So one of my players is an Artificer/Wizard. Since he has Intelligence as his spellcasting ability for both, the Spell page combines his Spell Save DC and Spell Attack Modifier. My problem is that he uses an infusion on his artificer spellcasting focus (his alchemical supplies) to give him a +1 to spell attack rolls made with it but he can't use his alchemical supplies as his focus for his wizard spells since he uses his awakened spellbook. Aside from going in and adding a -1 to every wizard spell modifier he has, is there a better way I can split out his mods into Artificer and wizard?
They cannot use the Enhanced Arcane Focus infusion on their Alchemist supplies:
Enhanced Arcane Focus
Item: A rod, staff, or wand (requires attunement)
While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack.
The bonus increases to +2 when you reach 10th level in this class.
However, an Artificer can use any Infused Item as a focus, so it they infused a regular wand that they could use for their Wizard spells. Then they could also use that same wand for their Artificer spells too, so the bonus would apply to both and you don’t have to worry about it.
Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a +3 bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage.
So doing it on a rod or a staff would negate his other benefit of being an alchemist...
Also, since he multiclassed into wizard and took order of scribes, he needs to use his uninfused spellbook as the focus for his wizard spells in order to get that bonus (being able to swap out any damage type of another wizard spell in the awakened spellbook)
That’s all fine and good, but it does not change the fact that they cannot use that infusion on their Alchemist supplies. Therefore, by removing that illegal infusion from the equation it still solves the problem. The problem is being caused by your allowing them to use an infusion in a way that they are not allowed to use it. They cannot use that infusion on their Alchemist Supplies.
OK, let me then use your second scenario. He uses a wand for his enhanced arcane focus (artificer), as is allowed, but wants to use his spellbook for his wizard focus to get the other benefits (the damage change). We are still left with the scenario where his two classes use two different sets of mods... if he attunes to his wand, it automatically adds the bonus to all spells. My original question stands: Aside from going in and adding a -1 to every wizard spell modifier he has, is there a better way I can split out his mods into Artificer and wizard?
Correct. The system that does these calculations isn’t smart enough to know one thing from another. It doesn’t calculate those for w Wiz and for an Artificer, all it knows if Int+PB+Bonus. That’s why it lists which spells are from where on the character sheet, as a reminder for us to calculate that stuff ourselves. This system looks very pretty and does a whole lot of stuff for us, but ultimately it isn’t quite developed enough yet to do everything yet.
Thanks, and that was the heart of my question... Does the system allow for splitting of those values by classes that share the same spellcasting ability. Not, tell me it doesn't matter because I decided to homebrew something that allowed my player to use an infusion on an item that it didn't specifically ask. There was a perfectly RAW scenario that my question could pertain to. I was aware what the system was doing, and why it was doing it, i just know there are little tricks people have to do some things easier that I may not be aware of all of the time.
I’m sorry, I figured it was self evident that the system couldn’t allow for it since it obviously wasn’t allowing for it as you discovered.
And I was explaining the RAW reason for why the system wouldn’t be doing it in this particular case anyway. There is no way to tell the system to apply that Infusion onto anything other than a wand/staff/rod. So the player must have chosen one of those three for the infusion and the system doesn’t know any wiser. The point of those features is that they are not supposed to work together at all, that’s why one thing only works with the supplies, one thing only works with the book and the other thing only works with a w/s/r. (The whole point was to make them choose which to use when.)
The system also always assumes best possible as a default, so even if it were possible the character sheet wouldn’t show it anyway. For example, if you make a Barbarian and for some reason your Dex mod is 1 pt better than your Str mod, if you try to use a finesse weapon it will automatically use your Dex and there is nothing you can do about even though Str lets you use your Barbarian goodies and Dex won’t. All you can do is manually alter the attack and damage modifiers to match your Str instead of your Dex. So even if it were told that things were otherwise, it would still automatically default to the infused supplies since that’s the focus with the highest bonus.
The upside is, the system isn’t smart enough to know when to apply those subclass features you mentioned either, so it can’t stop you from using them even if it does think you’re using the wand. So in reality, if you are willing to be permissive enough to let them use their infusion on their supplies instead you could just handwave all of it. Otherwise the player will have to modify their numbers down by 1 for the spells they prepare as a Wizard every day.
So one of my players is an Artificer/Wizard. Since he has Intelligence as his spellcasting ability for both, the Spell page combines his Spell Save DC and Spell Attack Modifier. My problem is that he uses an infusion on his artificer spellcasting focus (his alchemical supplies) to give him a +1 to spell attack rolls made with it but he can't use his alchemical supplies as his focus for his wizard spells since he uses his awakened spellbook. Aside from going in and adding a -1 to every wizard spell modifier he has, is there a better way I can split out his mods into Artificer and wizard?
They cannot use the Enhanced Arcane Focus infusion on their Alchemist supplies:
However, an Artificer can use any Infused Item as a focus, so it they infused a regular wand that they could use for their Wizard spells. Then they could also use that same wand for their Artificer spells too, so the bonus would apply to both and you don’t have to worry about it.
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Yeah, the only problem is as an alchemist;
So doing it on a rod or a staff would negate his other benefit of being an alchemist...
Also, since he multiclassed into wizard and took order of scribes, he needs to use his uninfused spellbook as the focus for his wizard spells in order to get that bonus (being able to swap out any damage type of another wizard spell in the awakened spellbook)
That’s all fine and good, but it does not change the fact that they cannot use that infusion on their Alchemist supplies. Therefore, by removing that illegal infusion from the equation it still solves the problem. The problem is being caused by your allowing them to use an infusion in a way that they are not allowed to use it. They cannot use that infusion on their Alchemist Supplies.
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OK, let me then use your second scenario. He uses a wand for his enhanced arcane focus (artificer), as is allowed, but wants to use his spellbook for his wizard focus to get the other benefits (the damage change). We are still left with the scenario where his two classes use two different sets of mods... if he attunes to his wand, it automatically adds the bonus to all spells. My original question stands: Aside from going in and adding a -1 to every wizard spell modifier he has, is there a better way I can split out his mods into Artificer and wizard?
Correct. The system that does these calculations isn’t smart enough to know one thing from another. It doesn’t calculate those for w Wiz and for an Artificer, all it knows if Int+PB+Bonus. That’s why it lists which spells are from where on the character sheet, as a reminder for us to calculate that stuff ourselves. This system looks very pretty and does a whole lot of stuff for us, but ultimately it isn’t quite developed enough yet to do everything yet.
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Thanks, and that was the heart of my question... Does the system allow for splitting of those values by classes that share the same spellcasting ability. Not, tell me it doesn't matter because I decided to homebrew something that allowed my player to use an infusion on an item that it didn't specifically ask. There was a perfectly RAW scenario that my question could pertain to. I was aware what the system was doing, and why it was doing it, i just know there are little tricks people have to do some things easier that I may not be aware of all of the time.
I’m sorry, I figured it was self evident that the system couldn’t allow for it since it obviously wasn’t allowing for it as you discovered.
And I was explaining the RAW reason for why the system wouldn’t be doing it in this particular case anyway. There is no way to tell the system to apply that Infusion onto anything other than a wand/staff/rod. So the player must have chosen one of those three for the infusion and the system doesn’t know any wiser. The point of those features is that they are not supposed to work together at all, that’s why one thing only works with the supplies, one thing only works with the book and the other thing only works with a w/s/r. (The whole point was to make them choose which to use when.)
The system also always assumes best possible as a default, so even if it were possible the character sheet wouldn’t show it anyway. For example, if you make a Barbarian and for some reason your Dex mod is 1 pt better than your Str mod, if you try to use a finesse weapon it will automatically use your Dex and there is nothing you can do about even though Str lets you use your Barbarian goodies and Dex won’t. All you can do is manually alter the attack and damage modifiers to match your Str instead of your Dex. So even if it were told that things were otherwise, it would still automatically default to the infused supplies since that’s the focus with the highest bonus.
The upside is, the system isn’t smart enough to know when to apply those subclass features you mentioned either, so it can’t stop you from using them even if it does think you’re using the wand. So in reality, if you are willing to be permissive enough to let them use their infusion on their supplies instead you could just handwave all of it. Otherwise the player will have to modify their numbers down by 1 for the spells they prepare as a Wizard every day.
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