Artificer subclasses don't add up to 100% even though there are only 3 of them. Can we assume that you included characters that are not yet at a level where they can choose a subclass?
I noticed that as of this update whenever you roll a natural 20 to hit it just automatically doubles the amount of dice you roll. Is there anyway to specifically disable this? As the groups I play with rather double the numbers rolled than doubling the dice.
If not then I can just roll the crit to get rid of it and then roll again!
I noticed too that if you roll your weapon under "Hit/DC" that it doesn't roll a D20 and add your "Hit/DC" modifier to it, it now rolls say a D6 or D8 as well? Is this correct? I thought the "Hit/DC" modifier is supposed to be a constant? Then when I roll for damage it's rolling a D20+theD6 for damage on my short sword, so it just gave me a 19 for damage (14 on the D20 + 5 on the D6).
Honestly, I'd like to see the distribution of characters that have been edited only in the last year?
Yes! This and a distribution for players who own at least the Player's Handbook. It seems free content only is skewing the results.
I wouldn't say it's skewing the results, because some players only own certain pieces of content. It's pretty natural to look at the graphs and go okay the classes that are in the SRD are going to weigh heavier. That being said, looking at the data different ways is always a very interesting concept.
During the dev updates they've talked about explosive growth and how more people are playing than ever before, I just want to see more current data as it relates to that. Mainly because I'm sure more than 1% of the total player base is playing an artificer if you look at it from a standpoint of when its source book was released to now.
I noticed that as of this update whenever you roll a natural 20 to hit it just automatically doubles the amount of dice you roll. Is there anyway to specifically disable this? As the groups I play with rather double the numbers rolled than doubling the dice.
If not then I can just roll the crit to get rid of it and then roll again!
If you right click on the damage box, you have the option to roll as normal.
Not sure what's happening but suddenly I cannot access my Characters...the list of them comes up, but when I click on one to Edit it, all I get is a blank page. Whatever you did broke something.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I really wish the DND beyond team would not focus so much time on dice rolling. Don't get me wrong. It's a great "add-on" and I understand its another "money-maker" for them, but I'd like to see more development of the Combat tracker. They've teased us so much with it, but there doesn't seem to be any movement since it went to Alpha.
I noticed that as of this update whenever you roll a natural 20 to hit it just automatically doubles the amount of dice you roll. Is there anyway to specifically disable this? As the groups I play with rather double the numbers rolled than doubling the dice.
If not then I can just roll the crit to get rid of it and then roll again!
If you right click on the damage box, you have the option to roll as normal.
The dice roller is probably an integral part of the combat tracker and they had to make that to press forward with rolling for initiative and so. Just a guess on my part though.
I really wish the DND beyond team would not focus so much time on dice rolling. Don't get me wrong. It's a great "add-on" and I understand its another "money-maker" for them, but I'd like to see more development of the Combat tracker. They've teased us so much with it, but there doesn't seem to be any movement since it went to Alpha.
Any others feel this way?
The Dice Roller, Encounter Builder, and Combat Tracker are just the first parts of what will all come together to make a VTT. Everything has to work together, so that means everything needs to be developed.
Artificer subclasses don't add up to 100% even though there are only 3 of them. Can we assume that you included characters that are not yet at a level where they can choose a subclass?
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A dwarf with a canoe on his back? What could go wrong?
Artificer subclasses don't add up to 100% even though there are only 3 of them. Can we assume that you included characters that are not yet at a level where they can choose a subclass?
I'm guessing they are including the armorer UA subclass as the 4th.
Honestly, I'd like to see the distribution of characters that have been edited only in the last year?
I noticed that as of this update whenever you roll a natural 20 to hit it just automatically doubles the amount of dice you roll. Is there anyway to specifically disable this? As the groups I play with rather double the numbers rolled than doubling the dice.
If not then I can just roll the crit to get rid of it and then roll again!
I noticed too that if you roll your weapon under "Hit/DC" that it doesn't roll a D20 and add your "Hit/DC" modifier to it, it now rolls say a D6 or D8 as well? Is this correct? I thought the "Hit/DC" modifier is supposed to be a constant? Then when I roll for damage it's rolling a D20+theD6 for damage on my short sword, so it just gave me a 19 for damage (14 on the D20 + 5 on the D6).
Is this a bug or was it intentional?
Yes! This and a distribution for players who own at least the Player's Handbook. It seems free content only is skewing the results.
I wouldn't say it's skewing the results, because some players only own certain pieces of content. It's pretty natural to look at the graphs and go okay the classes that are in the SRD are going to weigh heavier. That being said, looking at the data different ways is always a very interesting concept.
During the dev updates they've talked about explosive growth and how more people are playing than ever before, I just want to see more current data as it relates to that. Mainly because I'm sure more than 1% of the total player base is playing an artificer if you look at it from a standpoint of when its source book was released to now.
If you right click on the damage box, you have the option to roll as normal.
A dwarf with a canoe on his back? What could go wrong?
Not sure what's happening but suddenly I cannot access my Characters...the list of them comes up, but when I click on one to Edit it, all I get is a blank page. Whatever you did broke something.
Same here, in Chrome, Firefox, and Edge.
Same issue here, character sheet/builder appears to be down completely, was fine about an hour or so ago.
Update: Nevermind, seems to be working normally again.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I really wish the DND beyond team would not focus so much time on dice rolling. Don't get me wrong. It's a great "add-on" and I understand its another "money-maker" for them, but I'd like to see more development of the Combat tracker. They've teased us so much with it, but there doesn't seem to be any movement since it went to Alpha.
Any others feel this way?
Looks like it's already resolved (for me at least)! Good work and thank you, devs.
How do you right click on mobile?
Edit: Long presses!
http://imgur.com/gallery/gce1us1
The dice roller is probably an integral part of the combat tracker and they had to make that to press forward with rolling for initiative and so. Just a guess on my part though.
The Dice Roller, Encounter Builder, and Combat Tracker are just the first parts of what will all come together to make a VTT. Everything has to work together, so that means everything needs to be developed.
Creating Epic Boons on DDB
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And don’t for get that homebrew subclasses also way into that percentage.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Would it be possible to get a quick list of all the erratum made to the PHB, Xanathar’s and Mordenkainen’s?
The top two pinned threads in the Rules & Game Mechanics forum has all of that.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting