The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
chippy falls asleep on the floor in a few seconds.
Random roll to see if any random encounters happen 7
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
chippy falls asleep on the floor in a few seconds.
Random roll to see if any random encounters happen 7
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
chippy falls asleep on the floor in a few seconds.
Random roll to see if any random encounters happen 7
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
chippy falls asleep on the floor in a few seconds.
Random roll to see if any random encounters happen 7
"Hooray, we did away the dreaded Moby Duck!" the old man yells, making his way over to said duck. "Now we should roast it. Roast duck is delicious!" He looks over at Zumm. "You don't have to have any if you don't want to."
"you are disgusting. now, we are keeping the grenade and stick. goodbye"
he hits the old man on the head with his stick, and keeps on walking.
"lets go zumm."
*Sorry i haven't posted, was sleeping,*
Mako searches the ducks body, harvesting food and resources:4
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
"Hooray, we did away the dreaded Moby Duck!" the old man yells, making his way over to said duck. "Now we should roast it. Roast duck is delicious!" He looks over at Zumm. "You don't have to have any if you don't want to."
"you are disgusting. now, we are keeping the grenade and stick. goodbye"
he hits the old man on the head with his stick, and keeps on walking.
"lets go zumm."
*Sorry i haven't posted, was sleeping,*
Mako searches the ducks body, harvesting food and resources:12
You get the bill, which works as a shield, and the talons, which can be used as scimitars. Plus two day's worth of food.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
The forest begins to thin out as you draw closer to your destination. Soon, you come to a clearing. The goose jumps off of Zumm's head to swim around in a nearby lake. A very old, run-down, wooden shack with the address from the note stands at the end of the path.
*its slow.*
"hey guys, we going in? zumm, you need some healing. can anyone heal?"
“Yeah. Can we rest? I’m tired.”
"ok."
*can we take a short or long rest?*
*Sure, but you guys are exposed to the wilderness out here. Might want to go inside first.*
*yeah. chippy pulls her gun, and walks inside.*
You come to a decently sized room with nothing in it but rotting chairs, a broken table, and a rusted chandelier that could fall at any time. The floor is comprised of dirt, though there's evidence that is was once some sort of tile. It seems like this place was once pretty fancy, but no longer. A doorway to what looks like a hallway or closet exists on the other side of the room.
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
200 exp.
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Oh yeah, and make a perception check.
1.Search the containers, 2.Peception:16
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
1.17 investigation, 2.He pockets it to show later
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
*The note may not make sense if you don't first read the one in Dwarvish.*
He puts the book in his bag and heads back to the others
"Squirell, goose, i am back from trip"
*snoring noises*
Rollback Post to RevisionRollBack
N/A
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so, does he get a long rest?
N/A
Yup.
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Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
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ok. we need to wait for everyone now.
N/A
Probably, pretty big plot hook here.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
*Sorry i haven't posted, was sleeping,*
Mako searches the ducks body, harvesting food and resources:4
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Mako, having full health and not lost anything,(Btw, what xp from the duck?) searches the hallway/closet
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
You get the bill, which works as a shield, and the talons, which can be used as scimitars. Plus two day's worth of food.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
200 exp.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
What you originally took to be a hallway/closet turns out to actually be a storage room. There are shelves on either side, plus a few crates at the back, but all the food here is long past expired. It went bad centuries ago.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
*each? or in total?*
N/A
*In total. It was only CR 1 (I think).*
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
Oh yeah, and make a perception check.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
1.Search the containers, 2.Peception:16
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
1. Make an Investigation check as well, 2. you find another note, this time written in Dwarvish.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
1.7 investigation, 2.He pockets it to show later
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
You find a secret panel in the wall behind a barrel, inside of which is a book with yet another note on it, this time written in Common. There's also hasty scribbling on the other side of the note in Goblin.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
*The note may not make sense if you don't first read the one in Dwarvish.*
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
He puts the book in his bag and heads back to the others
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
"Squirell, goose, i am back from trip"
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
*snoring noises*
N/A