This post has potentially manipulated dice roll results.
(Weneon's next turn)
Wen thinks "if I could see I could get out of here" before an idea sparks in her and she reaches into the side pocket that carries her woodcarving kit and pulls out a razor sharp hook knife and starts trying to cut her way out. Fearless and calm she continues cut after cut, trying to carve a path out of this beast.
The wraith attacks Weneon, who dodges 9 for 22 necrotic
Make a dc14 or hp max reduced by damage taken* amount until long rest. If it somehow reaches 0, the target dies.
The Bush slams Weneon twice
25 bludgeoning
16 bludgeoning
So strange. I see the rolls when I edit it. Even if I mess them up it usually gives me a parse error or prints the string to screen. I don't know why this is happening here. So, here's new damage rolls.
13
8
Wen only needs to make the con save at the start of the shrubs turn, but she can break the grapple on her own turn prior to that point in time with dc14. Pretty sure with the roll you made, swapping your dex or str mod for con would result in success.
I choose to believe that this is an oversight and not a metagaming tactic to effectively have advantage if the con roll was bad, so you can call it a success.
If the wisps are currently passive, Angus will move to Tabaqui and Lay Hands on him for up to 45 healing (let me know if you don't need it all). With item interaction he will re-light the torch, and with any remaining movement will attempt to pass into Area 4.
A second bolt of lightning strikes the path of the Specters, who probably should have moved out of a straight line if they were smarter. But then if they were, they wouldn't have been killed by a bush in the first place.
The first fails to dodge the arc and takes the brn t of the surge, while the second takes only incidental voltage.
The starspawn hits the first specter with a mind bullet that tears his extoppasma to pieces, then turning to the final specter, he unleashes another psychic blast, but the specter does not fall.
<So, the first specter died, but I think that was from action after Calners turn, so if he didn't move to avoid the avoid before the starspawn attacked, he's still in the room. >
Marlyth will hand over two Theki Roots to Angus and Tabaqui while describing the effects of the herbs briefly. Then she will enter the sepulcher using the main entrance and cast Detect Magic by expending a spell slot. She seems quite nervous about the current situation and declares nervously:
"Maybe, we should stick together in order to avoid deadly situations, at least in multiple clusters rather than venturing alone "
Marlyth doesn't notice anything magical. The will o' wisps continue to float about, flitting here and there, moving to the wall and passing through, out of sight one by one, in an incidental way, as if subtly drawn that way.
Weneon manages to wriggle out of the shrubbery but just as she hits the floor, the mound slams her again and again and the wraith attacks with an evil cackle that echoes through the hoary burial chamber.
Tabaqui will follow Marlyth into the crypt, and upon seeing the Shambling Mound pounding Weneon, will loose an arrow at the monster's "trunk". He will then use any remaining movement to move into the opposite corner as far from the Mound as possible and his bonus action to hide in the shadows.
Calner destroys the tormented spirit of the last grave robber henchman with a softly spoken word. The Star Spawn he summoned travels to the bush in the next room and smashes its puny plant mind with two pulses of psychic energy. The shrub reels, but continues its assault.
Apologies if I've got anyone in the wrong spot. If I'm logged in at the same time, you can see all the things. Next map we do, I'll just use a standard background so it should remain visible (at least I think it will?). I should work on using the lighting effects. Its mostly dark in this place, but there is light for the moment, as the will o wisps are inside now. The turned ones are still avoiding angus, I'm just not 100% sure where angus is. I remember he healed Tabaqui, but that was prior to him moving to attack the mound, so Angus is inside? Outside?
This post has potentially manipulated dice roll results.
Marlyth observes the animated plant slamming its leafy limbs viciously against a tiny bundle of clothes which might or might not be her colleague 'Weneon'. "She must have done something deplorable to anger the child of the nature spirits". She ignores the Will o' Wisps and covers the surface of her Totem with the palm of her hands while whispering for assistance:
ѵմɾԵҽ օԵҽ ղɑմ
Thus, she casts Infestation on the large plant by pointing her finger towards her victim; when a cloud of mites, flea and parasite will attempt to injure the enemy by dealing Poison Damage.
If the wisps are currently passive, Angus will move to Tabaqui and Lay Hands on him for up to 45 healing (let me know if you don't need it all). With item interaction he will re-light the torch, and with any remaining movement will attempt to pass into Area 4.
So Angus had moved into area 4. where you have him is fine.
Angus Killburney will charge at the mound, lashing out with his still-enchanted longsword (I'm assuming less than one hour has passed since the water weird attack), targeting the mound's extremities if Weneon is still engulfed..
Longsword first Attack: 26 Damage: 11 magical slashing
Longsword second Attack: 27 Damage: 11 magical slashing
The mound finds itself covered with termites, but shakes them off with minimal damage, but the distraction is enough to leave the shrub open to an assault from Angus, who trims the hedge deftly, but the dense foliage is still hearty if not in full bloom.
(Weneon's next turn)
Wen thinks "if I could see I could get out of here" before an idea sparks in her and she reaches into the side pocket that carries her woodcarving kit and pulls out a razor sharp hook knife and starts trying to cut her way out. Fearless and calm she continues cut after cut, trying to carve a path out of this beast.
Con save 18
(Didn't see a damage roll for the slam attacks)
So strange. I see the rolls when I edit it. Even if I mess them up it usually gives me a parse error or prints the string to screen. I don't know why this is happening here. So, here's new damage rolls.
13
8
Wen only needs to make the con save at the start of the shrubs turn, but she can break the grapple on her own turn prior to that point in time with dc14. Pretty sure with the roll you made, swapping your dex or str mod for con would result in success.
I choose to believe that this is an oversight and not a metagaming tactic to effectively have advantage if the con roll was bad, so you can call it a success.
Calner is up
If the wisps are currently passive, Angus will move to Tabaqui and Lay Hands on him for up to 45 healing (let me know if you don't need it all). With item interaction he will re-light the torch, and with any remaining movement will attempt to pass into Area 4.
(Ah okay, I did misread, we can make that the escape attempt with the woodcarving kit as flavor)
Lightning Dex saves
S1 14
S2 20
A second bolt of lightning strikes the path of the Specters, who probably should have moved out of a straight line if they were smarter. But then if they were, they wouldn't have been killed by a bush in the first place.
The first fails to dodge the arc and takes the brn t of the surge, while the second takes only incidental voltage.
The starspawn hits the first specter with a mind bullet that tears his extoppasma to pieces, then turning to the final specter, he unleashes another psychic blast, but the specter does not fall.
<So, the first specter died, but I think that was from action after Calners turn, so if he didn't move to avoid the avoid before the starspawn attacked, he's still in the room. >
The last specter lashes out at Calner
19 for 11 necrotic
Cslner makes a DC 10 Con save or max HP reduced by 11 until long rest
Angus deals out some divine medical attention
Marlyth is up.
Marlyth will hand over two Theki Roots to Angus and Tabaqui while describing the effects of the herbs briefly. Then she will enter the sepulcher using the main entrance and cast Detect Magic by expending a spell slot. She seems quite nervous about the current situation and declares nervously:
"Maybe, we should stick together in order to avoid deadly situations, at least in multiple clusters rather than venturing alone "
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Marlyth doesn't notice anything magical. The will o' wisps continue to float about, flitting here and there, moving to the wall and passing through, out of sight one by one, in an incidental way, as if subtly drawn that way.
Weneon manages to wriggle out of the shrubbery but just as she hits the floor, the mound slams her again and again and the wraith attacks with an evil cackle that echoes through the hoary burial chamber.
Slam 12 13
Slam 8 14
Life drain 13 20
Tabaqui is up, then back to Calner.
Trying again....
Tabaqui will follow Marlyth into the crypt, and upon seeing the Shambling Mound pounding Weneon, will loose an arrow at the monster's "trunk". He will then use any remaining movement to move into the opposite corner as far from the Mound as possible and his bonus action to hide in the shadows.
Shortbow Attack: 12 Damage: 9 + Sneak attack (friendly within 5 feet) damage: 20
Stealth 18
Tabaqui's arrow narrowly misses the woody bits of the shrub, burying itself among the leaves and bones within the shifting foliage.
<Without cover (actually concealment) shadows don't offer much chance at hiding from a creature with blindsense, but maybe from the wraith?>
Back to Calner.
specter save (WIS) 8
Calner destroys the tormented spirit of the last grave robber henchman with a softly spoken word. The Star Spawn he summoned travels to the bush in the next room and smashes its puny plant mind with two pulses of psychic energy. The shrub reels, but continues its assault.
https://www.owlbear.rodeo/game/P9puJJ_v7
Calner (Starspawn) 22
Specters 20Angus 17
Marlyth 17
WoWs 17
Weneon 13
Wraith, mound 13
Tabaqui 12
Marlyth observes the animated plant slamming its leafy limbs viciously against a tiny bundle of clothes which might or might not be her colleague 'Weneon'. "She must have done something deplorable to anger the child of the nature spirits". She ignores the Will o' Wisps and covers the surface of her Totem with the palm of her hands while whispering for assistance:
ѵմɾԵҽ օԵҽ ղɑմ
Thus, she casts Infestation on the large plant by pointing her finger towards her victim; when a cloud of mites, flea and parasite will attempt to injure the enemy by dealing Poison Damage.
Action: [Tooltip Not Found] [Infestation] X Shambling Mound
Damage: 6 Constitution Save DC: 14
Movement: 3 North
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
So Angus had moved into area 4. where you have him is fine.
Angus Killburney will charge at the mound, lashing out with his still-enchanted longsword (I'm assuming less than one hour has passed since the water weird attack), targeting the mound's extremities if Weneon is still engulfed..
Longsword first Attack: 26 Damage: 11 magical slashing
Longsword second Attack: 27 Damage: 11 magical slashing
Infestation save
Con save 21
Direction 2
The mound finds itself covered with termites, but shakes them off with minimal damage, but the distraction is enough to leave the shrub open to an assault from Angus, who trims the hedge deftly, but the dense foliage is still hearty if not in full bloom.
The mound turns its attention to Angus and slams at him twice, meanwhile the wraith attacks Weneon again.
slam x Angus Attack: 15 Damage: 20
Slam x Angus Attack: 10 Damage: 14
Life Drain x Wen Attack: 17 Damage: 24