Jacob looks over towards Zachariah and smiles. "You misunderstood me, sir. If you choose to hear her out you need to come with me to her estate. She has not set foot outside of it in the last few weeks I'm afraid. She will only speak to you there if you are interested in what she has to say and offer you."
You have been invited to the home of Syndra Silvane, a retired adventurer, and merchant. A uniformed attendant leads you up a grand staircase to the third floor, then ushers you into a wood-paneled room with a fireplace, comfortable chairs, and a heavy table bearing goblets and bottles of wine. The darkly paneled walls are hung with maps and sea charts. Racks, shelves, and cabinets hold hundreds more rolled-up maps and charts.
A person is seated in an overstuffed chair near the fire. You can’t discern a gender because only the person’s head emerges from under a heavy blanket draped over the chair, and an embroidered hood and silver mask conceal the wearer’s face. Even the person’s dry, raspy voice provides no clue. “Help yourselves to wine, and seat yourselves, friends — I hope I may call you that.”