//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Moonbeam 3rd level, 2/12 Damage: 2+10+2 = 14 radiant Save DC 15 CON for half damage, normal save
Haste 3/12
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
After taking 2, 7 damage and regenerating 10, the Gray Slaad (112/127) slashes back
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Moonbeam 3rd level, 2/12 Damage: 2+10+2 = 14 radiant Save DC 15 CON for half damage, normal save
Haste 3/12
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
After taking 2, 7 damage and regenerating 10, the Gray Slaad (112/127) slashes back
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Moonbeam 3rd level, 2/12 Damage: 2+10+2 = 14 radiant Save DC 15 CON for half damage, normal save
Haste 3/12
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
After taking 2, 7 damage and regenerating 10, the Gray Slaad (112/127) slashes back
The 24 is a hit. So gotta do a DC 10 concentration save on Moonbeam.
Concentration Save: 8 + 4 = 12 //made
Moonbeam 3rd level, 4/12 Damage: 5+10+2 = 17 CON 15 save for half damage
Action: Thorn Whip To-Hit: 3+7 = 10 //bless won't help
Bonus Action: Starry Archer To-Hit: Min(18,20) + 7 = 25 Damage: 3+4 = 7 //side note: had to roll a third attack to get rid of the double-damage of the crit as the 18 was what would be chosen (in case you were wondering why I rolled three times)
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Moonbeam 3rd level, 2/12 Damage: 2+10+2 = 14 radiant Save DC 15 CON for half damage, normal save
Haste 3/12
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
After taking 2, 7 damage and regenerating 10, the Gray Slaad (112/127) slashes back
The 24 is a hit. So gotta do a DC 10 concentration save on Moonbeam.
Concentration Save: 8 + 4 = 12 //made
Moonbeam 3rd level, 4/12
Damage: 5+10+2 = 17 CON 15 save for half damage
Action: Thorn Whip To-Hit: 3+7 = 10 //bless won't help
Bonus Action: Starry Archer To-Hit: Min(18,20) + 7 = 25 Damage: 3+4 = 7 //side note: had to roll a third attack to get rid of the double-damage of the crit as the 18 was what would be chosen (in case you were wondering why I rolled three times)
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
During her downtime, Rime will study her next task, a horned devil that guards a portal to one of the nine hells. Apparently, devils are resistant to cold and don’t mind poison and fire at all, also silvered weapons appear to be of some importance when no magic is available. It seems these devils are particularly lazy for their kind but still fairly intelligent. A worthy opponent, she wagers. Still as a backup plan, she gets two 4th level scroll with Psychic Lance, just in case.
Feeling prepared for the upcoming battle, Rime travels to the portal and casts Armor of Agathys (L3) with lightning damage in form of a crackling static field around her (1 sorcery point), casts pass with out trace and creates a barrier of clockwork magic (bastion of law with 5 sorcery points). She refills the third level slot and lost sorcery points with three second and one first level slot. Then she steps through the portal and tries to get unseen to 120 feet distance to the devil.
Stealth: 32 (clockwork balance, 1/3 to cancel disadvantage)
I assume that we wait for next week with the next tier encounter, right?
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Moonbeam 3rd level, 2/12 Damage: 2+10+2 = 14 radiant Save DC 15 CON for half damage, normal save
Haste 3/12
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
After taking 2, 7 damage and regenerating 10, the Gray Slaad (112/127) slashes back
The 24 is a hit. So gotta do a DC 10 concentration save on Moonbeam.
Concentration Save: 8 + 4 = 12 //made
Moonbeam 3rd level, 4/12
Damage: 5+10+2 = 17 CON 15 save for half damage
Action: Thorn Whip To-Hit: 3+7 = 10 //bless won't help
Bonus Action: Starry Archer To-Hit: Min(18,20) + 7 = 25 Damage: 3+4 = 7 //side note: had to roll a third attack to get rid of the double-damage of the crit as the 18 was what would be chosen (in case you were wondering why I rolled three times)
Moonbeam, 3rd level 5/12 Damage: 10+10+2 = 22 Con Save DC 15, half damage on save; subtract 3 from what the slaad rolls (explained in reaction)
Reaction, Woe: Whenever a creature you can see within 30 ft. of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total. Woe Die: 3
Bonus Action: Starry Archer To-Hit: min(19,4) + 7 + 1d4 = miss //learned that if you right click on the roll-attack button you can have it take care of adv/disadvantage itself. So that's neat
After imbibing various potions and casting various spells, a robed and orbited Atherna will face up against a behir (Encounter 1K) with an initiative of 23 (9,19 + 4) and a Stealth of 17 (5,10 + 7). Shortly in tow is her owl, with an initiative of 19 (18 + 1).
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
After imbibing various potions and casting various spells, a robed and orbited Atherna will face up against a behir (Encounter 1K) with an initiative of 23 (9,19 + 4) and a Stealth of 17 (5,10 + 7). Shortly in tow is her owl, with an initiative of 19 (18 + 1).
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Moonbeam 3rd level, 2/12 Damage: 2+10+2 = 14 radiant Save DC 15 CON for half damage, normal save
Haste 3/12
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
After taking 2, 7 damage and regenerating 10, the Gray Slaad (112/127) slashes back
The 24 is a hit. So gotta do a DC 10 concentration save on Moonbeam.
Concentration Save: 8 + 4 = 12 //made
Moonbeam 3rd level, 4/12
Damage: 5+10+2 = 17 CON 15 save for half damage
Action: Thorn Whip To-Hit: 3+7 = 10 //bless won't help
Bonus Action: Starry Archer To-Hit: Min(18,20) + 7 = 25 Damage: 3+4 = 7 //side note: had to roll a third attack to get rid of the double-damage of the crit as the 18 was what would be chosen (in case you were wondering why I rolled three times)
//learned that if you right click on the roll-attack button you can have it take care of adv/disadvantage itself. So that's neat
Moonbeam, 3rd level 5/12 Damage: 10+10+2 = 22 Con Save DC 15, half damage on save; subtract 3 from what the slaad rolls (explained in reaction)
Reaction, Woe: Whenever a creature you can see within 30 ft. of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total. Woe Die: 3
Action: Thorn Whip To-Hit: 4+7+1d4 = miss Bonus Action: Starry Archer To-Hit: min(19,4) + 7 + 1d4 = miss Haste Action: Shield Bash To-Hit: 15 - 1 + 2 = miss Haste is 6/12
gray slaadConstitution Save DC 15 vs Con +3 (woe -3, total +0) 19 Fail takes 22 damage and regenerates 10, (88/127) Success takes 11 damage and regenerates 10, (99/127)
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Moonbeam 3rd level, 2/12 Damage: 2+10+2 = 14 radiant Save DC 15 CON for half damage, normal save
Haste 3/12
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
After taking 2, 7 damage and regenerating 10, the Gray Slaad (112/127) slashes back
The 24 is a hit. So gotta do a DC 10 concentration save on Moonbeam.
Concentration Save: 8 + 4 = 12 //made
Moonbeam 3rd level, 4/12
Damage: 5+10+2 = 17 CON 15 save for half damage
Action: Thorn Whip To-Hit: 3+7 = 10 //bless won't help
Bonus Action: Starry Archer To-Hit: Min(18,20) + 7 = 25 Damage: 3+4 = 7 //side note: had to roll a third attack to get rid of the double-damage of the crit as the 18 was what would be chosen (in case you were wondering why I rolled three times)
//learned that if you right click on the roll-attack button you can have it take care of adv/disadvantage itself. So that's neat
Moonbeam, 3rd level 5/12 Damage: 10+10+2 = 22 Con Save DC 15, half damage on save; subtract 3 from what the slaad rolls (explained in reaction)
Reaction, Woe: Whenever a creature you can see within 30 ft. of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total. Woe Die: 3
Action: Thorn Whip To-Hit: 4+7+1d4 = miss Bonus Action: Starry Archer To-Hit: min(19,4) + 7 + 1d4 = miss Haste Action: Shield Bash To-Hit: 15 - 1 + 2 = miss Haste is 6/12
gray slaadConstitution Save DC 15 vs Con +3 (woe -3, total +0) 19 Fail takes 22 damage and regenerates 10, (88/127) Success takes 11 damage and regenerates 10, (99/127)
After imbibing various potions and casting various spells, a robed and orbited Atherna will face up against a behir (Encounter 1K) with an initiative of 23 (9,19 + 4) and a Stealth of 17 (5,10 + 7). Shortly in tow is her owl, with an initiative of 19 (18 + 1).
Ray #: 29 (7,16 + 10 + 3) to hit, 19 (12 + 7) fire damage
Ray #: 18 (7 + 10 + 1) to hit, 18 (10 + 8) fire damage
Ray #: 17 (5 + 10 + 2) to hit, 11 (7 + 4) fire damage
Ray #: 30 (19 + 10 + 1) to hit, 11 (6 + 5) fire damage
Owl's Turn: Action: Help, next attack against behir has advantage
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
//learned that if you right click on the roll-attack button you can have it take care of adv/disadvantage itself. So that's neat
Moonbeam, 3rd level 5/12 Damage: 10+10+2 = 22 Con Save DC 15, half damage on save; subtract 3 from what the slaad rolls (explained in reaction)
Reaction, Woe: Whenever a creature you can see within 30 ft. of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total. Woe Die: 3
Action: Thorn Whip To-Hit: 4+7+1d4 = miss Bonus Action: Starry Archer To-Hit: min(19,4) + 7 + 1d4 = miss Haste Action: Shield Bash To-Hit: 15 - 1 + 2 = miss Haste is 6/12
gray slaadConstitution Save DC 15 vs Con +3 (woe -3, total +0) 19 Fail takes 22 damage and regenerates 10, (88/127) Success takes 11 damage and regenerates 10, (99/127)
gray slaad, rolls a Constitution Save DC 15 vs 17 Fail takes 13, 11 damage and regenerates 10, (85/127) Success takes 6, 11 damage and regenerates 10, (92/127)
After imbibing various potions and casting various spells, a robed and orbited Atherna will face up against a behir (Encounter 1K) with an initiative of 23 (9,19 + 4) and a Stealth of 17 (5,10 + 7). Shortly in tow is her owl, with an initiative of 19 (18 + 1).
behir perception +6 8 behir initiative +3 5
Atherna's Turn: Bonus Action: Bladesong, Action: Scorching ray (4th level):
Ray 1: Nat 20 to hit, 15 (9 + 6) fire damage Ray 2: 23 (11 + 10 + 2) to hit, 15 (10 + 5) fire damage Ray 3: 26 (12 + 10 + 4) to hit, 18 (9 + 9) fire damage Ray 4: Nat 1 to hit Ray 5: 18 (7 + 10 + 1) to hit, 18 (10 + 8) fire damage
Owl's Turn: Movement: fly 60 feet to behir Action: Help, next attack against behir has advantage
Atherna's Turn: Action: Scorching ray (3rd level):
Ray #: 29 (7,16 + 10 + 3) to hit, 19 (12 + 7) fire damage Ray #: 18 (7 + 10 + 1) to hit, 18 (10 + 8) fire damage Ray #: 17 (5 + 10 + 2) to hit, 11 (7 + 4) fire damage Ray #: 30 (19 + 10 + 1) to hit, 11 (6 + 5) fire damage Owl's Turn: Action: Help, next attack against behir has advantage
Surprise Round deals, 15, 15, 18, 18 damage to the behir (102/168) First Round deals, 19, 18, 11, 11 damage to the behir (43/168)
//learned that if you right click on the roll-attack button you can have it take care of adv/disadvantage itself. So that's neat
Moonbeam, 3rd level 5/12 Damage: 10+10+2 = 22 Con Save DC 15, half damage on save; subtract 3 from what the slaad rolls (explained in reaction)
Reaction, Woe: Whenever a creature you can see within 30 ft. of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total. Woe Die: 3
Action: Thorn Whip To-Hit: 4+7+1d4 = miss Bonus Action: Starry Archer To-Hit: min(19,4) + 7 + 1d4 = miss Haste Action: Shield Bash To-Hit: 15 - 1 + 2 = miss Haste is 6/12
gray slaadConstitution Save DC 15 vs Con +3 (woe -3, total +0) 19 Fail takes 22 damage and regenerates 10, (88/127) Success takes 11 damage and regenerates 10, (99/127)
gray slaad, rolls a Constitution Save DC 15 vs 18 Fail takes 13, 11 damage and regenerates 10, (85/127) Success takes 6, 11 damage and regenerates 10, (92/127)
Three hits in a row. Ouch. And not only three hits in a row. Three MAX DAMAGE hits (for a non-critical) in a row.
Looks like I really should've thrown in a healing word for one of the earlier rounds. (Or taken a potion.) I'd been thinking I'd likely be able to take a little more damage and then use it for better maximizing of health. But nope.
That's 13*2 + 9 = 35 damage to Roger who was already at 32/51 hit points. So... death saving throws time! XD
(having issues with rolling in the log at the moment so going to roll those here)
1st: 17
2nd: 14
3rd: 7
4th: 10
5th: 9
Question: Is inspiration able to be used on a death saving throw?
This post has potentially manipulated dice roll results.
Well just in case inspiration is able to be used on a death saving throw, here's the other for the first roll
11
Otherwise I'm going to take a look and see about making a barbarian with that new Path of the Giant subclass to see if I can get vengeance on this Slaad.
After imbibing various potions and casting various spells, a robed and orbited Atherna will face up against a behir (Encounter 1K) with an initiative of 23 (9,19 + 4) and a Stealth of 17 (5,10 + 7). Shortly in tow is her owl, with an initiative of 19 (18 + 1).
behir perception +6 8 behir initiative +3 5
Atherna's Turn: Bonus Action: Bladesong, Action: Scorching ray (4th level):
Ray 1: Nat 20 to hit, 15 (9 + 6) fire damage Ray 2: 23 (11 + 10 + 2) to hit, 15 (10 + 5) fire damage Ray 3: 26 (12 + 10 + 4) to hit, 18 (9 + 9) fire damage Ray 4: Nat 1 to hit Ray 5: 18 (7 + 10 + 1) to hit, 18 (10 + 8) fire damage
Owl's Turn: Movement: fly 60 feet to behir Action: Help, next attack against behir has advantage
Atherna's Turn: Action: Scorching ray (3rd level):
Ray #: 29 (7,16 + 10 + 3) to hit, 19 (12 + 7) fire damage Ray #: 18 (7 + 10 + 1) to hit, 18 (10 + 8) fire damage Ray #: 17 (5 + 10 + 2) to hit, 11 (7 + 4) fire damage Ray #: 30 (19 + 10 + 1) to hit, 11 (6 + 5) fire damage Owl's Turn: Action: Help, next attack against behir has advantage
Surprise Round deals, 15, 15, 18, 18 damage to the behir (102/168) First Round deals, 19, 18, 11, 11 damage to the behir (43/168)
Roll a Dexterity Save DC 16 to take half of 58 lightning damage
(It isn't significant this time, but for the future, is the behir's lightning breath magical?)
Dexterity Save: 25 (19 + 4 + 2), halved to 29 lightning damage Reaction: Absorb elements (2nd level), damage halved to 14 lightning damage, next hit does 2d6 extra lightning damage
Atherna's Turn: Action: Potion of Speed Bonus Action: Spirit shroud, attacks deal 1d8 extra radiant damage, creatures in 10 ft. get -10 ft. speed Haste Action: Attack (Rapier): 32 (6,19 + 10 + 3) to hit, 8 (1 + 7) piercing damage, 1 radiant damage, and 5 lightning damage (immune)
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
After imbibing various potions and casting various spells, a robed and orbited Atherna will face up against a behir (Encounter 1K) with an initiative of 23 (9,19 + 4) and a Stealth of 17 (5,10 + 7). Shortly in tow is her owl, with an initiative of 19 (18 + 1).
behir perception +6 8 behir initiative +3 5
Atherna's Turn: Bonus Action: Bladesong, Action: Scorching ray (4th level):
Ray 1: Nat 20 to hit, 15 (9 + 6) fire damage Ray 2: 23 (11 + 10 + 2) to hit, 15 (10 + 5) fire damage Ray 3: 26 (12 + 10 + 4) to hit, 18 (9 + 9) fire damage Ray 4: Nat 1 to hit Ray 5: 18 (7 + 10 + 1) to hit, 18 (10 + 8) fire damage
Owl's Turn: Movement: fly 60 feet to behir Action: Help, next attack against behir has advantage
Atherna's Turn: Action: Scorching ray (3rd level):
Ray #: 29 (7,16 + 10 + 3) to hit, 19 (12 + 7) fire damage Ray #: 18 (7 + 10 + 1) to hit, 18 (10 + 8) fire damage Ray #: 17 (5 + 10 + 2) to hit, 11 (7 + 4) fire damage Ray #: 30 (19 + 10 + 1) to hit, 11 (6 + 5) fire damage Owl's Turn: Action: Help, next attack against behir has advantage
Surprise Round deals, 15, 15, 18, 18 damage to the behir (102/168) First Round deals, 19, 18, 11, 11 damage to the behir (43/168)
The behir moves and Lightning Breath,
Roll a Dexterity Save DC 16 to take half of 58 lightning damage
(It isn't significant this time, but for the future, is the behir's lightning breath magical?)
Dexterity Save: 25 (19 + 4 + 2), halved to 29 lightning damage Reaction: Absorb elements (2nd level), damage halved to 14 lightning damage, next hit does 2d6 extra lightning damage
Atherna's Turn: Action: Potion of Speed Bonus Action: Spirit shroud, attacks deal 1d8 extra radiant damage, creatures in 10 ft. get -10 ft. speed Haste Action: Attack (Rapier): 32 (6,19 + 10 + 3) to hit, 8 (1 + 7) piercing damage, 1 radiant damage, and 5 lightning damage (immune)
After taking 9 damage, the [monster]behir[monster] (34/168) attempts to refresh the lightning breath on a 5-6 6
If refreshed, Lightning Breath, Dexterity Save DC 16 or take half of 63 If no refresh, then multiattack, Bite, Attack: 12 Damage: 23, Constrict, Attack: 23 Damage: 11 bludgeoning, plus 15 slashing, grappled DC 16 to escape.
Well just in case inspiration is able to be used on a death saving throw, here's the other for the first roll
12
Otherwise I'm going to take a look and see about making a barbarian with that new Path of the Giant subclass to see if I can get vengeance on this Slaad.
Roger fought valiantly and will never be forgotten.
Barbarian sounds like a good solos character to test out. Looking forward to seeing it.
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3 misses. (Thank you, +2 AC from Haste.)
Moonbeam 3/12, 3rd level
Damage: 7+4+2 = 13
CON 15 for half damage, normal roll
Action: Thorn Whip
To-Hit: 12+7 = 19 //bless die not needed
Damage: 1+1 = 2 //rolling 2 twice in a roll? that's unlucky xD
Bonus Action: Starry Archer
To-Hit: Min(6,19) + 7 = 13 //bless won't help
Haste Action: Improvised Shield Punch
To-Hit: 2 - 1 = 1 //bless won't help
Haste is 4/12
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
taking 2 damage, moonbeam will force a save, Constitution Save DC 15 vs 10
Failed Save, damage 2, 13, regenerating 10, the Gray Slaad (107/127),
Successful Save, damage 2, 6, regenerating 10, the Gray Slaad (114/127),
Gray Slaad, Bite, Attack: 17 Damage: 7
Gray Slaad, Claw 1, Attack: 13 Damage: 8
Gray Slaad, Claw 2, Attack: 24 Damage: 5
The 24 is a hit. So gotta do a DC 10 concentration save on Moonbeam.
Concentration Save: 8 + 4 = 12 //made
Moonbeam 3rd level, 4/12
Damage: 5+10+2 = 17
CON 15 save for half damage
Action: Thorn Whip
To-Hit: 3+7 = 10 //bless won't help
Bonus Action: Starry Archer
To-Hit: Min(18,20) + 7 = 25
Damage: 3+4 = 7
//side note: had to roll a third attack to get rid of the double-damage of the crit as the 18 was what would be chosen (in case you were wondering why I rolled three times)
Hast Action: Shield Attack
To-Hit: 8 - 1 = 7 //bless won't help
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Both of the giant's blows land. Eladan uses his action to drink a potion of heroism, his hasted action to swing his club and BA casts healing word.
shillelagh to hit: 18 damage: 14
healing word: 5
Gray Slaad Con Save DC 15 vs 15
Fail then take 17, 7 damage, regen 10 (100/127)
Success then take 8, 7 damage, regen 10 (105/127)
Gray Slaad, Bite, Attack: 11 Damage: 6
Gray Slaad, Claw 1, Attack: 14 Damage: 8
Gray Slaad, Claw 2, Attack: 14 Damage: 4
Takes 14 damage, the cloud giant (37/200),
Cloud Giant Morningstar 1, Attack: 29 Damage: 26
Cloud Giant Morningstar 2, Attack: 26 Damage: 21
Bump
Three misses.
Moonbeam, 3rd level 5/12
Damage: 10+10+2 = 22
Con Save DC 15, half damage on save; subtract 3 from what the slaad rolls (explained in reaction)
Reaction, Woe: Whenever a creature you can see within 30 ft. of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
Woe Die: 3
Action: Thorn Whip
To-Hit: 4+7+1d4 = miss
Bonus Action: Starry Archer
To-Hit: min(19,4) + 7 + 1d4 = miss
//learned that if you right click on the roll-attack button you can have it take care of adv/disadvantage itself. So that's neat
Haste Action: Shield Bash
To-Hit: 15 - 1 + 2 = miss
Haste is 6/12
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
After imbibing various potions and casting various spells, a robed and orbited Atherna will face up against a behir (Encounter 1K) with an initiative of 23 (
9,19 + 4) and a Stealth of 17 (5,10 + 7). Shortly in tow is her owl, with an initiative of 19 (18 + 1).Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
behir perception +6 8
behir initiative +3 5
gray slaadConstitution Save DC 15 vs Con +3 (woe -3, total +0) 19
Fail takes 22 damage and regenerates 10, (88/127)
Success takes 11 damage and regenerates 10, (99/127)
gray slaad bite, Attack: 20 Damage: 5
gray slaad claw 1, Attack: 22 Damage: 11
gray slaad claw 2, Attack: 19 Damage: 5
Misses again. Potion of Speed is really paying for itself.
Moonbeam, 3rd level 6/12
Damage: 4+2+7 = 13 radiant
CON Save DC 15 for half damage
Action: Thorn Whip
To-Hit: 5+7+1d4 //miss
Bonus Action: Starry Archer
To-Hit: Min(13,13) + 7 + 1d4 = 20 + 1d4, hit
Damage: 7+4 = 11 radiant
Haste Action: Shield Bash
To-Hit: 8-1+1d4 = miss
Haste 7/12
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Atherna's Turn:
Bonus Action: Bladesong
Action: Scorching ray (4th level):
Owl's Turn:
Movement: fly 60 feet to behir
Action: Help, next attack against behir has advantage
Atherna's Turn:
Action: Scorching ray (3rd level):
7,16 + 10 + 3) to hit, 19 (12 + 7) fire damageOwl's Turn:
Action: Help, next attack against behir has advantage
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
gray slaad, rolls a Constitution Save DC 15 vs 17
Fail takes 13, 11 damage and regenerates 10, (85/127)
Success takes 6, 11 damage and regenerates 10, (92/127)
gray slaad bite, Attack: 23 Damage: 8
gray slaad claw 1, Attack: 23 Damage: 5
gray slaad claw 2, Attack: 8 Damage: 9
Surprise Round deals, 15, 15, 18, 18 damage to the behir (102/168)
First Round deals, 19, 18, 11, 11 damage to the behir (43/168)
The behir moves and Lightning Breath,
Roll a Dexterity Save DC 16 to take half of 73 lightning damage
Three hits in a row. Ouch.
And not only three hits in a row. Three MAX DAMAGE hits (for a non-critical) in a row.
Looks like I really should've thrown in a healing word for one of the earlier rounds. (Or taken a potion.) I'd been thinking I'd likely be able to take a little more damage and then use it for better maximizing of health. But nope.
That's 13*2 + 9 = 35 damage to Roger who was already at 32/51 hit points. So... death saving throws time! XD
(having issues with rolling in the log at the moment so going to roll those here)
1st: 17
2nd: 14
3rd: 7
4th: 10
5th: 9
Question: Is inspiration able to be used on a death saving throw?
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Well just in case inspiration is able to be used on a death saving throw, here's the other for the first roll
11
Otherwise I'm going to take a look and see about making a barbarian with that new Path of the Giant subclass to see if I can get vengeance on this Slaad.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
(It isn't significant this time, but for the future, is the behir's lightning breath magical?)
Dexterity Save: 25 (19 + 4 + 2), halved to 29 lightning damage
Reaction: Absorb elements (2nd level), damage halved to 14 lightning damage, next hit does 2d6 extra lightning damage
Atherna's Turn:
Action: Potion of Speed
Bonus Action: Spirit shroud, attacks deal 1d8 extra radiant damage, creatures in 10 ft. get -10 ft. speed
Haste Action: Attack (Rapier): 32 (
6,19 + 10 + 3) to hit, 8 (1 + 7) piercing damage, 1 radiant damage, and 5 lightning damage (immune)Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
After taking 9 damage, the [monster]behir[monster] (34/168) attempts to refresh the lightning breath on a 5-6 6
If refreshed, Lightning Breath, Dexterity Save DC 16 or take half of 63
If no refresh, then multiattack, Bite, Attack: 12 Damage: 23, Constrict, Attack: 23 Damage: 11 bludgeoning, plus 15 slashing, grappled DC 16 to escape.
Roger fought valiantly and will never be forgotten.
Barbarian sounds like a good solos character to test out. Looking forward to seeing it.