A halfling commander named Corlie Halvachar sent word for the party about a job. She’s a representative of the Lord’s Alliance with an offer of easy guard work at the remote fortress where she’s stationed. Corlie asks the party to come to the stronghold and serve on behalf of the five great Sword Coast cities that are jointly restoring the fortress.
A wagon was sent to pick you and bring you out to the fortress. As you roll along in the wagon, the driver tells you a little about Ironspine Keep.
Ironspine Keep has stood abandoned for many years. Representatives of the Lord’s Alliance, an organization of the strongest cities on the Sword Coast, recently funded an expedition to reclaim the fortress. The fortress would allow the Lord’s Alliance to keep a closer watch over dangers in the region. They tell the party, helping to guard Ironspine Keep is a pretty easy task.
As you all arrive at Ironspine Keep arrive for routine guard duty, you see several unarmored workers, including stonemasons and smiths, frantically work at repairs with evident fear and determination.
A stout halfling wearing plate armor meets you at the fortress entrance.
“Such lucky timing!” she says. “I’m Corlie Halvachar, representing the Lord’s Alliance. The situation here has gotten much, much worse. I’ll fill you in, but first, please tell me a bit about yourselves.”
There’s a whole world out there for you, Wae. You just have to find it.
That’s what Aslen said two months before, just a breath before Waeslen turned her nose to the horizon, strapped moma’s staff to her back and nabbed Kel’s axes and set off into the human-town nearest their grove. Two months ago, she was a wild girl living off the forests and woods. Two months ago she was the youngest of three- redundant. Excess. Uneccesary. The only thing in this world, then, for her was her birthright as sage for her family and the staff (now stolen, though she doubted mother dear would notice) held on her back by rudamentary leather straps. She’d have to summon Evarsyn, her fae familiar, again since he took a stray arrow from a hunter while scouting earlier that day. If the road ahead was as rocky as she hoped then she’d have good need of both the staff and him. Speaking of rocky roads, a bump in the wagon had almost sent her biting her own tongue off.
Hopping over the rim and trotting up to the fortress gates once the wagon was still, the elf finds herself intercepted by the halfling. Worse? A pointed ear flicks with curiosity, and, sparing a glance over her shoulder to the party she had yet to properly get aquainted with, she flashes her best impression of a smile. It’s mostly teeth. “Waeslen Quarry. A woodswoman by birth and adventurer hopeful. I’ve got keen senses, and I’m here to help.” She isn’t sure what else to say, really. What more is there to say about herself, really? That she has a stick that turns people into monsters on command? That she likes swinging an axe at things? The elf offers her hand for a shake.
“Situation’s got worse?” She raised a brow.
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aim with the eye, shoot with the mind, kill with the heart. he/him/his ——— rosenrot
Kronk scratched his head and adjusted his armor. His trip to this point had been filled with small victories and little else. His boots had seen mud, sand, and rock. He had stories of the campfires he had graced. Yet he still had not found the challenges he had sought when he had chosen to take up adventuring. Something was out there calling to him if he could get close enough to find out what it was. It was an itch that could not be scratched.
Looking down upon the halfling there was an air of expectation. The statement that guarding Ironspike Keep was to be an easy task did not reflect in the halfling's demeanor. Something more mysterious was afoot.
A kobold would be unchained from a guard as they would take their place in the group, he was working some of his time off by doing this service, he was monitored however mostly by other guards and such.
Stabby or Kel would be standing near the group now with his hood down. "Avayorn" he would say to the group which meant "hello" in draconic.
As you stand by the gate, swooping out of the sky comes a cheerful black man riding a flying carpet. He seems to be dancing a little jig as he flies, playing a cheerful tune on a lyre. As he lands, he greets you, "Hello my good sirs! I am but an honest jongleur, come to do my part in aiding those brave souls who will be guarding this castle." He breaks into song, "Many beasts and monsters will be your foes, but I will be your friend!" He jumps off the carpet and lands on one leg before you, going into a deep bow with his second leg stuck out behind him.
Welcome to the quest
A halfling commander named Corlie Halvachar sent word for the party about a job. She’s a representative of the Lord’s Alliance with an offer of easy guard work at the remote fortress where she’s stationed. Corlie asks the party to come to the stronghold and serve on behalf of the five great Sword Coast cities that are jointly restoring the fortress.
A wagon was sent to pick you and bring you out to the fortress. As you roll along in the wagon, the driver tells you a little about Ironspine Keep.
As you all arrive at Ironspine Keep arrive for routine guard duty, you see several unarmored workers, including stonemasons and smiths, frantically work at repairs with evident fear and determination.
Corlie Halvachar meets you as soon as you arrive.
D&D since 1984
A stout halfling wearing plate armor meets you at the fortress entrance.
“Such lucky timing!” she says. “I’m Corlie Halvachar, representing the Lord’s Alliance. The situation here has gotten much, much worse. I’ll fill you in, but first, please tell me a bit about yourselves.”
D&D since 1984
Out of my mind, be back shortly.
There’s a whole world out there for you, Wae. You just have to find it.
That’s what Aslen said two months before, just a breath before Waeslen turned her nose to the horizon, strapped moma’s staff to her back and nabbed Kel’s axes and set off into the human-town nearest their grove. Two months ago, she was a wild girl living off the forests and woods. Two months ago she was the youngest of three- redundant. Excess. Uneccesary. The only thing in this world, then, for her was her birthright as sage for her family and the staff (now stolen, though she doubted mother dear would notice) held on her back by rudamentary leather straps. She’d have to summon Evarsyn, her fae familiar, again since he took a stray arrow from a hunter while scouting earlier that day. If the road ahead was as rocky as she hoped then she’d have good need of both the staff and him. Speaking of rocky roads, a bump in the wagon had almost sent her biting her own tongue off.
Hopping over the rim and trotting up to the fortress gates once the wagon was still, the elf finds herself intercepted by the halfling. Worse? A pointed ear flicks with curiosity, and, sparing a glance over her shoulder to the party she had yet to properly get aquainted with, she flashes her best impression of a smile. It’s mostly teeth. “Waeslen Quarry. A woodswoman by birth and adventurer hopeful. I’ve got keen senses, and I’m here to help.” She isn’t sure what else to say, really. What more is there to say about herself, really? That she has a stick that turns people into monsters on command? That she likes swinging an axe at things? The elf offers her hand for a shake.
“Situation’s got worse?” She raised a brow.
he/him/his ——— rosenrot
Kronk scratched his head and adjusted his armor. His trip to this point had been filled with small victories and little else. His boots had seen mud, sand, and rock. He had stories of the campfires he had graced. Yet he still had not found the challenges he had sought when he had chosen to take up adventuring. Something was out there calling to him if he could get close enough to find out what it was. It was an itch that could not be scratched.
Looking down upon the halfling there was an air of expectation. The statement that guarding Ironspike Keep was to be an easy task did not reflect in the halfling's demeanor. Something more mysterious was afoot.
Out of my mind, be back shortly.
A kobold would be unchained from a guard as they would take their place in the group, he was working some of his time off by doing this service, he was monitored however mostly by other guards and such.
Stabby or Kel would be standing near the group now with his hood down. "Avayorn" he would say to the group which meant "hello" in draconic.
As you stand by the gate, swooping out of the sky comes a cheerful black man riding a flying carpet. He seems to be dancing a little jig as he flies, playing a cheerful tune on a lyre. As he lands, he greets you, "Hello my good sirs! I am but an honest jongleur, come to do my part in aiding those brave souls who will be guarding this castle." He breaks into song, "Many beasts and monsters will be your foes, but I will be your friend!" He jumps off the carpet and lands on one leg before you, going into a deep bow with his second leg stuck out behind him.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-