Long sword : Attack: 10 Damage: 5 and if the attack hits, an additional 3 fire damage from searing smite.
[so just so we're clear, if you do this smite, it's on a bonus action. the first time you hit, it does 1d6 damage (fire). it stays active until you hit. once you hit, you do normal damage, plus the fire damage. on every round after this, the creature you hit takes 1d6 fire damage unless it succeeds on a save].
Garnet, your sword hits one of the stalks nearby and gets stuck - a miss!
S4 emits a raspy sound at Garnet's attack, dropping the bow. It pulls its sword and stabs at the Earth genasi: Attack:10Damage:3.
Your bolt whizzes past Krom’s helmet and hits the skeleton! It clatters backwards but the wall keeps it from falling down - it sways on its feet but is still up!
Krom moves around the patches of fungi to get closer to the skeleton. He moves his battleaxe to his off hand before drawing the handaxe from his belt and, with a frustrated grunt, hurls the handaxe at the remaining skeleton, "Back to the dust with ye, ye stubborn pile o' bones!"
Movement: Shimmies around the fungi, without touching it, to L9. Action: Throws the handaxe at S4, Attack: 5Damage: 7
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
As soon as Krom starts moving, Shere sees his chance and steps up and looses a bolt at the skeleton, aiming around Daemyar's shoulder. The bolt goes wide and clatters off the wall - a miss!
Krom, as you round the mushroom, you take your throwing axe off your belt and heft it at the skeleton. It flips, end over end, past Garnet and lodges itself in one of the bigger stalks to the right of the skeleton - a miss!
Ithelion, as you see Krom move out of the way and you see Shere loose his bolt, you also step up and loose your arrow as well. Around the same time Krom throws his axe, your arrow puts an end to the skeleton - S4 is no more than a pile of bones!
This post has potentially manipulated dice roll results.
You stand in the room, panting, as the dust from the ancient animated bones falls slowly to the ground. With your passive perceptions, you note there are 3 serviceable shortbows, scraps of leather, and 4 short swords. You also find a few pouches on the ground that hold some coins. Altogether, they hold 30 silver pieces.
The way forward is clear, there is one more stone door to the north of where you are right now, at the end of the corridor/hallway. It resembles the others that you've opened, though this one has seen more use than all of the others. There is a carved dragon's head on the outside of it.
You sneak up to the door without a sound. You don't see any traps or locks on the door. [your coward's cloak doesn't apply to thieves tools, only to hiding, btw. i put a new version of the cloak in your inventory. remember you have advantage on hiding]. You listen carefully at the door but here nothing beyond it.
You sneak up to the door without a sound. You don't see any traps or locks on the door. [your coward's cloak doesn't apply to thieves tools, only to hiding, btw. i put a new version of the cloak in your inventory. remember you have advantage on hiding]. You listen carefully at the door but here nothing beyond it.
I think the tools are benefitting from a +1 to Dex checks from the ant armor
Ithelion, with all the commotion at the door, you can't see through to get a shot! You loiter at E7, arrow notched, looking for an opening...
Dex save skeleton - 14
...(14)...the skeleton leans to the side, avoiding Krom's divine fire!
Garnet, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet turns to the skeleton and attacks -
Long sword : Attack: 10 Damage: 5 and if the attack hits, an additional 3 fire damage from searing smite.
A wizard is never late, nor is he early, he arrives precisely when he means to.
[so just so we're clear, if you do this smite, it's on a bonus action. the first time you hit, it does 1d6 damage (fire). it stays active until you hit. once you hit, you do normal damage, plus the fire damage. on every round after this, the creature you hit takes 1d6 fire damage unless it succeeds on a save].
Garnet, your sword hits one of the stalks nearby and gets stuck - a miss!
S4 emits a raspy sound at Garnet's attack, dropping the bow. It pulls its sword and stabs at the Earth genasi: Attack: 10 Damage: 3.
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Who’s up?)
Paladin - warforged - orange
My bad
Krom, Shere, Daemyaer, Ithelion Up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar fires his crossbow!
Attack: 19 Damage: 11 + sneak attack 5
Paladin - warforged - orange
Your bolt whizzes past Krom’s helmet and hits the skeleton! It clatters backwards but the wall keeps it from falling down - it sways on its feet but is still up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere steps to the side where he can see and shoots if he has a shot Attack: 11 Damage: 12
then steps back
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Noted - the doorway and your line of sight is blocked - but I’ll count that as a readied action for when you can see.
Krom and Ithelion are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion keeps focus on the skeleton, waiting to loose her shot if/when the path is clear.
As previous: Just waiting for Half cover or better.
noted!
Krom is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom moves around the patches of fungi to get closer to the skeleton. He moves his battleaxe to his off hand before drawing the handaxe from his belt and, with a frustrated grunt, hurls the handaxe at the remaining skeleton, "Back to the dust with ye, ye stubborn pile o' bones!"
Movement: Shimmies around the fungi, without touching it, to L9.
Action: Throws the handaxe at S4, Attack: 5 Damage: 7
Be excellent to each other, and roll for initiative dudes!
As soon as Krom starts moving, Shere sees his chance and steps up and looses a bolt at the skeleton, aiming around Daemyar's shoulder. The bolt goes wide and clatters off the wall - a miss!
Krom, as you round the mushroom, you take your throwing axe off your belt and heft it at the skeleton. It flips, end over end, past Garnet and lodges itself in one of the bigger stalks to the right of the skeleton - a miss!
Ithelion, as you see Krom move out of the way and you see Shere loose his bolt, you also step up and loose your arrow as well. Around the same time Krom throws his axe, your arrow puts an end to the skeleton - S4 is no more than a pile of bones!
Combat over!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
You stand in the room, panting, as the dust from the ancient animated bones falls slowly to the ground. With your passive perceptions, you note there are 3 serviceable shortbows, scraps of leather, and 4 short swords. You also find a few pouches on the ground that hold some coins. Altogether, they hold 30 silver pieces.
The way forward is clear, there is one more stone door to the north of where you are right now, at the end of the corridor/hallway. It resembles the others that you've opened, though this one has seen more use than all of the others. There is a carved dragon's head on the outside of it.
MAP (you're at the red X)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar will take point again, looking to sneak up to the door, investigate for traps/locks and disable such before peeking through.
stealth 12
Investigation 17
thieves’ tools 10
perception 16
Paladin - warforged - orange
You sneak up to the door without a sound. You don't see any traps or locks on the door. [your coward's cloak doesn't apply to thieves tools, only to hiding, btw. i put a new version of the cloak in your inventory. remember you have advantage on hiding].
You listen carefully at the door but here nothing beyond it.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet walks out of the skeleton room and starts to follow Daemyar at a distance, looking for the signal to come forward.
A wizard is never late, nor is he early, he arrives precisely when he means to.
I think the tools are benefitting from a +1 to Dex checks from the ant armor
Paladin - warforged - orange
Yup, no problem.
Do you want to push this door open?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom will grab his handaxe before following behind everyone.
Be excellent to each other, and roll for initiative dudes!