As he gets hit by the cold breath of the winter wolf, Brocc casts a spell, siphoning some of the cold into a gem on his steel defendor. He then adjusts his lance and drives it in at the white wolf. Brocc pushes a button on the side of the spider mount and gears inside of it start to whirl, tthe cracks casued by the cold breath being repaired.
Reaction: absorb elements Bonus Action: Have defendor repair itself. Action: Attack with lance.
The remaining three centaurs adjust forward, moving East. They then send more arrows up at Udo... Longbow. Ranged Weapon Attack: 11 to hit, range 150/600 ft., one target. Hit: 5 piercing damage. Longbow. Ranged Weapon Attack: 6 to hit, range 150/600 ft., one target. Hit: 9 piercing damage. Longbow. Ranged Weapon Attack: 9 to hit, range 150/600 ft., one target. Hit: 4 piercing damage. Longbow. Ranged Weapon Attack: 17 to hit, range 150/600 ft., one target. Hit: 4 piercing damage. Longbow. Ranged Weapon Attack: 6 to hit, range 150/600 ft., one target. Hit: 7 piercing damage. Longbow. Ranged Weapon Attack: 15 to hit, range 150/600 ft., one target. Hit: 9 piercing damage.
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Harven takes the vicious claw attack and heat begans to emanate from his armor until flames begin to actually manifest. In a roar filled with anger, he sends a wave of retaliatory flame at the Guardian Wolf.
Reaction: Cast hellish rebuke at 2nd level. It causes 18. Save: DEX dc 13 for half damage.
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Pike flies in and slashes at the demogorgon with his polearm, missing, then hitting with the follow-up strike. He then whirls the weapon around and slams the butt-end into the demogorgon, doing more damage.
Kellin lsips off of the wall and, as he moves to a spot where he can be behind the end of a wall from the oncoming Manticores, he shoots a bolt of fire at the demogorgon.
Movement: down off the walla nd then 25 feet to the end of the wall ahead of him.
Flen moves up to make the final slot of a wall against the oncoming grell and girallon. he strikes out at the girallon with his lightning axe, coating it with green fire as he does so. he takes advantage of the other wizard's familiar's distraction as he strikes.
The minotaur attacks Bennin... Greataxe. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 16 slashing damage.
Bennin uses Wrath of the Storm When a creature within 5 ft. that you can see hits you with an attack, you can use your reaction to cause the creature to make a DEX saving throw (DC 12 or it takes 10 lightning (half damage on success).
Alright. Based on Cindrus' turn (posted above this one,) Here's what Yuno will do on her turn.
Yuno takes the Flying Horror4's hit straight across the chest and it was a very brutal hit. Instead of looking panicked however, She just starts laughing again. She says, "Nice f**king shot." Then she glares menacingly at the Flying Horror and says, "Now... It's my turn." She makes two swings at the creature's chest.
Longsword +1: 10 Dmg: 12 + 3 Sabre: 25 Dmg: 10 + 4 (If Cinderus is within 5ft of FH4, Sneak Attack: 3)
Yuno then jams the Wand of Magic Missiles into the creatures neck and fires of powerful burst of energy.
Action Surge.
Wand of Magic Missile (Level 5): 26 Force If the Flying horror dies and there are darts left over, they will go to Griffon2 and then if still more darts are left over, they will go to Minotaur
Your first strike misses, but you redouble your effort and strike true with the second. When you release your magic missiles into the flying horror you give it a smirk and blast it back from you, falling lifeless to the ground below.
(HP before darts was 22, so not sure if your final dart was a 2 or less, if so you can send it at something else.)
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As he gets hit by the cold breath of the winter wolf, Brocc casts a spell, siphoning some of the cold into a gem on his steel defendor. He then adjusts his lance and drives it in at the white wolf. Brocc pushes a button on the side of the spider mount and gears inside of it start to whirl, tthe cracks casued by the cold breath being repaired.
Reaction: absorb elements
Bonus Action: Have defendor repair itself.
Action: Attack with lance.
To hit1: 15
Damage: 13
To hit2: 24
Damage: 10
repair: 16
The remaining three centaurs adjust forward, moving East. They then send more arrows up at Udo...
Longbow. Ranged Weapon Attack: 11 to hit, range 150/600 ft., one target. Hit: 5 piercing damage.
Longbow. Ranged Weapon Attack: 6 to hit, range 150/600 ft., one target. Hit: 9 piercing damage.
Longbow. Ranged Weapon Attack: 9 to hit, range 150/600 ft., one target. Hit: 4 piercing damage.
Longbow. Ranged Weapon Attack: 17 to hit, range 150/600 ft., one target. Hit: 4 piercing damage.
Longbow. Ranged Weapon Attack: 6 to hit, range 150/600 ft., one target. Hit: 7 piercing damage.
Longbow. Ranged Weapon Attack: 15 to hit, range 150/600 ft., one target. Hit: 9 piercing damage.
The remaining displacer beast attacks Wilm's Echo...
Tentacle. Melee Weapon Attack: 18 to hit, reach 10 ft., one target. Hit: 10 bludgeoning damage plus 3 (1d6) piercing damage.
After destroying the echo it moves forward and attacks Brocc...
Tentacle. Melee Weapon Attack: 24 to hit, reach 10 ft., one target. Hit: 7 bludgeoning damage plus 3 (1d6) piercing damage.
19
The spider mount deflects the strike, saving its rider from harm.
(You can roll individually, but you have to decide where each missile goes before any damage is dealt.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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Karnys will seem to blur once more, and command his familiar to help whoever is near him.
Action: blur
Familiar action: help the first person who attacks the whatever the ape thing is called
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On her turn, if she can, Sylvara will move under Grell 1 to flank the girallon.
If not, she’ll just swing at the girallon.
Either way, the rolls are:
Attack 1: 7/11 Damage: 6
Attack 2: 18/9 Damage: 8
And add a 1d4 for the wound it takes if either attack hits.
Harven takes the vicious claw attack and heat begans to emanate from his armor until flames begin to actually manifest. In a roar filled with anger, he sends a wave of retaliatory flame at the Guardian Wolf.
Reaction: Cast hellish rebuke at 2nd level. It causes 18. Save: DEX dc 13 for half damage.
(Concentration check for Bless: 4 + 2 from bless)
You have Grell2 in the way to go around the girallon so no to the flanking.
Then two plain swings to the girallon
(One swing would have adv from Karny’s familiar.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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I believe Pike can fly to Q385 and attack Demogorgon from reach and then fly one back and two up. Using his 3 attacks with reckless attack and GWM.
Attack action
1st to hit
23
2nd to hit
21
Bonus action attack
7
Damage rolls
14 to hit
25 magical slashing
23 to hit
27 Magical slashing
Crit
23 magical bludgeoning
Pike flies in and slashes at the demogorgon with his polearm, missing, then hitting with the follow-up strike. He then whirls the weapon around and slams the butt-end into the demogorgon, doing more damage.
Kellin lsips off of the wall and, as he moves to a spot where he can be behind the end of a wall from the oncoming Manticores, he shoots a bolt of fire at the demogorgon.
Movement: down off the walla nd then 25 feet to the end of the wall ahead of him.
Bonus action: none.
Action: fire bolt
Familiar Action: help
To hit: 25
Damage: 13
The bolt hits, the demogorgon looking on his last leg (3 hp left.)
Both attacks strike home, leaving the girallon fairly wounded, the first of the strikes festering.
Ethan reaches down and lays his hand on the wall beneath his feet. An instant later he disappears.
"And another one leaves the arena." The Arena Master announces.
Flen moves up to make the final slot of a wall against the oncoming grell and girallon. he strikes out at the girallon with his lightning axe, coating it with green fire as he does so. he takes advantage of the other wizard's familiar's distraction as he strikes.
Movement: north and east.
Bonus Action: none.
Action: green flame blade
To hit: 22
Damage: 8 and 4 lightning and 4 fire.
Grell2 takes 9 fire if it hits the girallon.
The minotaur attacks Bennin...
Greataxe. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 16 slashing damage.
Bennin uses Wrath of the Storm
When a creature within 5 ft. that you can see hits you with an attack, you can use your reaction to cause the creature to make a DEX saving throw (DC 12 or it takes 10 lightning (half damage on success).
Minotaur save: 18
Your first strike misses, but you redouble your effort and strike true with the second. When you release your magic missiles into the flying horror you give it a smirk and blast it back from you, falling lifeless to the ground below.
(HP before darts was 22, so not sure if your final dart was a 2 or less, if so you can send it at something else.)