Everyone can now take their next turn... Probably had not made it quite clear that the battle was not over by a long shot. Unless Merlin gets out of the hot tub before the end of his next turn he will take a lot of fire damage... Stalker resisted getting tugged into the hot tub alongside the wizard. Just because he has no int or cha scores, doesn't make him not a threat. He still knows you are the enemy, and Merlin sent his consorts, friends as he sees them, away.
This post has potentially manipulated dice roll results.
Grobulax's sword lands with crushing force on Jown's chest, not only bashing his skin but also stinging him with lightning. However, there was a reason as to why Jown was known as "The Titan" among the guard. The attack which would have undoubtedly slain a beginner adventurer served to only make Jown more angry. As the demon tries to pull Stalker into the pool Jown Sno swings his Long Sword at his neck. He says, "You have chosen death then." in calm fury.
Reaction: AoO on Grobulax because of Sentinel Long Sword +1 (AoO): 24 Dmg: 9 Slash + 7 Radiant.
Not letting up at all, Jown Sno continues to brutalize the fiend with his sword. His blade glows with Divine fury
"OK, not exactly sure what I was expecting when he lost his "friends" and bacme duber than the rock around him, but I guess attack was an option, let's get em!" And then Raists will move into a corner of the room and then cast Blindness/Deafness onto Grobulax hopinh to blind the creature.
Blindness/Deafness 2nd Level: DC 25 Con Save and Raist will use another of his portent abilities to make Grobulax's roll to save for this a 6.
[OOC: Side note, I was the one who banished his friends, merlin made him dumb with the help of my 1st portent.]
Jaro will retreat to a corner and release two blasts of energy from his gauntlet while drawing a small pistol from a pouch and firing it at the creature as well.
Lightning launcher with Sharpshooter Attack: 21 Damage: 27 Attack: 29 Damage: 23 (If either hit, add 2 damage to the first one to hit, and Any creature that takes lightning damage from your Lightning Launcher glimmers with light until the start of your next turn. The glimmering creature sheds dim light in a 5 foot radius, and the next attack roll against it by a creature other than you has advantage. If that attack hits, it deals an extra 1d6 lightning damage.)
Palm Pistol BA attack with Sharpshooter Attack: 13 Damage: 22
This post has potentially manipulated dice roll results.
Perdan sighs and then in a burst of speed moves to flanking position but staying 10 feet back. As he moves he pulls up his sleeve of his right arm and a pulsing corded whip with a nasty stinger on the end uncoils. He strikes it out at Grobulax twice.
Move: move to flaning and 10 feet back
Bonus: uncoil whip
2 whip attacks with tenticle whip
Attack: 21 Damage: 17 + 5 psychic damage. If advantage on the roll here is 2nd roll 35
Attack: 36 Damage: 16 + 2 psychic damage. If advantage on the roll here is 2nd roll 26
Grobulax's sword lands with crushing force on Jown's chest, not only bashing his skin but also stinging him with lightning. However, there was a reason as to why Jown was known as "The Titan" among the guard. The attack which would have undoubtedly slain a beginner adventurer served to only make Jown more angry. As the demon tries to pull Stalker into the pool Jown Sno swings his Long Sword at his neck. He says, "You have chosen death then." in calm fury.
Reaction: AoO on Grobulax because of Sentinel Long Sword +1 (AoO): 35 Dmg: 9 Slash + 2 Radiant.
Not letting up at all, Jown Sno continues to brutalize the fiend with his sword. His blade glows with Divine fury
"OK, not exactly sure what I was expecting when he lost his "friends" and bacme duber than the rock around him, but I guess attack was an option, let's get em!" And then Raists will move into a corner of the room and then cast Blindness/Deafness onto Grobulax hopinh to blind the creature.
Blindness/Deafness 2nd Level: DC 25 Con Save and Raist will use another of his portent abilities to make Grobulax's roll to save for this a 6.
[OOC: Side note, I was the one who banished his friends, merlin made him dumb with the help of my 1st portent.]
Con save for blindness/deafness: 21 or 19 He has a +15 to con and has advantage on the save, so I guess I roll one and use the better of that and the 21.
Jaro will retreat to a corner and release two blasts of energy from his gauntlet while drawing a small pistol from a pouch and firing it at the creature as well.
Lightning launcher with Sharpshooter Attack: 21 Damage: 27 Attack: 29 Damage: 23 (If either hit, add 2 damage to the first one to hit, and Any creature that takes lightning damage from your Lightning Launcher glimmers with light until the start of your next turn. The glimmering creature sheds dim light in a 5 foot radius, and the next attack roll against it by a creature other than you has advantage. If that attack hits, it deals an extra 1d6 lightning damage.)
Palm Pistol BA attack with Sharpshooter Attack: 13 Damage: 22
You hit with one of your lightning strikes, but miss with hte pistol and the other lightning.
Unable to see, unable to think, the fiend teleports out of the grasping hand and to the center of the room. He stays put, not able to do much at this point.
Con save to escape blindness: 29
Group's initiative. The fiend appears to have regained his sight as he starts to look around again.
Jown rushes the fiend down with his shield up to deflect on-coming attacks as he charges. Once he gets into hitting range, thrusts his sword in a deadly lunge which he follows up with a diagonal slash. Annoyed by the fiend's movements, Jown pumps extra divine energy into his attack.
Jaro will retreat to a corner and cast wall of force arranging it so that it covers just above the surface of the lava pool top and sides forcing him up and out of the lava and making it clear for everyone to get to him. (If I'm reading the spell right, since it cuts through him, I get to choose which side he ends up on so I will put him above it. If I'm not reading it right, I would prefer to redo the action please).
Perdan will calmly move about the room to get into range of Grobulax. He takes a moment to eye him carefully and then strikes twice with his tenticle whip.
Move action: move within 10 feet.
Bonus action: insightful fighting. Insight check vs a deception. If insight insight is higher than Perdan can make sneak attacks verse him for 1 minute without needing advantage.
Insight check27
Attack: 2 whip strikes
Attack: 34 Damage: Unable to parse dice roll. plus 5 psychic he is stunned on a crit no save
Attack: 38 Damage: 17 plus 2 psychic he is stunned on a crit no save
Sneak attack damage 16
Edit: to clarify, the stunning is the weapon effect not a monk effect and stun lasts until the end of stunned creatures next turn.
Everyone can now take their next turn... Probably had not made it quite clear that the battle was not over by a long shot. Unless Merlin gets out of the hot tub before the end of his next turn he will take a lot of fire damage... Stalker resisted getting tugged into the hot tub alongside the wizard. Just because he has no int or cha scores, doesn't make him not a threat. He still knows you are the enemy, and Merlin sent his consorts, friends as he sees them, away.
Grobulax's sword lands with crushing force on Jown's chest, not only bashing his skin but also stinging him with lightning. However, there was a reason as to why Jown was known as "The Titan" among the guard. The attack which would have undoubtedly slain a beginner adventurer served to only make Jown more angry. As the demon tries to pull Stalker into the pool Jown Sno swings his Long Sword at his neck. He says, "You have chosen death then." in calm fury.
Reaction: AoO on Grobulax because of Sentinel
Long Sword +1 (AoO): 24 Dmg: 9 Slash + 7 Radiant.
Not letting up at all, Jown Sno continues to brutalize the fiend with his sword. His blade glows with Divine fury
BA: Cast Divine Favor on self.
Action: Weapon Attack.
Long Sword +1: 32 Dmg: 14 Slash + 1 Radiant.
Long Sword +1: 36 Dmg: 13 Slash + 7 Radiant.
Forgot Divine Favor damage:
Attack1: 2 Radiant
Attack2: 4 Radiant
Total Damage:51
"OK, not exactly sure what I was expecting when he lost his "friends" and bacme duber than the rock around him, but I guess attack was an option, let's get em!" And then Raists will move into a corner of the room and then cast Blindness/Deafness onto Grobulax hopinh to blind the creature.
Blindness/Deafness 2nd Level: DC 25 Con Save and Raist will use another of his portent abilities to make Grobulax's roll to save for this a 6.
[OOC: Side note, I was the one who banished his friends, merlin made him dumb with the help of my 1st portent.]
Merlin is being blamed for something that Raist did, but that is to be expected from a creature with intelligence of 1 :-)
Lot's of stuff ...
Jaro will retreat to a corner and release two blasts of energy from his gauntlet while drawing a small pistol from a pouch and firing it at the creature as well.
Lightning launcher with Sharpshooter
Attack: 21 Damage: 27
Attack: 29 Damage: 23
(If either hit, add 2 damage to the first one to hit, and Any creature that takes lightning damage from your Lightning Launcher glimmers with light until the start of your next turn. The glimmering creature sheds dim light in a 5 foot radius, and the next attack roll against it by a creature other than you has advantage. If that attack hits, it deals an extra 1d6 lightning damage.)
Palm Pistol BA attack with Sharpshooter
Attack: 13 Damage: 22
Perdan sighs and then in a burst of speed moves to flanking position but staying 10 feet back. As he moves he pulls up his sleeve of his right arm and a pulsing corded whip with a nasty stinger on the end uncoils. He strikes it out at Grobulax twice.
Move: move to flaning and 10 feet back
Bonus: uncoil whip
2 whip attacks with tenticle whip
Attack: 21 Damage: 17 + 5 psychic damage. If advantage on the roll here is 2nd roll 35
Attack: 36 Damage: 16 + 2 psychic damage. If advantage on the roll here is 2nd roll 26
Sneak attack if applicable 22
Btw, did the Water Walk cast by Gilra go into effect? If so then the lava should not be a problem
(You could stand on it, but even the spell description says its still hot.)
Merlin will cast misty step as an at will cast. This will move him as far as 30 feet of potential will take him away from the burning tub.
Ted will cast bigby's hand as a 5th level spell: attempt to grapple with Grasping Hand, strength score 26 (+8) contested ability check: 19
Lot's of stuff ...
You slash him with your opportunity strike, then miss once before hitting on your final strike. the two hits appear to do damage.
Con save for blindness/deafness: 21 or 19 He has a +15 to con and has advantage on the save, so I guess I roll one and use the better of that and the 21.
You hit with one of your lightning strikes, but miss with hte pistol and the other lightning.
opposing check 24
Unable to see, unable to think, the fiend teleports out of the grasping hand and to the center of the room. He stays put, not able to do much at this point.
Con save to escape blindness: 29
Group's initiative. The fiend appears to have regained his sight as he starts to look around again.
Jown rushes the fiend down with his shield up to deflect on-coming attacks as he charges. Once he gets into hitting range, thrusts his sword in a deadly lunge which he follows up with a diagonal slash. Annoyed by the fiend's movements, Jown pumps extra divine energy into his attack.
Long Sword +1: 20 (If Advantage: 24) Dmg: 14 Slash + 7 Radiant
5Long Sword +1: 29 Dmg: 12 Slash + 4 Radiant
2(Mis-click compounded by Copy-paste caused an extra 1d8 to be rolled at the end of the attacks. Please Ignore.
Forgot Divine Favor damage:
Will also Smite (Level 1) for extra: 12 Radiant damage on one of the attacks (Whichever hits)
1st Attack: 3
2nd Attack: 1
Total Damage: 53
Since I forgot to have Stalker act last round... He will have gone into his rage last round, then thrown a javelin at the fiend. we'll say it missed.
This round Stalker generates his echo near the fiend, floating above the lava. He then strikes recklessly at the fiend.
Attack: 16 Damage: 30
Attack: 24 Damage: 26
Attack: 21 Damage: 26
echo Attack: 23 Damage: 25
action surge...
Attack: 23 Damage: 26
Attack: 27 Damage: 29
Attack: 19 Damage: 32
echo Attack: 24 Damage: 29
Gilra reaches out towards it and casts Chill Touch: Attack: 17 Damage: Unable to parse dice roll.
Jaro will retreat to a corner and cast wall of force arranging it so that it covers just above the surface of the lava pool top and sides forcing him up and out of the lava and making it clear for everyone to get to him. (If I'm reading the spell right, since it cuts through him, I get to choose which side he ends up on so I will put him above it. If I'm not reading it right, I would prefer to redo the action please).
Raist will cast Disintegrate targeting Grobulax and hoping to end the attack as quickly as it started.
Disintegrate - 6th level - Damage: 68 Dex Save 25
Perdan will calmly move about the room to get into range of Grobulax. He takes a moment to eye him carefully and then strikes twice with his tenticle whip.
Move action: move within 10 feet.
Bonus action: insightful fighting. Insight check vs a deception. If insight insight is higher than Perdan can make sneak attacks verse him for 1 minute without needing advantage.
Insight check27
Attack: 2 whip strikes
Attack: 34 Damage: Unable to parse dice roll. plus 5 psychic he is stunned on a crit no save
Attack: 38 Damage: 17 plus 2 psychic he is stunned on a crit no save
Sneak attack damage 16
Edit: to clarify, the stunning is the weapon effect not a monk effect and stun lasts until the end of stunned creatures next turn.
Extra psychic damage from crit 2
Extra for sneak attack crit 22