Koplony is surrounded. Opponents close in from both sides. Koplony deflects their attacks with a burst of arcane energy. He pulls in energy from the thunder storm overhead and disappears in a burst of light, blasting Kulum and Sha'kar with the shock wave.
Dorkas blearily comes to, alone in a corner of the battlefield with the opponent's only remaining flag. He catches a glimpse of Sha'kar moving away into the fray. Dorkas climbs to his feet again. Confused and disoriented he moves after his opponent, picking up his weapon as he goes... He sees Sha'kar through the spaces in the battle field, as the elf is blasted with thunder. Dorkas hurls his sword feebly, but misses badly. The sword clatters off the walls to the floor. Dorkas leans weakly against the wall.
Koplony appears nearby intent on capturing the flag, but there's no need. Dorkas has secured the objective in his confusion... The flag unfurls, Dorkas has won the match for his team.
Congratulstions Horatio, Koplony, and Dorkas! You are victorious!
Sha'kar, Kulum, and Nock are each awarded 640 gold and 4500 xp.
The winners gain 1600 gold and 9000 xp and are able to select a prize below.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(They’ve had the advantage for one round. The ****? Also, thought you said this match wasn’t counting due to Horatio and lack of spell slots . . . .that it was just an experiment.)
(Also—please, please, please never do a match in this format ever again. This match after the arena round was quite possibly the most boring, uneventful, anticlimactic match I’ve ever seen, let alone played in. Starting a match with no rest effectively neuters paladins harder than basically any other class, especially since wizards and whatnot gained a spell slot from that level up and I didn’t. It doesn’t even really help even the field any for martial characters—I effectively was one and Kulum definitely is one, and we spent the entire match getting hit by call lightning from a druid who did nothing else other than run away and heal until the very end. No one really benefits from lack of spell slots—spellcasters still have enough to be annoying to non-spellcasters, while having few enough where it ends up turning into the same thing over and over again each round because no one can do anything else.)
(And Domination as a game mode still shouldn’t exist. It’s boring, pointless and horribly anticlimactic.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The next match will feature any interested level-5 competitors. The match will begin in no less than 48 hours.
To win this match, (1) King of the Hill: A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The battlefield is (3) dark. Torches and dancing lights provide light to do battle, but dark shadows loom in every corner. Checks that rely on sight will suffer disadvantage even with Darkvision.
The match will also take place (2) outside of the shrine.
A monumental marble tower stands in a well kept courtyard surrounded by clean marble halls. Within the tower is a simple wooden dais. The courtyard is inset a few steps below the outer walkways and the interior of the tower is yet a few steps below that.
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---......¥......---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(If you wish to participate, choose a starting position in row 1, roll initiative, and publicly post your character sheet. Each character will begin each match with one Potion of Healing, and will have one round to prepare before the battle begins.)
A figure clad in armor emerges at A1, donning a shield and nothing in his off hand. His image seems to shimmer as he enters the arena, as does his purple-orange robes. Nova, the Changeling Warlock/Sorcerer, holds his shield up, and begins casting an incantation.
Action: Cast Darkness on his own armor. (Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.)
Question - would a Warlock with Devil's Sight be able to perceive the Dark area? (You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.)
(ooc: Koplony chooses the Tentacle Rod from his chest.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Koplony appears nearby intent on capturing the flag, but there's no need. Dorkas has secured the objective in his confusion... The flag unfurls, Dorkas has won the match for his team.
(Whoops. Totally missed that Horatio had captured the top right flag the previous round or I'd have stuck around. Oh well :D)
Looks like we've got the makings of a duel. The match begins and both competitors are ready.
Round 0:
Baral goes to pieces and starts a dance paired off with his own images.
Or'ick rushes out as the gates open. (You can't reach H-6 with 30 feet of movement as that would involve passing through the solid wall of the tower. You reach E-6.)
(The flag will be available to capture at the start of Round 3)
(Round 1: Or'ick is up.)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . B. . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , O. . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = .! -! .! .! . . . - . = . . =........=.....---......¥......---.....=........ 06 . . = .! -! .!O.! . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
the goliath beats his chest, and lets out a roar ((enters a frenzied rage)) he then pulls a javelin from his pack and holds it ready, scanning for his opponent ((holding an attack action for when I see Baral))
Baral moves forward, using the walls for cover. While his hawk follows him, he uses his Wand of Web, firing above Or’ick to attempt encase him in a cube if webs!
Movement: With 40 ft. of movement, Baral first moves to 11 before casting Web. Then, he takes cover behind F11
Action: Use 1 charge of Wand of Web. It creates a 20 ft cube of webs at G7. Dex Save DC 15 or Or’ick is restrained by the webs. Strength check DC 15 to break out.
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Dodging through the hail of webs the Goliath charges forward to where he saw his foe take cover ((move to G11)). seeing the elf before Ori'ck releases another booming battle cry, flinging froth that had gathered at the corners of his mouth, and begins rapidly bringing his maul down on the elf and his illusionary doubles ((three attacks, two regular, and one frenzied bonus action, all reckless: attack 1- 20 to hit doing 9 bludgeoning, attack 2- 18 to hit doing 10 bludgeoning, attack 3- 20 to hit doing 13 bludgeoning))
Con save: 18
Concentration: 27
Koplony is surrounded. Opponents close in from both sides. Koplony deflects their attacks with a burst of arcane energy. He pulls in energy from the thunder storm overhead and disappears in a burst of light, blasting Kulum and Sha'kar with the shock wave.
Dorkas blearily comes to, alone in a corner of the battlefield with the opponent's only remaining flag. He catches a glimpse of Sha'kar moving away into the fray. Dorkas climbs to his feet again. Confused and disoriented he moves after his opponent, picking up his weapon as he goes... He sees Sha'kar through the spaces in the battle field, as the elf is blasted with thunder. Dorkas hurls his sword feebly, but misses badly. The sword clatters off the walls to the floor. Dorkas leans weakly against the wall.
Koplony appears nearby intent on capturing the flag, but there's no need. Dorkas has secured the objective in his confusion... The flag unfurls, Dorkas has won the match for his team.
Congratulstions Horatio, Koplony, and Dorkas! You are victorious!
Sha'kar, Kulum, and Nock are each awarded 640 gold and 4500 xp.
The winners gain 1600 gold and 9000 xp and are able to select a prize below.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
Koplony's Chest:
Crossbow, Heavy +2, Potion of Gaseous Form, Ioun Stone of Awareness, Mace of Terror, Longsword of Life Stealing, Scroll of Protection (fiends), Spell Scroll (Tree Stride), Potion of Frost Giant Strength, Tentacle Rod, Staff of Withering
Dorkas' Chest:
Ring of Spell Storing (contains Insect Plague), Staff of Withering, Potion of Mind Reading, Wand of Wonder, Scroll of Protection (elementals), Bead of Force, Staff of Charming, Potion of Diminution, Armor of Poison Resistance, Chain Shirt, Potion of Healing (Superior)
Extended Signature
(ooc: can I get a reroll for the potion of healing (greater)... please)
(and or the potion of poison)
(They’ve had the advantage for one round. The ****? Also, thought you said this match wasn’t counting due to Horatio and lack of spell slots . . . .that it was just an experiment.)
(Also—please, please, please never do a match in this format ever again. This match after the arena round was quite possibly the most boring, uneventful, anticlimactic match I’ve ever seen, let alone played in. Starting a match with no rest effectively neuters paladins harder than basically any other class, especially since wizards and whatnot gained a spell slot from that level up and I didn’t. It doesn’t even really help even the field any for martial characters—I effectively was one and Kulum definitely is one, and we spent the entire match getting hit by call lightning from a druid who did nothing else other than run away and heal until the very end. No one really benefits from lack of spell slots—spellcasters still have enough to be annoying to non-spellcasters, while having few enough where it ends up turning into the same thing over and over again each round because no one can do anything else.)
(And Domination as a game mode still shouldn’t exist. It’s boring, pointless and horribly anticlimactic.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony and Dorkas, I've re-rolled your chests because they were supposed to be a higher tier.
Koplony's Chest:
Crossbow, Heavy +2, Potion of Gaseous Form, Ioun Stone of Awareness, Mace of Terror, Longsword of Life Stealing, Scroll of Protection (fiends), Spell Scroll (Tree Stride), Potion of Frost Giant Strength, Tentacle Rod, Staff of Withering
Dorkas' Chest:
Ring of Spell Storing (contains Insect Plague), Staff of Withering, Potion of Mind Reading, Wand of Wonder, Scroll of Protection (elementals), Bead of Force, Staff of Charming, Potion of Diminution, Armor of Poison Resistance, Chain Shirt, Potion of Healing (Superior)
Extended Signature
The next match will feature any interested level-5 competitors. The match will begin in no less than 48 hours.
To win this match, (1) King of the Hill: A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The battlefield is (3) dark. Torches and dancing lights provide light to do battle, but dark shadows loom in every corner. Checks that rely on sight will suffer disadvantage even with Darkvision.
The match will also take place (2) outside of the shrine.
A monumental marble tower stands in a well kept courtyard surrounded by clean marble halls. Within the tower is a simple wooden dais. The courtyard is inset a few steps below the outer walkways and the interior of the tower is yet a few steps below that.
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---......¥......---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(If you wish to participate, choose a starting position in row 1, roll initiative, and publicly post your character sheet. Each character will begin each match with one Potion of Healing, and will have one round to prepare before the battle begins.)
Extended Signature
start at H1, initiative: 13
a scarred goliath enters the arena, and leans down low, holding his maul for stability ((hold action to dash to H6 if I can))
ddb.ac/characters/34430468/rfn03R
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Baral, a lithe eladrin, with his black hawk familiar flying above him. Fresh from a victory, he draws his rapier and prepares to get another.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
I've always been interested in Coliseum games.A figure clad in armor emerges at A1, donning a shield and nothing in his off hand. His image seems to shimmer as he enters the arena, as does his purple-orange robes. Nova, the Changeling Warlock/Sorcerer, holds his shield up, and begins casting an incantation.Action: Cast Darkness on his own armor. (Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.)Question - would a Warlock with Devil's Sight be able to perceive the Dark area? (You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.)Character link: Nova.Initiative: 19Hello, wasn't aware of how Coliseum levels worked. See y'all in a level 3 battle~
(ooc: Koplony chooses the Tentacle Rod from his chest.)
(Whoops. Totally missed that Horatio had captured the top right flag the previous round or I'd have stuck around. Oh well :D)
Looks like we've got the makings of a duel. The match begins and both competitors are ready.
Round 0:
Baral goes to pieces and starts a dance paired off with his own images.
Or'ick rushes out as the gates open. (You can't reach H-6 with 30 feet of movement as that would involve passing through the solid wall of the tower. You reach E-6.)
(The flag will be available to capture at the start of Round 3)
(Round 1: Or'ick is up.)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . B. . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , O. . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = .! -! .! .! . . . - . = . .
=........=.....---......¥......---.....=........
06 . . = .! -! .!O.! . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
Or'ick: 55/55
https://www.dndbeyond.com/profile/Contuna/characters/34430468
Baral: 37/37 (MI(0) iii, Wb(1)*)
https://www.dndbeyond.com/profile/RazorDawn89/characters/34038784
[(1) indicates an effect initiated in Round 1. * Indicates concentration. ox indicates a successful and failed Death Save.]
Extended Signature
(Mirror Image doesn't require Concentration.)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
((I have 40 feet of movement, does that change anything??))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
(Sure, that puts you at G-6)
(It's your turn.)
Extended Signature
the goliath beats his chest, and lets out a roar ((enters a frenzied rage)) he then pulls a javelin from his pack and holds it ready, scanning for his opponent ((holding an attack action for when I see Baral))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Baral moves forward, using the walls for cover. While his hawk follows him, he uses his Wand of Web, firing above Or’ick to attempt encase him in a cube if webs!
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Round 1:
Or'ick waits near the flag ready to strike when Baral appears.
Baral grants him that chance as he casts a prison of webs over Or'ick. (DC 15 Dex save)
(Round 2: Or'ick)
Extended Signature
((held attack: 15 to hit doing 4 damage))
((Dex save: 21 ))
Dodging through the hail of webs the Goliath charges forward to where he saw his foe take cover ((move to G11)). seeing the elf before Ori'ck releases another booming battle cry, flinging froth that had gathered at the corners of his mouth, and begins rapidly bringing his maul down on the elf and his illusionary doubles ((three attacks, two regular, and one frenzied bonus action, all reckless: attack 1- 20 to hit doing 9 bludgeoning, attack 2- 18 to hit doing 10 bludgeoning, attack 3- 20 to hit doing 13 bludgeoning))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
(I don’t think the held attack will trigger. Also, considering that the webs are difficult terrain, how did Or’ick get to G11?
2, 1, 1,)
The mirror images are dispelled by Or’ick’s attacks.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd