When content sharing is enabled for a campaign, it shares all content owned by every member of the campaign.
It's like the digital equivalent of everyone bringing their books along to game day and allowing others to use them.
If the person playing your Fighter purchased a book that the Cleric wants to use a spell from? Great. Everyone can see that - it doesn't need to be the DM, or the subscription holder purchasing all the books.
When content sharing is enabled for a campaign, it shares all content owned by every member of the campaign.
It's like the digital equivalent of everyone bringing their books along to game day and allowing others to use them.
If the person playing your Fighter purchased a book that the Cleric wants to use a spell from? Great. Everyone can see that - it doesn't need to be the DM, or the subscription holder purchasing all the books.
I look in my content share management. And it shows that I have Wildemount share on. So I do have the content then. But why cant I see the new subclass on the wizard in that campaign then?
I don't mind buying the content again. But if it shows that it is unlocked or shared, I should be able to see it right?
If you are a DM in a campaign, you will have access to the content management menu. This will let you control what sources owned by all players will be shared, regardless of if you own the sources or not.
So if you're seeing Wildemount in your content management menu, that can be because any of your players own it, but you can toggle it because you're the DM.
If you having trouble seeing shared content, I would ask you to contact your DM and get them to toggle the sharing off and on, This can resolve the issue.
I too am having issues adding the new EGtW spells to newly built characters (book purchased, critical role content enabled, tried both arcane traditions at wizard level 20). They're just not appearing in the available spells listings.
Another thing I noticed was that if i "view all wizard" spells in the game rules section and filter purely by EGtW, only a single result returns , and that is a non EGtW spell (Shape Water).
When I go to "view all" spells and filter by the book, I get all of the results, but the tags associated with them look like theyre excluding the wizard class specifically (see below):
I saw above some crazy workaround that involved duplicating every spell as homebrew, and maybe I misread others that said "this implementation was intended," but by and large it looks like the ball was dropped on some great content here - be it intentionally (I hope not, as this is really poorly integrated) or not (assuming this).
I too am having issues adding the new EGtW spells to newly built characters (book purchased, critical role content enabled, tried both arcane traditions at wizard level 20). They're just not appearing in the available spells listings.
Are you trying to add the spells to a chronugist or graviturgist wizard? Those are the only two schools that can, without homebrewing, access the spells.
Another thing I noticed was that if i "view all wizard" spells in the game rules section and filter purely by EGtW, only a single result returns , and that is a non EGtW spell (Shape Water).
When I go to "view all" spells and filter by the book, I get all of the results, but the tags associated with them look like theyre excluding the wizard class specifically (see below):
The spells aren't tagged for wizard, they're tagged for graviturgy magic and chronurgy magic because they can only be used RAW by those schools. If you filter by wizard, it'll exclude those spells.
I saw above some crazy workaround that involved duplicating every spell as homebrew, and maybe I misread others that said "this implementation was intended," but by and large it looks like the ball was dropped on some great content here - be it intentionally (I hope not, as this is really poorly integrated) or not (assuming this).
Matt Mercer has said in interviews (and this is reflected in the book) that these spells are designed and published as being only for the two dunamancy schools. D&D Beyond always respects what is published in the books, but does indeed provide the tools to homebrew these spells onto other classes. It's fairly simple; you just make a homebrew copy of each spell you want to make available, and change the spell list from chronurgy and/or graviturgy to the relevant spell list. If you want to ensure that you don't get duplicate spells on dunamancy schools, you can add the individual non-dunamancy spell schools rather than just wizard and then you'll have everything appearing.
I saw above some crazy workaround that involved duplicating every spell as homebrew, and maybe I misread others that said "this implementation was intended," but by and large it looks like the ball was dropped on some great content here - be it intentionally (I hope not, as this is really poorly integrated) or not (assuming this).
Hi there Jomo and others,
we really want your experience with D&D Beyond to be great and work hard to achieve that. I'm sad to hear that the implementation of Dunamancy spells make you all frustrated.
The rules on Dunamancy state
These spells are available to the wizard subclasses previously mentioned in this chapter, as well as other spellcasting classes with the Dungeon Master’s consent (see the “Dunamancy for Non-Dunamancers” sidebar).
We have followed those rules and the spells belong to the wizard subclasses, as per the table in that section of the sourcebook. These are the rules as published.
We considered making the spells part of the wizard class, so all wizards get access to them by default, but that's just wrong as per the written rules and I am certain that many people would not want that.
An open question to those who are feeling frustrated about this implementation - how do you feel we should change things? What changes should we make?
So to be clear, I made wizards in both arcane traditions (both Graviturgy and Chronurgy), but still couldnt see or add the spells.
Could you share a link to one or both of those characters? A moderator would be able to have a look and see what's stopping you from adding those spells
I saw above some crazy workaround that involved duplicating every spell as homebrew, and maybe I misread others that said "this implementation was intended," but by and large it looks like the ball was dropped on some great content here - be it intentionally (I hope not, as this is really poorly integrated) or not (assuming this).
Hi there Jomo and others,
we really want your experience with D&D Beyond to be great and work hard to achieve that. I'm sad to hear that the implementation of Dunamancy spells make you all frustrated.
The rules on Dunamancy state
These spells are available to the wizard subclasses previously mentioned in this chapter, as well as other spellcasting classes with the Dungeon Master’s consent (see the “Dunamancy for Non-Dunamancers” sidebar).
We have followed those rules and the spells belong to the wizard subclasses, as per the table in that section of the sourcebook. These are the rules as published.
We considered making the spells part of the wizard class, so all wizards get access to them by default, but that's just wrong as per the written rules and I am certain that many people would not want that.
An open question to those who are feeling frustrated about this implementation - how do you feel we should change things? What changes should we make?
Personally, I would be satisfied if there were simply a homebrew feat made and published (similar to the Wayfinder's Guide content issues a few months ago) so that we could add it to our collection and subsequently add to any character sheets. I understand that doesn't help everyone, but it is at least something I think that should be easy enough to implement for a portion of the consumer base where we're not required to put in extra work to get things implemented properly.
If you are a DM in a campaign, you will have access to the content management menu. This will let you control what sources owned by all players will be shared, regardless of if you own the sources or not.
So if you're seeing Wildemount in your content management menu, that can be because any of your players own it, but you can toggle it because you're the DM.
But I do see the new content. I just am unable to choose any of the new wizard schools at level 2 in those campaigns that have it shared.
I bought a physical copy of Explorer's guide to Wildemount and planed on buying the races, sub races, sub classes, etc. I was very interested in creating a Hollow One character so I went into the marketplace and look at the individual purchase options for the book and in races I only see Exandrian Orc. I can't find a purchase option for the Hollow One race anywhere, is this a bug or is it not offered on DnDbeyond?
I bought a physical copy of Explorer's guide to Wildemount and planed on buying the races, sub races, sub classes, etc. I was very interested in creating a Hollow One character so I went into the marketplace and look at the individual purchase options for the book and in races I only see Exandrian Orc. I can't find a purchase option for the Hollow One race anywhere, is this a bug or is it not offered on DnDbeyond?
The Hollow One is not a race - it's a supernatural gift that you have to add manually. Workarounds are mentioned in the initial post of this thread.
is the heroic chronicle only available for those who unlocked EGtW or am i missing something?
The heroic chronicle is indeed part of the Explorer's Guide to Wildemount compendium. You will need to purchase the book, either as a full product or just the compendium, to access it.
I saw above some crazy workaround that involved duplicating every spell as homebrew, and maybe I misread others that said "this implementation was intended," but by and large it looks like the ball was dropped on some great content here - be it intentionally (I hope not, as this is really poorly integrated) or not (assuming this).
Hi there Jomo and others,
we really want your experience with D&D Beyond to be great and work hard to achieve that. I'm sad to hear that the implementation of Dunamancy spells make you all frustrated.
The rules on Dunamancy state
These spells are available to the wizard subclasses previously mentioned in this chapter, as well as other spellcasting classes with the Dungeon Master’s consent (see the “Dunamancy for Non-Dunamancers” sidebar).
We have followed those rules and the spells belong to the wizard subclasses, as per the table in that section of the sourcebook. These are the rules as published.
We considered making the spells part of the wizard class, so all wizards get access to them by default, but that's just wrong as per the written rules and I am certain that many people would not want that.
An open question to those who are feeling frustrated about this implementation - how do you feel we should change things? What changes should we make?
Thank you for hearing us. With all due respect, this logic is flawed, and it is frustrating because it feels like a needless contradiction to what I (not wanting to speak for everyone, I'll just speak for myself for this) have come to expect from D&D Beyond. For example, here is the RAW for the Bladesinging subclass:
Restriction: Elves Only
Only elves and half-elves can choose the bladesinger arcane tradition. In the world of Faerûn, elves closely guard the secrets of bladesinging.
Your DM can lift this restriction to better suit the campaign. The restriction reflects the story of bladesingers in the Forgotten Realms, but it might not apply to your DM’s setting or your DM’s version of the Realms.
Yet I can use the Character Builder to select any race I want for that subclass. By this same logic, this subclass is implemented wrong, and it should be up to us DMs to copy and homebrew it for use with other races; but it's not implemented like that. The current implementation is the right choice for Bladesinging; it's what I would expect from this product, and it's what I expected for EGtW.
Were I to use pen & paper character sheets to homebrew this rule, and allow my players to ignore the Dunamancy restrictions in EGtW, it'd be a simple matter of nodding my head when a player asked if they could do so; a nod of my head, and my players could add spells to their character sheet. Yet with the implementation on here, it's making custom feats, it's cluttering up my homebrew listings with near-exact copies of subclasses, it's manually adding spells to a class list, it's a hassle.
Maybe I'm missing something, but I created a wizard, selected the tradition as "EGtW - Chronurgy Magic" and I don't see the spells available in the spell list.
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When content sharing is enabled for a campaign, it shares all content owned by every member of the campaign.
It's like the digital equivalent of everyone bringing their books along to game day and allowing others to use them.
If the person playing your Fighter purchased a book that the Cleric wants to use a spell from? Great. Everyone can see that - it doesn't need to be the DM, or the subscription holder purchasing all the books.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I look in my content share management. And it shows that I have Wildemount share on. So I do have the content then. But why cant I see the new subclass on the wizard in that campaign then?
I don't mind buying the content again. But if it shows that it is unlocked or shared, I should be able to see it right?
If you are a DM in a campaign, you will have access to the content management menu. This will let you control what sources owned by all players will be shared, regardless of if you own the sources or not.
So if you're seeing Wildemount in your content management menu, that can be because any of your players own it, but you can toggle it because you're the DM.
Find my D&D Beyond articles here
If you having trouble seeing shared content, I would ask you to contact your DM and get them to toggle the sharing off and on, This can resolve the issue.
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
I bought the new wildmount book. But I can't find any of the subclasses or subraces in the character builder.
Have you enabled the Critical Role content toggle on the first page of the character builder?
Find my D&D Beyond articles here
I too am having issues adding the new EGtW spells to newly built characters (book purchased, critical role content enabled, tried both arcane traditions at wizard level 20). They're just not appearing in the available spells listings.
Another thing I noticed was that if i "view all wizard" spells in the game rules section and filter purely by EGtW, only a single result returns , and that is a non EGtW spell (Shape Water).
When I go to "view all" spells and filter by the book, I get all of the results, but the tags associated with them look like theyre excluding the wizard class specifically (see below):
I saw above some crazy workaround that involved duplicating every spell as homebrew, and maybe I misread others that said "this implementation was intended," but by and large it looks like the ball was dropped on some great content here - be it intentionally (I hope not, as this is really poorly integrated) or not (assuming this).
Are you trying to add the spells to a chronugist or graviturgist wizard? Those are the only two schools that can, without homebrewing, access the spells.
The spells aren't tagged for wizard, they're tagged for graviturgy magic and chronurgy magic because they can only be used RAW by those schools. If you filter by wizard, it'll exclude those spells.
Matt Mercer has said in interviews (and this is reflected in the book) that these spells are designed and published as being only for the two dunamancy schools. D&D Beyond always respects what is published in the books, but does indeed provide the tools to homebrew these spells onto other classes. It's fairly simple; you just make a homebrew copy of each spell you want to make available, and change the spell list from chronurgy and/or graviturgy to the relevant spell list. If you want to ensure that you don't get duplicate spells on dunamancy schools, you can add the individual non-dunamancy spell schools rather than just wizard and then you'll have everything appearing.
Find my D&D Beyond articles here
Hi there Jomo and others,
we really want your experience with D&D Beyond to be great and work hard to achieve that. I'm sad to hear that the implementation of Dunamancy spells make you all frustrated.
The rules on Dunamancy state
We have followed those rules and the spells belong to the wizard subclasses, as per the table in that section of the sourcebook. These are the rules as published.
We considered making the spells part of the wizard class, so all wizards get access to them by default, but that's just wrong as per the written rules and I am certain that many people would not want that.
An open question to those who are feeling frustrated about this implementation - how do you feel we should change things? What changes should we make?
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
So to be clear, I made wizards in both arcane traditions (both Graviturgy and Chronurgy), but still couldnt see or add the spells.
Could you share a link to one or both of those characters? A moderator would be able to have a look and see what's stopping you from adding those spells
Find my D&D Beyond articles here
Personally, I would be satisfied if there were simply a homebrew feat made and published (similar to the Wayfinder's Guide content issues a few months ago) so that we could add it to our collection and subsequently add to any character sheets. I understand that doesn't help everyone, but it is at least something I think that should be easy enough to implement for a portion of the consumer base where we're not required to put in extra work to get things implemented properly.
Check out my latest homebrew: Mystic Knight (Fighter) v1.31
Please can you provide a link to one of those characters, so I can take a look and try to figure out the problem?
Just the url from your browser whilst viewing the character sheet. Only staff or moderators will be able to access it from that.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
But I do see the new content. I just am unable to choose any of the new wizard schools at level 2 in those campaigns that have it shared.
I bought a physical copy of Explorer's guide to Wildemount and planed on buying the races, sub races, sub classes, etc. I was very interested in creating a Hollow One character so I went into the marketplace and look at the individual purchase options for the book and in races I only see Exandrian Orc. I can't find a purchase option for the Hollow One race anywhere, is this a bug or is it not offered on DnDbeyond?
is the heroic chronicle only available for those who unlocked EGtW or am i missing something?
The Hollow One is not a race - it's a supernatural gift that you have to add manually. Workarounds are mentioned in the initial post of this thread.
The heroic chronicle is indeed part of the Explorer's Guide to Wildemount compendium. You will need to purchase the book, either as a full product or just the compendium, to access it.
Find my D&D Beyond articles here
Thank you for hearing us. With all due respect, this logic is flawed, and it is frustrating because it feels like a needless contradiction to what I (not wanting to speak for everyone, I'll just speak for myself for this) have come to expect from D&D Beyond. For example, here is the RAW for the Bladesinging subclass:
Yet I can use the Character Builder to select any race I want for that subclass. By this same logic, this subclass is implemented wrong, and it should be up to us DMs to copy and homebrew it for use with other races; but it's not implemented like that. The current implementation is the right choice for Bladesinging; it's what I would expect from this product, and it's what I expected for EGtW.
Were I to use pen & paper character sheets to homebrew this rule, and allow my players to ignore the Dunamancy restrictions in EGtW, it'd be a simple matter of nodding my head when a player asked if they could do so; a nod of my head, and my players could add spells to their character sheet. Yet with the implementation on here, it's making custom feats, it's cluttering up my homebrew listings with near-exact copies of subclasses, it's manually adding spells to a class list, it's a hassle.
[edit: sentence structure]
Homebrew: Spells. Items.
Subclasses: Mythwalker (fighter).
Maybe I'm missing something, but I created a wizard, selected the tradition as "EGtW - Chronurgy Magic" and I don't see the spells available in the spell list.