Just wanted a change on the phantom rogue to be able to change the proficiency gained from the class feature after a long rest: currently the only way to change it is through editing the character sheet.
Anyone noticing that the feat that give a fighting style doesn't have an option to actually choose a fighting style?
Please read the first post of this thread, specifically this section:
Fighting Style - Superior Technique. Not functional. We don't currently have a sensible way of implementing the selection of maneuvers that wouldn't cause characters to become broken in the future. We're working on a solution for this known issue.
Fighting Style - Thrown Weapon Fighting. Displays information on the character sheet, but does not automatically increase damage on throwing weapons. If you take this fighting style for a character, please use the character sheet and select valid weapons, customizing them to add the +2 damage. We are working on a solution for this known issue.
Champion subclass - Additional Fighting Styles. Doesn't currently have support for the new fighting styles.
Its crazy like i went to barbarian and only have 6 subclasses and for druid i only got 4 maybe 5? If you count all the land ones as 1 class. Are we still waiting on these? I have everything selected so its not like i forgot to click something.
Have you bought all the content containing barbarian and druid subclasses? I have access to 8 barbarian subclasses and 7 druid subclasses (counting all of the land ones as one)
Yea i have all the source and adventure books yet i cant access some subclasses, specifically tashas subclasses. No armorer artificer, now wild fire druid, now magic barbarian none of them
Anyone noticing that the feat that give a fighting style doesn't have an option to actually choose a fighting style?
Please read the first post of this thread, specifically this section:
Fighting Style - Superior Technique. Not functional. We don't currently have a sensible way of implementing the selection of maneuvers that wouldn't cause characters to become broken in the future. We're working on a solution for this known issue.
Fighting Style - Thrown Weapon Fighting. Displays information on the character sheet, but does not automatically increase damage on throwing weapons. If you take this fighting style for a character, please use the character sheet and select valid weapons, customizing them to add the +2 damage. We are working on a solution for this known issue.
Champion subclass - Additional Fighting Styles. Doesn't currently have support for the new fighting styles.
You do realize this person is talking about the feat Fighting Initiate, not any of the fighter class or subclass options? Perhaps reading comprehension skills should be prioritized over trying to make someone feel dumb on the internet.
Anyone noticing that the feat that give a fighting style doesn't have an option to actually choose a fighting style?
Please read the first post of this thread, specifically this section:
Fighting Style - Superior Technique. Not functional. We don't currently have a sensible way of implementing the selection of maneuvers that wouldn't cause characters to become broken in the future. We're working on a solution for this known issue.
Fighting Style - Thrown Weapon Fighting. Displays information on the character sheet, but does not automatically increase damage on throwing weapons. If you take this fighting style for a character, please use the character sheet and select valid weapons, customizing them to add the +2 damage. We are working on a solution for this known issue.
Champion subclass - Additional Fighting Styles. Doesn't currently have support for the new fighting styles.
You do realize this person is talking about the feat Fighting Initiate, not any of the fighter class or subclass options? Perhaps reading comprehension skills should be prioritized over trying to make someone feel dumb on the internet.
I mean, while they quoted incorrectly... they are still correct in say read the first post:
Eldritch Adept and Fighting Initiate - The systems to support these feats are currently in development, we have provided placeholder feats so they can be selected for now.
Is it intentional that a Dwarf gets to swap each weapon proficiency for another individual weapon and/or tool?
Right now in Character Builder a mountain dwarf artificer can start the game with 10 tool proficiencies. 3 from Artificer, and 7 from mountain dwarf (1 for normal dwarf proficiency, but it's letting you change each weapon proficiency for a different tool, and each of the two armor proficiencies for a different tool.)
I was under the impression that you changed the whole feature "Dwarven Weapon Training" for a single other tool proficiency?
Its crazy like i went to barbarian and only have 6 subclasses and for druid i only got 4 maybe 5? If you count all the land ones as 1 class. Are we still waiting on these? I have everything selected so its not like i forgot to click something.
Have you bought all the content containing barbarian and druid subclasses? I have access to 8 barbarian subclasses and 7 druid subclasses (counting all of the land ones as one)
Yea i have all the source and adventure books yet i cant access some subclasses, specifically tashas subclasses. No armorer artificer, now wild fire druid, now magic barbarian none of them
You may need to resync your entitlements. You can navigate here and when you do, there will be a button that says "Sync my Entitlements" if they're not in sync.
Yeah I'm not exactly happy with the implementation of the Ranger Primal Companion, as I was thinking it would actually calculate things like AC and attack to hit/damage based on the character's stats.
So far I've had to make a homebrew monster block for the Extras tab for my ranger player and am just not happy with it overall.
I've explained on this thread how we cannot publish the primal companions (or the monsters from the new summon spells) as monster stat blocks - they don't have a CR, nor do they have base stats as a standard monsters - they only exist within the context of the player character they belong to.
We need a new system to handle this, which we are planning.
In the meantime, we needed to build SOMETHING, so:
The full statblock is presented in the description (click on the feature on the character sheet to load it in the sidebar). This doesn't calculate the statistics for you though.
On the ACTIONS section of the character sheet you'll see an action called "Primal Companion: Take Action" which calculates and displays for you:
The Armor Class
Hit Points (including a use tracker to allow you to track the hit points of the companion).
I'll take a look at whether there's a sensible way to display that attack within the action.
Is it intentional that a Dwarf gets to swap each weapon proficiency for another individual weapon and/or tool?
Right now in Character Builder a mountain dwarf artificer can start the game with 10 tool proficiencies. 3 from Artificer, and 7 from mountain dwarf (1 for normal dwarf proficiency, but it's letting you change each weapon proficiency for a different tool, and each of the two armor proficiencies for a different tool.)
I was under the impression that you changed the whole feature "Dwarven Weapon Training" for a single other tool proficiency?
Please see the rules, as published here. Replacing any proficiencies happens on a 1 for 1 basis.
I've explained on this thread how we cannot publish the primal companions (or the monsters from the new summon spells) as monster stat blocks - they don't have a CR, nor do they have base stats as a standard monsters - they only exist within the context of the player character they belong to.
We need a new system to handle this, which we are planning.
In the meantime, we needed to build SOMETHING, so:
The full statblock is presented in the description (click on the feature on the character sheet to load it in the sidebar). This doesn't calculate the statistics for you though.
On the ACTIONS section of the character sheet you'll see an action called "Primal Companion: Take Action" which calculates and displays for you:
The Armor Class
Hit Points (including a use tracker to allow you to track the hit points of the companion).
I'll take a look at whether there's a sensible way to display that attack within the action.
What I did when I homebrewed this for the beastmaster in my game is copy the way the wildfire druid's companion works, i.e. in the character sheet snippet, display the attacks with the correct calculation.
Adding the attack action to the character sheet was problematic for two reasons, both of which I think are very important to look at for future site development: while it's easy to set up the attack roll, since it's just the ranger's spellcasting attack modifier, setting up the damage is impossible, because the damage is a die plus the beast's ability modifier (essentially an arbitrary bonus that the damage set-up in the software can't handle) plus the ranger's proficiency bonus (a variable bonus that the damage set-up in the software can't handle).
As far as I could tell, the damage for any attack always adds the ability modifier of the ability used in the attack roll. There's no way to use some other number instead, and there's no way to also add the proficiency bonus. Frustratingly, the fact that the ability modifier is always added also plagues custom actions, so even when I set up a custom action on the character sheet to handle the beast's attack, I have to mess around with it in annoying ways to make the final number correct, since it adds the ranger's wisdom modifier to damage when it shouldn't.
My apologies Stormknight - I was a good girl and searched for the issue prior to posting but I didn't see your explanation. Thank you for going over it again with me. I was merely looking for away to hit the button and have the attack AND damage roll for the creature, not just the damage.
Would it be possible to add the primal companions like you did the beastmaster companions and just add them to extras? I know next to nothing on coding, so this might be harder than I envision, but it seems like a feasible option.
As an aside, thank you for everything you guys have been doing. Keep up the good work!
My apologies Stormknight - I was a good girl and searched for the issue prior to posting but I didn't see your explanation. Thank you for going over it again with me. I was merely looking for away to hit the button and have the attack AND damage roll for the creature, not just the damage.
Would it be possible to add the primal companions like you did the beastmaster companions and just add them to extras? I know next to nothing on coding, so this might be harder than I envision, but it seems like a feasible option.
As an aside, thank you for everything you guys have been doing. Keep up the good work!
Everything added to extras has a statblock, either as a monster or a vehicle. As Stormknight explained above, they can't make monster statblocks for the companions. For the time being, I think those of us with rangers will have to make custom attacks for these.
I have compared all other classes and all the new content is there. Only one missing is Twilight Domain. I can create a character with twilight domain, and even multiclass to it, but its just not on the Game Rules >> Cleric page.
For the monk optional class feature, Dedicated Weapon, will there be a way to set the dedicated weapon on the character sheet? For example, I'd like to set darts as my monk's dedicated weapon, so that the sheet accurately reflects it as a Martial Arts weapon.
Thank you!
Just FYI you cannot make darts your dedicated weapon unfortunately, you can make a dart a dedicated weapon. Just like you can make a certain longsword one but not all longswords.
Also I hope they add this as well with a quick toggle you can hit somewhere. Either on the weapon or in the feature.
I have compared all other classes and all the new content is there. Only one missing is Twilight Domain. I can create a character with twilight domain, and even multiclass to it, but its just not on the Game Rules >> Cleric page.
I don’t see War Domain on this image either. There’s a long-standing bug where the menu section doesn’t scroll. What happens if you tap on Trickery Domain and the scroll through the text. Do you get to Twightlight Domain and then War Domain?
I have compared all other classes and all the new content is there. Only one missing is Twilight Domain. I can create a character with twilight domain, and even multiclass to it, but its just not on the Game Rules >> Cleric page.
I also just ran into this problem, and I found the issue to be that the menu doesn't scale, once I resized my window I could see the other domains, but the list is juts so large that it was too big to fit on the screen at one time.
when do you plan to fix the portraits? all Upload Portraits are blank.
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you have to do it manually in the sheet, much like the rangers primal companion or the blood hunter order of the lycan
Yea its not there . It works on one of my characters but the other dosnt have it available for some reason
Just wanted a change on the phantom rogue to be able to change the proficiency gained from the class feature after a long rest: currently the only way to change it is through editing the character sheet.
Thanks!!
Please read the first post of this thread, specifically this section:
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Yea i have all the source and adventure books yet i cant access some subclasses, specifically tashas subclasses. No armorer artificer, now wild fire druid, now magic barbarian none of them
You do realize this person is talking about the feat Fighting Initiate, not any of the fighter class or subclass options? Perhaps reading comprehension skills should be prioritized over trying to make someone feel dumb on the internet.
I mean, while they quoted incorrectly... they are still correct in say read the first post:
The Beastmaster Ranger's Primal Companion doesn't actually calculate the damage on Maul properly, nor does it have an attack associated with it.
https://ibb.co/r4tdyCD
Is it intentional that a Dwarf gets to swap each weapon proficiency for another individual weapon and/or tool?
Right now in Character Builder a mountain dwarf artificer can start the game with 10 tool proficiencies. 3 from Artificer, and 7 from mountain dwarf (1 for normal dwarf proficiency, but it's letting you change each weapon proficiency for a different tool, and each of the two armor proficiencies for a different tool.)
I was under the impression that you changed the whole feature "Dwarven Weapon Training" for a single other tool proficiency?
You may need to resync your entitlements. You can navigate here and when you do, there will be a button that says "Sync my Entitlements" if they're not in sync.
Yeah I'm not exactly happy with the implementation of the Ranger Primal Companion, as I was thinking it would actually calculate things like AC and attack to hit/damage based on the character's stats.
So far I've had to make a homebrew monster block for the Extras tab for my ranger player and am just not happy with it overall.
I've explained on this thread how we cannot publish the primal companions (or the monsters from the new summon spells) as monster stat blocks - they don't have a CR, nor do they have base stats as a standard monsters - they only exist within the context of the player character they belong to.
We need a new system to handle this, which we are planning.
In the meantime, we needed to build SOMETHING, so:
I'll take a look at whether there's a sensible way to display that attack within the action.
Please see the rules, as published here. Replacing any proficiencies happens on a 1 for 1 basis.
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What I did when I homebrewed this for the beastmaster in my game is copy the way the wildfire druid's companion works, i.e. in the character sheet snippet, display the attacks with the correct calculation.
Adding the attack action to the character sheet was problematic for two reasons, both of which I think are very important to look at for future site development: while it's easy to set up the attack roll, since it's just the ranger's spellcasting attack modifier, setting up the damage is impossible, because the damage is a die plus the beast's ability modifier (essentially an arbitrary bonus that the damage set-up in the software can't handle) plus the ranger's proficiency bonus (a variable bonus that the damage set-up in the software can't handle).
As far as I could tell, the damage for any attack always adds the ability modifier of the ability used in the attack roll. There's no way to use some other number instead, and there's no way to also add the proficiency bonus. Frustratingly, the fact that the ability modifier is always added also plagues custom actions, so even when I set up a custom action on the character sheet to handle the beast's attack, I have to mess around with it in annoying ways to make the final number correct, since it adds the ranger's wisdom modifier to damage when it shouldn't.
My apologies Stormknight - I was a good girl and searched for the issue prior to posting but I didn't see your explanation. Thank you for going over it again with me. I was merely looking for away to hit the button and have the attack AND damage roll for the creature, not just the damage.
Would it be possible to add the primal companions like you did the beastmaster companions and just add them to extras? I know next to nothing on coding, so this might be harder than I envision, but it seems like a feasible option.
As an aside, thank you for everything you guys have been doing. Keep up the good work!
Everything added to extras has a statblock, either as a monster or a vehicle. As Stormknight explained above, they can't make monster statblocks for the companions. For the time being, I think those of us with rangers will have to make custom attacks for these.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I have all source books including Tasha's however I do not see the Twilight Domain Cleric on the cleric page.
https://www.dndbeyond.com/classes/cleric
I have compared all other classes and all the new content is there. Only one missing is Twilight Domain. I can create a character with twilight domain, and even multiclass to it, but its just not on the Game Rules >> Cleric page.
Just FYI you cannot make darts your dedicated weapon unfortunately, you can make a dart a dedicated weapon. Just like you can make a certain longsword one but not all longswords.
Also I hope they add this as well with a quick toggle you can hit somewhere. Either on the weapon or in the feature.
I don’t see War Domain on this image either. There’s a long-standing bug where the menu section doesn’t scroll. What happens if you tap on Trickery Domain and the scroll through the text. Do you get to Twightlight Domain and then War Domain?
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I also just ran into this problem, and I found the issue to be that the menu doesn't scale, once I resized my window I could see the other domains, but the list is juts so large that it was too big to fit on the screen at one time.
when do you plan to fix the portraits? all Upload Portraits are blank.
Please check out my home-brewed Monsters, Feats, Races, and Subclasses. If you like them please upvote them, if you don’t please tell me why so that I might learn.