I was wondering if anyone has played a magic system in their campaign (instead of the standard D&D spells) and if so how it went. (magic systems like those found in Mistborn, Five Kingdoms and An Ember in the Ashes
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I love drow, rogues and Chinese weapons. I mean come on, rope darts are awesome.
My current character is a drow shadow monk, with a "unique" honor code (give him some time, he's working through some stuff). He also sucks on the socialization side of interacting with all other living creatures. which is very fun to RP.
In world? tons of lore of their no matter what homebrew setting i am fiddeling with at the moment.In game?a couple of subclasses and feats and then im done.
If you want a entirely seperate magic system you play another game.
Yeah I've thought about trying something with the Mistborn system but OOF it ends up being so much work. You don't only have to redesign the magic system, you have to figure out how each class uses it or make all new classes, and you need to consider the implications of that system in terms of how you challenge the party. This effects everything from combat encounters to world politics to environmental challenges. You end up realizing that you need to throw out or redesign 80% of the game. It's just too much work.
I was wondering if anyone has played a magic system in their campaign (instead of the standard D&D spells) and if so how it went. (magic systems like those found in Mistborn, Five Kingdoms and An Ember in the Ashes
I love drow, rogues and Chinese weapons. I mean come on, rope darts are awesome.
My current character is a drow shadow monk, with a "unique" honor code (give him some time, he's working through some stuff). He also sucks on the socialization side of interacting with all other living creatures. which is very fun to RP.
Our group hasn't. If we want a different magic system then we will play a different game system.
In world? tons of lore of their no matter what homebrew setting i am fiddeling with at the moment.In game?a couple of subclasses and feats and then im done.
If you want a entirely seperate magic system you play another game.
It would be so hard to balance and make work I agree, if you want a whole different magic system there are so many games out there you can play.
Yeah I've thought about trying something with the Mistborn system but OOF it ends up being so much work. You don't only have to redesign the magic system, you have to figure out how each class uses it or make all new classes, and you need to consider the implications of that system in terms of how you challenge the party. This effects everything from combat encounters to world politics to environmental challenges. You end up realizing that you need to throw out or redesign 80% of the game. It's just too much work.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm