We got a genie once... helped free it from it's captors... granted us one wish... and then brought the roof of the entire cave complex down on our heads. A few tragic rolls later and 3/4 of the party died and the warlock that survived took on a new contract with a denizen in one of the planes of hell. I'm fine with not meeting any again any time soon.
Her backstory is that she originally started out as a genasi but when the elemental planes temporarily converged she added the other 3 elements to her and then through some complicated means she made herself a full genie and she went on a rampage eventually she was stopped by a Kolyarut and sealed in an artifact and bound by rules.
Long and short of it she is a mixture of all four elements.
The genie is a novice genie and isn't half as powerful as they claim. When the players make their wishes, the genie attempts to grant them all at once to show off. This causes some weird BBEG to be released into the world who is the strange twisted combination of their wishes. The Genie makes a deal of apologies and excuses, before saying "no refunds" and disappearing. Throw some one-shot quests in to give you time to work out the details and then hit them with a BBEG made of their broken wishes.
For example (random wishes here...):
• A wish to be the most powerful fighter in the world, • A wish to be able to fly, • A wish to be the smartest wizard in the land, • A wish for the most tasty sandwich (expect someone to go silly) • A wish for a pet dragon
Would result in a magical flying sandwich dragon which is also an immensely skilled fighter and wizard. Give yourself some sessions grace to make the character and devise their plots for the world and then introduce them. By the time the players have finished defeating them, they might be high enough level to be granted a wish by the original genie's embarrassed parents ("thank you so much for cleaning up his mess, we only just found out."). A "deal with your own creation" type quest would be pretty awesome.
Especially if they have the wish spell, here's an example:
I wish for all adversareis we face or will evntually face to immeadittly die, without any undesired side-effects.
I don't think you can do that with the wish spell, and due to them not specifying the side-effects she would either have every foe they face become undead or have the wishers die as well due to their own internal conflicts.
Especially if they have the wish spell, here's an example:
I wish for all adversareis we face or will evntually face to immeadittly die, without any undesired side-effects.
I don't think you can do that with the wish spell, and due to them not specifying the side-effects she would either have every foe they face become undead or have the wishers die as well due to their own internal conflicts.
Especially if they have the wish spell, here's an example:
I wish for all adversareis we face or will evntually face to immeadittly die, without any undesired side-effects.
I don't think you can do that with the wish spell, and due to them not specifying the side-effects she would either have every foe they face become undead or have the wishers die as well due to their own internal conflicts.
I would rule an undesirable side effect of this wish would be the game ends and everyone goes home, since conflict (and I’m not just talking combat) is a core component of storytelling, and D&D is collaborative storytelling.
I’d explain that, and if they still wanted that wish I’d tell them to roll up new characters we’re starting a new campaign
the genie can not directly alter the minds of others (charming, frightening, etc.)
I would probably also add a rule/restriction along the line that she cannot [directly] kill anything via her wishes either. This would limit the ability of the party to just wish away all of their foes and adversaries as Smokehorn warned against.
Additionally, I would recommend a rule/restriction to the genie's wishes that limit the effects to a certain amount of time and space. Similar to the 9th-level wish spell, some effects only last X-amount of time before they wear off...or the wish only affects targets within a X-mile-radius. The actual limits can change based on your prerogative, so you can somewhat limit major disruptions to your story/campaign, but I'd suggest the more powerful the effects have less time and/or distance to be affected.
Rules can change as genie gains power (or characters gain levels). However, as other already said, a wish-granting genie can massively break the game, especially at lower levels.
Especially if they have the wish spell, here's an example:
I wish for all adversareis we face or will evntually face to immeadittly die, without any undesired side-effects.
I don't think you can do that with the wish spell, and due to them not specifying the side-effects she would either have every foe they face become undead or have the wishers die as well due to their own internal conflicts.
Ahh, but both of those are undesired side-effects
The question there is; does this mean "they die without any unwanted side effects", being side effects of their deaths, or is it "they die, with no side effects" being no side effects of the spell but the enemies die. Sort of the same thing as something being "100% british beef" - means 100% of the beef is british, not that the thing is 100% beef.
So, that wish might result in every person in the world dying, as they are all potential adversaries. It also might mean that every enemy henceforth is a construct (not technically living) and that the BBEG is never faced in person, they are always acting from the shadows, 5 steps ahead of the party. It's an undesired side effect of the spell, not of the deaths - so the wish is fulfilled (enemies died without becoming undead or falling on the heroes etc) but it opens the way for more BBEG's to step in.
Alternatively, the genie might remove the players faces to prevent worldwide death - they can't face an adversary if they have no face!
OR they make all the bad guys view them as friends. They experience utter betrayal when they fight them, and will never kill them - merely lock them up for their own good, try to win them over. They aren't an enemy if they think they're a friend!
Another or: the genie says ok, name them. When they say they don't know who, the genie cannot grant the wish. If they wish to know every possible adversary's name, then they gain the ability to know every NPC's name.
I think what you can take from the above comments is that allowing PCs of 7th level access to Wish spells is likely to cause some conflict between you and the players.
Though the storyline seems neat, I think the act of giving 7th level PCs access to 9th level spells is definitely not going to end well...
I wish for all adversareis we face or will evntually face to immeadittly die, without any undesired side-effects.
As a DM, I would say, "Your wish is granted. Congratulations. The campaign is over, since a campaign is about facing adversaries (whether in combat, or across the poker table). Who would like to DM the next campaign."
I assume followed by, "Oh? You don't want to end the campaign? Then maybe you shouldn't wish to not face any adversaries."
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Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Especially if they have the wish spell, here's an example:
I wish for all adversareis we face or will evntually face to immeadittly die, without any undesired side-effects.
I don't think you can do that with the wish spell, and due to them not specifying the side-effects she would either have every foe they face become undead or have the wishers die as well due to their own internal conflicts.
I would rule an undesirable side effect of this wish would be the game ends and everyone goes home, since conflict (and I’m not just talking combat) is a core component of storytelling, and D&D is collaborative storytelling.
I’d explain that, and if they still wanted that wish I’d tell them to roll up new characters we’re starting a new campaign
I know this would be a terrible way to end the campaign and in fact they commonly come close to dying ( I will admit the young white dragon was my fault). So I wrote in a plot that when ever they are resurrected at Yeren's palace (a rakshasa they are in deep dept to) and have 10,000 Gp added to their dept. (I haven't told them about this yet.)
Especially if they have the wish spell, here's an example:
I wish for all adversareis we face or will evntually face to immeadittly die, without any undesired side-effects.
I don't think you can do that with the wish spell, and due to them not specifying the side-effects she would either have every foe they face become undead or have the wishers die as well due to their own internal conflicts.
Ahh, but both of those are undesired side-effects
Ahh but they didn't specify those side-effects would be undesired
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My players have recently earned a genie who will be an important character. I've got these details about her
Any suggestions on other rules for the genie?
What level are the characters? Any level but 20, having a genie will wreck your entire game
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
*Shudders*
We got a genie once... helped free it from it's captors... granted us one wish... and then brought the roof of the entire cave complex down on our heads. A few tragic rolls later and 3/4 of the party died and the warlock that survived took on a new contract with a denizen in one of the planes of hell. I'm fine with not meeting any again any time soon.
You've now just got me thinking about Wonder Woman 1984, so in that case one wish per person would fit.
They are level 7
new idea for oneof the genie's rules
What kind of genie? (Djinn, Dao, Marid, Efreet)
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Either way, your game is going to be broken if you use a genie at level 7
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Especially if they have the wish spell, here's an example:
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Her backstory is that she originally started out as a genasi but when the elemental planes temporarily converged she added the other 3 elements to her and then through some complicated means she made herself a full genie and she went on a rampage eventually she was stopped by a Kolyarut and sealed in an artifact and bound by rules.
Long and short of it she is a mixture of all four elements.
Make it instead into a quest.
The genie is a novice genie and isn't half as powerful as they claim. When the players make their wishes, the genie attempts to grant them all at once to show off. This causes some weird BBEG to be released into the world who is the strange twisted combination of their wishes. The Genie makes a deal of apologies and excuses, before saying "no refunds" and disappearing. Throw some one-shot quests in to give you time to work out the details and then hit them with a BBEG made of their broken wishes.
For example (random wishes here...):
• A wish to be the most powerful fighter in the world,
• A wish to be able to fly,
• A wish to be the smartest wizard in the land,
• A wish for the most tasty sandwich (expect someone to go silly)
• A wish for a pet dragon
Would result in a magical flying sandwich dragon which is also an immensely skilled fighter and wizard. Give yourself some sessions grace to make the character and devise their plots for the world and then introduce them. By the time the players have finished defeating them, they might be high enough level to be granted a wish by the original genie's embarrassed parents ("thank you so much for cleaning up his mess, we only just found out."). A "deal with your own creation" type quest would be pretty awesome.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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I don't think you can do that with the wish spell, and due to them not specifying the side-effects she would either have every foe they face become undead or have the wishers die as well due to their own internal conflicts.
Ahh, but both of those are undesired side-effects
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
I would rule an undesirable side effect of this wish would be the game ends and everyone goes home, since conflict (and I’m not just talking combat) is a core component of storytelling, and D&D is collaborative storytelling.
I’d explain that, and if they still wanted that wish I’d tell them to roll up new characters we’re starting a new campaign
I would probably also add a rule/restriction along the line that she cannot [directly] kill anything via her wishes either. This would limit the ability of the party to just wish away all of their foes and adversaries as Smokehorn warned against.
Additionally, I would recommend a rule/restriction to the genie's wishes that limit the effects to a certain amount of time and space. Similar to the 9th-level wish spell, some effects only last X-amount of time before they wear off...or the wish only affects targets within a X-mile-radius. The actual limits can change based on your prerogative, so you can somewhat limit major disruptions to your story/campaign, but I'd suggest the more powerful the effects have less time and/or distance to be affected.
Rules can change as genie gains power (or characters gain levels). However, as other already said, a wish-granting genie can massively break the game, especially at lower levels.
The question there is; does this mean "they die without any unwanted side effects", being side effects of their deaths, or is it "they die, with no side effects" being no side effects of the spell but the enemies die. Sort of the same thing as something being "100% british beef" - means 100% of the beef is british, not that the thing is 100% beef.
So, that wish might result in every person in the world dying, as they are all potential adversaries. It also might mean that every enemy henceforth is a construct (not technically living) and that the BBEG is never faced in person, they are always acting from the shadows, 5 steps ahead of the party. It's an undesired side effect of the spell, not of the deaths - so the wish is fulfilled (enemies died without becoming undead or falling on the heroes etc) but it opens the way for more BBEG's to step in.
Alternatively, the genie might remove the players faces to prevent worldwide death - they can't face an adversary if they have no face!
OR they make all the bad guys view them as friends. They experience utter betrayal when they fight them, and will never kill them - merely lock them up for their own good, try to win them over. They aren't an enemy if they think they're a friend!
Another or: the genie says ok, name them. When they say they don't know who, the genie cannot grant the wish. If they wish to know every possible adversary's name, then they gain the ability to know every NPC's name.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
You want my advice? Don’t give them a genie.
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I think what you can take from the above comments is that allowing PCs of 7th level access to Wish spells is likely to cause some conflict between you and the players.
Though the storyline seems neat, I think the act of giving 7th level PCs access to 9th level spells is definitely not going to end well...
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As a DM, I would say, "Your wish is granted. Congratulations. The campaign is over, since a campaign is about facing adversaries (whether in combat, or across the poker table). Who would like to DM the next campaign."
I assume followed by, "Oh? You don't want to end the campaign? Then maybe you shouldn't wish to not face any adversaries."
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I know this would be a terrible way to end the campaign and in fact they commonly come close to dying ( I will admit the young white dragon was my fault). So I wrote in a plot that when ever they are resurrected at Yeren's palace (a rakshasa they are in deep dept to) and have 10,000 Gp added to their dept. (I haven't told them about this yet.)
Ahh but they didn't specify those side-effects would be undesired