I'd love to see an all-Fighter campaign, there's enough diversity to really make a party like this shine.
Banneret - group healing, negotiation
Battle Master - control and strategy
Champion - good ol' fashioned damage
EK - some limited spellcasting
Psi Warrior - additional utility and defensive buffs
Arcane Archer - extreme long range damage and debuffing/banishment options
Rune Knight - pseudo-magic, skill enhancing, clog up the battlefield
Samurai - Persuasion if need be and lots of attacks
There wouldn't be much a party like this couldn't handle. With a party of 4, we're talking a LOT of HP above your normal party, lots of short rest abilities (4 Action Surges, Second Wind), LOTS of attacks (12 per round at level 11), 8 extra Feats in total, and with some planning, some REALLY good specializations that normally require other PCs (negotiation, stealth, etc).
For Feats, you could split between lots of Shield Master (control/dex saves), Sentinel (for more control), Mage Slayer (to disrupt spells), Piercer/Crusher/Slasher (for additional effects), Inspiring Leader, Healer... so many options!
I'd love to try doing an all-Monk one that is like a Kung-fu movie.
Brilliant idea, BioWizard, just adding on to that, they could all be from the same school, there's actually a little box in the monastic traditions about monasteries.
I'd assume that this is what would happen, but the level of variation between them is still very small, and in a way this is kind of trying to circumvent the campaign restriction by making them into different classes.
You can have one ranged, Dex based Fighter in a party and one Str based Fighter and they'll feel like pretty different characters, but when you get to three or four, your party is all going to start feeling pretty samey when turn 1 of the fight everyone blows action surge.
I disagree, I think this would give players a good challenge to individualize their role and their class to make it what they want and not worry so much about the base template as being the sole indicator of their character.
Also... four Fighters using Action Surge in round 1 at level 5 is 16 attacks.. and that would be glorious to see. At level 11, 24 attacks... At level 20, 32 attacks. What a way to absolutely steamroll an encounter. And the imagery would be awesome haha
IMO a party of all Fighters, Barbarians, Rangers or Sorcerers wouldn’t have the diversity or power to hold up, and a party of all Wizards, Druids, Clerics, Paladins or Rogues would likely be too powerful to challenge effectively.
I disagree. A party of all barbarians would be hard to DM for! They’re tough in fights and they never go down! Same with fighters since they all have Second Wind and Action Surge. Sure they wouldn’t have any significant magic, but they’d work around that with steel.
Barbarians and Fighters go down real fast when they keep getting hit with spells they’re not resistant to from flying adversaries they can’t reach.
Fighters can make use of any number of flying items or ranged attacks. I’m not sure what your thinking? At what level are you assailing your party with flying-only opponents? Before level 5?
An Arcane Archer and another Dex-based Battlemaster would absolutely wreck anything in the air, a Strength-based Fighter with Sentinel will keep flyers pinned, a Psi Warrior could move a bring it down 30ft, knock it prone and make them fall with Telekinetic Strikes, etc.
In any group of 4, how many characters have ranged attackers? 2? A spell caster and a ranger? 3 if you’re lucky? And those attacks will all be substantially worse than a fighter doing damage.
The whole point of this kind of setup would be to complement each other and find flexibility to do things that these classes wouldn’t normally do.
Barbarians and Fighters go down real fast when they keep getting hit with spells they’re not resistant to from flying adversaries they can’t reach.
Fighters can make use of any number of flying items or ranged attacks. I’m not sure what your thinking? At what level are you assailing your party with flying-only opponents? Before level 5?
An Arcane Archer and another Dex-based Battlemaster would absolutely wreck anything in the air, a Strength-based Fighter with Sentinel will keep flyers pinned, a Psi Warrior could move a bring it down 30ft, knock it prone and make them fall with Telekinetic Strikes, etc.
In any group of 4, how many characters have ranged attackers? 2? A spell caster and a ranger? 3 if you’re lucky? And those attacks will all be substantially worse than a fighter doing damage.
The whole point of this kind of setup would be to complement each other and find flexibility to do things that these classes wouldn’t normally do.
I don’t know what you’re smoking, I’m DMing for a mostly martial party (the only “non-martial” character is a Bladepact Hexblade.... All of her spells are mega damage spells. Between the javelins, longbows, and Eldritch Blasts and Longswords and Shortsword and Greatswords, (oh my) they can absolutely murdurate anything I put in front of them.
They almost suffered a TPK because of a series of DC 15 acrobatics checks. Locks defeat them. I could literally put the answer to every puzzle on the walls in “magic writing” and not one of them could read it. I don’t need flying fireballers to defeat an all fighter party, I just need to challenge their characters with anything but combat. The players can overcome their challenges, but the characters literally have to smash through locked doors because not one of them can pick a lock.
But when I think of a “campaign,” I think of a 1-20. I doubt an all fighter or all barbarian party could go 1-20 without a lot of help. Or Sorcerers for that matter. Rangers could, but it would just have to be a lower powered campaign.
I've always been partial to clerics, because clerics are awesome, and any party made up solely of clerics would go absolutely bananas on any challenge you put in front of it.
But it might be neat to have a party of all rogues. Maybe they're trying to earn their way into a fancypants thieves guild, but they have to pull of this superdeluxe heist to get in.
I think it would be awesome, for ANY class, both for the players and the DM. The player challenges would be, as stated, to see how they could each end up with a "unique" spin on the class. The DM would need to work to ensure the party never ran into a hard roadblock, without being obvious that everything was being customized to fit the party abilities. Simply put, any class would and could work, if the DM is up to the task. Without doubt, the biggest burden would lie with the DM, to provide a decent level of challenge, without wiping them out and doing so without it being painfully obvious that it was all custom built to reach that end.
It could be done and I truly believe it could be a lot of fun. Those who say it's impossible simply lack the imagination to develop or play in a setting where things fit properly to remain interesting and challenging, with a smaller set of skills and abilities that the optimal spread we normally see.
Rollback Post to RevisionRollBack
Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
I think it would an awesome challenge as a player, and as others have said, there is so much diversity in subclasses, almost every challenge can still be met. From a DM'ing perspective, I think it would be really interesting to build a story around one class of group heading out together. It would most certainly be a quest, and not a long long campaign, but still, really cool.
I think I would run it so that everyone has to take 1-4 levels of the same class, then branch out from there.
"We all started in the <class> guild together, but our adventures took us in different directions. But, in our hearts, we will always be those same <class> going out for the first time."
In 2E, I ran a short high level campaign of all paladins from good gods who were seeking to end the rise of an evil God’s tyranny. It was great fun but I doubt I’d do a long campaign of single class.
I think it would an awesome challenge as a player, and as others have said, there is so much diversity in subclasses, almost every challenge can still be met. From a DM'ing perspective, I think it would be really interesting to build a story around one class of group heading out together. It would most certainly be a quest, and not a long long campaign, but still, really cool.
Agree!
Fighters would have a ton of diversity, especially with all of the extra feats.
It’s be funny seeing a group of 4 Barbarians just mauling their way through dungeons too. Hahaha
Wizard would work pretty well, I would think. The spell list is big enough that each character's could be very different. Wizards can also fill most roles (bladesinger/abjuration as melee tanks, evocation as a blaster, divination as support, etc...).
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
How about a campaign with all Paladins. The Paladins could all be early 20s first born sons that will inherit their father's noble title and position in their respective Baronies. Until they are say thirty, they are expected to spend time "earning their stripes." They go out as a team and fight enemies of the Realm. They may occasionally hire an adventuring companion, but otherwise they travel on their horses from town to town to become acquainted with the lands they will rule. While they do this they run off highway bandits, kobold infestations only to find there is a dragon under there. They find a conspiracy against the king and deal with it. They thwart the demons trying to destroy the Church. There are all sorts of reasons why and how they could find adventure and grow in the process.
A campaign of druids could also be about allies trying to save a region from becoming permanently corrupted. They use their talents to restore a healthy piome from something that has become out of balance. During this time they find there is a deliberate effort behind the corruption and they have to go fight it.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
To post a comment, please login or register a new account.
I'd love to see an all-Fighter campaign, there's enough diversity to really make a party like this shine.
Banneret - group healing, negotiation
Battle Master - control and strategy
Champion - good ol' fashioned damage
EK - some limited spellcasting
Psi Warrior - additional utility and defensive buffs
Arcane Archer - extreme long range damage and debuffing/banishment options
Rune Knight - pseudo-magic, skill enhancing, clog up the battlefield
Samurai - Persuasion if need be and lots of attacks
There wouldn't be much a party like this couldn't handle. With a party of 4, we're talking a LOT of HP above your normal party, lots of short rest abilities (4 Action Surges, Second Wind), LOTS of attacks (12 per round at level 11), 8 extra Feats in total, and with some planning, some REALLY good specializations that normally require other PCs (negotiation, stealth, etc).
For Feats, you could split between lots of Shield Master (control/dex saves), Sentinel (for more control), Mage Slayer (to disrupt spells), Piercer/Crusher/Slasher (for additional effects), Inspiring Leader, Healer... so many options!
Brilliant idea, BioWizard, just adding on to that, they could all be from the same school, there's actually a little box in the monastic traditions about monasteries.
Mystic v3 should be official, nuff said.
I disagree, I think this would give players a good challenge to individualize their role and their class to make it what they want and not worry so much about the base template as being the sole indicator of their character.
Also... four Fighters using Action Surge in round 1 at level 5 is 16 attacks.. and that would be glorious to see. At level 11, 24 attacks... At level 20, 32 attacks. What a way to absolutely steamroll an encounter. And the imagery would be awesome haha
IMO a party of all Fighters, Barbarians, Rangers or Sorcerers wouldn’t have the diversity or power to hold up, and a party of all Wizards, Druids, Clerics, Paladins or Rogues would likely be too powerful to challenge effectively.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I disagree. A party of all barbarians would be hard to DM for! They’re tough in fights and they never go down! Same with fighters since they all have Second Wind and Action Surge. Sure they wouldn’t have any significant magic, but they’d work around that with steel.
Professional computer geek
Barbarians and Fighters go down real fast when they keep getting hit with spells they’re not resistant to from flying adversaries they can’t reach.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Fighters can make use of any number of flying items or ranged attacks. I’m not sure what your thinking? At what level are you assailing your party with flying-only opponents? Before level 5?
An Arcane Archer and another Dex-based Battlemaster would absolutely wreck anything in the air, a Strength-based Fighter with Sentinel will keep flyers pinned, a Psi Warrior could move a bring it down 30ft, knock it prone and make them fall with Telekinetic Strikes, etc.
In any group of 4, how many characters have ranged attackers? 2? A spell caster and a ranger? 3 if you’re lucky? And those attacks will all be substantially worse than a fighter doing damage.
The whole point of this kind of setup would be to complement each other and find flexibility to do things that these classes wouldn’t normally do.
H*ll yeah! That idea let alone sounds super fun!
I would just have to make some changes to the game depending on which class it is.
I don’t know what you’re smoking, I’m DMing for a mostly martial party (the only “non-martial” character is a Bladepact Hexblade.... All of her spells are mega damage spells. Between the javelins, longbows, and Eldritch Blasts and Longswords and Shortsword and Greatswords, (oh my) they can absolutely murdurate anything I put in front of them.
They almost suffered a TPK because of a series of DC 15 acrobatics checks. Locks defeat them. I could literally put the answer to every puzzle on the walls in “magic writing” and not one of them could read it. I don’t need flying fireballers to defeat an all fighter party, I just need to challenge their characters with anything but combat. The players can overcome their challenges, but the characters literally have to smash through locked doors because not one of them can pick a lock.
But when I think of a “campaign,” I think of a 1-20. I doubt an all fighter or all barbarian party could go 1-20 without a lot of help. Or Sorcerers for that matter. Rangers could, but it would just have to be a lower powered campaign.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I've always been partial to clerics, because clerics are awesome, and any party made up solely of clerics would go absolutely bananas on any challenge you put in front of it.
But it might be neat to have a party of all rogues. Maybe they're trying to earn their way into a fancypants thieves guild, but they have to pull of this superdeluxe heist to get in.
Thief. Swashbuckler. Scout. Revived. Arcane Trickster.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
I think it would be awesome, for ANY class, both for the players and the DM. The player challenges would be, as stated, to see how they could each end up with a "unique" spin on the class. The DM would need to work to ensure the party never ran into a hard roadblock, without being obvious that everything was being customized to fit the party abilities. Simply put, any class would and could work, if the DM is up to the task. Without doubt, the biggest burden would lie with the DM, to provide a decent level of challenge, without wiping them out and doing so without it being painfully obvious that it was all custom built to reach that end.
It could be done and I truly believe it could be a lot of fun. Those who say it's impossible simply lack the imagination to develop or play in a setting where things fit properly to remain interesting and challenging, with a smaller set of skills and abilities that the optimal spread we normally see.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
I've actually done that before. It worked.
I have a weird sense of humor.
I also make maps.(That's a link)
I think it would an awesome challenge as a player, and as others have said, there is so much diversity in subclasses, almost every challenge can still be met. From a DM'ing perspective, I think it would be really interesting to build a story around one class of group heading out together. It would most certainly be a quest, and not a long long campaign, but still, really cool.
I think I would run it so that everyone has to take 1-4 levels of the same class, then branch out from there.
"We all started in the <class> guild together, but our adventures took us in different directions. But, in our hearts, we will always be those same <class> going out for the first time."
Cue Breakfast Club music.
In 2E, I ran a short high level campaign of all paladins from good gods who were seeking to end the rise of an evil God’s tyranny. It was great fun but I doubt I’d do a long campaign of single class.
Agree!
Fighters would have a ton of diversity, especially with all of the extra feats.
It’s be funny seeing a group of 4 Barbarians just mauling their way through dungeons too. Hahaha
What if you had a party of 4, all artificers, one of each subclass?
Wizard would work pretty well, I would think. The spell list is big enough that each character's could be very different. Wizards can also fill most roles (bladesinger/abjuration as melee tanks, evocation as a blaster, divination as support, etc...).
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
I'm amazed that there hasn't been more mention of rangers.
The variety they can offer through their sub classes and their, melee, range and magic mean that you can cover pretty much all the roles required.
Add in a spread of feats and they can do everything
How about a campaign with all Paladins. The Paladins could all be early 20s first born sons that will inherit their father's noble title and position in their respective Baronies. Until they are say thirty, they are expected to spend time "earning their stripes." They go out as a team and fight enemies of the Realm. They may occasionally hire an adventuring companion, but otherwise they travel on their horses from town to town to become acquainted with the lands they will rule. While they do this they run off highway bandits, kobold infestations only to find there is a dragon under there. They find a conspiracy against the king and deal with it. They thwart the demons trying to destroy the Church. There are all sorts of reasons why and how they could find adventure and grow in the process.
A campaign of druids could also be about allies trying to save a region from becoming permanently corrupted. They use their talents to restore a healthy piome from something that has become out of balance. During this time they find there is a deliberate effort behind the corruption and they have to go fight it.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt