Hello everyone. Brand new DM here about to start running my first campaign. I plan on using the Dragon of Icespire Peaks campaign and the additional 3 that follow it. I am wondering though since I’m running using an Adventure Campaign how needed is the Dungeon Masters book and the Monster Manual? Additionally are there any other must haves or highly recommended materials to get?
For DoIP, you don’t need the dungeon masters guide or the monster manual- the treasure cards come with the module and the monster stats are in the back of the book. You might want them so that you can customize or change things up, but not strictly necessary. What modules follow it? I haven’t heard of them- and I would definitely want to get them as I have multiple campaigns that have just finished DoIP.
You can also find lists of monsters and their abilities on the internet. I keep a tab of bookmarks relating to D&D on my iPad, though if I’m planning to use a particular stat block, I copy it into my notebook or print it out. It’s not as good (for me, at least) as a physical book, but it gives more options than just owning every reference book in existence!
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I live with several severe autoimmune conditions. If I don’t get back to you right away, it’s probably because I’m not feeling well.
DoIP isc designed to be stand-alone. It has everything you need to play it inside it. But you will have certain limitations on classes and what levels you can play. Have fun!
That's correct, but each of them is designed to be its own story. Each is able to be run on their own, however, they are designed in such a way that when you finish one your party will be at the right level to start the next one.
You definitely don't need Monster Manual -- all the monsters that will appear in the adventure should be in the adventure for you.
DM's guide... well, probably not. It does have some advice but most of what it tells you, will be unnecessary. You won't need the world-building sections, the city-building sections, or the magic item sections (the items, like monsters, will be in the adventure). But some of the other stuff about how to run the game and such *could* possibly be useful... if you want to be super thorough. You don't need it but it won't hurt anything to get it.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Thank you for the clarification. I plan to buy them in the future, but initially I wanted to spend my budget to get some of the other source books to give the players more options in character creation as many of them don’t have any materials themselves.
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Hello everyone. Brand new DM here about to start running my first campaign. I plan on using the Dragon of Icespire Peaks campaign and the additional 3 that follow it. I am wondering though since I’m running using an Adventure Campaign how needed is the Dungeon Masters book and the Monster Manual? Additionally are there any other must haves or highly recommended materials to get?
For DoIP, you don’t need the dungeon masters guide or the monster manual- the treasure cards come with the module and the monster stats are in the back of the book. You might want them so that you can customize or change things up, but not strictly necessary. What modules follow it? I haven’t heard of them- and I would definitely want to get them as I have multiple campaigns that have just finished DoIP.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
You can also find lists of monsters and their abilities on the internet. I keep a tab of bookmarks relating to D&D on my iPad, though if I’m planning to use a particular stat block, I copy it into my notebook or print it out. It’s not as good (for me, at least) as a physical book, but it gives more options than just owning every reference book in existence!
I live with several severe autoimmune conditions. If I don’t get back to you right away, it’s probably because I’m not feeling well.
DoIP isc designed to be stand-alone. It has everything you need to play it inside it. But you will have certain limitations on classes and what levels you can play. Have fun!
Someone had told me that Storm Lords Wrath, Sleeping Dragons Wake, and Divine Contention were continuations from DoISP.
That's correct, but each of them is designed to be its own story. Each is able to be run on their own, however, they are designed in such a way that when you finish one your party will be at the right level to start the next one.
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So if I am understanding right if I am following a stand alone adventure book then I don’t absolutely need the DM Guide or the Monster Manuel correct?
You definitely don't need Monster Manual -- all the monsters that will appear in the adventure should be in the adventure for you.
DM's guide... well, probably not. It does have some advice but most of what it tells you, will be unnecessary. You won't need the world-building sections, the city-building sections, or the magic item sections (the items, like monsters, will be in the adventure). But some of the other stuff about how to run the game and such *could* possibly be useful... if you want to be super thorough. You don't need it but it won't hurt anything to get it.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Thank you for the clarification. I plan to buy them in the future, but initially I wanted to spend my budget to get some of the other source books to give the players more options in character creation as many of them don’t have any materials themselves.