When someone makes a homebrew mob, they are usually meant for combat. Some sort of an animal or other creature. But plants aren't used as much. Oozes? Nobody makes them. Mindless puppets are also less used. These monsters aren't ones that you use for combat (except for some), and are meant for other purposes. So, here are some of the forgotten categories that I made. Feel free to use these, and make sure to credit me.
- Also, the difficulty class is probably quite off for some (or all), I'm still new to how that works.
Oozes
Oozes are very forgotten. People just honestly aren't interested in oozes. However, I think they can add an interesting flavor to the world.
Corrosive Wood Pudding: A pudding that will probably be found in a swamp, or maybe a forest. It eats wood by corroding it with its acidic body.
Frosted Wetslime: A slime for the arctic, mountains, cold caves, or any winter campaign. Although it isn't super deadly, a DM could use it as a tool to scare the players without harming them much. It swallows and freezes a creature.
Weeder Gel: The oozes are typically a large, acidic slime that quickly finds and eats an opponent. However, this one is used to help farming. It eats poison, finding all the poisonous weeds and diseased plants and eating off the poison. If you use this, put it in the farm of a large city.
Reflectant Gel: This gel is a real challenge. You swiped it with your axe? It morphs part of itself into an axe and swipes you back, luckily with half damage. This gel mimics attacks on it, so be careful.
Mushrooms
People don't always make many plants, and when they do, it's usually some kind of a tree that attacks you or something. And mushrooms? Nobody thinks much of fungus, and they usually make it something that makes an obnoxious smell. I made some mushrooms not meant for combat, but can still interact with the player. These have small effects on you and add flavor to the world.
Yes, I got carried away with the mushroom section.
Frostshroom: An arctic mushroom that can give a creature frostbite when touched.
Iron Eating Caveshroom: A mushroom found in mountains or caves. It eats at iron, usually ore, but could eat iron tools such as swords. Luckily, it eats slowly.
Lunar Gelshroom: I originally made this for another world, which is why it is so strange and powerful for an inanimate mushroom. You could use it for a magical creature's lair as a defense.
Mimic Mushroom: To give your party a scare, show them this mushroom. It looks like a poisonous spider. Probably put it in caves, maybe even by webs.
Stinging Waspshroom: This can be found anywhere, but rarely. It stings you when touched.
Stink Fungus: A classic stink gas mushroom. Probably for a swamp, jungle, cave, or marsh.
Tangle Fungus: Finally, a fungus besides the Devil Mushrooms that is actually somewhat threatening. The Tangle Fungus will grab you, and if it successfully grapples you it will start biting you with a small ring of teeth.
Whistling Mushroom: A mushroom that creates a small whistle when you walk near it. This can give your party quite a scare at first, as they may think it is the whistle of an approaching creature or some kind of attack signal.
I also made these mushrooms meant more for combat:
Black Devil Mushroom: This is a dangerous mushroom that is found in the underworld. It doesn't move but is animated.
Devil Mushroom: Another underworld mushroom. Dangerous, and like the Black variant, it is animated but doesn't move.
Etherworld Mushroom: Yes, I notice only the Devil Mushrooms are actually somewhat of a threat to the player. Well, here you go then. A powerful mushroom capable of wielding powerful force energy to destroy an opponent.
Puppets/Servant Constructs
People make constructs, but constructs that work for a master by doing tasks? Not as much. So here they are. These are mindless constructs and are controlled by a master or follow orders without thinking.
Living Puppet: A large wooden puppet that is usually owned by witches to do tasks. It is human-sized but doesn't accurately look like a human. It is quite capable of following a target. It is mindless and does only what it is told by its master, even if it will obviously fail. If you are going to use the Living Puppet, I suggest giving it to a witch, or some sort of taskmaster.
Iron Crow: A crow made of iron that spies on others. Think of it like a robot with no mind, with a human at the controls. They are very stealthy and have sharp vision. Give this to the enemy to spy on your players.
Change log:
3/3/2023, 3:46 PM: I added the restrained condition to Frosted Wetslime
3/3/2023, 3:04 PM: I published this with 4 oozes, 11 mushrooms, and 2 Puppets.
I love the Frosted Wetslime and the Weeder Gel, and the Stinging Waspshroom and Tangle Fungus, as well as both of the Devil Mushrooms and the Etherworld Mushroom. I also think that the idea for the Iron Crow is cool.
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...and started me on my way into my next chapter in life...
I love the Frosted Wetslime and the Weeder Gel, and the Stinging Waspshroom and Tangle Fungus, as well as both of the Devil Mushrooms and the Etherworld Mushroom. I also think that the idea for the Iron Crow is cool.
Overall they're great ideas. Here's some advice on how stat blocks work.
-When wearing no armour, a creature's AC equals 10 + its Dexterity modifier
-Hit dice are determined by the creature's size, as follows:
Tiny: d4
Small: d6
Medium: d8
Large: d10
Huge: d12
Gargantuan: d20
-When calculating hit points, add the creature's Constitution modifier to the total a number of times equal to the amount of hit dice the creature has. For example, if a creature has 5 hit dice, add its Con mod 5 times to the total. Usually, you would roll the amount of hit dice shown in the stat block, and add the creature's Con mod to every roll.
-Movement speed varies from creature to creature, but it is always written in multiples of 5 or 10 feet.
-Passive Perception equals 10 + the creature's proficiency bonus (if it has proficiency in the Perception skill) + the creature's Wisdom modifier.
-The bonus to attack rolls usually equals the creature's proficiency bonus + the creature's Strength modifier (melee) or Dexterity modifier (ranged). The damage bonus equals the modifier of the ability used for the attack roll. For example, if a goblin fired an arrow, the attack roll would be d20 + the goblin's proficiency bonus + the goblin's Dexterity modifier, and the damage roll would be 1d6 + the goblin's Dexterity modifier.
-Weapon attack reach/range varies depending on the weapon used, but it is always written in multiples of 5 or 10 feet.
When someone makes a homebrew mob, they are usually meant for combat. Some sort of an animal or other creature. But plants aren't used as much. Oozes? Nobody makes them. Mindless puppets are also less used. These monsters aren't ones that you use for combat (except for some), and are meant for other purposes. So, here are some of the forgotten categories that I made. Feel free to use these, and make sure to credit me.
- Also, the difficulty class is probably quite off for some (or all), I'm still new to how that works.
Oozes
Oozes are very forgotten. People just honestly aren't interested in oozes. However, I think they can add an interesting flavor to the world.
Mushrooms
People don't always make many plants, and when they do, it's usually some kind of a tree that attacks you or something. And mushrooms? Nobody thinks much of fungus, and they usually make it something that makes an obnoxious smell. I made some mushrooms not meant for combat, but can still interact with the player. These have small effects on you and add flavor to the world.
Yes, I got carried away with the mushroom section.
I also made these mushrooms meant more for combat:
Puppets/Servant Constructs
People make constructs, but constructs that work for a master by doing tasks? Not as much. So here they are. These are mindless constructs and are controlled by a master or follow orders without thinking.
Change log:
3/3/2023, 3:46 PM: I added the restrained condition to Frosted Wetslime
3/3/2023, 3:04 PM: I published this with 4 oozes, 11 mushrooms, and 2 Puppets.
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
I love the Frosted Wetslime and the Weeder Gel, and the Stinging Waspshroom and Tangle Fungus, as well as both of the Devil Mushrooms and the Etherworld Mushroom. I also think that the idea for the Iron Crow is cool.
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
Thanks
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
Overall they're great ideas. Here's some advice on how stat blocks work.
-When wearing no armour, a creature's AC equals 10 + its Dexterity modifier
-Hit dice are determined by the creature's size, as follows:
Tiny: d4
Small: d6
Medium: d8
Large: d10
Huge: d12
Gargantuan: d20
-When calculating hit points, add the creature's Constitution modifier to the total a number of times equal to the amount of hit dice the creature has. For example, if a creature has 5 hit dice, add its Con mod 5 times to the total. Usually, you would roll the amount of hit dice shown in the stat block, and add the creature's Con mod to every roll.
-Movement speed varies from creature to creature, but it is always written in multiples of 5 or 10 feet.
-Passive Perception equals 10 + the creature's proficiency bonus (if it has proficiency in the Perception skill) + the creature's Wisdom modifier.
-The bonus to attack rolls usually equals the creature's proficiency bonus + the creature's Strength modifier (melee) or Dexterity modifier (ranged). The damage bonus equals the modifier of the ability used for the attack roll. For example, if a goblin fired an arrow, the attack roll would be d20 + the goblin's proficiency bonus + the goblin's Dexterity modifier, and the damage roll would be 1d6 + the goblin's Dexterity modifier.
-Weapon attack reach/range varies depending on the weapon used, but it is always written in multiples of 5 or 10 feet.
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