Combat moves will be messured 1 inch equals 5 foot
Outside of combat can i just say things like "you enter an empty inn theres a door to the north a bar some ovverturned tables and a door to your east" is that fine or do i say more/less and for moving can my player just say "i open the north door" and "i'd like to examine the tables for clues"
Sorry if it's an obvious question i'm playin in a casual group atm but i'd like to dm for a group of serrious players one day(probably a 1 shot as my work stops me doin organised stuff too often)
You can do whatever you want to do. Just check with your players after the session to see if they have any comments, concerns or questions. If nobody brings it up, then you're fine.
From research i've also found many d&d players say if a dm asks for a roll for every action(instead of using a proficancy stat or dm roll) it can slow the game too much where as a dm perception check may make players think more etc
Just be aware that no map puts more judgement calls on you.
On a map, if an enemy is 40 feet away and their character's speed is 35, the player will not blame you for saying they can't reach the enemy. But if you say the enemy is "across the room" and they move to engage it and you say "you don't quite get there," that player may feel upset that you decided in that moment not to let them get into melee range.
This can also often lead to confusion. You will be the sole source of information, so if the players don't get a clear sense of their surroundings, they may plan out some sort of action that they think is possible but isn't. And then when you say, "oh actually you can't hide in the fireplace because the fire is lit and there's a huge cauldron over it," it can feel like you just made that up in the moment to foil their plan.
Basically, you need players who will go along with it. It's not for everyone.
Just be aware that no map puts more judgement calls on you.
On a map, if an enemy is 40 feet away and their character's speed is 35, the player will not blame you for saying they can't reach the enemy. But if you say the enemy is "across the room" and they move to engage it and you say "you don't quite get there," that player may feel upset that you decided in that moment not to let them get into melee range.
This can also often lead to confusion. You will be the sole source of information, so if the players don't get a clear sense of their surroundings, they may plan out some sort of action that they think is possible but isn't. And then when you say, "oh actually you can't hide in the fireplace because the fire is lit and there's a huge cauldron over it," it can feel like you just made that up in the moment to foil their plan.
Basically, you need players who will go along with it. It's not for everyone.
i plan on using a warhammer style measured moves 1 inch = 5 feet and minis will be set exactly in place but again it may not be for every one as its slower set up
Just be aware that no map puts more judgement calls on you.
On a map, if an enemy is 40 feet away and their character's speed is 35, the player will not blame you for saying they can't reach the enemy. But if you say the enemy is "across the room" and they move to engage it and you say "you don't quite get there," that player may feel upset that you decided in that moment not to let them get into melee range.
This can also often lead to confusion. You will be the sole source of information, so if the players don't get a clear sense of their surroundings, they may plan out some sort of action that they think is possible but isn't. And then when you say, "oh actually you can't hide in the fireplace because the fire is lit and there's a huge cauldron over it," it can feel like you just made that up in the moment to foil their plan.
Basically, you need players who will go along with it. It's not for everyone.
i plan on using a warhammer style measured moves 1 inch = 5 feet and minis will be set exactly in place but again it may not be for every one as its slower set up
It sounds like you are playing with a map, but not a grid. (That’s how we play too, but using a different scale.)
Just be aware that no map puts more judgement calls on you.
On a map, if an enemy is 40 feet away and their character's speed is 35, the player will not blame you for saying they can't reach the enemy. But if you say the enemy is "across the room" and they move to engage it and you say "you don't quite get there," that player may feel upset that you decided in that moment not to let them get into melee range.
This can also often lead to confusion. You will be the sole source of information, so if the players don't get a clear sense of their surroundings, they may plan out some sort of action that they think is possible but isn't. And then when you say, "oh actually you can't hide in the fireplace because the fire is lit and there's a huge cauldron over it," it can feel like you just made that up in the moment to foil their plan.
Basically, you need players who will go along with it. It's not for everyone.
i plan on using a warhammer style measured moves 1 inch = 5 feet and minis will be set exactly in place but again it may not be for every one as its slower set up
It sounds like you are playing with a map, but not a grid. (That’s how we play too, but using a different scale.)
yes either a map on plain paper or reffrence maps only and minis on an empty table and i might use scenary too so yeah just a more warhammerproach which brings it full circle as my first tabletop experiance were wh 40k and wh lotr
Going that route, I’d make some templates for spell effects. A 10’ cube, 5, 10 and 20’ radius circles (aka spheres) it will save a lot of time and arguments about just what is in an area.
Paper is simplest, but if you can get ahold of something clear, that lets you lay it on top and still see what’s going on below. Also, some kind of way to mark persistent effects — wall of fire, cloudkill, spirit guardians, etc. You could probably just make them as needed as your characters level up, just check their spells as they do so.
What could get awkward is if you have someone with a reach weapon and PAM, having to measure distance from them to see when an OA gets triggered. Or even just threatened areas in general, as people try to skirt around enemies. Might be you’ll get used to it and it will be fine; this is more my brain that’s been using a grid a long time trying to imagine not having one.
Going that route, I’d make some templates for spell effects. A 10’ cube, 5, 10 and 20’ radius circles (aka spheres) it will save a lot of time and arguments about just what is in an area.
Paper is simplest, but if you can get ahold of something clear, that lets you lay it on top and still see what’s going on below. Also, some kind of way to mark persistent effects — wall of fire, cloudkill, spirit guardians, etc. You could probably just make them as needed as your characters level up, just check their spells as they do so.
What could get awkward is if you have someone with a reach weapon and PAM, having to measure distance from them to see when an OA gets triggered. Or even just threatened areas in general, as people try to skirt around enemies. Might be you’ll get used to it and it will be fine; this is more my brain that’s been using a grid a long time trying to imagine not having one.
already been looking at plastic/perspex spell aoe templates
Yeah see when i first saw any tt game with 1 sqaures eqals this messurement i was like but why not just 1 sqaure 1 ft it took a while to understand why lol
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in a hole in the ground you notice a halfling
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So i've opted for no map
Combat moves will be messured 1 inch equals 5 foot
Outside of combat can i just say things like "you enter an empty inn theres a door to the north a bar some ovverturned tables and a door to your east" is that fine or do i say more/less and for moving can my player just say "i open the north door" and "i'd like to examine the tables for clues"
Sorry if it's an obvious question i'm playin in a casual group atm but i'd like to dm for a group of serrious players one day(probably a 1 shot as my work stops me doin organised stuff too often)
in a hole in the ground you notice a halfling
You can do whatever you want to do. Just check with your players after the session to see if they have any comments, concerns or questions. If nobody brings it up, then you're fine.
From research i've also found many d&d players say if a dm asks for a roll for every action(instead of using a proficancy stat or dm roll) it can slow the game too much where as a dm perception check may make players think more etc
in a hole in the ground you notice a halfling
Just be aware that no map puts more judgement calls on you.
On a map, if an enemy is 40 feet away and their character's speed is 35, the player will not blame you for saying they can't reach the enemy. But if you say the enemy is "across the room" and they move to engage it and you say "you don't quite get there," that player may feel upset that you decided in that moment not to let them get into melee range.
This can also often lead to confusion. You will be the sole source of information, so if the players don't get a clear sense of their surroundings, they may plan out some sort of action that they think is possible but isn't. And then when you say, "oh actually you can't hide in the fireplace because the fire is lit and there's a huge cauldron over it," it can feel like you just made that up in the moment to foil their plan.
Basically, you need players who will go along with it. It's not for everyone.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
i plan on using a warhammer style measured moves 1 inch = 5 feet and minis will be set exactly in place but again it may not be for every one as its slower set up
in a hole in the ground you notice a halfling
It sounds like you are playing with a map, but not a grid. (That’s how we play too, but using a different scale.)
yes either a map on plain paper or reffrence maps only and minis on an empty table and i might use scenary too so yeah just a more warhammerproach which brings it full circle as my first tabletop experiance were wh 40k and wh lotr
in a hole in the ground you notice a halfling
Going that route, I’d make some templates for spell effects. A 10’ cube, 5, 10 and 20’ radius circles (aka spheres) it will save a lot of time and arguments about just what is in an area.
Paper is simplest, but if you can get ahold of something clear, that lets you lay it on top and still see what’s going on below. Also, some kind of way to mark persistent effects — wall of fire, cloudkill, spirit guardians, etc. You could probably just make them as needed as your characters level up, just check their spells as they do so.
What could get awkward is if you have someone with a reach weapon and PAM, having to measure distance from them to see when an OA gets triggered. Or even just threatened areas in general, as people try to skirt around enemies. Might be you’ll get used to it and it will be fine; this is more my brain that’s been using a grid a long time trying to imagine not having one.
already been looking at plastic/perspex spell aoe templates
Yeah see when i first saw any tt game with 1 sqaures eqals this messurement i was like but why not just 1 sqaure 1 ft it took a while to understand why lol
in a hole in the ground you notice a halfling