Yeah, it can be tough to work things in sometimes. I created 2 worlds in the past to campaign in, but I prefer something with a lot of written stuff that I can pick and choose from now. Forgotten Realms is great for that. It might be getting aged now, as Greyhawk did, but I still enjoy using it. When I work out campaigns now I have a few threads. The overall story, which has specific hooks for the characters I timeline out for "if the players don't affect this plot then X happens". Then as the campaign goes on I just have to adjust that, but I know the motivations of all the major NPC's and groups, and what will happen with something the players haven't Affected. Second, I have a thread for each character. I try to come up with something specific that is a "Ta-Da" moment for them in their background. There will be a series of events, scenes, whatever that try to arrive at the moment. Sometimes they hit them, sometimes (rarely) they miss them. Third, those moments generally tie into the overall story somehow.
All of it is flexible. I just miss the days where I was in 2 campaigns and ran 2 per week, and play sessions could be 6+ hours long.
I would love to do long sessions where everyone could be present and engaged, but I don't think I'd want to run two campaigns concurrently, personally.
My go-to if I'm asked to DM a campaign for new players is always LMoP. I genuinely believe that is the best introductory adventure in any edition that I've seen.
It's simple; the story hooks are good; it sets up the right "flavour" for D&D at low levels by including.... well, both Dungeons and Dragons; it is the right mixture of sandbox and railroad to make the world feel large and real and that the players' choices are meaningful, whilst retaining structure.
Plus, by now, I know it back to front. I could fill a 10 page long review of all the reasons I think that adventure is truly excellent.
Wait, what was I talking about again? *checks hastily brainstormed DM notes*
I would love to do long sessions where everyone could be present and engaged, but I don't think I'd want to run two campaigns concurrently, personally.
My go-to if I'm asked to DM a campaign for new players is always LMoP. I genuinely believe that is the best introductory adventure in any edition that I've seen.
It's simple; the story hooks are good; it sets up the right "flavour" for D&D at low levels by including.... well, both Dungeons and Dragons; it is the right mixture of sandbox and railroad to make the world feel large and real and that the players' choices are meaningful, whilst retaining structure.
Plus, by now, I know it back to front. I could fill a 10 page long review of all the reasons I think that adventure is truly excellent.
Wait, what was I talking about again? *checks hastily brainstormed DM notes*
Funny that LMoP was my first campaign to DM, and honestly has the most things carried over. VenomFang was carried over, as well as Klarg (and Ripper), Droop, Mok, Vyreith, and Vhalak, and The black spider.
The party it temporarily immune to Fire damage (long story) so I’m having a water filling room trap but with Lava since they don’t have a problem with water but would with lava on the breathing side of thing
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Bardic Inspiration is just someone believing in you, and I believe in you
A shop owned by a half-elf called Ganalyn Shajor and her goblin assistant, Breadstick, attending to all of your axe-related needs. The axes hang on a rotating conveyor, powered by Breadstick spinning a lever. Breadstick becomes more tired and agitated the longer it takes the PCs to peruse the wares.
One bronze axe with a rose carved into the hilt may catch the eye. Its name is Agatha and whoever picks her up can swear that they hear the sound of a woman laughing coming from somewhere ...
Rollback Post to RevisionRollBack
Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!
My party is a evil party, and I am also adding a little bit of home brew to the campaign we are playing. one of witch is that they found a awakened tree that if they challenged it, it would summon a monster for the challenged person to fight. if they won then the tree would grant the person a magical nut, that when cracked open summoned a one of my home brew creatures. *snicker* you have to see it to understand: https://www.dndbeyond.com/monsters/695315-annoying-fairy anyway, they got the monster but then I had the tree say he had one more nut, and one of are sweet party members decided to challenge. She did, and is now currently fighting a giant frog. if she beats it, I will make the nut actually be a egg, and it will be the egg to a baby fae dragon.
A shop owned by a half-elf called Ganalyn Shajor and her goblin assistant, Breadstick, attending to all of your axe-related needs. The axes hang on a rotating conveyor, powered by Breadstick spinning a lever. Breadstick becomes more tired and agitated the longer it takes the PCs to peruse the wares.
One bronze axe with a rose carved into the hilt may catch the eye. Its name is Agatha and whoever picks her up can swear that they hear the sound of a woman laughing coming from somewhere ...
My party is a evil party, and I am also adding a little bit of home brew to the campaign we are playing. one of witch is that they found a awakened tree that if they challenged it, it would summon a monster for the challenged person to fight. if they won then the tree would grant the person a magical nut, that when cracked open summoned a one of my home brew creatures. *snicker* you have to see it to understand: https://www.dndbeyond.com/monsters/695315-annoying-fairy anyway, they got the monster but then I had the tree say he had one more nut, and one of are sweet party members decided to challenge. She did, and is now currently fighting a giant frog. if she beats it, I will make the nut actually be a egg, and it will be the egg to a baby fae dragon.
when the first player who challenged the tree opened the nut to reveal the fairy, I Said: "And coming out of the nut, is a strange sound that gets really loud and hurts your ears as a creature bounces out and yells:" And then I played the navi sound file (HEY LISTEN!) And I loved watching his face as he frowned in a sad way and whispered "oooooh noooooo"
My homebrew monsters are more fun to fight, because after they survive the awful mess of a monster I've made, they feel like they've accomplished some great feat that they then get lazy, and have to scramble when fighting more powerful monsters.
By impossible to kill, I mean that I don't play the creatures stupid like a lot of DMs do. They are intelligent, and can think as well or better than the players most often, so it is difficult to actually kill them, as they find a way to escape or win.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Yeah, I've made things from a living mage hand spell, to Knot in the Weave and other creatures.
You think I homebrew monsters when I need them in a campaign? No, it is my #1 skill in D&D 5e. I've homebrewed monster stats on the spot, as I know how each distinct CR is in combat. Homebrewing monsters is my hobby. I have made close to 100 homebrew monsters.
I should make a book of them, though most of them will never be used.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Yeah, it can be tough to work things in sometimes. I created 2 worlds in the past to campaign in, but I prefer something with a lot of written stuff that I can pick and choose from now. Forgotten Realms is great for that. It might be getting aged now, as Greyhawk did, but I still enjoy using it. When I work out campaigns now I have a few threads. The overall story, which has specific hooks for the characters I timeline out for "if the players don't affect this plot then X happens". Then as the campaign goes on I just have to adjust that, but I know the motivations of all the major NPC's and groups, and what will happen with something the players haven't Affected. Second, I have a thread for each character. I try to come up with something specific that is a "Ta-Da" moment for them in their background. There will be a series of events, scenes, whatever that try to arrive at the moment. Sometimes they hit them, sometimes (rarely) they miss them. Third, those moments generally tie into the overall story somehow.
All of it is flexible. I just miss the days where I was in 2 campaigns and ran 2 per week, and play sessions could be 6+ hours long.
Everyone is the main character of their story
I would love to do long sessions where everyone could be present and engaged, but I don't think I'd want to run two campaigns concurrently, personally.
My go-to if I'm asked to DM a campaign for new players is always LMoP. I genuinely believe that is the best introductory adventure in any edition that I've seen.
It's simple; the story hooks are good; it sets up the right "flavour" for D&D at low levels by including.... well, both Dungeons and Dragons; it is the right mixture of sandbox and railroad to make the world feel large and real and that the players' choices are meaningful, whilst retaining structure.
Plus, by now, I know it back to front. I could fill a 10 page long review of all the reasons I think that adventure is truly excellent.
Wait, what was I talking about again? *checks hastily brainstormed DM notes*
Funny that LMoP was my first campaign to DM, and honestly has the most things carried over. VenomFang was carried over, as well as Klarg (and Ripper), Droop, Mok, Vyreith, and Vhalak, and The black spider.
The party it temporarily immune to Fire damage (long story) so I’m having a water filling room trap but with Lava since they don’t have a problem with water but would with lava on the breathing side of thing
Bardic Inspiration is just someone believing in you, and I believe in you
Axes, Axes, Axes!
A shop owned by a half-elf called Ganalyn Shajor and her goblin assistant, Breadstick, attending to all of your axe-related needs. The axes hang on a rotating conveyor, powered by Breadstick spinning a lever. Breadstick becomes more tired and agitated the longer it takes the PCs to peruse the wares.
One bronze axe with a rose carved into the hilt may catch the eye. Its name is Agatha and whoever picks her up can swear that they hear the sound of a woman laughing coming from somewhere ...
Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!
Never tell me the DC.
My party is a evil party, and I am also adding a little bit of home brew to the campaign we are playing. one of witch is that they found a awakened tree that if they challenged it, it would summon a monster for the challenged person to fight. if they won then the tree would grant the person a magical nut, that when cracked open summoned a one of my home brew creatures. *snicker* you have to see it to understand: https://www.dndbeyond.com/monsters/695315-annoying-fairy anyway, they got the monster but then I had the tree say he had one more nut, and one of are sweet party members decided to challenge. She did, and is now currently fighting a giant frog. if she beats it, I will make the nut actually be a egg, and it will be the egg to a baby fae dragon.
I would love to purchase such an item.
You made navi in fairy dragon form
yep
You glorious maniac. Should probably make it near impossible to kill just in case. Because you've made the biggest troll monster since the Nilbog
I did make it impossible to kill. (I also Have the sound files for Navi, to annoy them with.)
when the first player who challenged the tree opened the nut to reveal the fairy, I Said: "And coming out of the nut, is a strange sound that gets really loud and hurts your ears as a creature bounces out and yells:" And then I played the navi sound file (HEY LISTEN!) And I loved watching his face as he frowned in a sad way and whispered "oooooh noooooo"
He knew he wouldnt be getting rid of it easily didnt he?
My monsters are always impossible to kill.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Like Hombrewed monsters?
No, just impossible to kill.
My homebrew monsters are more fun to fight, because after they survive the awful mess of a monster I've made, they feel like they've accomplished some great feat that they then get lazy, and have to scramble when fighting more powerful monsters.
By impossible to kill, I mean that I don't play the creatures stupid like a lot of DMs do. They are intelligent, and can think as well or better than the players most often, so it is difficult to actually kill them, as they find a way to escape or win.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
What cr are they?
Which ones?
My homebrew creatures have varied from CR 0-30, and the other creatures that are good at surviving are typically wizards, or just other creatures.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Whoa a lot of varied creatures
Yeah, I've made things from a living mage hand spell, to Knot in the Weave and other creatures.
You think I homebrew monsters when I need them in a campaign? No, it is my #1 skill in D&D 5e. I've homebrewed monster stats on the spot, as I know how each distinct CR is in combat. Homebrewing monsters is my hobby. I have made close to 100 homebrew monsters.
I should make a book of them, though most of them will never be used.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms