In my Spelljammer campaign parts of them can be used to create magical substances and items. My players don't know about them, but I could describe them here if any of you care enough to listen to this.
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Please check out my homebrew, I would appreciate feedback:
In my Spelljammer campaign parts of them can be used to create magical substances and items. My players don't know about them, but I could describe them here if any of you care enough to listen to this.
Sounds cool I always want to know more about spelljammers
The party are going to be heading through the woods tomorrow to reach a crash-landed skyship (it's from a few sessions ago - the players still talk about Badger, the ship's gnome engineer NPC). As they enter, it becomes apparent that they aren't the only ones moving toward the wreckage, with parties of dwarves, hobgoblins and gnolls all intent on finding the crash site.
I'm planning to run this like a battle royale style session, with all groups jostling to reach the ship first. It's going to be hectic!
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Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!
In my Spelljammer campaign parts of them can be used to create magical substances and items. My players don't know about them, but I could describe them here if any of you care enough to listen to this.
In the campaign that's coming to an end where I'm a player, the BBEG has allied with star spawn and may be one himself. The hulks are big pains when paired with a larva mage.
In my Spelljammer campaign parts of them can be used to create magical substances and items. My players don't know about them, but I could describe them here if any of you care enough to listen to this.
In the campaign that's coming to an end where I'm a player, the BBEG has allied with star spawn and may be one himself. The hulks are big pains when paired with a larva mage.
You mean the combo that can do infinite psychic damage? Yes, that is a pain.
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Please check out my homebrew, I would appreciate feedback:
Some of the substances I've come up with for my spelljammer campaign are the following:
Voidblast Clay. When you take Star Spawn Grue blood, mix it with Smoke Powder, it makes an explosive clay that can be molded into bullets, sling ammo, improvised exploding weapons, or be used in Voidsteel.
Soul Gems. When you mix gel-water (from a planet in Realmspace) with a purple powder harvested from asteroids called priconitine, and you expend a spell slot to solidify the crystal, you create a gem that can be used to capture the souls and spirits of slain enemies, as long as you have it in one hand when you kill a creature with a soul.
Stardust. When you dry out Star Spawn Grue blood, mix it with sap from Yggdrasil or Yggdrasil's Child, and the snot of a radiant troll, you create a solidified substance that has the same texture as glass. This substance is poisonous, and when eaten, it kills the consumer with radiant damage.
Voidsteel. When you trap the spirit of an earth elemental in a Soul Gem, crush the gem into a fine powder, mix in some Voidblast Clay, and Adamant, melt them all together, you create a magical alloy called Voidsteel. Weapons made of Voidsteel weigh 3 times more than other weapons, they deal an extra 1d6 necrotic damage. Ammo made out of Voidsteel has advantage on attacks against weightless creatures. (Voidsteel has a very high density, and magically is attracted to other objects' and creatures' gravity wells)
Brightsteel. When Stardust is combined with molten mithral, the Soul Gem containing a celestial's soul, and are all hardened into an alloy, it creates Brightsteel. Brightsteel weapons are all light, unless they are heavy weapons that then lose the heavy property.
These are some of the substances that I've homebrewed for my Spelljammer campaign. Any thoughts?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Some of the substances I've come up with for my spelljammer campaign are the following:
Voidblast Clay. When you take Star Spawn Grue blood, mix it with Smoke Powder, it makes an explosive clay that can be molded into bullets, sling ammo, improvised exploding weapons, or be used in Voidsteel.
Soul Gems. When you mix gel-water (from a planet in Realmspace) with a purple powder harvested from asteroids called priconitine, and you expend a spell slot to solidify the crystal, you create a gem that can be used to capture the souls and spirits of slain enemies, as long as you have it in one hand when you kill a creature with a soul.
Stardust. When you dry out Star Spawn Grue blood, mix it with sap from Yggdrasil or Yggdrasil's Child, and the snot of a radiant troll, you create a solidified substance that has the same texture as glass. This substance is poisonous, and when eaten, it kills the consumer with radiant damage.
Voidsteel. When you trap the spirit of an earth elemental in a Soul Gem, crush the gem into a fine powder, mix in some Voidblast Clay, and Adamant, melt them all together, you create a magical alloy called Voidsteel. Weapons made of Voidsteel weigh 3 times more than other weapons, they deal an extra 1d6 necrotic damage. Ammo made out of Voidsteel has advantage on attacks against weightless creatures. (Voidsteel has a very high density, and magically is attracted to other objects' and creatures' gravity wells)
Brightsteel. When Stardust is combined with molten mithral, the Soul Gem containing a celestial's soul, and are all hardened into an alloy, it creates Brightsteel. Brightsteel weapons are all light, unless they are heavy weapons that then lose the heavy property.
These are some of the substances that I've homebrewed for my Spelljammer campaign. Any thoughts?
Are these used to power the spelljammers, should the spellcaster be taken out of comission?
Some of the substances I've come up with for my spelljammer campaign are the following:
Voidblast Clay. When you take Star Spawn Grue blood, mix it with Smoke Powder, it makes an explosive clay that can be molded into bullets, sling ammo, improvised exploding weapons, or be used in Voidsteel.
Soul Gems. When you mix gel-water (from a planet in Realmspace) with a purple powder harvested from asteroids called priconitine, and you expend a spell slot to solidify the crystal, you create a gem that can be used to capture the souls and spirits of slain enemies, as long as you have it in one hand when you kill a creature with a soul.
Stardust. When you dry out Star Spawn Grue blood, mix it with sap from Yggdrasil or Yggdrasil's Child, and the snot of a radiant troll, you create a solidified substance that has the same texture as glass. This substance is poisonous, and when eaten, it kills the consumer with radiant damage.
Voidsteel. When you trap the spirit of an earth elemental in a Soul Gem, crush the gem into a fine powder, mix in some Voidblast Clay, and Adamant, melt them all together, you create a magical alloy called Voidsteel. Weapons made of Voidsteel weigh 3 times more than other weapons, they deal an extra 1d6 necrotic damage. Ammo made out of Voidsteel has advantage on attacks against weightless creatures. (Voidsteel has a very high density, and magically is attracted to other objects' and creatures' gravity wells)
Brightsteel. When Stardust is combined with molten mithral, the Soul Gem containing a celestial's soul, and are all hardened into an alloy, it creates Brightsteel. Brightsteel weapons are all light, unless they are heavy weapons that then lose the heavy property.
These are some of the substances that I've homebrewed for my Spelljammer campaign. Any thoughts?
Are these used to power the spelljammers, should the spellcaster be taken out of comission?
Not used to power spelljammers, used in different weapons. Like, a Battleaxe with a Soul Gem in the hilt that has the soul of a fire elemental stuck inside might function as a Flame Tongue. The materials are mainly used for different alchemical purposes, not used to power spelljamming ships.
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Please check out my homebrew, I would appreciate feedback:
Because I'm building Icespire into a larger campaign, I've been messing with it, and Harbin Wester is actually a polymorphed silver dragon in a human suit. He's fanning the dragon-fear frenzy in the town in order to gain more and more power from frightened citizens, thus putting him in direct opposition to Halia Thornton and the Zhents, who have no idea they're dealing with a dragon instead of an inept old coward of a banker.
My computer's glitching so I can't edit my post for some reason, but forgot to say that the silver dragon's mad, hence why a friendly type is going after a a bunch of people. Haven't decided if he's keeping the townmaster up in his layer or not, or if he's just dead.
What my players don't know is I put a really op boss at the end of the module and that the side quest I put in was supposed to get them gear and Xp so they could kill it and their playing the side quest now and one of the PCs are already down, it wasn't my fault he wanted to change charcter so I had the mini boss fireball him in the chest he failed the save and died
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Dungeon Master: Killing your charcters since 1974
Timeless, Boundless, Ruler of The Spire of Creation
So I'm starting a one shot (yeah right) that is centered in a town but I need to know how many citizens it has. I can't be too specific because my players are starting to experiment on here and I need the surprise. It's going to be a moderate sized town or even a small city. It is big enough to have a wall and gate. Any suggestions?
So I'm starting a one shot (yeah right) that is centered in a town but I need to know how many citizens it has. I can't be too specific because my players are starting to experiment on here and I need the surprise. It's going to be a moderate sized town or even a small city. It is big enough to have a wall and gate. Any suggestions?
Is it a mixed culture kind of town or is there a primary race that is prominent in the town?
Some of the substances I've come up with for my spelljammer campaign are the following:
Voidblast Clay. When you take Star Spawn Grue blood, mix it with Smoke Powder, it makes an explosive clay that can be molded into bullets, sling ammo, improvised exploding weapons, or be used in Voidsteel.
Soul Gems. When you mix gel-water (from a planet in Realmspace) with a purple powder harvested from asteroids called priconitine, and you expend a spell slot to solidify the crystal, you create a gem that can be used to capture the souls and spirits of slain enemies, as long as you have it in one hand when you kill a creature with a soul.
Stardust. When you dry out Star Spawn Grue blood, mix it with sap from Yggdrasil or Yggdrasil's Child, and the snot of a radiant troll, you create a solidified substance that has the same texture as glass. This substance is poisonous, and when eaten, it kills the consumer with radiant damage.
Voidsteel. When you trap the spirit of an earth elemental in a Soul Gem, crush the gem into a fine powder, mix in some Voidblast Clay, and Adamant, melt them all together, you create a magical alloy called Voidsteel. Weapons made of Voidsteel weigh 3 times more than other weapons, they deal an extra 1d6 necrotic damage. Ammo made out of Voidsteel has advantage on attacks against weightless creatures. (Voidsteel has a very high density, and magically is attracted to other objects' and creatures' gravity wells)
Brightsteel. When Stardust is combined with molten mithral, the Soul Gem containing a celestial's soul, and are all hardened into an alloy, it creates Brightsteel. Brightsteel weapons are all light, unless they are heavy weapons that then lose the heavy property.
These are some of the substances that I've homebrewed for my Spelljammer campaign. Any thoughts?
Are these used to power the spelljammers, should the spellcaster be taken out of comission?
Not used to power spelljammers, used in different weapons. Like, a Battleaxe with a Soul Gem in the hilt that has the soul of a fire elemental stuck inside might function as a Flame Tongue. The materials are mainly used for different alchemical purposes, not used to power spelljamming ships.
Some of the substances I've come up with for my spelljammer campaign are the following:
Voidblast Clay. When you take Star Spawn Grue blood, mix it with Smoke Powder, it makes an explosive clay that can be molded into bullets, sling ammo, improvised exploding weapons, or be used in Voidsteel.
Soul Gems. When you mix gel-water (from a planet in Realmspace) with a purple powder harvested from asteroids called priconitine, and you expend a spell slot to solidify the crystal, you create a gem that can be used to capture the souls and spirits of slain enemies, as long as you have it in one hand when you kill a creature with a soul.
Stardust. When you dry out Star Spawn Grue blood, mix it with sap from Yggdrasil or Yggdrasil's Child, and the snot of a radiant troll, you create a solidified substance that has the same texture as glass. This substance is poisonous, and when eaten, it kills the consumer with radiant damage.
Voidsteel. When you trap the spirit of an earth elemental in a Soul Gem, crush the gem into a fine powder, mix in some Voidblast Clay, and Adamant, melt them all together, you create a magical alloy called Voidsteel. Weapons made of Voidsteel weigh 3 times more than other weapons, they deal an extra 1d6 necrotic damage. Ammo made out of Voidsteel has advantage on attacks against weightless creatures. (Voidsteel has a very high density, and magically is attracted to other objects' and creatures' gravity wells)
Brightsteel. When Stardust is combined with molten mithral, the Soul Gem containing a celestial's soul, and are all hardened into an alloy, it creates Brightsteel. Brightsteel weapons are all light, unless they are heavy weapons that then lose the heavy property.
These are some of the substances that I've homebrewed for my Spelljammer campaign. Any thoughts?
Are these used to power the spelljammers, should the spellcaster be taken out of comission?
Not used to power spelljammers, used in different weapons. Like, a Battleaxe with a Soul Gem in the hilt that has the soul of a fire elemental stuck inside might function as a Flame Tongue. The materials are mainly used for different alchemical purposes, not used to power spelljamming ships.
Ah. I see
Any thoughts?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
So I'm starting a one shot (yeah right) that is centered in a town but I need to know how many citizens it has. I can't be too specific because my players are starting to experiment on here and I need the surprise. It's going to be a moderate sized town or even a small city. It is big enough to have a wall and gate. Any suggestions?
Is it a mixed culture kind of town or is there a primary race that is prominent in the town?
I think I'm going to stick with a prominently human town with a few other races in and around the area. I just need to know roughly how many people are in the town so I know how many enemies I'll need.
So I'm starting a one shot (yeah right) that is centered in a town but I need to know how many citizens it has. I can't be too specific because my players are starting to experiment on here and I need the surprise. It's going to be a moderate sized town or even a small city. It is big enough to have a wall and gate. Any suggestions?
Is it a mixed culture kind of town or is there a primary race that is prominent in the town?
I think I'm going to stick with a prominently human town with a few other races in and around the area. I just need to know roughly how many people are in the town so I know how many enemies I'll need.
Probably a town of at least around the hundreds at most a thousand or so. 5% could be enemies, thus keeping your players suspicious of who to trust.
so I’m running a homebrew campaign that is so far going brilliantly players aren’t dying but are reasonably challenged and they are going deep into lore all the good things so since things are going great I’m doing a tougher encounter right now they are in a dungeon in the bottom of a church that is filled to the brim with traps and lycanthropes of all varieties so I have a final boss planned that I made myself: The Lycanthrope King, stats wise he is a CR 8 monster but can definitely be toned up or down essentially the encounter goes like this
the PCs enter a large chamber with high vaulted ceilings and stone walls in the center is a dark figure (the guy they were sent to capture) he cackles and says “welcome I see you have made it through the processions but I will have to kill you” (PCs fight a cultist fanatic stat block) after he drops to half hp or less and his blood hits the floor he laughs once more takes out a dagger and stabs himself in the chest falling to the ground as a pool of blood surrounds him the room glows with arcane light runes running up the walls and ceiling his body turns to ash and the ash swirls creating a larger form out of it comes flesh but not human his left leg is that of a boar his right that of a wolf his right arm is that of a rat and his left is a tiger’s claw his chest is that of a bear and he has five heads one for each Lycanthrope roaring simultaneously cause a sound like cracking thunder and fight ensues
I'm running CoS for a bunch of friends over discord and roll 20.
When they started they where only 4 but with no frontline or tank (Rogue, BArd, Sorceror and Cleric), and knowing them and their habits i added a DMPC, yeah i know people doesn't see the DMPC's with a keen eye, but it was just to make sure that they would at least survive the first 2-3 lvls in Barovia.
So i gave them a paladin Tiefling, now the way i play him is really hands off, he is there in the fights to help them a bit, but doesn't do anything too crazy, and he doesn't help much in the decision making, he can provide from time to time some piece of advice or Lore since he's been around the place for a while(stuff that you would do with any other of the NPC's anyways, so nothing fancy)
After a while we got joined by another guy of our group, who rolled a Goliath Figther, so the presence of my DMPC wasn't needed anymore.
And they are now strong enough.
At this moment i had an idea, in a specific boss fight or event, the Paladin would die, trying to protect the party, trying to allow them time to escape some gruesome death and staying behind, think Gandalf in the Moria scene..., an honourable sacrifice to save his friends.
It would be perfect cause they got attached somewhat to him, i plan on doing this after they got either to Berez and fought with Baba Lyzaga(wich is a tough cookie) or in the Amber temple(both of these are their next steps in the adventure).
After they mourned the loose of their dear companion, and decide to go towards Ravenloft, they see him again, he was alive, he made it!...
"Wait...why does he look pale?..., why does he look different?..."
Imma turn the Paladin in a Deathknight, he will discuss with them first, talking about how he's sorry but he cannot let them bother his Master any longer that they allready had...(Yes Strahd will be the one to revive him as a Deathknight).
It will be an emotional fight, where they would be torn apart by their feelings, but they will have no choice, its their own survival on the line after all...
I allready know that 2 of them are pragmatical so they won't hesitate much in attacking, but two of them i'm certaine will try to talk their former comrade out of it, or bargain with him, to no avail.
I know i'm weeks away from it, but i am kinda excited for this...
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"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
My players will eventually discover that the Mayor of the town has been using foul magics to threaten and coerce young village girls into performing foul deeds for his delight and will have to choose to either take a devil's contract to kill him and send his soul screaming and kicking into the nine hells or take a contract from the mayor himself to make the magic he uses to do this be powerfull enough to control all the women in the village.
My players are all playing as a cabal of Lesser Devils.
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I love using Star Spawn.
Anyone used them before?
In my Spelljammer campaign parts of them can be used to create magical substances and items. My players don't know about them, but I could describe them here if any of you care enough to listen to this.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Sounds cool I always want to know more about spelljammers
The party are going to be heading through the woods tomorrow to reach a crash-landed skyship (it's from a few sessions ago - the players still talk about Badger, the ship's gnome engineer NPC). As they enter, it becomes apparent that they aren't the only ones moving toward the wreckage, with parties of dwarves, hobgoblins and gnolls all intent on finding the crash site.
I'm planning to run this like a battle royale style session, with all groups jostling to reach the ship first. It's going to be hectic!
Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!
Never tell me the DC.
In the campaign that's coming to an end where I'm a player, the BBEG has allied with star spawn and may be one himself. The hulks are big pains when paired with a larva mage.
You mean the combo that can do infinite psychic damage? Yes, that is a pain.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Some of the substances I've come up with for my spelljammer campaign are the following:
These are some of the substances that I've homebrewed for my Spelljammer campaign. Any thoughts?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Are these used to power the spelljammers, should the spellcaster be taken out of comission?
Not used to power spelljammers, used in different weapons. Like, a Battleaxe with a Soul Gem in the hilt that has the soul of a fire elemental stuck inside might function as a Flame Tongue. The materials are mainly used for different alchemical purposes, not used to power spelljamming ships.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Because I'm building Icespire into a larger campaign, I've been messing with it, and Harbin Wester is actually a polymorphed silver dragon in a human suit. He's fanning the dragon-fear frenzy in the town in order to gain more and more power from frightened citizens, thus putting him in direct opposition to Halia Thornton and the Zhents, who have no idea they're dealing with a dragon instead of an inept old coward of a banker.
My computer's glitching so I can't edit my post for some reason, but forgot to say that the silver dragon's mad, hence why a friendly type is going after a a bunch of people. Haven't decided if he's keeping the townmaster up in his layer or not, or if he's just dead.
What my players don't know is I put a really op boss at the end of the module and that the side quest I put in was supposed to get them gear and Xp so they could kill it and their playing the side quest now and one of the PCs are already down, it wasn't my fault he wanted to change charcter so I had the mini boss fireball him in the chest he failed the save and died
Dungeon Master: Killing your charcters since 1974
Timeless, Boundless, Ruler of The Spire of Creation
So I'm starting a one shot (yeah right) that is centered in a town but I need to know how many citizens it has. I can't be too specific because my players are starting to experiment on here and I need the surprise. It's going to be a moderate sized town or even a small city. It is big enough to have a wall and gate. Any suggestions?
Is it a mixed culture kind of town or is there a primary race that is prominent in the town?
Ah. I see
Any thoughts?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I think I'm going to stick with a prominently human town with a few other races in and around the area. I just need to know roughly how many people are in the town so I know how many enemies I'll need.
Probably a town of at least around the hundreds at most a thousand or so. 5% could be enemies, thus keeping your players suspicious of who to trust.
Here’s mine
so I’m running a homebrew campaign that is so far going brilliantly players aren’t dying but are reasonably challenged and they are going deep into lore all the good things so since things are going great I’m doing a tougher encounter right now they are in a dungeon in the bottom of a church that is filled to the brim with traps and lycanthropes of all varieties so I have a final boss planned that I made myself: The Lycanthrope King, stats wise he is a CR 8 monster but can definitely be toned up or down essentially the encounter goes like this
the PCs enter a large chamber with high vaulted ceilings and stone walls in the center is a dark figure (the guy they were sent to capture) he cackles and says “welcome I see you have made it through the processions but I will have to kill you” (PCs fight a cultist fanatic stat block) after he drops to half hp or less and his blood hits the floor he laughs once more takes out a dagger and stabs himself in the chest falling to the ground as a pool of blood surrounds him the room glows with arcane light runes running up the walls and ceiling his body turns to ash and the ash swirls creating a larger form out of it comes flesh but not human his left leg is that of a boar his right that of a wolf his right arm is that of a rat and his left is a tiger’s claw his chest is that of a bear and he has five heads one for each Lycanthrope roaring simultaneously cause a sound like cracking thunder and fight ensues
I'm running CoS for a bunch of friends over discord and roll 20.
When they started they where only 4 but with no frontline or tank (Rogue, BArd, Sorceror and Cleric), and knowing them and their habits i added a DMPC, yeah i know people doesn't see the DMPC's with a keen eye, but it was just to make sure that they would at least survive the first 2-3 lvls in Barovia.
So i gave them a paladin Tiefling, now the way i play him is really hands off, he is there in the fights to help them a bit, but doesn't do anything too crazy, and he doesn't help much in the decision making, he can provide from time to time some piece of advice or Lore since he's been around the place for a while(stuff that you would do with any other of the NPC's anyways, so nothing fancy)
After a while we got joined by another guy of our group, who rolled a Goliath Figther, so the presence of my DMPC wasn't needed anymore.
And they are now strong enough.
At this moment i had an idea, in a specific boss fight or event, the Paladin would die, trying to protect the party, trying to allow them time to escape some gruesome death and staying behind, think Gandalf in the Moria scene..., an honourable sacrifice to save his friends.
It would be perfect cause they got attached somewhat to him, i plan on doing this after they got either to Berez and fought with Baba Lyzaga(wich is a tough cookie) or in the Amber temple(both of these are their next steps in the adventure).
After they mourned the loose of their dear companion, and decide to go towards Ravenloft, they see him again, he was alive, he made it!...
"Wait...why does he look pale?..., why does he look different?..."
Imma turn the Paladin in a Deathknight, he will discuss with them first, talking about how he's sorry but he cannot let them bother his Master any longer that they allready had...(Yes Strahd will be the one to revive him as a Deathknight).
It will be an emotional fight, where they would be torn apart by their feelings, but they will have no choice, its their own survival on the line after all...
I allready know that 2 of them are pragmatical so they won't hesitate much in attacking, but two of them i'm certaine will try to talk their former comrade out of it, or bargain with him, to no avail.
I know i'm weeks away from it, but i am kinda excited for this...
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
My players will eventually discover that the Mayor of the town has been using foul magics to threaten and coerce young village girls into performing foul deeds for his delight and will have to choose to either take a devil's contract to kill him and send his soul screaming and kicking into the nine hells or take a contract from the mayor himself to make the magic he uses to do this be powerfull enough to control all the women in the village.
My players are all playing as a cabal of Lesser Devils.