I think that the most fun way to do it would be PVP. If they’re really toxic they’ll fall into the trap of fighting among themselves and you can just sit back and let them.
What exactly did they do to your campaign? If they are simply going off your railroad, that's your problem not theirs. They are the players, the stars of the show, and can do what they want. It is your job to make the world react to it.
If you are dead set on a TPK, maybe don't KILL them per se, but do make their characters unplayable somehow. I once had a character that was transformed into a God. DM told me to roll a new character. Same thing as dying, but easier to take.
Put them on a shrinking bridge over lava so they have to fight and kill each other one by one. Then have a kobold come in and snipe the last one with an arrow.
No but seriously, Stardust is right. If you're not having fun just tell them...it's not a jerk move at all.
Put them on a shrinking bridge over lava so they have to fight and kill each other one by one. Then have a kobold come in and snipe the last one with an arrow.
No but seriously, Stardust is right. If you're not having fun just tell them...it's not a jerk move at all.
Yeah by prolonging this campaign at all you're just putting stress on yourself and your party, if they aren't actually having any fun. You need to be honest with the fact that you and your players might have different views on how the game is supposed to be played, and maybe you should include the fact that you don't like DMing for them anymore? using an inescapable situation of death on your players because you hate them is a cheap way to feel powerful and in control.
Agreeing with everyone else about not being a jerk, but can't resist a suggestion.
Get them into a huge giant's house. Convince them there is giant change stuck under the sofa cushions. While they are searching, the giant sits on them.
Rollback Post to RevisionRollBack
Edeleth Treesong (Aldalire) WoodElf Druid lvl 8 Talaveroth Sub 2 Last Tree StandingTabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1 Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
Have to agree that quitting because it's not fun for you isn't being a jerk. TPK'ing your Party for revenge is being a jerk.
I'm curious as to what you think they "shit all over my campaign". Players can be at fault for that - especially the ones that are going "Oh, we think the GM wants us to do X, so we'll go do the complete opposite, at every decision point!" - but generally if they're just playing how they want to play ... well, either you have to accept you don't have sole control over the storyline, and/or have a pretty rigorous session zero to make sure that everyone is playing to create the same kind of game, and wants the same things out of the campaign before you start one.
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Ominous hole in the wall/ground that they can't see through. It is a sphere of annihilation, they will die from it. One of them will climb in, die, there will be no trace of death, and then have the character leave the party, don't tell him what happened to their character. Have them leave the table, and ask the remainder of the party what they want to do. They'll think it is a one-way portal, or something like that, and they will one-by-one climb in. As characters climb in, ask them to leave the table, continue until everyone is dead. After the last person climbs in, invite everyone back to the table. Reveal what happened. They are now dead.
If you want to make sure of their deaths, throw a super powerful enemy (adult dragon, or balor/pit fiend) at them that they know they'll lose against, trap them in a room with this hole in the wall/floor, and have the monster block off the entrance, or have it lock magically. They will either fight to their death, or flee through the sphere of annihilation.
I agree though, this is a pretty petty/mean way to get rid of a party, I'd just let them know that you don't want to play in that game anymore.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Ok. In that case, run. Run as far as you can. They obviously don't care about each other's characters, the story, or anything else except joking around and upsetting you. Even if you manage to TPK them they'll manage to make a le funny sex joke. It's much better if you just state your displeasure and leave.
However, you could have a HIGH level Cleric and retinue of Paladins arrest them for debauchery and then castrate them all (pillar and stones) as punishment, put permanent “pervert” sigils on their foreheads and then release them back into the world.
Mmm... a very virulent and deadly STD caught from "banging dead bodies" perhaps?
Rollback Post to RevisionRollBack
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
Yeah, it seems like your issue is with the players, not the party. If you tpk them, what’s to stop the same behavior with their new characters? Have a chat about how this is really weird and needs to stop. If they don’t, leave.
I need help, i hate my party, they are WAY too sexually charged, i need help TPK-ing them
I don’t think a TPK will save you. Instead you should talk to the players. However if you want to TPK em, throw a deck of many things at them. They will do the rest. Let them draw cards as long as they want. 😜
if they somehow manage to resist just declare the tarasque under the city that has been sleeping for 100s of years just woke up.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I need help, i hate my party, they are WAY too sexually charged, i need help TPK-ing them
coolest most epicest big brain gamer tactic to TPK your party is to announce that you don't want to DM for them anymore and leave.
I think that the most fun way to do it would be PVP. If they’re really toxic they’ll fall into the trap of fighting among themselves and you can just sit back and let them.
Professional computer geek
What exactly did they do to your campaign? If they are simply going off your railroad, that's your problem not theirs. They are the players, the stars of the show, and can do what they want. It is your job to make the world react to it.
If you are dead set on a TPK, maybe don't KILL them per se, but do make their characters unplayable somehow. I once had a character that was transformed into a God. DM told me to roll a new character. Same thing as dying, but easier to take.
imagine how mad they'll be when they hear "D&D is cancelled. No conclusion. Bye."
Rocks fall, everybody dies. Standard and classic.
Put them on a shrinking bridge over lava so they have to fight and kill each other one by one. Then have a kobold come in and snipe the last one with an arrow.
No but seriously, Stardust is right. If you're not having fun just tell them...it's not a jerk move at all.
Wizard (Gandalf) of the Tolkien Club
Yeah by prolonging this campaign at all you're just putting stress on yourself and your party, if they aren't actually having any fun. You need to be honest with the fact that you and your players might have different views on how the game is supposed to be played, and maybe you should include the fact that you don't like DMing for them anymore? using an inescapable situation of death on your players because you hate them is a cheap way to feel powerful and in control.
Agreeing with everyone else about not being a jerk, but can't resist a suggestion.
Get them into a huge giant's house. Convince them there is giant change stuck under the sofa cushions. While they are searching, the giant sits on them.
Edeleth Treesong (Aldalire) Wood Elf Druid lvl 8 Talaveroth Sub 2
Last Tree Standing Tabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1
Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive
Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth
Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
A random power wizard walks in and says, "I cast fireball" using a 9th level spell slot.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
Google “dust explosion”
set up grain silo barns. Set up scenario of fight where party members use fireball.
natural selection.
Blank
Have to agree that quitting because it's not fun for you isn't being a jerk. TPK'ing your Party for revenge is being a jerk.
I'm curious as to what you think they "shit all over my campaign". Players can be at fault for that - especially the ones that are going "Oh, we think the GM wants us to do X, so we'll go do the complete opposite, at every decision point!" - but generally if they're just playing how they want to play ... well, either you have to accept you don't have sole control over the storyline, and/or have a pretty rigorous session zero to make sure that everyone is playing to create the same kind of game, and wants the same things out of the campaign before you start one.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Ominous hole in the wall/ground that they can't see through. It is a sphere of annihilation, they will die from it. One of them will climb in, die, there will be no trace of death, and then have the character leave the party, don't tell him what happened to their character. Have them leave the table, and ask the remainder of the party what they want to do. They'll think it is a one-way portal, or something like that, and they will one-by-one climb in. As characters climb in, ask them to leave the table, continue until everyone is dead. After the last person climbs in, invite everyone back to the table. Reveal what happened. They are now dead.
If you want to make sure of their deaths, throw a super powerful enemy (adult dragon, or balor/pit fiend) at them that they know they'll lose against, trap them in a room with this hole in the wall/floor, and have the monster block off the entrance, or have it lock magically. They will either fight to their death, or flee through the sphere of annihilation.
I agree though, this is a pretty petty/mean way to get rid of a party, I'd just let them know that you don't want to play in that game anymore.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Ok. In that case, run. Run as far as you can. They obviously don't care about each other's characters, the story, or anything else except joking around and upsetting you. Even if you manage to TPK them they'll manage to make a le funny sex joke. It's much better if you just state your displeasure and leave.
I agree with Stardust.
However, you could have a HIGH level Cleric and retinue of Paladins arrest them for debauchery and then castrate them all (pillar and stones) as punishment, put permanent “pervert” sigils on their foreheads and then release them back into the world.
Then quit the campaign.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thank you guys for your help
Mmm... a very virulent and deadly STD caught from "banging dead bodies" perhaps?
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
STD spread zombie apocalypse. That wouldn’t be PG-13.
Yeah, it seems like your issue is with the players, not the party. If you tpk them, what’s to stop the same behavior with their new characters? Have a chat about how this is really weird and needs to stop. If they don’t, leave.
I don’t think a TPK will save you. Instead you should talk to the players. However if you want to TPK em, throw a deck of many things at them. They will do the rest. Let them draw cards as long as they want. 😜
if they somehow manage to resist just declare the tarasque under the city that has been sleeping for 100s of years just woke up.