So I was curious so I decided to ask the dungeon master of the world a question. Do you home brew your own burgeons, or do you use an adventure book? And to what extent?
Yes. Everything is from scratch, world, dungeons everything.
To me the joy comes from watching Players interacting and exploring ( and in many cases driving the development of ) the worlds and Adventures I build.
I can use modules as resources to plunder, or for inspiration, but the last time I ran a published module was over 30 years ago.
I've run two short Campaigns in The Forgotten Realms, before, but even then I was penning my own Adventures within that setting.
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I don’t usually use dungeons. When I do, I try my best to find appropriate maps in published adventures, because “making maps” is not something I’m very good at, and I’ve yet to find the motivation to get better.
This is gonna sound bad, but I always write my own adventures unless I don’t care that much about the game. I know, why run a game if I don’t care about it? There are lots of gameplay styles that I’m not super into but am happy to run a game in just because a group of friends want to play and no one else wants to GM. If 80% of the table are really insistent on a kind of game that I don’t want to invest a lot into, I’ll just run a pre-made thing and we’ll have a good time. It might not be my favorite, but I’m still having fun, and I didn’t waste a lot of effort.
But it I’m going to be running a long-term (as in several years) campaign, it’s because I’ve got my half of a story I really want to tell and a specific group of people I want to hear the rest from, and I’m not using other people’s writing for that. Happy to use their cartography though.
Everything's from scratch. World, adventure locales (i.e., "dungeons"), all of it. Biggest problem is finding what I need in a map editor. Dungeon Draft is great but it has limited assets for drawing ruins, so they become super repetitive.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Same as most people, I use a combination of self-made dungeons and already developed content either from published adventures or from other people's designs.
If I'm running one of the published adventures, then I'll often make a huge amount of alterations to it to shake things up and add a lot of personal elements... and if I'm running a game in one of my own worlds, I may pull random bits from within a published adventure and sneak bits of it somewhere into my world.
1-4, in that order...so if i can't find something that works with option 1, i go to option 2. option 4 is a last resort for me. some people love their own stuff...i say why rebuild the wheel when you can just replace the rubber...especially if you can stuff what you're doing into an existing world that already has all these stories around it. that's free flavor imo.
So I was curious so I decided to ask the dungeon master of the world a question. Do you home brew your own burgeons, or do you use an adventure book? And to what extent?
All of the above depending on the situation
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Agreed.
Yeah, my answer would be "sometimes". Sometimes I use an adventure (with modifications), other times I do homebrew stuff.
Yes. Everything is from scratch, world, dungeons everything.
To me the joy comes from watching Players interacting and exploring ( and in many cases driving the development of ) the worlds and Adventures I build.
I can use modules as resources to plunder, or for inspiration, but the last time I ran a published module was over 30 years ago.
I've run two short Campaigns in The Forgotten Realms, before, but even then I was penning my own Adventures within that setting.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
I don’t usually use dungeons. When I do, I try my best to find appropriate maps in published adventures, because “making maps” is not something I’m very good at, and I’ve yet to find the motivation to get better.
This is gonna sound bad, but I always write my own adventures unless I don’t care that much about the game. I know, why run a game if I don’t care about it? There are lots of gameplay styles that I’m not super into but am happy to run a game in just because a group of friends want to play and no one else wants to GM. If 80% of the table are really insistent on a kind of game that I don’t want to invest a lot into, I’ll just run a pre-made thing and we’ll have a good time. It might not be my favorite, but I’m still having fun, and I didn’t waste a lot of effort.
But it I’m going to be running a long-term (as in several years) campaign, it’s because I’ve got my half of a story I really want to tell and a specific group of people I want to hear the rest from, and I’m not using other people’s writing for that. Happy to use their cartography though.
Everything's from scratch. World, adventure locales (i.e., "dungeons"), all of it. Biggest problem is finding what I need in a map editor. Dungeon Draft is great but it has limited assets for drawing ruins, so they become super repetitive.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I use a mixture of premade dungeons and my own, and I often add to the premade ones. However, I am building my world as we go along in my game.
Sometimes I like to adapt published stuff, but I don't often run published adventures verbatim.
Same as most people, I use a combination of self-made dungeons and already developed content either from published adventures or from other people's designs.
If I'm running one of the published adventures, then I'll often make a huge amount of alterations to it to shake things up and add a lot of personal elements... and if I'm running a game in one of my own worlds, I may pull random bits from within a published adventure and sneak bits of it somewhere into my world.
1-4, in that order...so if i can't find something that works with option 1, i go to option 2. option 4 is a last resort for me. some people love their own stuff...i say why rebuild the wheel when you can just replace the rubber...especially if you can stuff what you're doing into an existing world that already has all these stories around it. that's free flavor imo.
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