I got "Dungeon of the Mad Mage" and when I went to 'My Campaigns' I just clicked 'create campaign' and nothing is there - just the 6 characters my players made. Am I missing something or is that it? Am I just going to play using the material from the source book? Feeling a little lost as well; we are coming straight from having finished our first campaign (Phandelver) and some of us had discovered DnDBeyond and boy did the character creation UI look amazing - plus so many campaigns so we decided to move from Roll20 to here. One of the things I noticed is #1 no maps BUT they did provide a map for each level so that's a work-around. But secondly most importantly, combat/encounters; I used to be able to show my players monsters, what they looked like, and where they were in proximity. I see there is a 'create an encounter' button - but do I have to do that for EVERY encounter? Or are there some importable features from the sourcebook that I can just like click and drag? I just feel like I'm either missing something so obvious or its a learning curve that we gotta adjust to. Appreciate any and all help, we are all super excited nonetheless :) I just wanna make sure I have everything ready for my players and that I can give them a better campaign than we just had.
Roll20 is a Virtual Table Top, DDB is not. There are no virtual maps here, and there is no way to import an encounter. You can however use the Beyond20 browser extension to port your stuff from DDB to Roll20 so that you can use both services at the same time.
In short, the “obvious” thing you are missing is that this website doesn’t do the types of things that you are used to Roll20 doing because this is a completely different type of service.
That said, the website does OTHER things really well and cleanly. It keeps all of your characters organized and lets you see and modify them in semi real time on your screens. You, as DM, can import them into the encounter builder so you can tweek the results there if you have more or less players. There are virtual dice on the character sheets and these rolls can be exported to R20 or to Discord with a google chrome plug in.
It's not a full virtual table top but you do still get a lot of bang for your buck.
That said, the website does OTHER things really well and cleanly. It keeps all of your characters organized and lets you see and modify them in semi real time on your screens. You, as DM, can import them into the encounter builder so you can tweek the results there if you have more or less players. There are virtual dice on the character sheets and these rolls can be exported to R20 or to Discord with a google chrome plug in.
It's not a full virtual table top but you do still get a lot of bang for your buck.
mhmm for sure yea very different. I guess I just thought that the game would come with maps, monsters that I share easily but once I get the hang of this I think ill prefer DNDB more
When playing over Discord I copy the image of the map and paste it into a program called Irfanview. I then black out areas the party hasn't explored and share the modified image to the channel.
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I got "Dungeon of the Mad Mage" and when I went to 'My Campaigns' I just clicked 'create campaign' and nothing is there - just the 6 characters my players made. Am I missing something or is that it? Am I just going to play using the material from the source book? Feeling a little lost as well; we are coming straight from having finished our first campaign (Phandelver) and some of us had discovered DnDBeyond and boy did the character creation UI look amazing - plus so many campaigns so we decided to move from Roll20 to here. One of the things I noticed is #1 no maps BUT they did provide a map for each level so that's a work-around. But secondly most importantly, combat/encounters; I used to be able to show my players monsters, what they looked like, and where they were in proximity. I see there is a 'create an encounter' button - but do I have to do that for EVERY encounter? Or are there some importable features from the sourcebook that I can just like click and drag? I just feel like I'm either missing something so obvious or its a learning curve that we gotta adjust to. Appreciate any and all help, we are all super excited nonetheless :) I just wanna make sure I have everything ready for my players and that I can give them a better campaign than we just had.
The campaign feature is more or less useless for actually playing. It's better just for keeping track of characters and whatnot.
"Ignorance is bliss, and you look absolutely miserable."
Yes, you need to set up every encounter. Hopefully that will come with purchased modules some day.
But what I do is open the monsters on the encounter builder in a new tab and copy the link to their artwork and share it via discord.
The proximity is what you say it is as DM. D&D Beyond is not a vtt.
Roll20 is a Virtual Table Top, DDB is not. There are no virtual maps here, and there is no way to import an encounter. You can however use the Beyond20 browser extension to port your stuff from DDB to Roll20 so that you can use both services at the same time.
In short, the “obvious” thing you are missing is that this website doesn’t do the types of things that you are used to Roll20 doing because this is a completely different type of service.
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That said, the website does OTHER things really well and cleanly. It keeps all of your characters organized and lets you see and modify them in semi real time on your screens. You, as DM, can import them into the encounter builder so you can tweek the results there if you have more or less players. There are virtual dice on the character sheets and these rolls can be exported to R20 or to Discord with a google chrome plug in.
It's not a full virtual table top but you do still get a lot of bang for your buck.
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ah thats a pretty neat way around that - thanks!!!
mhmm for sure yea very different. I guess I just thought that the game would come with maps, monsters that I share easily but once I get the hang of this I think ill prefer DNDB more
When playing over Discord I copy the image of the map and paste it into a program called Irfanview. I then black out areas the party hasn't explored and share the modified image to the channel.