I am making a subclass for monks and I want to create two features. One which makes longswords able to be monk weapons. Just like the Kensei subclass. And one where I add the thrown property to longswords. How do I do that?
If you use the Kensei subclass as the template, you can give the subclass a class feature with the "Kensei - Choose a Weapon" modifier. As for the thrown longsword you can clone a +1 longsword, remove the magic modifier, and replace it with the "Weapon Property" modifier and select "Thrown" on the menu under that.
The modifier to turn any weapon into a monk weapon is only available as a base class thing and we can only do homebrewed subclasses, not base classes. The modifier to turn a weapon into a Kensei weapon does not have any attached subtypes, they are likely locked behind Admin privilege for some esoteric reason, and which we only have user privileges. So unfortunately we can’t use that either currently.
You can add the thrown to a Longsword, but we cannot add any actual ranges to it. (That is also locked behind admin privileges.) However, there is no possible way to add the thrown property to a weapon with a subclass feature, it would have to be added to a specific Longsword as a magic item.
I see you've done it in this post, can you help me with the syntax for weapon property snippets? I just want to generate the hover over tooltip for weapon properties mentioned in homebrew
I see you've done it in this post, can you help me with the syntax for weapon property snippets? I just want to generate the hover over tooltip for weapon properties mentioned in homebrew
I am making a subclass for monks and I want to create two features. One which makes longswords able to be monk weapons. Just like the Kensei subclass. And one where I add the thrown property to longswords. How do I do that?
If you use the Kensei subclass as the template, you can give the subclass a class feature with the "Kensei - Choose a Weapon" modifier. As for the thrown longsword you can clone a +1 longsword, remove the magic modifier, and replace it with the "Weapon Property" modifier and select "Thrown" on the menu under that.
The modifier to turn any weapon into a monk weapon is only available as a base class thing and we can only do homebrewed subclasses, not base classes. The modifier to turn a weapon into a Kensei weapon does not have any attached subtypes, they are likely locked behind Admin privilege for some esoteric reason, and which we only have user privileges. So unfortunately we can’t use that either currently.
You can add the thrown to a Longsword, but we cannot add any actual ranges to it. (That is also locked behind admin privileges.) However, there is no possible way to add the thrown property to a weapon with a subclass feature, it would have to be added to a specific Longsword as a magic item.
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I just ran into this. Wish I could add a range (seems odd that we can't).
Perhaps the system could check fixed value or details fields when you add Weapon Property modifier subtype - thrown?
It seems a lot of custom weapons could benefit from this.
I see you've done it in this post, can you help me with the syntax for weapon property snippets? I just want to generate the hover over tooltip for weapon properties mentioned in homebrew
The tooltip you want is wprop - here's how to use tooltips: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/9811-how-to-add-tooltips
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Thanks heaps!