I'm playing a swashbuckler / College of swords Lightfoot halfling and my idea is to use throwing knives. I'm not necessarily trying to min max but I don't really want a weak character compared to the other players, but RAW kind of stop me one way or another from achieving what I want to do by either losing sneak attack or nullifying Sharpshooter. Due to daggers lacking the range weapon property and for whatever reason weighing a whole pound, sharpshooter doesn't work and holding 10 daggers weighs me down tremendously(depending on what encumbrance rules we're using). Darts on the other hand, are lighter weight-wise and cost less, but lack the Finesse and Light properties so neither can I dual wield them or use them for sneak attack.
Am I asking too much if I ask the DM to re-flavor darts as throwing knives and give darts the Finesse and light properties so I can dual wield them, make attacks that get sneak attack, and can use the Sharpshooter feat?
You can play a soul knife (just throw psychic daggers instead of normal ones you get sharpshooter and sneak on them) or the juggeler rogue subclass i found.
I'm pretty set on playing the swashbuckler. If it were a one-shot I'd certainly try it as it sounds fun, but I've had this character concept in my head for a while now.
You can play a soul knife (just throw psychic daggers instead of normal ones you get sharpshooter and sneak on them) or the juggeler rogue subclass i found.
I'm pretty set on the swashbuckler as it fits the character concept. I would like to try the Soul knife in a one-shot, but this is for a full campaign to my understanding.
You can totally sneak attack with darts -- sneak attack requires a finesse or ranged weapon, and darts are ranged finesse weapons. You just can't use them as melee weapons, like you'd be able to do if you dual-wield daggers. So both Sharpshooter & sneak attack will work just fine with darts, though take note of the 60ft maximum range.
(Two-Weapon Fighting is technically just for light melee weapons, but if you really need to throw 2 per turn, I guess ask your DM if they'd allow you to throw a second dart as a bonus action.)
...Incidentally, my Arcane Trickster Rogue has like 6 daggers on her person at any one time, so it's not too encumbering :)
You can totally sneak attack with darts -- sneak attack requires a finesse or ranged weapon, and darts are ranged finesse weapons. You just can't use them as melee weapons, like you'd be able to do if you dual-wield daggers. So both Sharpshooter & sneak attack will work just fine with darts, though take note of the 60ft maximum range.
(Two-Weapon Fighting is technically just for light melee weapons, but if you really need to throw 2 per turn, I guess ask your DM if they'd allow you to throw a second dart as a bonus action.)
That's why I'm stuck between the two. I would still like to be able to make a melee attack if need be, preferably rolling 2d4(i think some of the two weapon rules are very underwhelming and unrealistic). I guess it's been a while since I actually looked at the dart item page because I didn't realize darts counted as finesse, thrown weapons so you're absolutely right that sneak attack would still work. I suppose using them as a melee weapon would be up to te DM, who I've been told is pretty lenient as far as the rules go.
True, a Swashbuckler can also get Sneak Attack from a 1-on-1 melee encounter, so you want access to that option.
As an example, the way I play my Arcane Trickster (with Mobile feat) is to always have 1 dagger palmed in her off-hand, which also acts as her spellcasting focus (using Ruby of the War Mage.) That leaves the other hand free to grab whatever other weapon seems best or else cast a spell, depending on the situation. (The dagger is also magic with the Return property so she has less worry about throwing her spell focus, though still prefers not to.) You may want to do something similar since a Swords Bard can use a melee weapon as a focus. Scimitar could be fun, you get proficiency in that and it's light & finesse :)
Anyway, there isn't a standard 2d4 weapon, much less a light/finesse one, especially considering that 2d4 does better average damage than 1d8. Most of a Rogue's damage comes from the Sneak Attack, anyway. ...Yeah, if you're multiclassing, I can see why you'd want extra damage from a feat in order to make up for the lost Sneak damage. If the DM would let you throw a dart as part of 2-weapon fighting, and also allow it for the 2-weapon fighting style, you could melee hit with melee weapon, move away with Fancy Footwork, and then throw a dart for extra damage & chance to Sneak Attack if the first one missed.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Am I asking too much if I ask the DM to re-flavor darts as throwing knives and give darts the Finesse and light properties so I can dual wield them, make attacks that get sneak attack, and can use the Sharpshooter feat?
Well let's look at it, you're not just trying to modify a weapon, but also how two-weapon fighting rule works. TWF works with melee weapons, not ranged weapons. Sharpshooter works with ranged weapons, not melee weapons. The Fighting Styles available to the College of Sword works for melee weapons, not ranged weapons. Dual Welder works for melee weapons, not ranged weapons (except last feature).
You have to decide if you want to use melee or ranged weapons and which game elements you want to take advantage of those. But trying to come up with a weapon that would be melee, ranged, light, finesse and thrown so you can TWF with it and benefit from Dual Welder, Sharpshooter, Sneak Attack & College of Sword is asking too much i believe.
Am I asking too much if I ask the DM to re-flavor darts as throwing knives and give darts the Finesse and light properties so I can dual wield them, make attacks that get sneak attack, and can use the Sharpshooter feat?
Well let's look at it, you're not just trying to modify a weapon, but also how two-weapon fighting rule works. TWF works with melee weapons, not ranged weapons. Sharpshooter works with ranged weapons, not melee weapons. The Fighting Styles available to the College of Sword works for melee weapons, not ranged weapons. Dual Welder works for melee weapons, not ranged weapons (except last feature).
You have to decide if you want to use melee or ranged weapons and which game elements you want to take advantage of those. But trying to come up with a weapon that would be melee, ranged, light, finesse and thrown so you can TWF with it and benefit from Dual Welder, Sharpshooter, Sneak Attack & College of Sword is asking too much i believe.
Yeah after finding out that we probably have a Ranger in our group I gave up on the sharpshooter so they can shine as I imagine if they take feats they'll probably take it. As far as the dart vs dagger goes, I guess it's really going to be up to the DM. I do still want to be able to throw knives while also dual wielding them. Honestly looking up images for D&D darts and realistic medieval darts and how some of them are shaped, it seems unrealistic to say that you couldn't stab someone with one. The only thing that bugs me about daggers is at least on D&D beyond, they weigh a pound. I have a machete that I don't think weighs a pound. I'm not sure what the DM's rules as far as encumbrance is going to be, but 6 daggers begin weighing my 8 strength Small Halfling down quite a bit, where as darts weigh 1/4 lb, which is a lot more realistic and comparable to a real throwing knife.
My main concern I guess is not feeling useless when it comes to an enemy that either flies or is behind cover. To an extent, I get that I can't or at least shouldn't be able to do everything on the battlefield as it gives opportunities for other players to shine(the ranger, the druid, etc.).
Yes, daggers weigh a pound in 5e. If you're wanting to hit stuff from longer range, a Shortbow (range 80/320) weighs only 2 lbs, a Quiver weighs 1lb, and a set of 20 arrows weighs 1lb. A light crossbow & its ammo weigh twice as much but you get a higher damage die to compensate.
My gnome rogue is sometimes Tiny (halved carrying capacity), so despite having STR 10, she still needs to worry about equipment weight even with standard encumbrance. I just don't bother carrying every piece of gear, especially not all those 2lb daily rations. The 6 daggers she keeps on her person are 2 "boomerang" daggers w/return property, 1 silvered dagger she got just in case before acquiring the magic pair, 1 whalebone dagger she snagged off a slain Sahuagin since a non-metal dagger could be useful, and the last 2 were her 2 starting daggers that she now keeps in her boots. (She's a bit of a collector...)
Anyway, you totally don't need to have your STR 8 halfling carrying more than you can handle, and 2 or 3 daggers is plenty to get you through most adventuring unless you throw daggers over cliffs on a regular basis.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
You can totally sneak attack with darts -- sneak attack requires a finesse or ranged weapon, and darts are ranged finesse weapons. You just can't use them as melee weapons, like you'd be able to do if you dual-wield daggers. So both Sharpshooter & sneak attack will work just fine with darts, though take note of the 60ft maximum range.
(Two-Weapon Fighting is technically just for light melee weapons, but if you really need to throw 2 per turn, I guess ask your DM if they'd allow you to throw a second dart as a bonus action.)
That's why I'm stuck between the two. I would still like to be able to make a melee attack if need be, preferably rolling 2d4(i think some of the two weapon rules are very underwhelming and unrealistic). I guess it's been a while since I actually looked at the dart item page because I didn't realize darts counted as finesse, thrown weapons so you're absolutely right that sneak attack would still work. I suppose using them as a melee weapon would be up to te DM, who I've been told is pretty lenient as far as the rules go.
I understand that you (Cassius_Wolfe) are done with this, but for posterity in case anyone else comes along:
Ir would have been possible to take the Fighting Initiate feat to grab the Thrown Weapon Fighting Style to be able to draw a dart & throw it all as part of the attack to overcome the dual wielding issue.
Anyone can make a melee weapon attack with a dart, it would count as an Improvised Weapon. It would use Str for attack and damage, and no proficiency added to the attack rolls without the Tavern Brawler feat. But it is still possible.
You can totally sneak attack with darts -- sneak attack requires a finesse or ranged weapon, and darts are ranged finesse weapons. You just can't use them as melee weapons, like you'd be able to do if you dual-wield daggers. So both Sharpshooter & sneak attack will work just fine with darts, though take note of the 60ft maximum range.
(Two-Weapon Fighting is technically just for light melee weapons, but if you really need to throw 2 per turn, I guess ask your DM if they'd allow you to throw a second dart as a bonus action.)
That's why I'm stuck between the two. I would still like to be able to make a melee attack if need be, preferably rolling 2d4(i think some of the two weapon rules are very underwhelming and unrealistic). I guess it's been a while since I actually looked at the dart item page because I didn't realize darts counted as finesse, thrown weapons so you're absolutely right that sneak attack would still work. I suppose using them as a melee weapon would be up to te DM, who I've been told is pretty lenient as far as the rules go.
I understand that you (Cassius_Wolfe) are done with this, but for posterity in case anyone else comes along:
Ir would have been possible to take the Fighting Initiate feat to grab the Thrown Weapon Fighting Style to be able to draw a dart & throw it all as part of the attack to overcome the dual wielding issue.
Anyone can make a melee weapon attack with a dart, it would count as an Improvised Weapon. It would use Str for attack and damage, and no proficiency added to the attack rolls without the Tavern Brawler feat. But it is still possible.
I may have been hasty in saying I'm done with the game. I really wasn't having a good day and there is kind of a long story, short version being that I've put a lot of time and effort into trying to play D&D and I don't feel the same effort put in by my group.
On a different note, yes I was going to pick up the fighting initiate feat(if allowed by dm) and do just that with the fighting style.
I've put a lot of time and effort into trying to play D&D and I don't feel the same effort put in by my group.
That has always been a thing. You can’t really hold it against them though, they just enjoy the game in different ways is all. For as frustrating as their level of investment is to you, your level of investment might be equally frustrating to them. You may want to consider finding another group to satisfy your more serious play style and just have to accept a more casual game with your current group.
Normally I would refrain from what I’m about to do, but I’ma risk it. I gotta wonder…: As a Swashbuckler/Swordsbard, why are you even worrying about thrown weapons at all? And why would you consider sharpshooter on top of that? Help me understand your process.
5e doesn’t really reward players for diversifying, instead it rewards specialization.
Like, if it’s just wanting a ranged attack as a backup for when you’re out of stabbing range then grab a hand crossbow.
As a rogue, your Sneak Attack is worth so much more than sharpshooter, especially with how that -5 to hit will adversely affect your likelihood of hitting, and therefore reduce your overall volume of effective sneak attacks. Honestly, taking levels in Bard is also slowing your Sneak Attack progression and all I can see for why is Blade Flourishes which, meh. And the thrown weapon fighting style would only help if you sunk 6 levels into Bard for Extra Attack would be very inefficient. Three levels into Warlock for a Bladepact Hexblade would probably net you more than the Bard levels, or even Fighter or Monk.
if I was specifically making a “kill you from over here” rogue, I would look at Phantom or Scout before Swashbuckler. And I would be going Crossbow Expert hand crossbow.
If I were specifically doing a dual wielding & throwing theme I would look at Soulknife.
If I were specifically doing a “kill you with magic” rogue it would be Arcane Trickster with 2 levels of Wiz (probably Bladesinger) and Booming Blade.
If I were specifically going for a sharpshooter build I would skip Rogue entirely and go straight Fighter.
I just am not seeing whatever it is you see with that build, so please enlighten me.
I've put a lot of time and effort into trying to play D&D and I don't feel the same effort put in by my group.
That has always been a thing. You can’t really hold it against them though, they just enjoy the game in different ways is all. For as frustrating as their level of investment is to you, your level of investment might be equally frustrating to them. You may want to consider finding another group to satisfy your more serious play style and just have to accept a more casual game with your current group.
Normally I would refrain from what I’m about to do, but I’ma risk it. I gotta wonder…: As a Swashbuckler/Swordsbard, why are you even worrying about thrown weapons at all? And why would you consider sharpshooter on top of that? Help me understand your process.
5e doesn’t really reward players for diversifying, instead it rewards specialization.
Like, if it’s just wanting a ranged attack as a backup for when you’re out of stabbing range then grab a hand crossbow.
As a rogue, your Sneak Attack is worth so much more than sharpshooter, especially with how that -5 to hit will adversely affect your likelihood of hitting, and therefore reduce your overall volume of effective sneak attacks. Honestly, taking levels in Bard is also slowing your Sneak Attack progression and all I can see for why is Blade Flourishes which, meh. And the thrown weapon fighting style would only help if you sunk 6 levels into Bard for Extra Attack would be very inefficient. Three levels into Warlock for a Bladepact Hexblade would probably net you more than the Bard levels, or even Fighter or Monk.
if I was specifically making a “kill you from over here” rogue, I would look at Phantom or Scout before Swashbuckler. And I would be going Crossbow Expert hand crossbow.
If I were specifically doing a dual wielding & throwing theme I would look at Soulknife.
If I were specifically doing a “kill you with magic” rogue it would be Arcane Trickster with 2 levels of Wiz (probably Bladesinger) and Booming Blade.
If I were specifically going for a sharpshooter build I would skip Rogue entirely and go straight Fighter.
I just am not seeing whatever it is you see with that build, so please enlighten me.
As the forever DM of the group, I took a lot of time and effort and there have been many things that were inconvenient for me, but it seems like the slightest inconvenience for anyone else and they're out.
I'm aware that most multiclassing usually results with a weaker character(at least combat wise). I want a character with more roleplay and charisma as my group has shyed away from the roleplay aspects in previous plays.
The general idea: I want to play a naive to the world performer who realizes he's going to have to learn to fight of he wants to make it. I'll play him as sort of a coward when it comes to combat, mostly just as a support, hiding behind our tanks until reaching the subclass. From there, I'm playing it like he's learning how to fight through watching and talking to his comrades, taking rogue until I reach swashbuckler. I wanted him to be all about throwing knives rather than a crossbow or bow as it's something I'm known for among my group in rl and I'm playing it like it's one of his stage acts. I dropped the sharpshooter idea once I found out we probably have a Ranger as I assume the Ranger will probably take the feat and it'll them some opportunities to shine.
Ahhh you've been their DM the whole time...... much is explained.
Yeah and now that we have found another DM and I may finally get to play, it's up to one of my group get things set up...and it's been a little over a month and no word.
Let me clarify the friend who we're kind of relying on set it up is not the DM. He works with the DM and is the only one who has a way to contact DM so we're really kind of stuck waiting to hear something. I talk to this friend most everyday and I ask him if he talked to DM, but he doesn't look for him at work. To an extent I get it because he's at work, but the way he describes his work it sounds kind of laid back.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm playing a swashbuckler / College of swords Lightfoot halfling and my idea is to use throwing knives. I'm not necessarily trying to min max but I don't really want a weak character compared to the other players, but RAW kind of stop me one way or another from achieving what I want to do by either losing sneak attack or nullifying Sharpshooter. Due to daggers lacking the range weapon property and for whatever reason weighing a whole pound, sharpshooter doesn't work and holding 10 daggers weighs me down tremendously(depending on what encumbrance rules we're using). Darts on the other hand, are lighter weight-wise and cost less, but lack the Finesse and Light properties so neither can I dual wield them or use them for sneak attack.
Am I asking too much if I ask the DM to re-flavor darts as throwing knives and give darts the Finesse and light properties so I can dual wield them, make attacks that get sneak attack, and can use the Sharpshooter feat?
You can play a soul knife (just throw psychic daggers instead of normal ones you get sharpshooter and sneak on them) or the juggeler rogue subclass i found.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I'm pretty set on playing the swashbuckler. If it were a one-shot I'd certainly try it as it sounds fun, but I've had this character concept in my head for a while now.
I'm pretty set on the swashbuckler as it fits the character concept. I would like to try the Soul knife in a one-shot, but this is for a full campaign to my understanding.
Fair enough,I would just give darts the finesse properity then.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
You can totally sneak attack with darts -- sneak attack requires a finesse or ranged weapon, and darts are ranged finesse weapons. You just can't use them as melee weapons, like you'd be able to do if you dual-wield daggers. So both Sharpshooter & sneak attack will work just fine with darts, though take note of the 60ft maximum range.
(Two-Weapon Fighting is technically just for light melee weapons, but if you really need to throw 2 per turn, I guess ask your DM if they'd allow you to throw a second dart as a bonus action.)
...Incidentally, my Arcane Trickster Rogue has like 6 daggers on her person at any one time, so it's not too encumbering :)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
That's why I'm stuck between the two. I would still like to be able to make a melee attack if need be, preferably rolling 2d4(i think some of the two weapon rules are very underwhelming and unrealistic). I guess it's been a while since I actually looked at the dart item page because I didn't realize darts counted as finesse, thrown weapons so you're absolutely right that sneak attack would still work. I suppose using them as a melee weapon would be up to te DM, who I've been told is pretty lenient as far as the rules go.
True, a Swashbuckler can also get Sneak Attack from a 1-on-1 melee encounter, so you want access to that option.
As an example, the way I play my Arcane Trickster (with Mobile feat) is to always have 1 dagger palmed in her off-hand, which also acts as her spellcasting focus (using Ruby of the War Mage.) That leaves the other hand free to grab whatever other weapon seems best or else cast a spell, depending on the situation. (The dagger is also magic with the Return property so she has less worry about throwing her spell focus, though still prefers not to.) You may want to do something similar since a Swords Bard can use a melee weapon as a focus. Scimitar could be fun, you get proficiency in that and it's light & finesse :)
Anyway, there isn't a standard 2d4 weapon, much less a light/finesse one, especially considering that 2d4 does better average damage than 1d8. Most of a Rogue's damage comes from the Sneak Attack, anyway. ...Yeah, if you're multiclassing, I can see why you'd want extra damage from a feat in order to make up for the lost Sneak damage. If the DM would let you throw a dart as part of 2-weapon fighting, and also allow it for the 2-weapon fighting style, you could melee hit with melee weapon, move away with Fancy Footwork, and then throw a dart for extra damage & chance to Sneak Attack if the first one missed.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Well let's look at it, you're not just trying to modify a weapon, but also how two-weapon fighting rule works. TWF works with melee weapons, not ranged weapons. Sharpshooter works with ranged weapons, not melee weapons. The Fighting Styles available to the College of Sword works for melee weapons, not ranged weapons. Dual Welder works for melee weapons, not ranged weapons (except last feature).
You have to decide if you want to use melee or ranged weapons and which game elements you want to take advantage of those. But trying to come up with a weapon that would be melee, ranged, light, finesse and thrown so you can TWF with it and benefit from Dual Welder, Sharpshooter, Sneak Attack & College of Sword is asking too much i believe.
Yeah after finding out that we probably have a Ranger in our group I gave up on the sharpshooter so they can shine as I imagine if they take feats they'll probably take it. As far as the dart vs dagger goes, I guess it's really going to be up to the DM. I do still want to be able to throw knives while also dual wielding them. Honestly looking up images for D&D darts and realistic medieval darts and how some of them are shaped, it seems unrealistic to say that you couldn't stab someone with one. The only thing that bugs me about daggers is at least on D&D beyond, they weigh a pound. I have a machete that I don't think weighs a pound. I'm not sure what the DM's rules as far as encumbrance is going to be, but 6 daggers begin weighing my 8 strength Small Halfling down quite a bit, where as darts weigh 1/4 lb, which is a lot more realistic and comparable to a real throwing knife.
My main concern I guess is not feeling useless when it comes to an enemy that either flies or is behind cover. To an extent, I get that I can't or at least shouldn't be able to do everything on the battlefield as it gives opportunities for other players to shine(the ranger, the druid, etc.).
Yes, daggers weigh a pound in 5e. If you're wanting to hit stuff from longer range, a Shortbow (range 80/320) weighs only 2 lbs, a Quiver weighs 1lb, and a set of 20 arrows weighs 1lb. A light crossbow & its ammo weigh twice as much but you get a higher damage die to compensate.
My gnome rogue is sometimes Tiny (halved carrying capacity), so despite having STR 10, she still needs to worry about equipment weight even with standard encumbrance. I just don't bother carrying every piece of gear, especially not all those 2lb daily rations. The 6 daggers she keeps on her person are 2 "boomerang" daggers w/return property, 1 silvered dagger she got just in case before acquiring the magic pair, 1 whalebone dagger she snagged off a slain Sahuagin since a non-metal dagger could be useful, and the last 2 were her 2 starting daggers that she now keeps in her boots. (She's a bit of a collector...)
Anyway, you totally don't need to have your STR 8 halfling carrying more than you can handle, and 2 or 3 daggers is plenty to get you through most adventuring unless you throw daggers over cliffs on a regular basis.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Thank you all for your input, but I believe I am done with Dungeons & Dragons so please, no further replies.
It's hard for me not to assume that I bothered you into dropping the game, and I'm sorry if I did :(
Edit: Whew, thanks for the assurance :)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
No nothing you did.
I understand that you (Cassius_Wolfe) are done with this, but for posterity in case anyone else comes along:
Ir would have been possible to take the Fighting Initiate feat to grab the Thrown Weapon Fighting Style to be able to draw a dart & throw it all as part of the attack to overcome the dual wielding issue.
Anyone can make a melee weapon attack with a dart, it would count as an Improvised Weapon. It would use Str for attack and damage, and no proficiency added to the attack rolls without the Tavern Brawler feat. But it is still possible.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I may have been hasty in saying I'm done with the game. I really wasn't having a good day and there is kind of a long story, short version being that I've put a lot of time and effort into trying to play D&D and I don't feel the same effort put in by my group.
On a different note, yes I was going to pick up the fighting initiate feat(if allowed by dm) and do just that with the fighting style.
That has always been a thing. You can’t really hold it against them though, they just enjoy the game in different ways is all. For as frustrating as their level of investment is to you, your level of investment might be equally frustrating to them. You may want to consider finding another group to satisfy your more serious play style and just have to accept a more casual game with your current group.
Normally I would refrain from what I’m about to do, but I’ma risk it. I gotta wonder…: As a Swashbuckler/Swordsbard, why are you even worrying about thrown weapons at all? And why would you consider sharpshooter on top of that? Help me understand your process.
5e doesn’t really reward players for diversifying, instead it rewards specialization.
Like, if it’s just wanting a ranged attack as a backup for when you’re out of stabbing range then grab a hand crossbow.
As a rogue, your Sneak Attack is worth so much more than sharpshooter, especially with how that -5 to hit will adversely affect your likelihood of hitting, and therefore reduce your overall volume of effective sneak attacks. Honestly, taking levels in Bard is also slowing your Sneak Attack progression and all I can see for why is Blade Flourishes which, meh. And the thrown weapon fighting style would only help if you sunk 6 levels into Bard for Extra Attack would be very inefficient. Three levels into Warlock for a Bladepact Hexblade would probably net you more than the Bard levels, or even Fighter or Monk.
if I was specifically making a “kill you from over here” rogue, I would look at Phantom or Scout before Swashbuckler. And I would be going Crossbow Expert hand crossbow.
If I were specifically doing a dual wielding & throwing theme I would look at Soulknife.
If I were specifically doing a “kill you with magic” rogue it would be Arcane Trickster with 2 levels of Wiz (probably Bladesinger) and Booming Blade.
If I were specifically going for a sharpshooter build I would skip Rogue entirely and go straight Fighter.
I just am not seeing whatever it is you see with that build, so please enlighten me.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
As the forever DM of the group, I took a lot of time and effort and there have been many things that were inconvenient for me, but it seems like the slightest inconvenience for anyone else and they're out.
I'm aware that most multiclassing usually results with a weaker character(at least combat wise). I want a character with more roleplay and charisma as my group has shyed away from the roleplay aspects in previous plays.
The general idea: I want to play a naive to the world performer who realizes he's going to have to learn to fight of he wants to make it. I'll play him as sort of a coward when it comes to combat, mostly just as a support, hiding behind our tanks until reaching the subclass. From there, I'm playing it like he's learning how to fight through watching and talking to his comrades, taking rogue until I reach swashbuckler. I wanted him to be all about throwing knives rather than a crossbow or bow as it's something I'm known for among my group in rl and I'm playing it like it's one of his stage acts. I dropped the sharpshooter idea once I found out we probably have a Ranger as I assume the Ranger will probably take the feat and it'll them some opportunities to shine.
Ahhh you've been their DM the whole time...... much is explained.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Yeah and now that we have found another DM and I may finally get to play, it's up to one of my group get things set up...and it's been a little over a month and no word.
Let me clarify the friend who we're kind of relying on set it up is not the DM. He works with the DM and is the only one who has a way to contact DM so we're really kind of stuck waiting to hear something. I talk to this friend most everyday and I ask him if he talked to DM, but he doesn't look for him at work. To an extent I get it because he's at work, but the way he describes his work it sounds kind of laid back.