are there new hightlight codes for the 2024 rules (idk if this is the right term for this, i mean the thing where you put you mouse on top of a word and it shows a pop up of that thing; ex: []N[/]), cause i used the old one for spells but it returned the 2014 version 😅
Hey guys, this might be a bit of a long shot, but I was wondering if anyone might know how to get the stat block look for the Beast Master Ranger's Primal Companion's to apply in other homebrew subclasses? From trial and error, it looks like that specific stat block look will only appear visually correct when creating a homebrew subclass based off the 2024 Beast Master. In my attempts to do that in other homebrew subclasses for other 2024 classes, it leads to a broken text block instead.
Here's what I'm hoping to recreate for a Pet subclass I'm working on for the Druid:
I’m not absolutely sure, but I think what might be happening is that there are two versions of that feature each with different formatting. One version is formatted with the stat block and set to display on the details page, but not in the builder or on the sheet, the other version with the alternate formatting that you see in the sidebar of the sheet is somehow linked to it and designated to sisplay in the builder and on the sheet, but not on the details page. I think that’s what’s happening, only we can’t access that linked alternate feature and it doesn’t port when the subclass is used as a template. Either that or, there’s a secret alternate Description field for subclass features that is unavailable, invisible, and inaccessible for homebrew.
I know the custom Feat trick can be used for spell points as a limiteduse checkbox but How could you do the same thing for spell points for a multiclass situation especially multiclass with different caster types so like (lvl x full Caster/lvl x Half Caster)? Without rebuilding the whole class/subclass.
I know the custom Feat trick can be used for spell points as a limiteduse checkbox but How could you do the same thing for spell points for a multiclass situation especially multiclass with different caster types so like (lvl x full Caster/lvl x Half Caster)? Without rebuilding the whole class/subclass.
I know the custom Feat trick can be used for spell points as a limiteduse checkbox but How could you do the same thing for spell points for a multiclass situation especially multiclass with different caster types so like (lvl x full Caster/lvl x Half Caster)? Without rebuilding the whole class/subclass.
Ideas?
That is a really tough situation, due to the necessity of having to base limited use numbers on a calculation. With the current toolset, it’s really not doable in an automated way. You’d have to create a new entry for each level based on what you’ve mapped out for that character based on the formula for determining spell slots, making adjustments as needed. It would be labor intensive, but possible.
I know the custom Feat trick can be used for spell points as a limiteduse checkbox but How could you do the same thing for spell points for a multiclass situation especially multiclass with different caster types so like (lvl x full Caster/lvl x Half Caster)? Without rebuilding the whole class/subclass.
Ideas?
Wait, what exactly do you mean? Please elaborate.
The spell point system has different point values for different classes, so If someone wanted to implement a set of use checkboxes equal to spell points they would need to re-customize the feat's amount of points anytime they leveled if the were multiclassed. at least using {{limiteduse}} options to add the checkboxes that refresh at long rest or short rest for warlock. Can you think of a way to calculate these so a multiclass character would get the right number of points base on the class they leveled in.
The snippet of variant rules appropriate for this situation is for the tables are
```The Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character’s level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster), divide the character’s level in that class by three.```
but in reality its actual pool roughly calculated by finding all your available slots and doing math (slot level x point cost to cast)
For example
5 levels in wizard ... Points: 27
1 level in monk ... Points: 0
1 level paladin ... Points: 2
5 Levels in Arcane trickster ... Points: 9
I was looking to try to make a custom feat that included both full casters, half casters, non casters, and multiclassing with any of those for total spell points, but I didn't know if you could reference what the level count for individual classes to make the proper spell points count correct without re-customizing the feat each time the player chooses a new level. Or just a way to adjust the max number of checkboxes directly of the sheet, so it only needed to be calculated when the player levels without making a new or edit of the old feat.
I know the custom Feat trick can be used for spell points as a limiteduse checkbox but How could you do the same thing for spell points for a multiclass situation especially multiclass with different caster types so like (lvl x full Caster/lvl x Half Caster)? Without rebuilding the whole class/subclass.
Ideas?
Wait, what exactly do you mean? Please elaborate.
The spell point system has different point values for different classes, so If someone wanted to implement a set of use checkboxes equal to spell points they would need to re-customize the feat's amount of points anytime they leveled if the were multiclassed. at least using {{limiteduse}} options to add the checkboxes that refresh at long rest or short rest for warlock. Can you think of a way to calculate these so a multiclass character would get the right number of points base on the class they leveled in.
The snippet of variant rules appropriate for this situation is for the tables are
```The Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character’s level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster), divide the character’s level in that class by three.```
but in reality its actual pool roughly calculated by finding all your available slots and doing math (slot level x point cost to cast)
For example
5 levels in wizard ... Points: 27
1 level in monk ... Points: 0
1 level paladin ... Points: 2
5 Levels in Arcane trickster ... Points: 9
I was looking to try to make a custom feat that included both full casters, half casters, non casters, and multiclassing with any of those for total spell points, but I didn't know if you could reference what the level count for individual classes to make the proper spell points count correct without re-customizing the feat each time the player chooses a new level. Or just a way to adjust the max number of checkboxes directly of the sheet, so it only needed to be calculated when the player levels without making a new or edit of the old feat.
Ahh, yeah… no. Not possible. Only snippets attached to class/subclass features can pull class level data, everything else can only reference total character level. What you would have to do is to create the feat, and then every time you leveled up your character manually calculate their total number of allotted spell points and adjust your limited use data for the action accordingly.
I am trying to make a new feat and I want to put a points system in it but I don't know how to do it.
The way I want it to work is when you roll any d20 + any bonus, modifier,etc. then you add it to a Progress Bars then when you fill it you gain a one point out of five then you can use that point to do something.
I am trying to make a new feat and I want to put a points system in it but I don't know how to do it.
The way I want it to work is when you roll any d20 + any bonus, modifier,etc. then you add it to a Progress Bars then when you fill it you gain a one point out of five then you can use that point to do something.
I am trying to make a new feat and I want to put a points system in it but I don't know how to do it.
The way I want it to work is when you roll any d20 + any bonus, modifier,etc. then you add it to a Progress Bars then when you fill it you gain a one point out of five then you can use that point to do something.
I am trying to make a new feat and I want to put a points system in it but I don't know how to do it.
The way I want it to work is when you roll any d20 + any bonus, modifier,etc. then you add it to a Progress Bars then when you fill it you gain a one point out of five then you can use that point to do something.
When creating a sobclass, can you add spells that are in your homebrew collection to a subclass feature spell list? So far it is only showing up with the homebrew spells I have created, but I want to add homebrew spells that I added to my list.
When creating a sobclass, can you add spells that are in your homebrew collection to a subclass feature spell list? So far it is only showing up with the homebrew spells I have created, but I want to add homebrew spells that I added to my list.
My apologies, I only just noticed your question. No, only spells you create can be added to other homebrews, not spells created by others, even if in your collection.
15. I want my subclass to allow the character to access the Cleric spell list like with Divine Soul. How would I do this?
Under Basic Information for your subclass, find the field labeled “additional spell list.” It’s actually a drop-down, simply select the desired class and its spell list will be added to characters with that subclass. Be mindful of the difference between the core rules and legacy versions of the classes.
Those “highlight codes” as you call them are officially named “tooltips.” If you check in post #1 of this thread you will find the General Homebrew FAQ: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#GeneralHomebrewFAQ&BasicTroubleshooting). in the answer to question #4 you will find a bunch of links, all the way down at the bottom is a link for a post containing the tooltips that refer to the 2024 content.
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I’m not absolutely sure, but I think what might be happening is that there are two versions of that feature each with different formatting. One version is formatted with the stat block and set to display on the details page, but not in the builder or on the sheet, the other version with the alternate formatting that you see in the sidebar of the sheet is somehow linked to it and designated to sisplay in the builder and on the sheet, but not on the details page. I think that’s what’s happening, only we can’t access that linked alternate feature and it doesn’t port when the subclass is used as a template. Either that or, there’s a secret alternate Description field for subclass features that is unavailable, invisible, and inaccessible for homebrew.
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Ah I see, thank you. I would love an "any tool" equipment option to be programmed into the site in the future, but I can make do for now 😅
Update: Subclasses & Species FAQ, question # 8 has been updated.
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Update: General Homebrew FAQ, a questions # 1 - 3 have been updated.
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Major Update: Subclasses & Species FAQ, question #2 regarding temporary/activated effects has (finally) been updated!
🍾 🪅 We can do the thing now!!! 🎈 🎉
HIP, HIP HUZZAH! HIP, HIP HUSZAH!! HIP, HIP HUZZAH!!!
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Spell Points for multicaster
I know the custom Feat trick can be used for spell points as a limiteduse checkbox but How could you do the same thing for spell points for a multiclass situation especially multiclass with different caster types so like (lvl x full Caster/lvl x Half Caster)? Without rebuilding the whole class/subclass.
Ideas?
Wait, what exactly do you mean? Please elaborate.
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That is a really tough situation, due to the necessity of having to base limited use numbers on a calculation. With the current toolset, it’s really not doable in an automated way.
You’d have to create a new entry for each level based on what you’ve mapped out for that character based on the formula for determining spell slots, making adjustments as needed. It would be labor intensive, but possible.
The spell point system has different point values for different classes, so If someone wanted to implement a set of use checkboxes equal to spell points they would need to re-customize the feat's amount of points anytime they leveled if the were multiclassed. at least using {{limiteduse}} options to add the checkboxes that refresh at long rest or short rest for warlock. Can you think of a way to calculate these so a multiclass character would get the right number of points base on the class they leveled in.
The snippet of variant rules appropriate for this situation is for the tables are
```The Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character’s level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster), divide the character’s level in that class by three.```
but in reality its actual pool roughly calculated by finding all your available slots and doing math (slot level x point cost to cast)
For example
5 levels in wizard ... Points: 27
1 level in monk ... Points: 0
1 level paladin ... Points: 2
5 Levels in Arcane trickster ... Points: 9
I was looking to try to make a custom feat that included both full casters, half casters, non casters, and multiclassing with any of those for total spell points, but I didn't know if you could reference what the level count for individual classes to make the proper spell points count correct without re-customizing the feat each time the player chooses a new level. Or just a way to adjust the max number of checkboxes directly of the sheet, so it only needed to be calculated when the player levels without making a new or edit of the old feat.
Ahh, yeah… no. Not possible. Only snippets attached to class/subclass features can pull class level data, everything else can only reference total character level. What you would have to do is to create the feat, and then every time you leveled up your character manually calculate their total number of allotted spell points and adjust your limited use data for the action accordingly.
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Updates:
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I am trying to make a new feat and I want to put a points system in it but I don't know how to do it.
The way I want it to work is when you roll any d20 + any bonus, modifier,etc. then you add it to a Progress Bars then when you fill it you gain a one point out of five then you can use that point to do something.
is there any way to do this
Sure, you would create two Actions attached to the feat. One of the Actions will have limited uses attached to it to represent the progress bar and offer the d20 (+ whatever) for the player to roll, the other would also have limited uses attached to it represent the number of points you mentioned that need to be tracked. You can learn bout adding limited uses data to Actions attached to feats in the Homebrew Feats FAQ, question #3: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#HomebrewBackgroundsSpellsFeats&MonstersFAQs).
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thank you so much I being try to make a subclass that stores up rolls and makes them to crit
I’m happy to help, but I thought you said before that this was for a feat. If it’s instead for a subclass, I would instead direct you to the Homebrew Subclasses & Species FAQ, question # 4: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#HomebrewSubclasses&SpeciesFAQ). It’s only slightly different, but still.
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When creating a sobclass, can you add spells that are in your homebrew collection to a subclass feature spell list? So far it is only showing up with the homebrew spells I have created, but I want to add homebrew spells that I added to my list.
My apologies, I only just noticed your question. No, only spells you create can be added to other homebrews, not spells created by others, even if in your collection.
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15. I want my subclass to allow the character to access the Cleric spell list like with Divine Soul. How would I do this?
Under Basic Information for your subclass, find the field labeled “additional spell list.” It’s actually a drop-down, simply select the desired class and its spell list will be added to characters with that subclass. Be mindful of the difference between the core rules and legacy versions of the classes.
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