-You gain blindsight for 30 feet. -You gain tremorsense for 60 feet. -Perception advantage only for sound and smell. -Insight advantage only within 5 feet when you try to determine if a person is lying by reading the heartbeat. -Blinded immunity. -While being deafened, other creatures have advantage on attack rolls against you. -Weapon and melee attacks disadvantage only while being deafened.
Tremorsense is exceedingly powerful. Probably too much. Heck, blindsight already is very powerful. In addition, half of what you wrote is redundant, and you never imposed any downside for actually being blind.
Why not just borrow from some monsters:
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. (From the wolf statblock.)
SensesBlindsight 30 ft. (blind beyond this radius). (From the grimlock statblock.)
Echolocation. The bat can’t use its blindsight while deafened. (From the bat statblock.)
Then put it all together with a little rewording:
You have advantage on Wisdom (Perception) checks that rely on hearing and smell, and you have blindsight to a range of 30 ft., you are blind beyond this radius. You can’t use your blindsight while deafened.
That’s fairly balanced, and gets rid of all the redundancies.
Tremorsense is exceedingly powerful. Probably too much. Heck, blindsight already is very powerful. In addition, half of what you wrote is redundant, and you never imposed any downside for actually being blind.
Why not just borrow from some monsters:
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. (From the wolf statblock.)
SensesBlindsight 30 ft. (blind beyond this radius). (From the grimlock statblock.)
Echolocation. The bat can’t use its blindsight while deafened. (From the bat statblock.)
Then put it all together with a little rewording:
You have advantage on Wisdom (Perception) checks that rely on hearing and smell, and you have blindsight to a range of 30 ft., you are blind beyond this radius. You can’t use your blindsight while deafened.
That’s fairly balanced, and gets rid of all the redundancies.
I added the redundancies because I knew I gave powerful perks, so I wanted to balance it. And I did impose the blindness downside by writing again some of the blinded features, the last two. So what you wrote is basically mine without the tremorsense and the insight.
I also specified that the character is blinded beyond the range of the blindsight. You never actually did that. But yeah, it’s essentially yours, just more balanced and tidier.
Prequisite: being visually permanently blind.
You gain:
-You gain blindsight for 30 feet.
-You gain tremorsense for 60 feet.
-Perception advantage only for sound and smell.
-Insight advantage only within 5 feet when you try to determine if a person is lying by reading the heartbeat.
-Blinded immunity.
-While being deafened, other creatures have advantage on attack rolls against you.
-Weapon and melee attacks disadvantage only while being deafened.
Is it op?
Tremorsense is exceedingly powerful. Probably too much. Heck, blindsight already is very powerful. In addition, half of what you wrote is redundant, and you never imposed any downside for actually being blind.
Why not just borrow from some monsters:
Then put it all together with a little rewording:
That’s fairly balanced, and gets rid of all the redundancies.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I added the redundancies because I knew I gave powerful perks, so I wanted to balance it. And I did impose the blindness downside by writing again some of the blinded features, the last two. So what you wrote is basically mine without the tremorsense and the insight.
I also specified that the character is blinded beyond the range of the blindsight. You never actually did that. But yeah, it’s essentially yours, just more balanced and tidier.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting