I figured it would be a good idea to make a place for a bunch of homebrewers to put their holiday creations! If anybody is looking for content to use during festive one-shots, trying to find inspiration, or just wanting to get in the mood, they can take a stroll through the amazing homebrew content that others have created. If somebody has seasonal content that they want to give exposure to or get help on, then they can plop it down in this thread and share it with the world. From Mach 3 reindeer to magical menorahs, nothing is too merry!
Although I've got a pitiful amount of seasonal homebrew myself, I figure I should kick it off with my own creation, the Christmas Domain Cleric subclass. (Now let's see if anybody else participates or if this is idea is going to be a complete flop.)
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
LanguagesUnderstands Common, Elvish, and Sylvan, but does not speak
Challenge5 (1,800 XP)
Proficiency Bonus+3
Charge. If the magic reindeer moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) Piercing damage.
Actions
Multiattack. The magic reindeer makes one bite attack and one attack with its hooves. It can replace either of its attacks with a gore attack.
Bite. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Gore. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hooves. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Bonus Actions
Fast Flight (Recharge 4–6). While flying, the magic reindeer can take the dash action as a bonus action, when it does its speed is multiplied by three until the beginning of its next turn.
Teleport. The magical reindeer magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Legendary Actions
The magical reindeer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The magical reindeer regains spent legendary actions at the start of its turn.
Dash. The magical reindeer takes the Dash action..
Hooves Attack. The magical reindeer makes an attack with its hooves.
Teleport (Costs 2 Actions). The magical reindeer magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Description
Magic reindeer live only at the North Pole, but one night a year one can potentially find eight of them anywhere in the world.
VARIANT: MAGIC REINDEER TRAIT
Some magic reindeer have the following trait.
Shiny Red Nose. The reindeer can cast the light spell targeting its own nose. When it does so, the nose sheds bright light in a 60-foot radius, the area of dim light extends for another 60 feet, and the light is red.
Ah well, it was worth a try. Maybe I'll try again in Halloween, people probably make more seasonal homebrew then. Thanks for the contribution, Sposta.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I figured it would be a good idea to make a place for a bunch of homebrewers to put their holiday creations! If anybody is looking for content to use during festive one-shots, trying to find inspiration, or just wanting to get in the mood, they can take a stroll through the amazing homebrew content that others have created. If somebody has seasonal content that they want to give exposure to or get help on, then they can plop it down in this thread and share it with the world. From Mach 3 reindeer to magical menorahs, nothing is too merry!
Although I've got a pitiful amount of seasonal homebrew myself, I figure I should kick it off with my own creation, the Christmas Domain Cleric subclass. (Now let's see if anybody else participates or if this is idea is going to be a complete flop.)
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Here's something I'm working on.
Charge. If the magic reindeer moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) Piercing damage.
Multiattack. The magic reindeer makes one bite attack and one attack with its hooves. It can replace either of its attacks with a gore attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Fast Flight (Recharge 4–6). While flying, the magic reindeer can take the dash action as a bonus action, when it does its speed is multiplied by three until the beginning of its next turn.
Teleport. The magical reindeer magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
The magical reindeer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The magical reindeer regains spent legendary actions at the start of its turn.
Dash. The magical reindeer takes the Dash action..
Hooves Attack. The magical reindeer makes an attack with its hooves.
Teleport (Costs 2 Actions). The magical reindeer magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Description
Magic reindeer live only at the North Pole, but one night a year one can potentially find eight of them anywhere in the world.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ah well, it was worth a try. Maybe I'll try again in Halloween, people probably make more seasonal homebrew then. Thanks for the contribution, Sposta.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
You know me, always happy to homebrew.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I have a few here: https://critterdb.com/#/publishedbestiary/view/63bc0d09ae10040322a5d507
Your gonna have to take the off the end of that, it’s breaking the link.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting