Does anyone know of or can think of a Hollow feat to add to a character to gradually turn them insane and undead but still a functional PC? Just for generic campaigns, nothing specialised. I'm making an autistic PC, there's feats for that, but I wanna make a Hollow PC who's perhaps got some trauma feat in there too, or probably just Hollow.
I don't know where to start on the complex dynamics of hollowing converted to 5e, then there's soul magic. That'd require its own feat perhaps, with of course a spellcaster prerequisite. Any ideas? Share your thoughts.
Anything progressive requires an entire system to be written around it - what causes it to progress? what causes it to regress? How quickly does it change? Does progression need to be linked to character level? Undead-ness can cripple your PC and insanity can turn your PC against the party so those things need to be discussed with the other players and the DM to work out how it would work and what they are comfortable with.
I was thinking something that progressed like racial spells, maybe a switch between undead and living form via a blood/soul ritual? Sort of necromancy-ish vibe, like that feat that gives you 1 psi point for non-psionic class PC's.
1st - Switch between undead/living form via blood/soul ritual, with whatever bonuses in later levels, like radiant/necrotic resistance. You can collect souls from the dead with a spell like ability. Switch during a short or long rest, shedding blood (& HP) at the campfire to go undead, a soul to the fire for living form. Maybe this is where you collect souls, during a rest, so you have to harvest a piece of the dead from your encounters to use fire to collect the souls. It should start with little to no benefits. Maybe you can as a reaction in battle use your wounds to turn undead, which would be hilariously weird without a bonus at first.
3rd - Undead form you get an intimidation bonus or thinking of that merchant early on with the katana who sells you tools and a box, perhaps a deception bonus too, maybe even persuasion. Living form, doesn't really need a bonus does it? Bonus to fortitude saving throws? Is this where to implement the alternating necrotic/radiant resistance?
5th - maybe this is where to put half the bonuses, add deception bonus on top of intimidation or persuasion in top of the other two. Add the alternating resistance bonuses, add the fortitude saving throw bonus for living, maybe a penalty as well for undead. Or maybe now the signs of insanity, something like "insane form" - you know, that hideous form feat for 1 minute that frightens the enemy? Something like that.
7th - hell I've seen a few racial bonuses saved for 7, look above, would a fourth bonus gain stage be more practical?
As you can tell, I'm ALL over the place. Need a more experienced hand to iron the wrinkles, endless wrinkles. Probably a DM to keep it balanced, or a vet player, hell I'll take a rules lawyer on this one.
Does anyone know of or can think of a Hollow feat to add to a character to gradually turn them insane and undead but still a functional PC? Just for generic campaigns, nothing specialised. I'm making an autistic PC, there's feats for that, but I wanna make a Hollow PC who's perhaps got some trauma feat in there too, or probably just Hollow.
I don't know where to start on the complex dynamics of hollowing converted to 5e, then there's soul magic. That'd require its own feat perhaps, with of course a spellcaster prerequisite. Any ideas? Share your thoughts.
Anything progressive requires an entire system to be written around it - what causes it to progress? what causes it to regress? How quickly does it change? Does progression need to be linked to character level? Undead-ness can cripple your PC and insanity can turn your PC against the party so those things need to be discussed with the other players and the DM to work out how it would work and what they are comfortable with.
There are already rules for both Sanity and Madness without needing any feats:
As for turning undead there’s the Hollow One Supernatural Gift: (https://www.dndbeyond.com/sources/egtw/character-options#HollowOne).
I have turned both of those into feats, if you want them PM me a join link to a private campaign for two.
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I was thinking something that progressed like racial spells, maybe a switch between undead and living form via a blood/soul ritual? Sort of necromancy-ish vibe, like that feat that gives you 1 psi point for non-psionic class PC's.
1st - Switch between undead/living form via blood/soul ritual, with whatever bonuses in later levels, like radiant/necrotic resistance. You can collect souls from the dead with a spell like ability. Switch during a short or long rest, shedding blood (& HP) at the campfire to go undead, a soul to the fire for living form. Maybe this is where you collect souls, during a rest, so you have to harvest a piece of the dead from your encounters to use fire to collect the souls. It should start with little to no benefits. Maybe you can as a reaction in battle use your wounds to turn undead, which would be hilariously weird without a bonus at first.
3rd - Undead form you get an intimidation bonus or thinking of that merchant early on with the katana who sells you tools and a box, perhaps a deception bonus too, maybe even persuasion. Living form, doesn't really need a bonus does it? Bonus to fortitude saving throws? Is this where to implement the alternating necrotic/radiant resistance?
5th - maybe this is where to put half the bonuses, add deception bonus on top of intimidation or persuasion in top of the other two. Add the alternating resistance bonuses, add the fortitude saving throw bonus for living, maybe a penalty as well for undead. Or maybe now the signs of insanity, something like "insane form" - you know, that hideous form feat for 1 minute that frightens the enemy? Something like that.
7th - hell I've seen a few racial bonuses saved for 7, look above, would a fourth bonus gain stage be more practical?
As you can tell, I'm ALL over the place. Need a more experienced hand to iron the wrinkles, endless wrinkles. Probably a DM to keep it balanced, or a vet player, hell I'll take a rules lawyer on this one.
Ooh I didn't see that sposta, I'll look at it now, ty
And with uni I wish I had the time, but I got a few things going on at once rn... can't even keep up with critical role! D:
There's also the Phantom Rogue that does a lot of those things already.
I'll look onto that, thanks!