Are there tutorials on this? I don't think it works the way I want it to... for example, making a monk hit dice a d10 by cresting a feature at level 1 called hit dice and setting it to replace has no effect.
I would also like to determine if it is possible to increase ki to level + wisdom modifier.
No, there’s no way to change Hit Dice because there’s no class feature named “Hit Dice” or anything that governs that. However, you could simply give them an additional Hit Point per level as that would result in the same thing statistically. To do that you would add the following Modifier to a 3rd level feature (since that’s when monks get their subclass): Modifier: Bonus->Subtype: Hit Points Per Level->Fixed Value: 1.
To change Ki to class level + Wis modifier, you would create a 3rd level feature (because monks get their subclasses at 3rd level) named Ki, and then you would have to program that feature appropriately. You would add an Action to the feature and add the limited uses to it. You would have to add 18 limited uses (one for each level 3rd - 20th), and increase the number of uses on each one. For example, the 3rd level limited use would have a fixed value of 3 and also include the Wis mod, the 4th level limited use would be 4 + Wis, etc. You can read more about how to set up limited uses in the Homebrew Subclasses & Species FAQ #4 (same link as above).
I understand in theory how to do this and have done it. My "Mods" for lack of a better word ... show up under the "Optional" tab under the character creation menu, however even once selected they do not actually overite the default settings.
Is it possible for a subclass to override the default settings from a class?
Examples
Making a monk or artificer use a d10 hit dice?
Giving a Barbarian a 3rd attack as part of its multi-attack?
Giving a fighter an additional use of Action Surge?
I assume these things are not possible to do on DNDbeyond, I just wanted to make sure.
Please see the Homebrew Subclasses & Species FAQ #6: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq$.
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Are there tutorials on this? I don't think it works the way I want it to... for example, making a monk hit dice a d10 by cresting a feature at level 1 called hit dice and setting it to replace has no effect.
I would also like to determine if it is possible to increase ki to level + wisdom modifier.
No, there’s no way to change Hit Dice because there’s no class feature named “Hit Dice” or anything that governs that. However, you could simply give them an additional Hit Point per level as that would result in the same thing statistically. To do that you would add the following Modifier to a 3rd level feature (since that’s when monks get their subclass): Modifier: Bonus->Subtype: Hit Points Per Level->Fixed Value: 1.
To change Ki to class level + Wis modifier, you would create a 3rd level feature (because monks get their subclasses at 3rd level) named Ki, and then you would have to program that feature appropriately. You would add an Action to the feature and add the limited uses to it. You would have to add 18 limited uses (one for each level 3rd - 20th), and increase the number of uses on each one. For example, the 3rd level limited use would have a fixed value of 3 and also include the Wis mod, the 4th level limited use would be 4 + Wis, etc. You can read more about how to set up limited uses in the Homebrew Subclasses & Species FAQ #4 (same link as above).
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I understand in theory how to do this and have done it. My "Mods" for lack of a better word ... show up under the "Optional" tab under the character creation menu, however even once selected they do not actually overite the default settings.
Any idea what I am doing wrong?
You have to make them as “granted” features, not “replacement” features.
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