Hello! I've been beating my head against this wall for a bit, and even after reading over several FAQ threads I haven't got it to work. I'd appreciate those wiser than myself pointing out where I've flubbed.
I'm creating a cleric subclass themed around protection. As part of that protection, I want to include a Channel Divinity option which grants a level-scaled amount of temp HP. Here's what I've written in the Action / Snippet: "As a bonus action, select up to {{proficiency}} targets within 30'. For the next minute, each target receives {{2*classlevel#signed}} temporary hit points. While these hit points remain, all metal objects worn or carried by the target appear to be pure gold."
That part seems to be working, but I'm not sure how to make the ability apply the temp HP to recipients. (We play using Avrae.)
I assume I'd have to include a Modifier with the ability somehow?
The character sheet doesn’t actually interact with anything else (like other character sheets). The other players will have to manually adjust their THP by the corresponding amount.
Hello! I've been beating my head against this wall for a bit, and even after reading over several FAQ threads I haven't got it to work. I'd appreciate those wiser than myself pointing out where I've flubbed.
I'm creating a cleric subclass themed around protection. As part of that protection, I want to include a Channel Divinity option which grants a level-scaled amount of temp HP. Here's what I've written in the Action / Snippet: "As a bonus action, select up to {{proficiency}} targets within 30'. For the next minute, each target receives {{2*classlevel#signed}} temporary hit points. While these hit points remain, all metal objects worn or carried by the target appear to be pure gold."
That part seems to be working, but I'm not sure how to make the ability apply the temp HP to recipients. (We play using Avrae.)
I assume I'd have to include a Modifier with the ability somehow?
The character sheet doesn’t actually interact with anything else (like other character sheets). The other players will have to manually adjust their THP by the corresponding amount.
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