my sister is the Dungeon Master of the D&D beyond group i am in and she likes my Dragon race and dragon subrace ideas. so i was starting on creating the hombrew race and home brew subraces for the dragon race and dragon subraces, with my sister making sure the dragon race and subrace racial traits are not overly powerful and fit well well in a campaign. i came across a problem, rationally, you can't have a custom element type. for example one of my dragon subraces breathes hot chocolate instead of fire as an attack but chocolate isn't an element type that can be used for a breath attack. how do i make new element types?
here are the different types of dragon breath attacks and their descriptions that have two types of damage or thier own magic damage type:
Dragon Chocolate: Your character breathes hot melted chocolate from his/her mouth that can damage plants, creatures, and items. Hot melted chocolate can be frozen in a container to saved for later as a nutritious health bar for your character.
Dragon Black Hole: your character can breathe out of his/her mouth a temporarily existing small black hole ,which bends time and space, that sucks into it any ally and enemy that are near it and then it explodes flinging allies and enemies that were sucked into it away from the exploding black hole. each allies and each enemy flung by the black hole each rolls a die to see if he/she is hurt by the black hole.
Dragon Glass: your character can breathe a ball of glass out of his/her mouth that explodes on contact upon hitting a surface into shards of glass that can hurt allies and enemies depending on where it explodes. Any creature caught in the blast radius, including allies and enemies, have to roll a die to avoid being hit by shards of glass unless they are dead. The Dragon Glass ability can kill your allies if they are unconsious and in the blast radius of the Dragon Glass ability’s glass ball explosion.
Dragon Coins: your character can breathe temporarily existing coins out of his/her mouth that can damage things, creatures, and plants. The Dragon Coins ability can be used to activate coin slot machines.
Dragon Light: your character can breathe white colored fire out of his/her mouth that causes a random effect to enemies (like turning an enemy blue) and causes physical trait damage. Enemies roll a physical trait to avoid being damaged by Dragon Light. Dragon Light ability can used to light a torch which would brighten up a room when regular fire can’t or regular fire can’t brighten up a room much.
Dark Breath: Your character can breathe black colored fire out of his/her mouth that damages enemies mentally. Enemies have to roll intelligence or wisdom to resist the mental damaging effects of the Dark Breath ability, if enemy loses enemy loses health points. Dark Breath ability can be used to light a torch that darkens a room.
Dragon Candy: your character can breathe Halloween candy from his/her mouth that damages creatures, plants, and items. Halloween candy gained from using the Dragon Candy ability and it can be used to cause a negative status ailment to an enemy creature when that enemy creature eats it. The Halloween candy can also be used as a nutricious/non toxix snack by your fellow party members without causing them any negative effects unless their stomach is already full.
Dragon Tomato Sauce: your character can breathe boiling spaghetti sauce from his/her mouth that can damage enemies, put out fires, and be used and eaten in food that needs spaghetti sauce without causing negative effects.
Dragon Toothpaste: your character can breathe randomly flavored toothpaste from his/her mouth that can make enemy creatures weak and sick due to the toothpaste making them too clean to the point of their good bacteria, not just the bad bacteria, on their bodies being eradicated. Water and unused toothpaste gained from Dragon Toothpaste ability can be used to effectively clean and deodorize allies, creatures, and things without any negative effects.
Dragon Oil: your character can breathe boiling oil from his/her mouth that can scald and damage enemies and creatures, be used as a replacement for gasoline, and in cooking food that require edible oil.
Imagination Breath: your character can breath what you imagine out of his/her mouth but the attack is wisdom based.
Dragon Paint: your character can breathe random colors of paint from his/her mouth that colors enemies and deals intelligence type damage to enemies. Paint collected from the Dragon Paint ability can be used to paint things and in making magic paint.
Harvest Breath: your character breathes a Thanksgiving holiday themed basket that explodes upon hitting the ground. once the thanksgiving themed basket explodes, thanksgiving themed food sprays in all different directions that cause bludgeoning damage to allies and enemies near or at the blast radius.
Breath of christmas: your character can breathe from his or her mouth coal or presents that cause status effects to allies in front of you. Roll a die to see if your character breathes coal or presents after you use the ability. If your character breathes presents, your allies affected by Breath of Christmas become temporarily happy and cheerful but they get roll a die have extra bonus hit points permanently added to their maximum hit points for 24 hours. If your character breathes coal your allies affected by Breath of Christmas become temporarily sad and depressed but they have to roll a die to see how much Breath of Christmas decreases their maximum hit points for 24 hours.
Egg breath: your character can breathe magical easter eggs that cause damage to up to a number of enemies equal to the number of people in your party. Enemies affected have to make a intelligence save to avoid the attack.
The only things mechanical you would have to be concerned with is the little picture on the character sheet with the hover over note of Fire Damage and the damage type in the game log saying Fire Damage. Other than that, all references to damage type would be in the feature or item's text description. As the DM, you're perfectly in your right to say "All 'fire' damage from that is considered chocolate damage for the purposes of damage resistances, vulnerabilities, or immunities." That's it. Theater of the mind whatever role play you want. It's not like the Maps tool is going to have an animation that shows fire and that's enough to disbelieve it's not chocolate.
hi,
my sister is the Dungeon Master of the D&D beyond group i am in and she likes my Dragon race and dragon subrace ideas. so i was starting on creating the hombrew race and home brew subraces for the dragon race and dragon subraces, with my sister making sure the dragon race and subrace racial traits are not overly powerful and fit well well in a campaign. i came across a problem, rationally, you can't have a custom element type. for example one of my dragon subraces breathes hot chocolate instead of fire as an attack but chocolate isn't an element type that can be used for a breath attack. how do i make new element types?
here are the different types of dragon breath attacks and their descriptions that have two types of damage or thier own magic damage type:
Dragon Chocolate: Your character breathes hot melted chocolate from his/her mouth that can damage plants, creatures, and items. Hot melted chocolate can be frozen in a container to saved for later as a nutritious health bar for your character.
Dragon Black Hole: your character can breathe out of his/her mouth a temporarily existing small black hole ,which bends time and space, that sucks into it any ally and enemy that are near it and then it explodes flinging allies and enemies that were sucked into it away from the exploding black hole. each allies and each enemy flung by the black hole each rolls a die to see if he/she is hurt by the black hole.
Dragon Glass: your character can breathe a ball of glass out of his/her mouth that explodes on contact upon hitting a surface into shards of glass that can hurt allies and enemies depending on where it explodes. Any creature caught in the blast radius, including allies and enemies, have to roll a die to avoid being hit by shards of glass unless they are dead. The Dragon Glass ability can kill your allies if they are unconsious and in the blast radius of the Dragon Glass ability’s glass ball explosion.
Dragon Coins: your character can breathe temporarily existing coins out of his/her mouth that can damage things, creatures, and plants. The Dragon Coins ability can be used to activate coin slot machines.
Dragon Light: your character can breathe white colored fire out of his/her mouth that causes a random effect to enemies (like turning an enemy blue) and causes physical trait damage. Enemies roll a physical trait to avoid being damaged by Dragon Light. Dragon Light ability can used to light a torch which would brighten up a room when regular fire can’t or regular fire can’t brighten up a room much.
Dark Breath: Your character can breathe black colored fire out of his/her mouth that damages enemies mentally. Enemies have to roll intelligence or wisdom to resist the mental damaging effects of the Dark Breath ability, if enemy loses enemy loses health points. Dark Breath ability can be used to light a torch that darkens a room.
Dragon Candy: your character can breathe Halloween candy from his/her mouth that damages creatures, plants, and items. Halloween candy gained from using the Dragon Candy ability and it can be used to cause a negative status ailment to an enemy creature when that enemy creature eats it. The Halloween candy can also be used as a nutricious/non toxix snack by your fellow party members without causing them any negative effects unless their stomach is already full.
Dragon Tomato Sauce: your character can breathe boiling spaghetti sauce from his/her mouth that can damage enemies, put out fires, and be used and eaten in food that needs spaghetti sauce without causing negative effects.
Dragon Toothpaste: your character can breathe randomly flavored toothpaste from his/her mouth that can make enemy creatures weak and sick due to the toothpaste making them too clean to the point of their good bacteria, not just the bad bacteria, on their bodies being eradicated. Water and unused toothpaste gained from Dragon Toothpaste ability can be used to effectively clean and deodorize allies, creatures, and things without any negative effects.
Dragon Oil: your character can breathe boiling oil from his/her mouth that can scald and damage enemies and creatures, be used as a replacement for gasoline, and in cooking food that require edible oil.
Imagination Breath: your character can breath what you imagine out of his/her mouth but the attack is wisdom based.
Dragon Paint: your character can breathe random colors of paint from his/her mouth that colors enemies and deals intelligence type damage to enemies. Paint collected from the Dragon Paint ability can be used to paint things and in making magic paint.
Harvest Breath: your character breathes a Thanksgiving holiday themed basket that explodes upon hitting the ground. once the thanksgiving themed basket explodes, thanksgiving themed food sprays in all different directions that cause bludgeoning damage to allies and enemies near or at the blast radius.
Breath of christmas: your character can breathe from his or her mouth coal or presents that cause status effects to allies in front of you. Roll a die to see if your character breathes coal or presents after you use the ability. If your character breathes presents, your allies affected by Breath of Christmas become temporarily happy and cheerful but they get roll a die have extra bonus hit points permanently added to their maximum hit points for 24 hours. If your character breathes coal your allies affected by Breath of Christmas become temporarily sad and depressed but they have to roll a die to see how much Breath of Christmas decreases their maximum hit points for 24 hours.
Egg breath: your character can breathe magical easter eggs that cause damage to up to a number of enemies equal to the number of people in your party. Enemies affected have to make a intelligence save to avoid the attack.
Flavor text is free. (Pun intended)
The only things mechanical you would have to be concerned with is the little picture on the character sheet with the hover over note of Fire Damage and the damage type in the game log saying Fire Damage. Other than that, all references to damage type would be in the feature or item's text description. As the DM, you're perfectly in your right to say "All 'fire' damage from that is considered chocolate damage for the purposes of damage resistances, vulnerabilities, or immunities." That's it. Theater of the mind whatever role play you want. It's not like the Maps tool is going to have an animation that shows fire and that's enough to disbelieve it's not chocolate.
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