My party is 11th level, and we have a Kensai who uses a whip in the group. Her current whip isn't magical, but the rest of the party has pretty solid magic weapons, so I wanted to add something for her. Was looking to make a total bad-ass Whip. I have also been experimenting with alternate attunements and weapon recharges. This one uses ki.
Here is what I came up with, please give feedback.
Maybe amend the attunement cost, so that instead of a permanent reduction, it instead reads something like. "While attuned to this weapon, your maximum Ki points are reduced by 2."
Just in case your campaign goes to much higher levels and you want to give the character a different weapon at some point.
Pretty cool. Seems a bit moot for it to regain 1 charge at dawn when a monk can spend ki to charge it and that resets at a short rest.
Good point, I added it as an after thought, wanted to tie recharging it into Monk resources.
Maybe something more like, you regain 4 charges at dawn, and the Monk may reduce their maximum Ki until dawn, to regain 2 additional charges per 1 point of maximum Ki reduced.
Maybe amend the attunement cost, so that instead of a permanent reduction, it instead reads something like. "While attuned to this weapon, your maximum Ki points are reduced by 2."
Just in case your campaign goes to much higher levels and you want to give the character a different weapon at some point.
I like this change, much better wording, and it captures the intent, and I plan to take the campaign to level 20, they are at level 11, so it will be going a long while more.
Are you allowing them to use multiple charges per turn? Expanded Reach + Cure wounds? Might want to be specify that if you are not.
I think it is supposed to allow that since using cure wounds replaces an attack.
But on that note, shield does not specify needing a reaction. And other options could use specified timing.
My assumption on magic items casting spells is that unless otherwise indicated it follows all rules for the spell, so in this case it would follow the rules for shield, which would be a reaction.
First correct the attunement requirements with "Monk by expending 2 Ki points" between wording that is added automatically and the rules for attunement, everything else is redundant.
Second, group the damage type, range boost, and cure wounds abilities under a paragraph that says: "When you make an attack using this whip, you can expend charges to activate one or more of the following abilities:"
2.5 for the cure wounds ability put "you can replace an attack" in it.
First correct the attunement requirements with "Monk by expending 2 Ki points" between wording that is added automatically and the rules for attunement, everything else is redundant.
Second, group the damage type, range boost, and cure wounds abilities under a paragraph that says: "When you make an attack using this whip, you can expend charges to activate one or more of the following abilities:"
2.5 for the cure wounds ability put "you can replace an attack" in it.
Hello,
My party is 11th level, and we have a Kensai who uses a whip in the group. Her current whip isn't magical, but the rest of the party has pretty solid magic weapons, so I wanted to add something for her. Was looking to make a total bad-ass Whip. I have also been experimenting with alternate attunements and weapon recharges. This one uses ki.
Here is what I came up with, please give feedback.
Current version: https://www.dndbeyond.com/magic-items/457121-miracle-whip
Original version: https://www.dndbeyond.com/magic-items/442620-miracle-whip
Pretty cool. Seems a bit moot for it to regain 1 charge at dawn when a monk can spend ki to charge it and that resets at a short rest.
Maybe amend the attunement cost, so that instead of a permanent reduction, it instead reads something like. "While attuned to this weapon, your maximum Ki points are reduced by 2."
Just in case your campaign goes to much higher levels and you want to give the character a different weapon at some point.
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Good point, I added it as an after thought, wanted to tie recharging it into Monk resources.
Maybe something more like, you regain 4 charges at dawn, and the Monk may reduce their maximum Ki until dawn, to regain 2 additional charges per 1 point of maximum Ki reduced.
Thanks!
I like this change, much better wording, and it captures the intent, and I plan to take the campaign to level 20, they are at level 11, so it will be going a long while more.
Are you allowing them to use multiple charges per turn? Expanded Reach + Cure wounds? Might want to be specify that if you are not.
I think it is supposed to allow that since using cure wounds replaces an attack.
But on that note, shield does not specify needing a reaction. And other options could use specified timing.
Yes allowing that.
My assumption on magic items casting spells is that unless otherwise indicated it follows all rules for the spell, so in this case it would follow the rules for shield, which would be a reaction.
Also for those that are curious, here is the updated version, probably still needs work.
https://www.dndbeyond.com/magic-items/456575-miracle-whip
Only 2 (and a half) suggestions:
First correct the attunement requirements with "Monk by expending 2 Ki points" between wording that is added automatically and the rules for attunement, everything else is redundant.
Second, group the damage type, range boost, and cure wounds abilities under a paragraph that says: "When you make an attack using this whip, you can expend charges to activate one or more of the following abilities:"
2.5 for the cure wounds ability put "you can replace an attack" in it.
Thanks for the feedback!
Updated
https://www.dndbeyond.com/magic-items/457121-miracle-whip