I'm trying to give a bloodhunter homebrew subclass a spellcasting feature that prepares spells, however using the half level prepare feature on DDB has a wonky spell progression and amount of spells you're allowed to prepare is not where I would like it. Could somebody knowledgeable about DDB help me figure this out?
I'm trying to give a bloodhunter homebrew subclass a spellcasting feature that prepares spells, however using the half level prepare feature on DDB has a wonky spell progression and amount of spells you're allowed to prepare is not where I would like it. Could somebody knowledgeable about DDB help me figure this out?
You cannot later the spell progression. When you add the “Spellcasting” feature to a subclass it automatically gives the exact same spell progression chart that the Eldritch Knight and Arcane Trickster get. We cannot change that.
I believe that’s because you’re using “half level” progression instead of normal. The number of spell slots should not have changed if I recall. (It’s been a while since I played with that one to figure it out.)
Blood Hunter doesn't get spells as normal, and if I go with full spell progression they would get much higher level spells than I intend them too, much more quickly.
Let’s start over. If you give any standard non-Spellcasting class (fighter, rogue, monk, Barbarian) a class feature named “Spellcasting” and set a Spellcasting ability and “can cast spells” to “yes,” and leave everything else blank they should get set up with the exact same spell progression as the EK & AT subclasses. If you want confirmation for the setup, then make a fighter subclass using EK as a template, or a rogue subclass using AT as a template and you will be able to see how they’re set up. So don’t set it to “level,” and don’t set it to “half level” either and you should get the normal 1/3 caster progression.
If Blood Hunter does not follow that same progression, then the only reason I can think of is because they already have their own variation of a 1/3 caster, it is the “Order of the Profane Soul” and they use “Pact Magic” not “Spellcasting” so something may have been coded wonky for the Blood Hunter since “Pact Magic” doesn’t work correctly for any other class when used in a subclass. (I know, I tried most of them just to see what it did.)
I'm trying to give a bloodhunter homebrew subclass a spellcasting feature that prepares spells, however using the half level prepare feature on DDB has a wonky spell progression and amount of spells you're allowed to prepare is not where I would like it. Could somebody knowledgeable about DDB help me figure this out?
You cannot later the spell progression. When you add the “Spellcasting” feature to a subclass it automatically gives the exact same spell progression chart that the Eldritch Knight and Arcane Trickster get. We cannot change that.
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That's odd because at 20th level Eldritch Knights get 13 known spells but my Blood Hunter is only getting 11.
I believe that’s because you’re using “half level” progression instead of normal. The number of spell slots should not have changed if I recall. (It’s been a while since I played with that one to figure it out.)
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Blood Hunter doesn't get spells as normal, and if I go with full spell progression they would get much higher level spells than I intend them too, much more quickly.
I know they don’t get spells as normal.
Let’s start over. If you give any standard non-Spellcasting class (fighter, rogue, monk, Barbarian) a class feature named “Spellcasting” and set a Spellcasting ability and “can cast spells” to “yes,” and leave everything else blank they should get set up with the exact same spell progression as the EK & AT subclasses. If you want confirmation for the setup, then make a fighter subclass using EK as a template, or a rogue subclass using AT as a template and you will be able to see how they’re set up. So don’t set it to “level,” and don’t set it to “half level” either and you should get the normal 1/3 caster progression.
If Blood Hunter does not follow that same progression, then the only reason I can think of is because they already have their own variation of a 1/3 caster, it is the “Order of the Profane Soul” and they use “Pact Magic” not “Spellcasting” so something may have been coded wonky for the Blood Hunter since “Pact Magic” doesn’t work correctly for any other class when used in a subclass. (I know, I tried most of them just to see what it did.)
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting