I played a one shot where a cake monster would randomly choose a player and tell them to make a wish.
I ended up getting the idea of using a wish to change the effects of a spell
I was wondering if I could use wish to change the effects of the spell finger of death where instead of the enemy turning into a zombie i wish the spell would change them into a wight permanently under my control
Is this essentially alloud? Do wishes work like that?
Messing with spell descriptions feels meta-gamey to me; it needs to be something your character could wish for.
I think it would be more appropriate to wish for more durable undead minions, in which case it's up to the DM how that actually manifests, it also saves them from having to decide right away unless you've got some poor sod just waiting to be fingered to death the moment you've completed your wish.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
As far as I understand RAW, the player may go ahead and wish for absolutelyanything that isn't listed on the spell description, but the player suffers the negative effects in the last paragraph in the spell (which could include never being able to cast wish again), and it's up to the DM what exactly happens when the spell goes off.
My personal point of contention of the spell is whether or not the player and DM work out the details of the spell's effect before it happens. According to RAW, no. The player has no idea if the wish will work out or not. The reason is that using wish to do anything except mimic an 8th level or lower spell is a problem is due to the negative effects that occur afterwards. According to RAW, the player is assuming the full risk without knowing if the spell even pans out in any beneficial manner.
...Buuuut, that can also be part of the fun. It's really up to the dynamic between the players and the DM. I personally prefer a compromising approach, where the DM will let the player know that they will receive a certain part of the spell in the player's favor before they cast the spell (so they know they it won't be a complete waste), but there is some unknown effect that the DM imposes. It gives the player more confidence that the risks are worth it, but keeps the flavor of wish being a very volatile, untamable force of "a mere mortal trying to play god."
In the event that the DM is just totally against whatever the wish is, the DM should just let the player know that and cancel the spell, rather than punish them somehow... unless the player is really into masochism. However, that's not in the spell description.
EDIT: I'd be more willing to let the player design their own spell as part of "research" or "prayer" rather than a wish, in this instance.
I played a one shot where a cake monster would randomly choose a player and tell them to make a wish.
I ended up getting the idea of using a wish to change the effects of a spell
I was wondering if I could use wish to change the effects of the spell finger of death where instead of the enemy turning into a zombie i wish the spell would change them into a wight permanently under my control
Is this essentially alloud? Do wishes work like that?
Messing with spell descriptions feels meta-gamey to me; it needs to be something your character could wish for.
I think it would be more appropriate to wish for more durable undead minions, in which case it's up to the DM how that actually manifests, it also saves them from having to decide right away unless you've got some poor sod just waiting to be fingered to death the moment you've completed your wish.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
As far as I understand RAW, the player may go ahead and wish for absolutely anything that isn't listed on the spell description, but the player suffers the negative effects in the last paragraph in the spell (which could include never being able to cast wish again), and it's up to the DM what exactly happens when the spell goes off.
My personal point of contention of the spell is whether or not the player and DM work out the details of the spell's effect before it happens. According to RAW, no. The player has no idea if the wish will work out or not. The reason is that using wish to do anything except mimic an 8th level or lower spell is a problem is due to the negative effects that occur afterwards. According to RAW, the player is assuming the full risk without knowing if the spell even pans out in any beneficial manner.
...Buuuut, that can also be part of the fun. It's really up to the dynamic between the players and the DM. I personally prefer a compromising approach, where the DM will let the player know that they will receive a certain part of the spell in the player's favor before they cast the spell (so they know they it won't be a complete waste), but there is some unknown effect that the DM imposes. It gives the player more confidence that the risks are worth it, but keeps the flavor of wish being a very volatile, untamable force of "a mere mortal trying to play god."
In the event that the DM is just totally against whatever the wish is, the DM should just let the player know that and cancel the spell, rather than punish them somehow... unless the player is really into masochism. However, that's not in the spell description.
EDIT: I'd be more willing to let the player design their own spell as part of "research" or "prayer" rather than a wish, in this instance.
This^^^
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