Okay, I edited the Luck Shifter to allow them to get abjuration spells as well.
Also, thank you to all of the people who have filled out the surveys so far. I currently have 11 reviews for the first form, 4 for the second form, and 2 for the third form. I would really, really appreciate more feedback on these subclasses.
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long story short, he was obsessed with weapons, so when he was a teen he went looking for magic weapons. he found one and is possessed him. so he was completely controlled by it, but got some of its powers.
Okay, I wanted to come back to share the feedback that I got on the first survey. I have gotten 12 responses on it, the most out of any of the other surveys. (Just to be clear, I have not closed the surveys, and more responses would still be very much appreciated to any who haven't done so yet.)
How it's ranked: In case you haven't taken or seen the survey, there are 6 options to choose from. Each option will be worth a certain amount of points, the more points a feature/subclass gets, the more people seem to have liked it. Here are the options and points connected to them:
Strongly Dissatisfied - Worth -2 points
Slightly Dissatisfied - Worth -1 point
Neutral - Worth 0 points
No Opinion/Undecided - Worth 0 points
Slightly Satisfied - Worth 1 point
Strongly Satisfied - Worth 2 points
Path of the Juggernaut
Overall, this subclass got 12 points, which is the highest out of any of the subclasses in this form. I had not expected this to be the subclass with the most points, but I guess people like heavy-armor wearing barbarians. If you add up all of the points together, this subclass's total is 49 points.
Armored with Steel
This feature got 13 points, so it's even more popular than the subclass is, assuming everyone ranked things consistently in their surveys. That makes sense, as this is the main point of the subclass (other than Charge, of course). I don't think this feature needs to change at all.
Charge
This feature got 7 points, so less than both the subclass and Armored with Steel. That's fair, I worded this strangely, and it probably has some balance problems. In the next draft, I'll try to fix the wording and simplify this, as well as make it more balanced.
Fast
This feature got 5 points, so it is even less liked than Charge. No one specifically mentioned why they disliked it, so I'm not sure if/how this should change in the next draft.
Sieging Charge
This has 6 points so far. So, more popular than Fast, but less than Charge. I think that's fair, it's a bit clunky. I could try to simplify it somehow, maybe saying that the Charge feature works on walls, of a thickness determined by the DM, or something like that.
Unyielding Juggernaut
This also got 6 points, the same as Sieging Charge. The wording may be unclear, and I should probably limit this to once a turn.
Moon Domain
This subclass has 11 points overall, and its total from all of its points added up are 75 points. That is a lot of points compared to the sum of the Juggernaut Barbarian's points (granted, this subclass does have more features than the Juggernaut's does, but overall people liked these features more than the Juggernaut's).
Moon Domain Spells
This got 14 points, making it the most popular feature so far. It makes sense, there's not really anything complicated or new about it.
Bonus Proficiencies
People were really split on this, giving it a total of of 4 points, the least amount of points for any feature so far. That's also fair, I'm going to change this to extra cantrips later, probably. That will help keep this different from the Twilight Domain cleric, which this already is too similar to.
Watchfulness of the Moon
This feature got 6 points, no one seemed to dislike this feature. It might be too close to the Twilight Domain's Eyes of the Night, so I'll think about ways to change it.
Crescent Ward
A little more popular than the last two, this feature got 11 points. It isn't especially loved, but is generally liked, which was my thought on it when I made it. It's just a decent, useful feature that is neither weak nor unbalanced. This will probably not be changed a ton in the next draft. Some people did say it may be too powerful at lower levels and weak at higher ones, so if that is an issue, I could change it to applying to an amount of attacks per creature equal to your proficiency bonus, or something like that.
Moon's Resilience
This feature currently has 10 points. It's just a decent feature, and is pretty useful. It looks like this is making it to the next draft untouched.
Divine Strike
Though this feature did get 11 points, I am going to replace it with Potent Spellcasting to further differentiate from the Twilight Domain.
Moon's Eternity
This got 6 points. I'm probably going to change the sleep feature a bit, but I think this feature is going to make it through a bit.
Archer
Overall, this subclass has 6 points. That is a lot less than the Juggernaut and Moon Domain subclasses. If you add up their total points they got, this subclass got 42 points. Given that this subclass has more features than the Path of the Juggernaut, people overall did not love this subclass. I expected that, as there is already the Arcane Archer, but this is just a generic archer subclass, not magical in any way.
Keen Sight
This got 11 points. People didn't seem to love it or hate it, just in general being fine with it.
Archer's Eye
Oh boy, this feature was controversial. This has 1 point, currently. That got me confused, as I thought that this was a well balanced feature. I am going to change it from half your proficiency bonus each round to once a turn from level 3 to level 9, twice a turn from level 10 to level 17, and three times a turn from level 18+. That way, it scales almost exactly the same as before, but avoids multiclass exploits and is easier to keep track of. I might reduce the 1d10 at lower levels to 1d6, scaling to 1d8, and 1d10 later on, but I'm not sure if I'm going to do that.
Unfettered
This got 5 points, which I guess is fair. It is a bit strange, and can use some reworking. I also need to clarify that the opportunity attack is when a creature moves 5 feet away from you.
Constant Readiness
This got 2 points. I understand that it's not that exciting, but it's on par with other subclass features of the same level.
Honed Focus
This got 7 points, and most people seemed to like it or be neutral about it. It's useful, and lets you combine it with other concentration features now (hunter's mark).
Swift Shots
With a total of 10 points, this feature is the second most popular feature of the subclass. This will probably make it as is to the next draft. It just lets you make one more attack each round using a bonus action.
The Arcane One
This subclass got 2 points overall, which is harsher feedback than I expected. If you add up all of the points it got, the sum is 40 points. That's the lowest score of any of the subclasses.
Expanded Spell List
This was more popular than the subclass, with a total of 6 points. It's probably going to stay the same, though.
Spellcasting
This got a total of 4 points. That was expected. It's new and strange, and needs playtesting for it to be balanced.
Arcane Boon
This got 9 points, and seems to be very popular. This is probably going to stay more or less the same.
Arcane Recovery
This got 5 points, making it slightly more popular than Spellcasting.
Empowered Casting
This feature got 7 points. It's not super popular, but is on par with other subclass features.
Spell Resistance
This also got 7 points. I don't think I'm going to get rid of this, it fits having an archmage patron.
If anyone has any thoughts on how things could be revised, I would readily and gratefully accept them.
(I currently have 5 responses on the second survey and 4 on the third survey. If I'm going to do more posts like this one, I'll need more responses on them.)
Also, from the feedback that I currently have on the other surveys, people seem to like the Circle of the Sun (especially the Twilight Stag), Elemental Warrior (especially Elemental Attunement), and Lifedrinking Magic subclasses so far.
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Please check out my homebrew, I would appreciate feedback:
Wow, I know I rated the survey one subclasses pretty positively myself. I'm not surprised the Arcane One tripped up some people, it's why I asked for clarification before doing the survey. I still love it though.
Interesting... I really liked the regular archer idea, much better then arcane archer. I'm surprise it didn't get more points. I didn't like Unfettered but really liked Archer's Eye. Hmm...
I just finished looking over the subclasses and completing the three surveys. I have only one enormous problem and it is this:
The steel fists are heavy. This means small and tiny creatures have disadvantage on attack rolls with them. Please, change this so a 2-foot tall steel gnome barbarian is a viable option.
This link is for anyone who wants to pick up any of my homebrew options and playtest them. It has all of the information for what they do, but as I am very bad at using the homebrew coder on this website, most of them don't have proper coding and will need homebrew feats to be properly coded into the character sheet. I'm sorry about this, and am getting better at the homebrew section of the site, but I currently am working on designing homebrew, not figuring out how in the world this site's homebrew maker works.
(I am working on the fourth form right now, which should be done soon, hopefully. Thanks again to everyone who has taken the time to fill out the surveys.)
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Okay, I edited the Luck Shifter to allow them to get abjuration spells as well.
Also, thank you to all of the people who have filled out the surveys so far. I currently have 11 reviews for the first form, 4 for the second form, and 2 for the third form. I would really, really appreciate more feedback on these subclasses.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
i have been playing the bladeborn sorcerer a bit. and so far, it AMAZING!
I am an average mathematics enjoyer.
>Extended Signature<
Okay, any specific notes?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I've only really done role playing so far, and i love the overall theme, and making a backstory for it was so much fun.
I am an average mathematics enjoyer.
>Extended Signature<
What was your backstory?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
long story short, he was obsessed with weapons, so when he was a teen he went looking for magic weapons. he found one and is possessed him. so he was completely controlled by it, but got some of its powers.
I am an average mathematics enjoyer.
>Extended Signature<
Cool!
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I still only have 2 responses on the 3rd survey, from ThalaiDawnCaller and RoughCoronet0. I really could use more. Thanks in advance!
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, I wanted to come back to share the feedback that I got on the first survey. I have gotten 12 responses on it, the most out of any of the other surveys. (Just to be clear, I have not closed the surveys, and more responses would still be very much appreciated to any who haven't done so yet.)
How it's ranked: In case you haven't taken or seen the survey, there are 6 options to choose from. Each option will be worth a certain amount of points, the more points a feature/subclass gets, the more people seem to have liked it. Here are the options and points connected to them:
Path of the Juggernaut
Overall, this subclass got 12 points, which is the highest out of any of the subclasses in this form. I had not expected this to be the subclass with the most points, but I guess people like heavy-armor wearing barbarians. If you add up all of the points together, this subclass's total is 49 points.
Armored with Steel
This feature got 13 points, so it's even more popular than the subclass is, assuming everyone ranked things consistently in their surveys. That makes sense, as this is the main point of the subclass (other than Charge, of course). I don't think this feature needs to change at all.
Charge
This feature got 7 points, so less than both the subclass and Armored with Steel. That's fair, I worded this strangely, and it probably has some balance problems. In the next draft, I'll try to fix the wording and simplify this, as well as make it more balanced.
Fast
This feature got 5 points, so it is even less liked than Charge. No one specifically mentioned why they disliked it, so I'm not sure if/how this should change in the next draft.
Sieging Charge
This has 6 points so far. So, more popular than Fast, but less than Charge. I think that's fair, it's a bit clunky. I could try to simplify it somehow, maybe saying that the Charge feature works on walls, of a thickness determined by the DM, or something like that.
Unyielding Juggernaut
This also got 6 points, the same as Sieging Charge. The wording may be unclear, and I should probably limit this to once a turn.
Moon Domain
This subclass has 11 points overall, and its total from all of its points added up are 75 points. That is a lot of points compared to the sum of the Juggernaut Barbarian's points (granted, this subclass does have more features than the Juggernaut's does, but overall people liked these features more than the Juggernaut's).
Moon Domain Spells
This got 14 points, making it the most popular feature so far. It makes sense, there's not really anything complicated or new about it.
Bonus Proficiencies
People were really split on this, giving it a total of of 4 points, the least amount of points for any feature so far. That's also fair, I'm going to change this to extra cantrips later, probably. That will help keep this different from the Twilight Domain cleric, which this already is too similar to.
Watchfulness of the Moon
This feature got 6 points, no one seemed to dislike this feature. It might be too close to the Twilight Domain's Eyes of the Night, so I'll think about ways to change it.
Crescent Ward
A little more popular than the last two, this feature got 11 points. It isn't especially loved, but is generally liked, which was my thought on it when I made it. It's just a decent, useful feature that is neither weak nor unbalanced. This will probably not be changed a ton in the next draft. Some people did say it may be too powerful at lower levels and weak at higher ones, so if that is an issue, I could change it to applying to an amount of attacks per creature equal to your proficiency bonus, or something like that.
Moon's Resilience
This feature currently has 10 points. It's just a decent feature, and is pretty useful. It looks like this is making it to the next draft untouched.
Divine Strike
Though this feature did get 11 points, I am going to replace it with Potent Spellcasting to further differentiate from the Twilight Domain.
Moon's Eternity
This got 6 points. I'm probably going to change the sleep feature a bit, but I think this feature is going to make it through a bit.
Archer
Overall, this subclass has 6 points. That is a lot less than the Juggernaut and Moon Domain subclasses. If you add up their total points they got, this subclass got 42 points. Given that this subclass has more features than the Path of the Juggernaut, people overall did not love this subclass. I expected that, as there is already the Arcane Archer, but this is just a generic archer subclass, not magical in any way.
Keen Sight
This got 11 points. People didn't seem to love it or hate it, just in general being fine with it.
Archer's Eye
Oh boy, this feature was controversial. This has 1 point, currently. That got me confused, as I thought that this was a well balanced feature. I am going to change it from half your proficiency bonus each round to once a turn from level 3 to level 9, twice a turn from level 10 to level 17, and three times a turn from level 18+. That way, it scales almost exactly the same as before, but avoids multiclass exploits and is easier to keep track of. I might reduce the 1d10 at lower levels to 1d6, scaling to 1d8, and 1d10 later on, but I'm not sure if I'm going to do that.
Unfettered
This got 5 points, which I guess is fair. It is a bit strange, and can use some reworking. I also need to clarify that the opportunity attack is when a creature moves 5 feet away from you.
Constant Readiness
This got 2 points. I understand that it's not that exciting, but it's on par with other subclass features of the same level.
Honed Focus
This got 7 points, and most people seemed to like it or be neutral about it. It's useful, and lets you combine it with other concentration features now (hunter's mark).
Swift Shots
With a total of 10 points, this feature is the second most popular feature of the subclass. This will probably make it as is to the next draft. It just lets you make one more attack each round using a bonus action.
The Arcane One
This subclass got 2 points overall, which is harsher feedback than I expected. If you add up all of the points it got, the sum is 40 points. That's the lowest score of any of the subclasses.
Expanded Spell List
This was more popular than the subclass, with a total of 6 points. It's probably going to stay the same, though.
Spellcasting
This got a total of 4 points. That was expected. It's new and strange, and needs playtesting for it to be balanced.
Arcane Boon
This got 9 points, and seems to be very popular. This is probably going to stay more or less the same.
Arcane Recovery
This got 5 points, making it slightly more popular than Spellcasting.
Empowered Casting
This feature got 7 points. It's not super popular, but is on par with other subclass features.
Spell Resistance
This also got 7 points. I don't think I'm going to get rid of this, it fits having an archmage patron.
If anyone has any thoughts on how things could be revised, I would readily and gratefully accept them.
(I currently have 5 responses on the second survey and 4 on the third survey. If I'm going to do more posts like this one, I'll need more responses on them.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Also, from the feedback that I currently have on the other surveys, people seem to like the Circle of the Sun (especially the Twilight Stag), Elemental Warrior (especially Elemental Attunement), and Lifedrinking Magic subclasses so far.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Wow, I know I rated the survey one subclasses pretty positively myself. I'm not surprised the Arcane One tripped up some people, it's why I asked for clarification before doing the survey. I still love it though.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Interesting... I really liked the regular archer idea, much better then arcane archer. I'm surprise it didn't get more points. I didn't like Unfettered but really liked Archer's Eye. Hmm...
When players get creative.
my favorite ones were all on the second post (blade born sorcerer, sun druid, elemental fighter)
I am an average mathematics enjoyer.
>Extended Signature<
I just finished looking over the subclasses and completing the three surveys. I have only one enormous problem and it is this:
The steel fists are heavy. This means small and tiny creatures have disadvantage on attack rolls with them. Please, change this so a 2-foot tall steel gnome barbarian is a viable option.
Thank you so much for your feedback!
I made the fists be heavy so you can use Great Weapon Master with it. I will consider removing the property for small races, though.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Hey, Third_Sundering! I would like to try out the Luckshifter rogue. Is there a shared homebrew I could use to playtest it?
When players get creative.
I don't think I've properly coded it, but I can give you what I have.
Here: https://ddb.ac/campaigns/join/15503234232308405
This link is for anyone who wants to pick up any of my homebrew options and playtest them. It has all of the information for what they do, but as I am very bad at using the homebrew coder on this website, most of them don't have proper coding and will need homebrew feats to be properly coded into the character sheet. I'm sorry about this, and am getting better at the homebrew section of the site, but I currently am working on designing homebrew, not figuring out how in the world this site's homebrew maker works.
(I am working on the fourth form right now, which should be done soon, hopefully. Thanks again to everyone who has taken the time to fill out the surveys.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I might be able to help with some of the coding. Its the main thing I've tried to learn on dndbeyond. I'm still not that good at it though.
Thanks! It said I had to add a character, so I just added a random character. Hope that's okay.
When players get creative.
No problem at all.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms