I'm working on a Barbarian subclass. What's the best way in the class features mechanics to do: "any strength attack you make causes an additional 1d6 of cold damage per level above 5th, and any creature that attacks you with a strength attack must make a Constitution saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or take 1d6 cold damage."?
You would need to create an Action with an “activation type” of “special” since it’s whenever you hit. The Action would need to use Con as the ability score, and “is proficient,” and require a Con save or do 1d6 cold damage. Then SAVE the action. Then, go back and re-edit the action and scroll to the bottom where you will be able to add “level override” data to increase the dice count at the appropriate levels.
I will caution though, that’s a potential 15d6 cold per attack at 20th level, and depending on how you spec your Barbarian that could mean 3 Attacks per turn + Reaction. That could potentially be an additional 60d6 cold damage per round on top of the normal damage from the attacks, and if any one of those four attacks are a crit, that would be 75d6 additional damage. I would probably not add a d6 every level to every attack. And making every attacker save for every attack they land will also slow the game way down too.
You do you, but I would personally tone that damage way down to, like, an additional 1d4 at 5th, and that goes up to 2d4 @ 11th; and 3d4 @ 17th. It doesn’t sound like a lot, but adding 3d4 to every attack is a lot, and that’s 6d4 added onto every crit. Then if only the first melee attack that hits per round triggers the save or take 1d4 + Con mod, that will also add up after a while too. Feel free to ignore that advice, like I said you do you. But I would feel guilty if I didn’t point that out.
I'm working on a Barbarian subclass. What's the best way in the class features mechanics to do: "any strength attack you make causes an additional 1d6 of cold damage per level above 5th, and any creature that attacks you with a strength attack must make a Constitution saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or take 1d6 cold damage."?
At first glance this sounds pretty OP to me. It gives you the ability to deal damage most of the time when the "monster" hits you with a strength attack.
Second, there are a lot of finesse melee weapons; short swords, rapiers, daggers, ... that are not "strength" attacks. And what about ranged attacks? I believe you intended to make this "melee" weapon attacks, or just "melee" attacks since a "monster's claws" are not weapons.
Good luck dialing this in. Enjoy your holidays.
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I'm working on a Barbarian subclass. What's the best way in the class features mechanics to do: "any strength attack you make causes an additional 1d6 of cold damage per level above 5th, and any creature that attacks you with a strength attack must make a Constitution saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or take 1d6 cold damage."?
Dale
Helping you make lives better through TTRPGs
You would need to create an Action with an “activation type” of “special” since it’s whenever you hit. The Action would need to use Con as the ability score, and “is proficient,” and require a Con save or do 1d6 cold damage. Then SAVE the action. Then, go back and re-edit the action and scroll to the bottom where you will be able to add “level override” data to increase the dice count at the appropriate levels.
I will caution though, that’s a potential 15d6 cold per attack at 20th level, and depending on how you spec your Barbarian that could mean 3 Attacks per turn + Reaction. That could potentially be an additional 60d6 cold damage per round on top of the normal damage from the attacks, and if any one of those four attacks are a crit, that would be 75d6 additional damage. I would probably not add a d6 every level to every attack. And making every attacker save for every attack they land will also slow the game way down too.
You do you, but I would personally tone that damage way down to, like, an additional 1d4 at 5th, and that goes up to 2d4 @ 11th; and 3d4 @ 17th. It doesn’t sound like a lot, but adding 3d4 to every attack is a lot, and that’s 6d4 added onto every crit. Then if only the first melee attack that hits per round triggers the save or take 1d4 + Con mod, that will also add up after a while too. Feel free to ignore that advice, like I said you do you. But I would feel guilty if I didn’t point that out.
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At first glance this sounds pretty OP to me. It gives you the ability to deal damage most of the time when the "monster" hits you with a strength attack.
Second, there are a lot of finesse melee weapons; short swords, rapiers, daggers, ... that are not "strength" attacks. And what about ranged attacks? I believe you intended to make this "melee" weapon attacks, or just "melee" attacks since a "monster's claws" are not weapons.
Good luck dialing this in. Enjoy your holidays.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Good points. Will definitely have to dial it back, and yeah, should be melee attack, not strength attack.
Dale
Helping you make lives better through TTRPGs