Hello, here I am, once again, to present a homebrew subclass, It has been a while since this one is in my collection, but due to licensed content (if anyone knows what is the licensed content in this brew exactly, I would be glad to know, and no it isn't dragon's breath, other published homebrew use it), I cannot publish it. It was playtested, and so far, it seems all good and working without been broken. But as always, I'm open to feedback and suggestion!
The Oath of Dragon Knight calls to paladins who seek to serve dragon's god and restore the dragons to their former glory. Those Paladin won't tolerate any words against the dragon and seek to establish an order for all to become wiser. Those Paladin are majestic and proud knight that have sworn an oath to serve the dragon's god. Often called Dragon Knight, or Draconis Warrior, those who swear this oath are extremely rare.
Tenets of the Dragon Knight
The tenets of the Oath of the Dragon Knight focus on a single idea, the wording may change from one paladin to another, but the idea remains the same.
Propagate the dragon wisdom.
Channel Divinity
3rd-level Oath of the Dragon Knight feature
You gain the following two Channel Divinity options.
Dragon’s Leap. You can use your Channel Divinity to invoke the draconic presence within you for one minute. While under the effect of this draconic presence, as an action you can make a standing long jump up to 30ft away without provoking opportunity attack, and attack a creature you jump on with advantage. Additionally, on a hit, the target must succeed on a Strength saving throw or fall prone.
Turn the wingless. You can use your Channel Divinity to utter draconic words that are painful for giants and elementals to hear. As an action, you present your holy symbol, and each giant or elemental within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.
Oath Spells
3rd-level Oath of the Dragon Knight feature
You gain oath spells at the paladin levels listed.
When you choose this oath, you select a sovereign dragon that will influence future feature. Additionaly, you can speak, read, and write Draconic.
Aura of the dragon
7th-level Oath of the Dragon Knight feature
You gain a magical aura based on your sovereign dragon.
Aura of the Five-Headed Dragon
You imbue your own weapons and those of your allies with the elemental fury of your dragon sovereign. When you or a friendly creature within 10 feet of you hits a creature with a weapon attack, it will deal extra damage equal to your Charisma modifier (minimum of 1) of the type associated with your Draconic Oath. A creature can only deal this extra damage once per turn.
At 18th level, the range of this aura increases to 30 feet.
Aura of the Platinum Dragon
Your devotion grants you and those around you the divine protection of your dragon sovereign. You and friendly creatures within 10 feet of you reduce all bludgeoning, piercing, and slashing damage taken by an amount equal to your Charisma modifier (minimum of 1). Creatures reduce damages this way before resistances have been calculated.
At 18th level, the range of this aura increases to 30 feet.
Aura of the Ruby Dragon
Your word are imbued by your sovereign power. You and friendly creatures within 10 feet of you have a bonus on charisma based social interaction equal to your Charisma modifier (minimum of 1). In addition, you and friendly creature within 10 feet of you have advantage on saving throws against been charmed.
At 18th level, the range of this aura increases to 30 feet.
Dragon's Scale
15th-level Oath of the Dragon Knight feature
You gain immunity to the damage type associate with your sovereign dragon.
Ego Draconis
20th-level Oath of the Dragon Knight feature
You can assume the form of an adult dragon for one minute as if under the effects of the shapechange, The dragon you transform into corresponding to the dragon type selected in the dragon's scales feature at level 7. and the form cannot be dispelled by magic. In your dragon form, you can still cast paladin spell normally.
Additionally, while transformed, you radiate an aura of inspiration while you're not incapacitated. The aura extends 30 feet from you in every direction, but not through total cover. Friendly creatures within the aura gain advantage on their attack roll against Hostile creature.
Once you use this feature, you can’t use it again until you finish a long rest.
Before I start, I have to disclose that this oath doesn't appeal to me personally. Don't get me wrong, we all know people love paladins and people love dragons, there's absolutely an audience out there. Just please excuse any possible bias on my part.
Turn the Wingless. I don't understand why elementals and giants in specific would run from dragons, or why every dragon would discriminate against those without wings. I'm not caught up to all the lore, so it is entirely possible I'm missing something. Could you share your reasoning behind this?
Immunity is really powerful overall, getting it as a 7th level feature especially seems pretty crazy as it can really mess up some encounters.
Spell selection. What's the reasoning behind getting Haste and Wall of Force as oath spells? They're great spells, don't get me wrong, but I don't particularly associate either with dragons.
Aura. Can you use frightful presence indefinitely? That seems pretty crazy for a passive effect, even if the aura is moved from 7th to 15th level. You can just disengage and run around the battlefield to create utter chaos that your party can capitalise on. For free. I usually don't like to give 'advice' on how to 'fix' stuff, but have you given thought to changing the aura and putting Fear in your oath spells? That might also help shuffle the features back to their usual places, so you don't mess too much with the oath formula.
Ego Draconis. So you know that personal bias warning I put up earlier? This is where it comes into play. As I see it, paladins aren't devoted to a creature type like warlocks (or sometimes sorcerers), but rather to a set of ideals. Becoming an avatar of conquest means the magical manifestation of that ideal, signifying the paladin's growth in what they believe in at the end of their journey. Becoming a different creature does not feel like a paladin's final step in their pursuit of their ideals. I get it is cool to be a dragon, but I personally really dislike this capstone for flavour reasons.
Either how, I read you're already playtesting it and I hope your players (and you) are having fun with it. Good luck!
thanks for your feedback, it is appreciated, and i'll do my best to answer and possibly modify the subclass! first the answers
Turn the Wingless: nothing specific against the creature that does not fly, I was just trying to come up with a cool sounding name, as for why it is against elementals and giant: Originally, the ability was specifically aimed against giant because dragon in the lore, did fight the giants, but with previous feedback and playtest, I figured limiting it to only one creature type was too restrictive, and added elemental to open more option, also elemental are a creature type the oath of the ancient channel divinity do not help against. The ability is inspired by the oath of the ancient channel divinity and should be fairly balanced with two creature types included, at least from my testing so far.
Immunity: I know that immunity is incredibly powerful, so far, it wasn't a problem in the game where a player of mine use this oath, but yes, I know it can be troublesome. Tho to be fair, the idea of the paladin in armor, walking out of the flames like if nothing happened... Also, compared to other abilities that other paladin subclass may have, like the oath of the ancient resistance to magic from spells which come into play far more often, makes me think it is okay. At least, if the immunity is too strong of a feature, I think we can agree that only resistance with no additional bonus would be too weak of a feature, but I'm open to suggestions as to what power might they get in addition to the resistance if we decide to switch immunity for resistance.
Aura: That is actually an incredible suggestion, especially with what you said on the immunity earlier, gaining said immunity, later on, would help more to balance an actual immunity! also, the player playing this oath hasn't actually reached the level for the frightful presence yet, so it wasn't as tested, but I would be glad to hear suggestions on what kind of aura this dragon knight may get at lvl 7. Thanks again for the feedback on that!
Ego Draconis: No real counter-argument, I agree with you on that, but I'm just as biased, and the idea of my paladin turning into a literal dragon as things are going down in the battle, harnessing the power of the dragon is making me shiver in excitation. That was literally the ability I imagined this class for, and I do not plan to change it, I know that you're right with this and the flavor, but I just can't let go of the ability to turn into a dragon as a reward for sticking with a paladin for 20 levels.
So, thanks again for the feedback, and the main point I would like to change thanks to your suggestion are: making the aura the 7th lvl feature, and making the immunity the 15th level feature, this would help the balance of immunity further, but I need help to imagine a dragon-themed aura that fit level 7.
So, thanks again for the feedback, and the main point I would like to change thanks to your suggestion are: making the aura the 7th lvl feature, and making the immunity the 15th level feature, this would help the balance of immunity further, but I need help to imagine a dragon-themed aura that fit level 7.
That's a tough one. The boring answer would be damage resistance as an aura or copying the ancients' homework. Alternatively, you could do something based on perception, because dragons have big stats and good senses. A lot of dragons also have some variation of fog cloud in their regional effects or lair actions which you might be able to use for inspiration, though a mobile obscured area is its own can of worms.
And if turning into a dragon at 20th level is what works for you and your players, don't let some random person on the internet tell you otherwise ;) If you have fun with it, more power to you.
The mobile obscured area seems like a lot of bother for the player's allies too, especially if it's an aura around the paladin that often ends up in close combat. Also, if I share my homebrew on that forum, it is also to get feedback, I'm not forced to apply anything, but I'm always glad about suggestions, including suggestion on ability i love like that lvl20 dragon transformation! But thanks for the motivational speech :D.
I've moved the aura to 7th level as suggest and entirely changed it, the player now has 3 choices, depending on the dragon type (metallic, gem, chromatic). and the damage immunity comes later at 15th level.
Hello, here I am, once again, to present a homebrew subclass, It has been a while since this one is in my collection, but due to licensed content (if anyone knows what is the licensed content in this brew exactly, I would be glad to know, and no it isn't dragon's breath, other published homebrew use it), I cannot publish it. It was playtested, and so far, it seems all good and working without been broken. But as always, I'm open to feedback and suggestion!
The Oath of Dragon Knight calls to paladins who seek to serve dragon's god and restore the dragons to their former glory. Those Paladin won't tolerate any words against the dragon and seek to establish an order for all to become wiser. Those Paladin are majestic and proud knight that have sworn an oath to serve the dragon's god. Often called Dragon Knight, or Draconis Warrior, those who swear this oath are extremely rare.
Channel Divinity
3rd-level Oath of the Dragon Knight feature
You gain the following two Channel Divinity options.
Dragon’s Leap. You can use your Channel Divinity to invoke the draconic presence within you for one minute. While under the effect of this draconic presence, as an action you can make a standing long jump up to 30ft away without provoking opportunity attack, and attack a creature you jump on with advantage. Additionally, on a hit, the target must succeed on a Strength saving throw or fall prone.
Turn the wingless. You can use your Channel Divinity to utter draconic words that are painful for giants and elementals to hear. As an action, you present your holy symbol, and each giant or elemental within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.
Oath Spells
3rd-level Oath of the Dragon Knight feature
You gain oath spells at the paladin levels listed.
Oath of the Ancients Spells
3rd
absorb elements, thunderwave
5th
dragon's breath, scorching ray
9th
hold person, haste
13th
dominate beast, elemental bane
17th
wall of force, immolation
Draconic Sovereign
3rd-level Oath of the Dragon Knight feature
Black
Acid
Blue
Lightning
Brass
Fire
Bronze
Lightning
Copper
Acid
Gold
Fire
Green
Poison
Red
Fire
Sapphire
Thunder
Silver
Cold
White
Cold
When you choose this oath, you select a sovereign dragon that will influence future feature. Additionaly, you can speak, read, and write Draconic.
Aura of the dragon
7th-level Oath of the Dragon Knight feature
You gain a magical aura based on your sovereign dragon.
Aura of the Five-Headed Dragon
You imbue your own weapons and those of your allies with the elemental fury of your dragon sovereign. When you or a friendly creature within 10 feet of you hits a creature with a weapon attack, it will deal extra damage equal to your Charisma modifier (minimum of 1) of the type associated with your Draconic Oath. A creature can only deal this extra damage once per turn.
At 18th level, the range of this aura increases to 30 feet.
Aura of the Platinum Dragon
Your devotion grants you and those around you the divine protection of your dragon sovereign. You and friendly creatures within 10 feet of you reduce all bludgeoning, piercing, and slashing damage taken by an amount equal to your Charisma modifier (minimum of 1). Creatures reduce damages this way before resistances have been calculated.
At 18th level, the range of this aura increases to 30 feet.
Aura of the Ruby Dragon
Your word are imbued by your sovereign power. You and friendly creatures within 10 feet of you have a bonus on charisma based social interaction equal to your Charisma modifier (minimum of 1). In addition, you and friendly creature within 10 feet of you have advantage on saving throws against been charmed.
At 18th level, the range of this aura increases to 30 feet.
Dragon's Scale
15th-level Oath of the Dragon Knight feature
You gain immunity to the damage type associate with your sovereign dragon.
Ego Draconis
20th-level Oath of the Dragon Knight feature
You can assume the form of an adult dragon for one minute as if under the effects of the shapechange, The dragon you transform into corresponding to the dragon type selected in the dragon's scales feature at level 7. and the form cannot be dispelled by magic. In your dragon form, you can still cast paladin spell normally.
Additionally, while transformed, you radiate an aura of inspiration while you're not incapacitated. The aura extends 30 feet from you in every direction, but not through total cover. Friendly creatures within the aura gain advantage on their attack roll against Hostile creature.
Once you use this feature, you can’t use it again until you finish a long rest.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
Before I start, I have to disclose that this oath doesn't appeal to me personally. Don't get me wrong, we all know people love paladins and people love dragons, there's absolutely an audience out there. Just please excuse any possible bias on my part.
Turn the Wingless. I don't understand why elementals and giants in specific would run from dragons, or why every dragon would discriminate against those without wings. I'm not caught up to all the lore, so it is entirely possible I'm missing something. Could you share your reasoning behind this?
Immunity is really powerful overall, getting it as a 7th level feature especially seems pretty crazy as it can really mess up some encounters.
Spell selection. What's the reasoning behind getting Haste and Wall of Force as oath spells? They're great spells, don't get me wrong, but I don't particularly associate either with dragons.
Aura. Can you use frightful presence indefinitely? That seems pretty crazy for a passive effect, even if the aura is moved from 7th to 15th level. You can just disengage and run around the battlefield to create utter chaos that your party can capitalise on. For free. I usually don't like to give 'advice' on how to 'fix' stuff, but have you given thought to changing the aura and putting Fear in your oath spells? That might also help shuffle the features back to their usual places, so you don't mess too much with the oath formula.
Ego Draconis. So you know that personal bias warning I put up earlier? This is where it comes into play. As I see it, paladins aren't devoted to a creature type like warlocks (or sometimes sorcerers), but rather to a set of ideals. Becoming an avatar of conquest means the magical manifestation of that ideal, signifying the paladin's growth in what they believe in at the end of their journey. Becoming a different creature does not feel like a paladin's final step in their pursuit of their ideals. I get it is cool to be a dragon, but I personally really dislike this capstone for flavour reasons.
Either how, I read you're already playtesting it and I hope your players (and you) are having fun with it. Good luck!
Homebrew creations:
Path of the Feral Trance Barbarian Class | Thread
Wyrmforge Artificer Class | Thread
thanks for your feedback, it is appreciated, and i'll do my best to answer and possibly modify the subclass! first the answers
Turn the Wingless: nothing specific against the creature that does not fly, I was just trying to come up with a cool sounding name, as for why it is against elementals and giant: Originally, the ability was specifically aimed against giant because dragon in the lore, did fight the giants, but with previous feedback and playtest, I figured limiting it to only one creature type was too restrictive, and added elemental to open more option, also elemental are a creature type the oath of the ancient channel divinity do not help against. The ability is inspired by the oath of the ancient channel divinity and should be fairly balanced with two creature types included, at least from my testing so far.
Immunity: I know that immunity is incredibly powerful, so far, it wasn't a problem in the game where a player of mine use this oath, but yes, I know it can be troublesome. Tho to be fair, the idea of the paladin in armor, walking out of the flames like if nothing happened... Also, compared to other abilities that other paladin subclass may have, like the oath of the ancient resistance to magic from spells which come into play far more often, makes me think it is okay. At least, if the immunity is too strong of a feature, I think we can agree that only resistance with no additional bonus would be too weak of a feature, but I'm open to suggestions as to what power might they get in addition to the resistance if we decide to switch immunity for resistance.
Aura: That is actually an incredible suggestion, especially with what you said on the immunity earlier, gaining said immunity, later on, would help more to balance an actual immunity! also, the player playing this oath hasn't actually reached the level for the frightful presence yet, so it wasn't as tested, but I would be glad to hear suggestions on what kind of aura this dragon knight may get at lvl 7. Thanks again for the feedback on that!
Ego Draconis: No real counter-argument, I agree with you on that, but I'm just as biased, and the idea of my paladin turning into a literal dragon as things are going down in the battle, harnessing the power of the dragon is making me shiver in excitation. That was literally the ability I imagined this class for, and I do not plan to change it, I know that you're right with this and the flavor, but I just can't let go of the ability to turn into a dragon as a reward for sticking with a paladin for 20 levels.
So, thanks again for the feedback, and the main point I would like to change thanks to your suggestion are: making the aura the 7th lvl feature, and making the immunity the 15th level feature, this would help the balance of immunity further, but I need help to imagine a dragon-themed aura that fit level 7.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
That's a tough one. The boring answer would be damage resistance as an aura or copying the ancients' homework. Alternatively, you could do something based on perception, because dragons have big stats and good senses. A lot of dragons also have some variation of fog cloud in their regional effects or lair actions which you might be able to use for inspiration, though a mobile obscured area is its own can of worms.
And if turning into a dragon at 20th level is what works for you and your players, don't let some random person on the internet tell you otherwise ;) If you have fun with it, more power to you.
Homebrew creations:
Path of the Feral Trance Barbarian Class | Thread
Wyrmforge Artificer Class | Thread
The mobile obscured area seems like a lot of bother for the player's allies too, especially if it's an aura around the paladin that often ends up in close combat. Also, if I share my homebrew on that forum, it is also to get feedback, I'm not forced to apply anything, but I'm always glad about suggestions, including suggestion on ability i love like that lvl20 dragon transformation! But thanks for the motivational speech :D.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
I've moved the aura to 7th level as suggest and entirely changed it, the player now has 3 choices, depending on the dragon type (metallic, gem, chromatic). and the damage immunity comes later at 15th level.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
nice the new version is pretty good might use it myself
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