I'd like to introduce Combat Stunts (https://www.dndbeyond.com/posts/203-fighting-dirty-cinematic-combat-stunts), and to make them easier to use, I'm making them an Action that includes an attack, rather than replacing a single attack. IS there a way to build a custom feat action that will give the DC and such? Or is this going to be easier to just write out? everything seems to want a specific ABility score/Save rather than letting you say "Its a DC 15 Acrobatics check or what not. (I was planning on having a generic stunt action and then the example stunts avaliabe
No, you cannot create an action that references an Ability (Skil) check like that and have it roll. To roll those Ability (Skill) checks, there’s the Skills section of the character sheet. The actions can only be used to list Attack Rolls or Saving Throws (the other two major types of rolls in 5e.)
Feedback from someone who's tried these before: make sure there's a limit on the Combat Stunts you let your players get up to. Or at least a real penalty for flubbing the Acrobatics check. Elsewise telling players "You get advantage/some other beneficial effect for doing this Cool Thing in combat" means they will smash that 'Cool Thing' button as often as they possibly can, until you have to scrap the system and tell players it didn't work. Honestly, giving a 'Combat Stunts' feat limited uses and modeling it after Maneuvers/Martial Adept could be the way to go, at least insofar as letting players have opportunities for awesome cinematic nonsense without them trying to turn your campaign into Robin Hood: Men in Tights (at least, without your permission).
Thanks, I kinda figured it wouldn't do the whole kit and kaboddle, but wanted to make sure.
Yurei- main think I noticed, its very much aimed at single class rogues. First thought is making it an action of its own, not replacing an attack, otherwise a dip would let fighters and such use this willy nilly. This also neatly solves some of the risk/reward aspects. You try and fail, you've burned your Action and arent getting an attack this round. I DO think the DC should be variable. a flat DC 15 is quickly going to be successful nearly everytime, and it doesnt make sense a trick works as well vs some minion/scrub as it does vs a boss. I definately want something like this tho.
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I'd like to introduce Combat Stunts (https://www.dndbeyond.com/posts/203-fighting-dirty-cinematic-combat-stunts), and to make them easier to use, I'm making them an Action that includes an attack, rather than replacing a single attack. IS there a way to build a custom feat action that will give the DC and such? Or is this going to be easier to just write out? everything seems to want a specific ABility score/Save rather than letting you say "Its a DC 15 Acrobatics check or what not. (I was planning on having a generic stunt action and then the example stunts avaliabe
No, you cannot create an action that references an Ability (Skil) check like that and have it roll. To roll those Ability (Skill) checks, there’s the Skills section of the character sheet. The actions can only be used to list Attack Rolls or Saving Throws (the other two major types of rolls in 5e.)
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Feedback from someone who's tried these before: make sure there's a limit on the Combat Stunts you let your players get up to. Or at least a real penalty for flubbing the Acrobatics check. Elsewise telling players "You get advantage/some other beneficial effect for doing this Cool Thing in combat" means they will smash that 'Cool Thing' button as often as they possibly can, until you have to scrap the system and tell players it didn't work. Honestly, giving a 'Combat Stunts' feat limited uses and modeling it after Maneuvers/Martial Adept could be the way to go, at least insofar as letting players have opportunities for awesome cinematic nonsense without them trying to turn your campaign into Robin Hood: Men in Tights (at least, without your permission).
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Thanks, I kinda figured it wouldn't do the whole kit and kaboddle, but wanted to make sure.
Yurei- main think I noticed, its very much aimed at single class rogues. First thought is making it an action of its own, not replacing an attack, otherwise a dip would let fighters and such use this willy nilly. This also neatly solves some of the risk/reward aspects. You try and fail, you've burned your Action and arent getting an attack this round. I DO think the DC should be variable. a flat DC 15 is quickly going to be successful nearly everytime, and it doesnt make sense a trick works as well vs some minion/scrub as it does vs a boss. I definately want something like this tho.