If the charge hits take 5 extra slashing damage and you must succeed on a DC 13 Strength saving throw or be knocked prone.
(Bow wears light armor and it only takes an action to equip a shield so for his watch he will benefit from his full AC. All others who are sleeping and usually benefit from medium or heavy armor are assumed not to be sleeping in their armor.)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(To be fair and if you want a challenge... you should not be able to benefit from a shield while using both your hand crossbows, or if you are only using one at a time that is fine but you don't have a free hand to reload it in that case. Entirely up to you how you want to face this encounter, it is an easy difficulty which is why I am suggesting this.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(How I have been playing it upto now is I have one bow in hand, and one on my back within reach; both loaded so I have a total of 12 shots before I need to reload; although reloading with the shield is difficult indeed; might have to rethink this method for bigger fights :P)
Luckily Bow can keep the boar at bay with his shield after which he imbues his first crossbow with rite of the storm taking 5 damage in the process.
After that he gets of two quick shots on the boar:
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Bow plants 2 well placed shots to fell the giant boar. Silence and peace reign once again and his companions slumber has not been disturbed.
(Fell free to describe any interaction with the great beast in subsequent posts. It is large size.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: your method of having 12 shots available should work just fine for a while longer yet, I have only ever ran games for tier 1 & 2, but I have seen some tier 3 fights go long... we'll figure it out if/when it ever becomes relevant.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
When the beast drops Bow makes a round through the close surroundings after it seems everything is quite again he gets back to the camp.
He takes a look at the beast, and gives it a couple of pets on the back; thinking that is a pity that it attacked him, but it will make some good food for the morning and day. He refills the crossbow clip he used, which doesn't leave his hand during the rest of the watch, shield next to him. At the end he wakes Randall and tells him what happened and that it was a quite night besides the boar. Before he gets back to sleep for a couple of hours more.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The night passes and everyone can benefit from the long rest.
This is the 4th day of travel. It will takes hours yet, but you should all reach the site of the large fire today.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Nodding his appreciation at the adroitness with which Bow dispatched the intruder, Randall uses much of his watch to properly skin and butcher the giant boar, and the party wakes up to the smell of sizzling bacon, though much of the choicest bits of meat have been left for Petcan the chef to pack and season as he sees fit.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Nodding his appreciation at the adroitness with which Bow dispatched the intruder, Randall uses much of his watch to properly skin and butcher the giant boar, and the party wakes up to the smell of sizzling bacon, though much of the choicest bits of meat have been left for Petcan the chef to pack and season as he sees fit.
Bow thanks Randall for the bacon and enjoys it a lot. While eating he starts a discussion on what to do with the natives and on how to approach them.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor suggests that perhaps if someone had a spell to polymorph or disguise themselves to look similiar to the Natives? If they think the person approaching them may be a friend from another village, they may be more friendly than to total strangers (who, given our races and equipment, would look very odd indeed).
Additionally, Z floats the idea that if things get heated with the natives, he could cast Major Image to make it appear that the strange blue flowers the Natives were playing their instruments for are breaking through the ground in the centre of the village. At the very least, it would be highly distracting, but it might also allow us to see what the Natives do about these flowers/monsters. Are they revered/feared, allies or threats?
”I think we should go in as ourselves, but carefully…starting with deception will engender distrust if we are discovered. I like the idea about the plants if things go poorly, though,” suggests Randall.
”But your ideas have given me one as well. Perhaps we make camp a bit away from their village if we see it in the distance, then roast a goodly portion of this boar…They may come to us, and I can cast Tongues on our spokesmen. Sharing food and letting them approach in their own time may be the least threatening.” adds the cleric thoughtfully…
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You finish up your delicious meal and break camp while discussing strategies for meeting with the natives. After setting off and making your way through the trees for several hours you come to the beach on the other side of the island. Due to the shape of the island there are still a few hours until you reach the site of the fire, as you must travel along the beach in a diagonal direction (the island isn't square or rectangular).
Along a section of the beach is a small hill that runs parallel to the beach for a few hundred yards. The stretch of beach in this area is pock mocked with small rocks that are half buried in the sand and the occasional pool of water, most pools are only a puddle a few feet across but some are 20 feet across. The sand is wet and makes travel sluggish but there are enough rocks to jump from one to the other to cross this area if you wanted to without going back into the trees and take the long way around the hill.
(The area of beach is difficult terrain but still the shorter of the two routes. Going the long way around won't be difficult terrain but will add an hour or two to the overall journey. The hill is 25 feet high at it's pinnacle.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
”I am concerned this may be a prime location for an ambush. Does anyone wish to stealthily approach the hill and see what it might hide from our view?” suggests Randall.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“I don’t know guys… I’d rather go around. The pools and the pit the plants came out of are just tweaking my danger sense.” Petcan eyes the rocks warily.
There is an animal or two about. The nearest is a small white-crowned sparrow on a low branch that is warily watching you all. It's nest is probably nearby.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Good idea. Zenodor volunteers Irraxan for the task of scouting over the hill. He's tiny, stealthy ( +5 stealth), can polymorph into a bird to blend in, and can make himself invisible. (And if anything goes wrong, he can't truly be killed as he can just be resummoned at the next opportunity)
All great options. Which are you using? (changing into a bird to blend in won't work if he's invisible etc.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Irraxan will be invisible as his default option. Best for a stealthy scouting mission. He's also supposed to try to be stealthy (i.e. be quiet, don't land on a branch that will bend down, don't drop stuff, etc)
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The giant boar charges at Bow.
Tusk Attack: 16 Damage: 7 slashing damage.
If the charge hits take 5 extra slashing damage and you must succeed on a DC 13 Strength saving throw or be knocked prone.
(Bow wears light armor and it only takes an action to equip a shield so for his watch he will benefit from his full AC. All others who are sleeping and usually benefit from medium or heavy armor are assumed not to be sleeping in their armor.)
(To be fair and if you want a challenge... you should not be able to benefit from a shield while using both your hand crossbows, or if you are only using one at a time that is fine but you don't have a free hand to reload it in that case. Entirely up to you how you want to face this encounter, it is an easy difficulty which is why I am suggesting this.)
(How I have been playing it upto now is I have one bow in hand, and one on my back within reach; both loaded so I have a total of 12 shots before I need to reload; although reloading with the shield is difficult indeed; might have to rethink this method for bigger fights :P)
Luckily Bow can keep the boar at bay with his shield after which he imbues his first crossbow with rite of the storm taking 5 damage in the process.
After that he gets of two quick shots on the boar:
Attack: 21 Damage: Unable to parse dice roll.
Attack: 17 Damage: 25
(Trying not to wake the others)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Bow plants 2 well placed shots to fell the giant boar. Silence and peace reign once again and his companions slumber has not been disturbed.
(Fell free to describe any interaction with the great beast in subsequent posts. It is large size.)
(ooc: your method of having 12 shots available should work just fine for a while longer yet, I have only ever ran games for tier 1 & 2, but I have seen some tier 3 fights go long... we'll figure it out if/when it ever becomes relevant.)
When the beast drops Bow makes a round through the close surroundings after it seems everything is quite again he gets back to the camp.
He takes a look at the beast, and gives it a couple of pets on the back; thinking that is a pity that it attacked him, but it will make some good food for the morning and day. He refills the crossbow clip he used, which doesn't leave his hand during the rest of the watch, shield next to him. At the end he wakes Randall and tells him what happened and that it was a quite night besides the boar. Before he gets back to sleep for a couple of hours more.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The night passes and everyone can benefit from the long rest.
This is the 4th day of travel. It will takes hours yet, but you should all reach the site of the large fire today.
Randall:
Nodding his appreciation at the adroitness with which Bow dispatched the intruder, Randall uses much of his watch to properly skin and butcher the giant boar, and the party wakes up to the smell of sizzling bacon, though much of the choicest bits of meat have been left for Petcan the chef to pack and season as he sees fit.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Which he does, happily.
Paladin - warforged - orange
Bow thanks Randall for the bacon and enjoys it a lot. While eating he starts a discussion on what to do with the natives and on how to approach them.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor suggests that perhaps if someone had a spell to polymorph or disguise themselves to look similiar to the Natives? If they think the person approaching them may be a friend from another village, they may be more friendly than to total strangers (who, given our races and equipment, would look very odd indeed).
Additionally, Z floats the idea that if things get heated with the natives, he could cast Major Image to make it appear that the strange blue flowers the Natives were playing their instruments for are breaking through the ground in the centre of the village. At the very least, it would be highly distracting, but it might also allow us to see what the Natives do about these flowers/monsters. Are they revered/feared, allies or threats?
Randall:
”I think we should go in as ourselves, but carefully…starting with deception will engender distrust if we are discovered. I like the idea about the plants if things go poorly, though,” suggests Randall.
”But your ideas have given me one as well. Perhaps we make camp a bit away from their village if we see it in the distance, then roast a goodly portion of this boar…They may come to us, and I can cast Tongues on our spokesmen. Sharing food and letting them approach in their own time may be the least threatening.” adds the cleric thoughtfully…
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You finish up your delicious meal and break camp while discussing strategies for meeting with the natives. After setting off and making your way through the trees for several hours you come to the beach on the other side of the island. Due to the shape of the island there are still a few hours until you reach the site of the fire, as you must travel along the beach in a diagonal direction (the island isn't square or rectangular).
Along a section of the beach is a small hill that runs parallel to the beach for a few hundred yards. The stretch of beach in this area is pock mocked with small rocks that are half buried in the sand and the occasional pool of water, most pools are only a puddle a few feet across but some are 20 feet across. The sand is wet and makes travel sluggish but there are enough rocks to jump from one to the other to cross this area if you wanted to without going back into the trees and take the long way around the hill.
(The area of beach is difficult terrain but still the shorter of the two routes. Going the long way around won't be difficult terrain but will add an hour or two to the overall journey. The hill is 25 feet high at it's pinnacle.)
Randall:
”I am concerned this may be a prime location for an ambush. Does anyone wish to stealthily approach the hill and see what it might hide from our view?” suggests Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“I don’t know guys… I’d rather go around. The pools and the pit the plants came out of are just tweaking my danger sense.” Petcan eyes the rocks warily.
Paladin - warforged - orange
Tempe "Yes those can be dangerous" He looks around for a friendly looking animal before continuing.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
There is an animal or two about. The nearest is a small white-crowned sparrow on a low branch that is warily watching you all. It's nest is probably nearby.
Good idea. Zenodor volunteers Irraxan for the task of scouting over the hill. He's tiny, stealthy ( +5 stealth), can polymorph into a bird to blend in, and can make himself invisible. (And if anything goes wrong, he can't truly be killed as he can just be resummoned at the next opportunity)
All great options. Which are you using? (changing into a bird to blend in won't work if he's invisible etc.)
Irraxan will be invisible as his default option. Best for a stealthy scouting mission. He's also supposed to try to be stealthy (i.e. be quiet, don't land on a branch that will bend down, don't drop stuff, etc)