"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor and Irraxan will stick together at the back, keeping the magical darkness spell. (which gives disadvantage to anyone trying to him Z with an attack - assuming they even know where he is in the first place)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Not sure exactly what is going on, Randall nonetheless reacts quickly to the cessation of footsteps ahead. As he follows along just behind the back border of the darkness, he casts Bless on the three closest members of the party—Petcan, Tempe, and Bow.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The tentacle monster misses Pinky with both pincer attacks.
(Petcan is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Irraxan stays by Z and doesn't take any action, other than Dodge - just in case.
Regarding the darkness: the Darkness 15ft around Irraxan is magical, so impenetrable to normal Darkvision or most other means. This means you would be subject to condition 'Blinded' inside it. However, the enemy also is unlikely to be able to see you unless they are close enough and have Tremor Sense or Blindsight or similar.
Zenodor and Irraxan both have Devil's Sight which allows them to see normally through magical darkness, so are unaffected.
OOC: Also, if you are within 15 feet of Randall, you can see normally as if in normal torchlight, as the light from his glowing weapon is both magical and not a spell of 2nd level or lower, so it should penetrate the darkness (but not dispel it, so only lights the portion of the darkness within 15' of his weapon).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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(maybe everyone should roll initiative)
Well if you insist:
Bow initiative: 11
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan initiative 15
Paladin - warforged - orange
14Initiative
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
There goes our carefully planned surprise attack.
Initiative 6
Zenodor and Irraxan will stick together at the back, keeping the magical darkness spell. (which gives disadvantage to anyone trying to him Z with an attack - assuming they even know where he is in the first place)
Brother Randall’s Initiative: 20
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tentacle Monster 1: 6
Tentacle Monster 2: 16
Initiative Order:
Randall
Tentacle Monster 2
Petcan
Tempe
Bow
Zenodor
Tentacle Monster 1
(ooc: you should roll initiative for Irraxan and I'll add him into the init. order)
(Randall is up.)
Randall:
Not sure exactly what is going on, Randall nonetheless reacts quickly to the cessation of footsteps ahead. As he follows along just behind the back border of the darkness, he casts Bless on the three closest members of the party—Petcan, Tempe, and Bow.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Good point. I forgot he gets his own roll.
Irraxan's initiative is 15
Tentacle Monster 2 moves up and attacks Pinky.
Attack: 13 Damage: 10
Attack: 13 Damage: 7
Initiative Order:
Randall
Tentacle Monster 2
Petcan
Irraxan
Tempe
Bow
Zenodor
Tentacle Monster 1
The tentacle monster misses Pinky with both pincer attacks.
(Petcan is up.)
Petcan casts fire bolt across the two tentacle creatures
Attack: 12 Damage: 11
Attack: 9 Damage: 13
Paladin - warforged - orange
OOC: Remember to add d4 to your attacks, as you are Blessed!
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pinky teleports away DC15 save or take 7 for 15ft back then retreats into the darkness
ooc: Btw what is the situation? With the darkness can we even see these things?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(fire damage)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Irraxan stays by Z and doesn't take any action, other than Dodge - just in case.
Regarding the darkness: the Darkness 15ft around Irraxan is magical, so impenetrable to normal Darkvision or most other means. This means you would be subject to condition 'Blinded' inside it. However, the enemy also is unlikely to be able to see you unless they are close enough and have Tremor Sense or Blindsight or similar.
Zenodor and Irraxan both have Devil's Sight which allows them to see normally through magical darkness, so are unaffected.
OOC: Also, if you are within 15 feet of Randall, you can see normally as if in normal torchlight, as the light from his glowing weapon is both magical and not a spell of 2nd level or lower, so it should penetrate the darkness (but not dispel it, so only lights the portion of the darkness within 15' of his weapon).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"