From where you currently are it would take 1 day to travel back to the natives.
It is only 3 days from here back to where the colonists are building a trading post.
There are no tracks from Purplewraths, or anything else, leading in either direction.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe looks around for an animal saying "When one wants to know something ask the locals." he ritually casts the speak with animals spell on one he can find.
ooc: Guessing the info has been shared amongst us. The humanoid footprints. No body found? Perhaps someone casting pass without trace? Maybe whats her name is a druid?
This nest, like the others, has no living creatures venturing anywhere near it, and if you move far enough away to find an animal again it hasn't seen anything coming or going.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Tempe being a little frustrated Tries one more thing. Using his wildshape he summons a bat He'll call seeker "Go and look for signs of these plants" he hovers and goes into Seekers senses and searches the area a little more, thoroughly with echo location 10
"Look we know what kind of creatures they are, we know they are hiding somewhere in the ravine so let's just go and take care of business. If they are not there we'll headover to the colonist as they are the one we are supossed to be protecting."
(OOC: I assume we have seen the speed of these plants? I expect they are quite slow?
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor: "I agree. If they are there, we must go an confront them. And entering the ravine is also the quickest way to find out if they have left. So this seems a prudent course of action. But of course let us be wary and careful as we enter lest we fall prey to an ambush."
(i.e. Z suggests a careful entry. We can still do the flying plan as the plants appear to have limited vertical reach - unless whoever left the humanoid footprint has given them crossbows.)
Exploring the ravine reveals what Irraxan had scouted earlier, the 3 empty holes with tracks that end at the 3rd and final hole, no Purplewraths and no dead bodies anywhere to be found. It would seem that they have abandoned the nest as only the thing left behind is the noise of the wind rustling the leaves.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As soon as it is clear the PW aren't here Bow urges the others to head to the colonists.
"It's our job to make the island safe for them, and to protect them so we better hurry and get there as fast as possible. Hopefully we are quicker than them."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Ooc. While the party head to the Colonists, Zenodor sends Irraxan towards the Natives to check on them. If we need him back, we can use the usual pocket dimension return travel trick. Given the shorter distance he should be able to check on them before the main party gets back to the landing site.
This post has potentially manipulated dice roll results.
The party begins the 3 day trip back to the colonists and any animals they encounter once clear of the ravine have not seen any Purplewraths. From what you know of things it is clear that the tracks suddenly ending mean either flight or teleportation. The first day is uneventful and you find a safe spot to camp for the night. Irraxan makes his way to the natives and finds them safe and sound going about their business, many have already ended their day (gone to sleep).
The 2nd day of travel back to the colonists is interrupted by a large tree that suddenly comes to life and starts shouting and attacking wildly.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Bow initiative: 12
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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Petcan stops playing and looks at the others. "We may have just turned this into a much bigger problem. We should look before we leap."
Paladin - warforged - orange
OOC. Does anyone have Sending or a similar spell. I feel we should check in the natives and the colonists in case the PWs left to attack them
(nope)
Paladin - warforged - orange
From where you currently are it would take 1 day to travel back to the natives.
It is only 3 days from here back to where the colonists are building a trading post.
There are no tracks from Purplewraths, or anything else, leading in either direction.
Tempe looks around for an animal saying "When one wants to know something ask the locals." he ritually casts the speak with animals spell on one he can find.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Randall can prepare Sending, but he doesn’t have it currently.)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
ooc: Guessing the info has been shared amongst us. The humanoid footprints. No body found? Perhaps someone casting pass without trace? Maybe whats her name is a druid?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
This nest, like the others, has no living creatures venturing anywhere near it, and if you move far enough away to find an animal again it hasn't seen anything coming or going.
Tempe being a little frustrated Tries one more thing. Using his wildshape he summons a bat He'll call seeker "Go and look for signs of these plants" he hovers and goes into Seekers senses and searches the area a little more, thoroughly with echo location 10
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
perception
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Look we know what kind of creatures they are, we know they are hiding somewhere in the ravine so let's just go and take care of business. If they are not there we'll headover to the colonist as they are the one we are supossed to be protecting."
(OOC: I assume we have seen the speed of these plants? I expect they are quite slow?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor: "I agree. If they are there, we must go an confront them. And entering the ravine is also the quickest way to find out if they have left. So this seems a prudent course of action. But of course let us be wary and careful as we enter lest we fall prey to an ambush."
(i.e. Z suggests a careful entry. We can still do the flying plan as the plants appear to have limited vertical reach - unless whoever left the humanoid footprint has given them crossbows.)
Exploring the ravine reveals what Irraxan had scouted earlier, the 3 empty holes with tracks that end at the 3rd and final hole, no Purplewraths and no dead bodies anywhere to be found. It would seem that they have abandoned the nest as only the thing left behind is the noise of the wind rustling the leaves.
"Damn. We better find out where they went."
(Any indications at all? Towards Colonists or Natives?)
As soon as it is clear the PW aren't here Bow urges the others to head to the colonists.
"It's our job to make the island safe for them, and to protect them so we better hurry and get there as fast as possible. Hopefully we are quicker than them."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan gestures with a thumb to Bow. "He's right. There first. Then we'll come up with a plan."
Paladin - warforged - orange
Ooc. While the party head to the Colonists, Zenodor sends Irraxan towards the Natives to check on them. If we need him back, we can use the usual pocket dimension return travel trick. Given the shorter distance he should be able to check on them before the main party gets back to the landing site.
"It seems they truly left the area." Tempe follows the group occasionally ritually casting speak with animals asking for signs of the deadly plants
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The party begins the 3 day trip back to the colonists and any animals they encounter once clear of the ravine have not seen any Purplewraths. From what you know of things it is clear that the tracks suddenly ending mean either flight or teleportation. The first day is uneventful and you find a safe spot to camp for the night. Irraxan makes his way to the natives and finds them safe and sound going about their business, many have already ended their day (gone to sleep).
The 2nd day of travel back to the colonists is interrupted by a large tree that suddenly comes to life and starts shouting and attacking wildly.
(Roll for Initiative.)
Tree's Initiative: 0
"Stop messing up my island!"
Bow initiative: 12
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus