You have between 24 and 48 hours, probably closer to 24. The exact time the tunnels will breach the sewer system will vary. There is expected to be random skirmishes throughout the sewers as the passages of the sewer system will not allow for large scale battles or troop formations. The goblins will not know the layout of the sewers and this will slow their progress somewhat.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Once Itraxan is done trying to scout the tunnels, Z will ask him to simply keep an eye on the entrances so that we know when the enemy miners come back out and when the main force enters the tunnels - and perhaps even providing a rough count, as this may be useful to know.
(ooc: name change from Irraxan to Itraxan?... that's ok.)
Itraxan flies down one of the tunnels, being invisible he goes unnoticed, he sees many goblins coming and going which makes getting an accurate count impossible. Also being underground at the end of a tunnel that has not yet been completed means he doesn't know where it will lead to in the sewers when it is completed. Itraxan guesses by the length of the tunnel and the increased number of goblins in the tunnel (there are more coming than going) that the tunnel will breach the sewers in less than a day.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Not me sorry, will make sure Ill be able to easily manoeuvre underwater though."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(ooc: name change from Irraxan to Itraxan?... that's ok.)
Ooc. Typo
IC. It's the same name, but different pronunciation depending on which circle of hell and which devilish dialect - and they transliterate differently into Common.
Also being underground at the end of a tunnel that has not yet been completed means he doesn't know where it will lead to in the sewers when it is completed. Itraxan guesses by the length of the tunnel and the increased number of goblins in the tunnel (there are more coming than going) that the tunnel will breach the sewers in less than a day.
Nevermind, it was worth a try. Z passes this information on to the city's defenders and tb party
Tempe's expression is that of a raised scaly eyebrow "Breathing, sewer water?"
"Rather that than drowning, you never know when it comes in handy. Can also ensure to be able to walk over the water, but that doesn't help much when the sewer is flooded."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe's expression is that of a raised scaly eyebrow "Breathing, sewer water?"
"Rather that than drowning, you never know when it comes in handy. Can also ensure to be able to walk over the water, but that doesn't help much when the sewer is flooded."
Z shares Tempe's scepticism. "Of course, breathing underwater is a useful skill. But perhaps Tempe is right, and you may want to wrap a cloth scarf or similar over your face - just as you would for breathing in smokey air." Internally, Z shudders at the thought.
Six soldiers are sent for to make up your strike team and a general route is planned out using the maps.
"They will be forced into small roving bands so kill as many goblins as you like down there but remember your main objective. Get to that pumping station and flood the sewers. That will finish their tunneling plans for good."
"Anything else you can think of that might come in handy I can send for before you enter?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Yeah... Start gathering any poison in the city. When this day is over, I think we should start letting the goblins know they're unwelcome. They've gotta be getting food and water somewhere." Petcan remarks a bit distractedly, and clearly not having much head for battle tactics. He just wanted to contribute something.
"Grim. But as you say... ah... Petcan was it, yes. It may be time to go on the offensive against them even if the methods are rather drastic."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Yeah... Start gathering any poison in the city. When this day is over, I think we should start letting the goblins know they're unwelcome. They've gotta be getting food and water somewhere." Petcan remarks a bit distractedly, and clearly not having much head for battle tactics. He just wanted to contribute something.
"Grim. But as you say... ah... Petcan was it, yes. It may be time to go on the offensive against them even if the methods are rather drastic."
Zenodor looks rather surprised by this exchange. "I agree that times are dire, but surely we are not suggesting a mass poisoning? We wish to defeat these uncivilised barbaric Goblins - not become like them!" Mulling it over for a while, he adds: "Although perhaps a more targeted campaign might be of use. If we could take out - by whatever means, poison or otherwise - their most senior generals or leaders, perhaps we could force the puppet master behind this attack to reveal themselves."
”I counsel against poisoning, lest it backfire on us and end up in our own food or water supply, or perhaps give the goblins ideas how to dehydrate and starve us by attacking our sustenance,” says Randall. .
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Poison isn't really my type of weapon either, and, as Randall said, it can backfire immensely. Also, how about we first make sure we keep this coming attack at bay and see how their numbers look afterwards."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe shrugs "Poison, is part of nature, but when used wrongly corrupts, I prefer fire. Teaching an ignorant enemy to be more devious is folly. As the opposite learning more about the enemy is wise." He thinks for a moment. "Shame we don't have a bard, to see if the charm the goblins are under, can be countered."
You have between 24 and 48 hours, probably closer to 24. The exact time the tunnels will breach the sewer system will vary. There is expected to be random skirmishes throughout the sewers as the passages of the sewer system will not allow for large scale battles or troop formations. The goblins will not know the layout of the sewers and this will slow their progress somewhat.
Randall:
“I will prepare the Sending spell as a backup also, general,” responds Randall,
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Of course. We will send Irraxan to try to gather more details".
Zenodor telepathically passes this on to Itraxan to instruct him to attempt to follow the tunnels and find where exactly they lead.
Once Itraxan is done trying to scout the tunnels, Z will ask him to simply keep an eye on the entrances so that we know when the enemy miners come back out and when the main force enters the tunnels - and perhaps even providing a rough count, as this may be useful to know.
(ooc: name change from Irraxan to Itraxan?... that's ok.)
Itraxan flies down one of the tunnels, being invisible he goes unnoticed, he sees many goblins coming and going which makes getting an accurate count impossible. Also being underground at the end of a tunnel that has not yet been completed means he doesn't know where it will lead to in the sewers when it is completed. Itraxan guesses by the length of the tunnel and the increased number of goblins in the tunnel (there are more coming than going) that the tunnel will breach the sewers in less than a day.
"Hmm does anyone have a way to find an object magically? I do but haven't prepared it."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Not me sorry, will make sure Ill be able to easily manoeuvre underwater though."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe's expression is that of a raised scaly eyebrow "Breathing, sewer water?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ooc. Typo
IC. It's the same name, but different pronunciation depending on which circle of hell and which devilish dialect - and they transliterate differently into Common.
Nevermind, it was worth a try. Z passes this information on to the city's defenders and tb party
"Rather that than drowning, you never know when it comes in handy. Can also ensure to be able to walk over the water, but that doesn't help much when the sewer is flooded."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Z shares Tempe's scepticism. "Of course, breathing underwater is a useful skill. But perhaps Tempe is right, and you may want to wrap a cloth scarf or similar over your face - just as you would for breathing in smokey air." Internally, Z shudders at the thought.
Six soldiers are sent for to make up your strike team and a general route is planned out using the maps.
"They will be forced into small roving bands so kill as many goblins as you like down there but remember your main objective. Get to that pumping station and flood the sewers. That will finish their tunneling plans for good."
"Anything else you can think of that might come in handy I can send for before you enter?"
"Yeah... Start gathering any poison in the city. When this day is over, I think we should start letting the goblins know they're unwelcome. They've gotta be getting food and water somewhere." Petcan remarks a bit distractedly, and clearly not having much head for battle tactics. He just wanted to contribute something.
Paladin - warforged - orange
"Grim. But as you say... ah... Petcan was it, yes. It may be time to go on the offensive against them even if the methods are rather drastic."
Zenodor looks rather surprised by this exchange. "I agree that times are dire, but surely we are not suggesting a mass poisoning? We wish to defeat these uncivilised barbaric Goblins - not become like them!" Mulling it over for a while, he adds: "Although perhaps a more targeted campaign might be of use. If we could take out - by whatever means, poison or otherwise - their most senior generals or leaders, perhaps we could force the puppet master behind this attack to reveal themselves."
Randall:
”I counsel against poisoning, lest it backfire on us and end up in our own food or water supply, or perhaps give the goblins ideas how to dehydrate and starve us by attacking our sustenance,” says Randall. .
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Poison isn't really my type of weapon either, and, as Randall said, it can backfire immensely. Also, how about we first make sure we keep this coming attack at bay and see how their numbers look afterwards."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan shrugs, looking a bit dejected.
Paladin - warforged - orange
Tempe shrugs "Poison, is part of nature, but when used wrongly corrupts, I prefer fire. Teaching an ignorant enemy to be more devious is folly. As the opposite learning more about the enemy is wise." He thinks for a moment. "Shame we don't have a bard, to see if the charm the goblins are under, can be countered."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please