The wounded worg and it's rider, and the other goblin rider all fall asleep, leaving only the unwounded worg awake. It snarls viciously, not understanding what just happened but not liking it anyway.
(Grim is up. You can close to melee this turn if you wish.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This could be the end of the encounter if the party wishes, otherwise... (Petcan is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The party deals with the threat of the worg-riders rather swiftly and efficiently, gathering themselves they press on through the North Wood. The rest of the day is rather uneventful and the sun begins setting.
You find a suitable place to make camp. After gathering firewood and catching some small game, a hearty trail meal is had by all.
(There are 4 watches. Please post who has what watch, if any?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"I'll take first watch and possibly more as well" Grim says. He takes one of the game animals he caught and leads Worg about 30 feet away from the others before throwing it to the creature. The two watch each other while it eats.
Ï'll have the final watch" Bow says; he will imbue his hand crossbow with rite of the storm when his watch starts(will roll for my damage when that is; just in case something happens during the night.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I will take the first and second watch." Syvis says. He puts his bow away and helps make camp, setting up fire and pulling out bedrolls. He makes some more goodberries before they head for rest.
“I will take the last watch, as part of my worship of the Dawnflower requires I observe the sunrise whenever possible,” volunteers Randall, settling in for an early night.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(In the interest of fun and the rule of cool I am going to have Grim roll a series of Animal Handling checks when I call for them. This is due to the unusual combat it survived where it's allies just dropped. If he collects 3 successes before he collects 3 failures then he has formed a bond with the worg.)
As you toss the worg some meat make an Animal Handling check with advantage vs. DC 13.
(Grim and Syvis are on 1st watch so each can make a Perception check for their watch. Also feel free to describe the area of the woods where you have made camp for the next 8 hours.)
(One or both of you can contribute to the description. This is a little free agency as the party would of chosen a half decent site at the very least.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The worg is a large creature with a large appetite. If it's ever left unfed it will hunt/feed on something.
The 3 successes or 3 failures thing will work sort of like death saves. If you get 3 failures it means the worg has turned feral and must be put down. If you roll a nat 1 and it already has 1 or more failures it gets a surprise attack against you. (A 'biting the hand that feeds it' sort of thing.) If you roll a nat 20 it will form a bond of friendship with the creature.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You could spend a use of Bardic Inspiration when I call for his next Animal Handling roll. If you want to Help you will have to describe what you want to do to help and I will decide if qualifies in some way. Grim already has advantage for the 1st roll.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Randall:
OOC: Sure, let Petcan have the Bless instead of Ceo
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The wounded worg and it's rider, and the other goblin rider all fall asleep, leaving only the unwounded worg awake. It snarls viciously, not understanding what just happened but not liking it anyway.
(Grim is up. You can close to melee this turn if you wish.)
Grim faces the worg. They lock eyes and growl at each other
Grim Intimadation: 10
Grim approaches the beast, points to the ground and it lays down in front of him
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
This could be the end of the encounter if the party wishes, otherwise... (Petcan is up.)
(OOC I'm good and Grim has some things to figure)
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
Randall:
Keeping his Bless spell going, Randall keeps his eyes on the sleeping goblins.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan is going to put the sleeping worg out of its misery, looking to move onto the other sleepers.
(I’m good to end the encounter)
Paladin - warforged - orange
The party deals with the threat of the worg-riders rather swiftly and efficiently, gathering themselves they press on through the North Wood. The rest of the day is rather uneventful and the sun begins setting.
You find a suitable place to make camp. After gathering firewood and catching some small game, a hearty trail meal is had by all.
(There are 4 watches. Please post who has what watch, if any?)
"I'll take first watch and possibly more as well" Grim says. He takes one of the game animals he caught and leads Worg about 30 feet away from the others before throwing it to the creature. The two watch each other while it eats.
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
Ï'll have the final watch" Bow says; he will imbue his hand crossbow with rite of the storm when his watch starts(will roll for my damage when that is; just in case something happens during the night.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I'll take the third watch and possibly the fourth if needed." Says Ceo.
Farewell.
"I will take the first and second watch." Syvis says. He puts his bow away and helps make camp, setting up fire and pulling out bedrolls. He makes some more goodberries before they head for rest.
"Now, just to be clear, Grim just growled at a Worg and made it calm the f down?" Ceo asks with an incredulous look at Grim feeding the Worg.
OOC: Did Grim just get a pet Worg?
Farewell.
Randall:
“I will take the last watch, as part of my worship of the Dawnflower requires I observe the sunrise whenever possible,” volunteers Randall, settling in for an early night.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(In the interest of fun and the rule of cool I am going to have Grim roll a series of Animal Handling checks when I call for them. This is due to the unusual combat it survived where it's allies just dropped. If he collects 3 successes before he collects 3 failures then he has formed a bond with the worg.)
As you toss the worg some meat make an Animal Handling check with advantage vs. DC 13.
(Grim and Syvis are on 1st watch so each can make a Perception check for their watch. Also feel free to describe the area of the woods where you have made camp for the next 8 hours.)
(One or both of you can contribute to the description. This is a little free agency as the party would of chosen a half decent site at the very least.)
The worg is a large creature with a large appetite. If it's ever left unfed it will hunt/feed on something.
The 3 successes or 3 failures thing will work sort of like death saves.
If you get 3 failures it means the worg has turned feral and must be put down.
If you roll a nat 1 and it already has 1 or more failures it gets a surprise attack against you. (A 'biting the hand that feeds it' sort of thing.)
If you roll a nat 20 it will form a bond of friendship with the creature.
Can I Help him or form a bond with it too? Or Inspire him with a poem or a song?
Farewell.
You could spend a use of Bardic Inspiration when I call for his next Animal Handling roll. If you want to Help you will have to describe what you want to do to help and I will decide if qualifies in some way. Grim already has advantage for the 1st roll.
True, I'll just give him an extra d6 for his roll.
Farewell.
Could prove useful.