This post has potentially manipulated dice roll results.
Cami takes the advice from the guard captain very seriously, giving nods and even a few angry stares at the others, as what she heard was more echoing what she actually thought. She doesn't comment on it, though, even after the guards have left.
With Renaer's words and question, Cami sighs, putting a hand on the no longer bleeding wound on her torso. "Yes, it'd be ideal if we found a chance to rest. Quick healing magic could've done so much to help me."
During the rest, Cami stays still close to a wall so she could really focus on letting her wound heal. Pocket, the owl, on the other hand, is ordered to stay vigilant, and that's what they do, finding perch on Topaz's shoulder as he seemed to be enjoying a walk around the warehouse and that'd be the best way to really get some awareness of the place.
(Now, for the future, I can't make rolls for Pocket on my character sheet, so here it is, in text form)
Pocket'sPerceptionCheck:22 (Advantage from Keen Hearing and Sight.)
Vyrax leans against a wall and takes out his horn. Blowing through it gently he begins to play a pleasant tune. Those who tend to their wounds during this time will feel better than before, as his music was subtly enhanced with healing magic.
(Song of Rest - those who regain health by spending a hit dice can heal an additional 1d6 HP.)
As soon as the guards are out of sight Ianric crumples up his copy of the Code Legal and puts it in his pocket, not wanting to liter. The Goliath plopped down heavily, adjusting his chainmail a bit and rolling his shoulders as he groans gently. "The rush of adrenaline is hard on me, but very useful! A quick break seems like a fine idea."
Kassar relaxes against a pile of crates. He mutters to no one in particular, "The sewers will be a welcomed respite compared to the surface. Too much politics for my taste."
You rest for a little while, shoring up your resolve and feeling stronger for it. This day really has taken a strange turn, but a bit of reflection of recent events grants you all a measure of improvement.
After the rest, Kassar leads you to the nearest sewer access. Quite familiar with the sewage system and its ins-and-outs, the lizardfolk deftly removes the manhole cover and you all make your way down beneath the streets of Waterdeep, on the trail of the Xanathar thugs that kidnapped Floon.
A putrid stream flows along this sewer tunnel, which leads in two directions. It is quite dark down here; anyone without darkvision will need a light source to help them navigate the sewers. For those of you who are able to see (I believe only Kassar, Ianric and Vyrax can), in one direction, you see a tiny symbol drawn on the wall in yellow chalk: a palm-sized circle with ten equidistant spokes radiating out from its circumference, identical to the tattoo one of the Xanathar thugs had inked on their body.
Midway through her rest, Cami seems to have healed enough, so she grabs her tools and her crossbow and starts just messing around with some parts changing things here and there. She holds up a new and improved repeating crossbow. (Infusion 1: Repeating Shot)
This magic weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it ignores the loading property if it has it.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.
Then, she moves over to Topaz and takes her hand close to his shortsword, waiting for a bit of confirmation before she grabs. "I can make it better with a little work..." If allowed, she'll take it and spend some amount of time sharpening them through the use of her thieves' tools. (Infusion 2: Enhanced Weapon)
This magic weapon grants a +1 bonus to attack and damage rolls made with it.
(OOC: Oops, we cross-posted. It's okay, we'll act as if this happened before, and I guess I'll wait to make a post later so I'm not double-posting.)
"Never really liked it down here," Vyrax says as they descend to the sewer. "No-one here seems to have a good taste in music, and the smell is unbearable." When they pass next to the symbol, he remarks for those who can't see: "Anyway, I believe we're on the right path. There's a symbol here, similar to that we've seen earlier. Actually... which of you can't see? Do we need to lead you, or is following my voice enough?"
"It is a double edged sword. Those who cannot see need to be able to in case of an ambush. But it also makes us more likely to be spotted and targeted. But, sight on our end is likely better. I agree, hopefully we can find our target before venturing too deep into Xanathar territory......unlikely that would be convenient." Ianric says with a sarcastic scoff as he cracks his knuckles, moving up to be close to the front but not directly in front of the party as they travel forward.
Cami's answer to the indagation of being able to see is quick. "I can see in the dark. It is quite simple, as well. I just need to look through Pocket's eyes." She had her eyes closed as she spoke, but Topaz's lantern being lit up makes her open them again, which stops the eyesight communication. "I'd have been happier being in darkness for the reasons Ianric mentioned, but I understand. Maybe with a bit more time given to my craft, I can make sure the darkness is no issue for any one of us."
Kassar inhales deeply, a tension seems to be released from his shoulders, "Smells like home to me. At least no lawmen down here, but still not complete safe. Keep your eyes open."
This post has potentially manipulated dice roll results.
With Kassar leading the way, you all follow the signs in the sewers for an hour, winding through narrow pathways along foul-smelling streams of water teeming with waste. Despite it being winter, the sewers beneath Waterdeep are tepid; some of you have to shed your fur coats and cloaks in order to stay comfortable.
Eventually, you come to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover. One of the familiar chalk symbols is marked on a wall nearby, and floating near the symbol is a spherical, grapefruit-sized creature with a bulging central eye and four stumpy eyestalks. It bares its teeth at you.
Vyrax has already accepted that they're going to fight some people without even talking first. While he certainly didn't like that, he wasn't sure if the eyeball can even speak, or if it has the ability to make a good conversation first. He doesn't want to get up close with that creature, and neither is he able to come up with a good insult to it. Instead, he decides to help his teammates in a different way.
Vyrax raises his hands and calls: "Let the ground rise and make a wall!" And suddenly, a small 5' high wall appears behind him. Hopefully, it will allow those in the group who like hiding to hide behind it... So long as the eyeball doesn't realise the wall isn't real.
Cami takes her unloaded crossbow and doesn't load it. Instead, she aims and fires an empty bow. Those looking see as a streak of red is shot out towards the gazer, leaving from the crossbow.
Attack:18Damage:7 Magical Piercing
As she concludes her action, Pocket swoops in to distract the gazer (which would also give Topaz the perfect chance to shoot his bow) and quickly flies back out towards Cami again.
(Help action, which wouldn't actually help Topaz because he fires the bow first, as per the trigger he put out, but it'll help the next attack.)
The magical red bolt strikes the creature, then dissipates, leaving a puncture wound on its side. The gazer wobbles in midair, but manages to hold itself aloft, though it looks very wounded.
This post has potentially manipulated dice roll results.
Seeing the creature threaten his companions, Kassar's eyes close instinctively. For some reason, his thoughts focus on the long nights spent on the quiet piers, gazing into the unknowable void of the universe.
Suddenly, his eyes pop open and his skin erupts with glowing stars across his dark scales. Across the top of his head, a constellation approximating a box and arrow appear. Extending his hand towards the monstrosity, radiant energy erupts from his outstretched claw.
Action: Casting Guiding Bolt at the Gazer, Attack: 18 Damage: 16 ( Adv roll if needed from help action 7 )
Bonus Action: Starry Form Archer - Attack: 7 Damage: 8
Cami takes the advice from the guard captain very seriously, giving nods and even a few angry stares at the others, as what she heard was more echoing what she actually thought. She doesn't comment on it, though, even after the guards have left.
With Renaer's words and question, Cami sighs, putting a hand on the no longer bleeding wound on her torso. "Yes, it'd be ideal if we found a chance to rest. Quick healing magic could've done so much to help me."
During the rest, Cami stays still close to a wall so she could really focus on letting her wound heal. Pocket, the owl, on the other hand, is ordered to stay vigilant, and that's what they do, finding perch on Topaz's shoulder as he seemed to be enjoying a walk around the warehouse and that'd be the best way to really get some awareness of the place.
(Now, for the future, I can't make rolls for Pocket on my character sheet, so here it is, in text form)
Pocket's Perception Check: 22 (Advantage from Keen Hearing and Sight.)
Cami's Hit Die: 7, back to full HP.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Vyrax leans against a wall and takes out his horn. Blowing through it gently he begins to play a pleasant tune. Those who tend to their wounds during this time will feel better than before, as his music was subtly enhanced with healing magic.
(Song of Rest - those who regain health by spending a hit dice can heal an additional 1d6 HP.)
Varielky
As soon as the guards are out of sight Ianric crumples up his copy of the Code Legal and puts it in his pocket, not wanting to liter. The Goliath plopped down heavily, adjusting his chainmail a bit and rolling his shoulders as he groans gently. "The rush of adrenaline is hard on me, but very useful! A quick break seems like a fine idea."
Kassar relaxes against a pile of crates. He mutters to no one in particular, "The sewers will be a welcomed respite compared to the surface. Too much politics for my taste."
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
You rest for a little while, shoring up your resolve and feeling stronger for it. This day really has taken a strange turn, but a bit of reflection of recent events grants you all a measure of improvement.
After the rest, Kassar leads you to the nearest sewer access. Quite familiar with the sewage system and its ins-and-outs, the lizardfolk deftly removes the manhole cover and you all make your way down beneath the streets of Waterdeep, on the trail of the Xanathar thugs that kidnapped Floon.
A putrid stream flows along this sewer tunnel, which leads in two directions. It is quite dark down here; anyone without darkvision will need a light source to help them navigate the sewers. For those of you who are able to see (I believe only Kassar, Ianric and Vyrax can), in one direction, you see a tiny symbol drawn on the wall in yellow chalk: a palm-sized circle with ten equidistant spokes radiating out from its circumference, identical to the tattoo one of the Xanathar thugs had inked on their body.
Midway through her rest, Cami seems to have healed enough, so she grabs her tools and her crossbow and starts just messing around with some parts changing things here and there. She holds up a new and improved repeating crossbow. (Infusion 1: Repeating Shot)
This magic weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it ignores the loading property if it has it.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.
Then, she moves over to Topaz and takes her hand close to his shortsword, waiting for a bit of confirmation before she grabs. "I can make it better with a little work..." If allowed, she'll take it and spend some amount of time sharpening them through the use of her thieves' tools. (Infusion 2: Enhanced Weapon)
This magic weapon grants a +1 bonus to attack and damage rolls made with it.
(OOC: Oops, we cross-posted. It's okay, we'll act as if this happened before, and I guess I'll wait to make a post later so I'm not double-posting.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
"Never really liked it down here," Vyrax says as they descend to the sewer. "No-one here seems to have a good taste in music, and the smell is unbearable." When they pass next to the symbol, he remarks for those who can't see: "Anyway, I believe we're on the right path. There's a symbol here, similar to that we've seen earlier. Actually... which of you can't see? Do we need to lead you, or is following my voice enough?"
Varielky
“Thanks a bunch!” Topaz says with a thumbs-up as Cami enhances his sword.
”Yeah. Reminds me of the mine shafts. Only *way* stinkier. Can’t see either. I’ve got a lantern though, that ought to help.”
Topaz will light up his bullseye lantern (unless anyone else has a light spell).
"It is a double edged sword. Those who cannot see need to be able to in case of an ambush. But it also makes us more likely to be spotted and targeted. But, sight on our end is likely better. I agree, hopefully we can find our target before venturing too deep into Xanathar territory......unlikely that would be convenient." Ianric says with a sarcastic scoff as he cracks his knuckles, moving up to be close to the front but not directly in front of the party as they travel forward.
Cami's answer to the indagation of being able to see is quick. "I can see in the dark. It is quite simple, as well. I just need to look through Pocket's eyes." She had her eyes closed as she spoke, but Topaz's lantern being lit up makes her open them again, which stops the eyesight communication. "I'd have been happier being in darkness for the reasons Ianric mentioned, but I understand. Maybe with a bit more time given to my craft, I can make sure the darkness is no issue for any one of us."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Kassar inhales deeply, a tension seems to be released from his shoulders, "Smells like home to me. At least no lawmen down here, but still not complete safe. Keep your eyes open."
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
With Kassar leading the way, you all follow the signs in the sewers for an hour, winding through narrow pathways along foul-smelling streams of water teeming with waste. Despite it being winter, the sewers beneath Waterdeep are tepid; some of you have to shed your fur coats and cloaks in order to stay comfortable.
Eventually, you come to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover. One of the familiar chalk symbols is marked on a wall nearby, and floating near the symbol is a spherical, grapefruit-sized creature with a bulging central eye and four stumpy eyestalks. It bares its teeth at you.
ROLLING INITIATIVE
Renaer: 11
Ianric: 11
Cami: 21
Vyrax: 14
Topaz: 10
Kassar: 17
Gazer: 22
INITIATIVE ORDER
It is now Topaz's turn!
The gazer is floating about 25 feet away from your group.
Topaz, with his newfound agility, ducks behind some of the group and readies a shot!
Stealth Check: 11 (Rolled in dice log)
Not satisfied with his positioning, he waits until somebody else closes to melee range before he shoots his arrow.
Held Action: Attack with shortbow, triggered when somebody else gets within 5 ft of the gazer
Attack: 17 Damage: 10 (sneak attack included)
It is now Vyrax's turn!
Vyrax has already accepted that they're going to fight some people without even talking first. While he certainly didn't like that, he wasn't sure if the eyeball can even speak, or if it has the ability to make a good conversation first. He doesn't want to get up close with that creature, and neither is he able to come up with a good insult to it. Instead, he decides to help his teammates in a different way.
Vyrax raises his hands and calls: "Let the ground rise and make a wall!" And suddenly, a small 5' high wall appears behind him. Hopefully, it will allow those in the group who like hiding to hide behind it... So long as the eyeball doesn't realise the wall isn't real.
Varielky
The illusory wall shimmers into being, its look and structure matching the grubby stone walls of the sewers.
It is now Cami's turn!
Cami takes her unloaded crossbow and doesn't load it. Instead, she aims and fires an empty bow. Those looking see as a streak of red is shot out towards the gazer, leaving from the crossbow.
Attack: 18 Damage: 7 Magical Piercing
As she concludes her action, Pocket swoops in to distract the gazer (which would also give Topaz the perfect chance to shoot his bow) and quickly flies back out towards Cami again.
(Help action, which wouldn't actually help Topaz because he fires the bow first, as per the trigger he put out, but it'll help the next attack.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
The magical red bolt strikes the creature, then dissipates, leaving a puncture wound on its side. The gazer wobbles in midair, but manages to hold itself aloft, though it looks very wounded.
It is now Kassar's turn!
Seeing the creature threaten his companions, Kassar's eyes close instinctively. For some reason, his thoughts focus on the long nights spent on the quiet piers, gazing into the unknowable void of the universe.
Suddenly, his eyes pop open and his skin erupts with glowing stars across his dark scales. Across the top of his head, a constellation approximating a box and arrow appear. Extending his hand towards the monstrosity, radiant energy erupts from his outstretched claw.
Action: Casting Guiding Bolt at the Gazer, Attack: 18 Damage: 16 ( Adv roll if needed from help action 7 )
Bonus Action: Starry Form Archer - Attack: 7 Damage: 8
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)