Borbin stands on his tippy toes and studies the map with the rest of them. "I don't know anything about ritual components, but mushrooms sound like something an old witch would want. I'm good at following a trail - once we find where she got nabbed, then I can help. Until then..." he shrugs helplessly. "Lord Buhfal thought we should start by the fort, but if we wanna stop by this..." He gestures wildly while he searches for the words, "mushroom... swamp... place... on the way there, then I'm with you."
Borbin takes out his cartography kit ((from his background)) and keeps track of their location while they travel, but, unless asked by his companions, does not take a leading role in guiding the group.
(Once you have agreed on a direction, one of you can make a survival check or ask for Morgid to make one. Also decide the speed you want to go (slow, medium, or fast). Then if each of you would roll 3d12 for me.)
This post has potentially manipulated dice roll results.
"I don't know these parts at all. This is the furthest west I've been. But you all look more than capable *he glances quickly at Wolfgang's leg*, and I'm tougher than I look." He swells with pride as he points a stubby thumb at his own chest, "Just get me there and I swear I can find her. I'm a professional."
He looks at Thalza, "You've got the looks of a hunter... like you're at home in the wilds. Am I right? You think you can get us there? Time is of the essence, but I trust you to pick the smartest route and the smartest speed for us to travel at. If you want my opinion, though, I think it'd be worthwhile to stop at the mushroom place and it'd be safe to move at a normal pace until we get within a few miles of the fort."
This post has potentially manipulated dice roll results.
Thalza looks over the map and without looking up answers Wolfgang. "Yes, I have had many scouting missions in the wilds of the swamplands." Thalza points to the darkened forest area on the map near the top right corner..."This area here...I think should be avoided. But if we skirt around it we should be able to reach the mushroom area on our way to the fort."
Thalza takes a look at the terrain and makes a survival check. 8
"I think the swamp will dictate our speed if it gets mucky but I believe a normal pace for now would be fine for now." Thalza says as she surveys the ground and surrounding trees.
This post has potentially manipulated dice roll results.
“Very well I’ll trust your judgment. As I am not proficient in scouting, any objections with this route? Kazrac?” If no objects Wolfgang will stick to the rear of the group so that he doesn’t slow the rest down.
”I don’t think we ever got your name scout?” Wolfgang mentions to Thalza as they begin to travel.
"Thalza Rhomduil. I was stationed with a battallian to the North of here as a scout. My commanders thought I might be of some use to this search party." she says this confidently and without looking in your direction. She keeps focused on the surrounding brush and path ahead. Every once in a while she will stop to consult the map to ensure they are moving in the right direction.
This post has potentially manipulated dice roll results.
Kazrac listens to his companions' discussion as he studies the map. "I will take you at your word, dark one (Thalza), about skidding around these woods *points on the map* for I never did have much patience or stealth for scouting.
"However, should we go to the north or south?"
He runs his finger along the northern edge of the dark woods, "Here. Open mash lands in the north are without landmarks for reference. We may require heavily upon each of your (motions to Thalza, Borbin, and Morgid) scouting skills to keep us from getting lost."
He then runs his finger along the southern edge of the woods, "Or should we make our way around the south? Is this a boneyard, Morgid?" *points on the rib-cage drawing* "If it is, we could use it as a place to rest or fortify a defense if need be."
"I will take point unless someone wishes to scout ahead, then I'll follow second. You may fall behind my shield if we engage any enemies."
"My last suggestion is that we keep a lookout for creatures we could wrangle for mounts (Proficient with Animal Handling). If you know of any in these swamps, Morgid, let us know. They will greatly speed us along in our search-" Kazrac pauses for a moment. Then a wicked smile spreads across his lips as he voices his thoughts, " -and help us in carrying our spoils of war."
"Good points, Kazrac." Thalza looks at the bone yard on the map. "That could be a good place to camp if necessary. It could also make a good ambush site, so if we venture there we should be wary of attacks."
"I think mounts would also be a good idea (also proficient in animal handling)."
"In my battalion, I was a scout, so I am not... afraid to stealth ahead to scout if need be." Thalza says although you can sense a brief hesitation in this offering. As quickly as the look of reserve crosses her face, it is gone again.
"Well, I'm no scout, but I have a pretty good internal compass and I've been making maps for a long time... I won't get us lost if you want to scout ahead. But... well, it's a dangerous place out here. We can always stick together as well."
Borbin takes another look at the map. "If this is properly to scale, not to question your cartography, Morgid, then heading south to the boneyard will add a few miles to our journey as we have to head back up north to the mushroom place. Time may be very important to us... and Bol'bara..." He pauses and pulls back the sleeves on his leather jacket before continuing, "just a consideration. Ultimately, I'm out of my element in the wilds and I defer to you all."
Wolfgang looking at the map one last time “It may add time, but it’s best to establish a camp, if anything we can just press on to this tower thing here. Keep moving to the fort. At the end of the day Madam Bol’bara will be found and brought back. That is not in question...” A hint of vigor can be seen in his eyes. Giving back the map to Morgid, Wolfgang adding. “If any of you think you could use a little help ask me. I can provide you Guidance if need be.”
Rollback Post to RevisionRollBack
Felix Windfall (Human-V Lv.7 Rogue) killed in ToA,Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA
Borbin nods along to his companions' thoughts. "It sounds like a plan then. We skirt this grove to the east" he jabs a fat finger at the black patch of trees in the northeast corner of the map, "and follow it to the boneyard here, then north to the mushroom place and west to the empire camp, if need be."
He looks up to Kazrac and says, "I appreciate your enthusiasm, soldier. I hope you'll keep an eye out for me when things get messy. I'll try to keep you supported from the backlines... I'm no good in a fair fight." He smiles at the Hobgoblin in goodwill, then turns to Wolfgang, saying, "I may take you up on that help later, Wolfgang. I'll take any help I can get once we pick up a trail. Just let me know if you need anything from me... that goes for all of you."
Then he turns to the Dark Elf with a concerned look on his face and says in a low voice, "Thalza, could I have a word with you before we set out?"
If Thalza steps aside with him, Borbin will say to her in private, "You sounded hesitant about scouting ahead, not that I blame you - I'm not offering to wonder off alone, myself - but uh... is there something we should know about out there? I don't know this forest or its inhabitants very well."
After/ if Thalza answers, he returns to the group and puts on a brave face.
Once the group sets out, Borbin will take out his cartographer's kit and aid Thalza if he can.
Boggy wetlands covered with waist-high water spread as far as the eye can see as you venture deeper into the mist-laden expanses of the Brokenveil Marsh. Morgid, your hobgoblin guide, knows the route you must follow, but that path leads through a hazardous morass and the territory of unknown monsters.
While you take a brief rest on a patch of relatively dry land, Morgid produces a scrap of bleached leather from his belt—a map of the marsh. His eyes narrow as if trying to pierce the fog ahead as he glances from the marsh to the map and back again.
“The marsh loves outlanders like you,” he murmurs. “Loves to gobble ’em up, bones and all. But worry you not, my friends. Morgid will lead the way. Maybe three days of swamp to sift through till we reach Fort Venture. And then it’s your time to shine.” The wild-eyed hobgoblin stuffs the map back into his belt and briskly wades into the bog once more, motioning for you to follow.
As you continue deeper into the marsh, you notice three long reptiles swimming towards you just under the water. The three crocodiles begin to rise out of the water. Lets roll initiative.
(With Borbin helping, Thalza you can reroll that survival check since he gives you advantage)
As Thalza surveys the surrounding swampland with Borbins aid, "There are all manner of beasts and unnatural monsters in the deep swamp."
Survival: 2010 (so 20...I couldn't remember how to do advantage when typing in the roll command)
As the crocodiles rise from the waters, Thalza (draws her bow and readies an arrow for attack if they are a distance off yet, or draws her shortswords if they are much closer).
Kazrac shouts, "CONTACT!!!" as he notices the crocodiles rising from the water. (Kazrac will arm his shield and readies a Fire Bolt spell or draws his longsword, that bursts with a green flames slightly above the blade [Green-Flame Blade], depending on the distance.)
Initiative : 13
(I am having trouble figuring out the [ ] [/ ] tool-tips)
This post has potentially manipulated dice roll results.
Borbin grimaces as Morgid describes how hostile this marsh is. With a sigh he wades back into stagnant green water that comes up to his neck in some parts. When Kazrac yells, Borbin quickly stuffs his map into a watertight pouch and unslings his shortbow. He looks around for a boulder or a tree to hide behind.
initiative:9
((AlterEgo5, at the top right of the chat box there's a dice button that's pretty intuitive so you don't need to type out the commands, if you'd prefer))
I am usually on my phone. And the dice roller button doesnt come up on my phone unfortunately. I am fine with the coding, I just havent had time to go back to the main forum threads and look up the tricks.
Borbin stands on his tippy toes and studies the map with the rest of them. "I don't know anything about ritual components, but mushrooms sound like something an old witch would want. I'm good at following a trail - once we find where she got nabbed, then I can help. Until then..." he shrugs helplessly. "Lord Buhfal thought we should start by the fort, but if we wanna stop by this..." He gestures wildly while he searches for the words, "mushroom... swamp... place... on the way there, then I'm with you."
Borbin takes out his cartography kit ((from his background)) and keeps track of their location while they travel, but, unless asked by his companions, does not take a leading role in guiding the group.
(Once you have agreed on a direction, one of you can make a survival check or ask for Morgid to make one. Also decide the speed you want to go (slow, medium, or fast). Then if each of you would roll 3d12 for me.)
"I don't know these parts at all. This is the furthest west I've been. But you all look more than capable *he glances quickly at Wolfgang's leg*, and I'm tougher than I look." He swells with pride as he points a stubby thumb at his own chest, "Just get me there and I swear I can find her. I'm a professional."
He looks at Thalza, "You've got the looks of a hunter... like you're at home in the wilds. Am I right? You think you can get us there? Time is of the essence, but I trust you to pick the smartest route and the smartest speed for us to travel at. If you want my opinion, though, I think it'd be worthwhile to stop at the mushroom place and it'd be safe to move at a normal pace until we get within a few miles of the fort."
17
Thalza looks over the map and without looking up answers Wolfgang. "Yes, I have had many scouting missions in the wilds of the swamplands." Thalza points to the darkened forest area on the map near the top right corner..."This area here...I think should be avoided. But if we skirt around it we should be able to reach the mushroom area on our way to the fort."
Thalza takes a look at the terrain and makes a survival check. 8
"I think the swamp will dictate our speed if it gets mucky but I believe a normal pace for now would be fine for now." Thalza says as she surveys the ground and surrounding trees.
3d12 : 2 5
I'm having trouble with the roller.
Here is the third roll: 4
Total: 15
“Very well I’ll trust your judgment. As I am not proficient in scouting, any objections with this route? Kazrac?” If no objects Wolfgang will stick to the rear of the group so that he doesn’t slow the rest down.
”I don’t think we ever got your name scout?” Wolfgang mentions to Thalza as they begin to travel.
11
[Apologies forgot the roll.]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA"Thalza Rhomduil. I was stationed with a battallian to the North of here as a scout. My commanders thought I might be of some use to this search party." she says this confidently and without looking in your direction. She keeps focused on the surrounding brush and path ahead. Every once in a while she will stop to consult the map to ensure they are moving in the right direction.
Kazrac listens to his companions' discussion as he studies the map. "I will take you at your word, dark one (Thalza), about skidding around these woods *points on the map* for I never did have much patience or stealth for scouting.
"However, should we go to the north or south?"
He runs his finger along the northern edge of the dark woods, "Here. Open mash lands in the north are without landmarks for reference. We may require heavily upon each of your (motions to Thalza, Borbin, and Morgid) scouting skills to keep us from getting lost."
He then runs his finger along the southern edge of the woods, "Or should we make our way around the south? Is this a boneyard, Morgid?" *points on the rib-cage drawing* "If it is, we could use it as a place to rest or fortify a defense if need be."
"I will take point unless someone wishes to scout ahead, then I'll follow second. You may fall behind my shield if we engage any enemies."
"My last suggestion is that we keep a lookout for creatures we could wrangle for mounts (Proficient with Animal Handling). If you know of any in these swamps, Morgid, let us know. They will greatly speed us along in our search-" Kazrac pauses for a moment. Then a wicked smile spreads across his lips as he voices his thoughts, " -and help us in carrying our spoils of war."
25
"Good points, Kazrac." Thalza looks at the bone yard on the map. "That could be a good place to camp if necessary. It could also make a good ambush site, so if we venture there we should be wary of attacks."
"I think mounts would also be a good idea (also proficient in animal handling)."
"In my battalion, I was a scout, so I am not... afraid to stealth ahead to scout if need be." Thalza says although you can sense a brief hesitation in this offering. As quickly as the look of reserve crosses her face, it is gone again.
"Well, I'm no scout, but I have a pretty good internal compass and I've been making maps for a long time... I won't get us lost if you want to scout ahead. But... well, it's a dangerous place out here. We can always stick together as well."
Borbin takes another look at the map. "If this is properly to scale, not to question your cartography, Morgid, then heading south to the boneyard will add a few miles to our journey as we have to head back up north to the mushroom place. Time may be very important to us... and Bol'bara..." He pauses and pulls back the sleeves on his leather jacket before continuing, "just a consideration. Ultimately, I'm out of my element in the wilds and I defer to you all."
Wolfgang looking at the map one last time “It may add time, but it’s best to establish a camp, if anything we can just press on to this tower thing here. Keep moving to the fort. At the end of the day Madam Bol’bara will be found and brought back. That is not in question...” A hint of vigor can be seen in his eyes. Giving back the map to Morgid, Wolfgang adding. “If any of you think you could use a little help ask me. I can provide you Guidance if need be.”
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiABorbin nods along to his companions' thoughts. "It sounds like a plan then. We skirt this grove to the east" he jabs a fat finger at the black patch of trees in the northeast corner of the map, "and follow it to the boneyard here, then north to the mushroom place and west to the empire camp, if need be."
He looks up to Kazrac and says, "I appreciate your enthusiasm, soldier. I hope you'll keep an eye out for me when things get messy. I'll try to keep you supported from the backlines... I'm no good in a fair fight." He smiles at the Hobgoblin in goodwill, then turns to Wolfgang, saying, "I may take you up on that help later, Wolfgang. I'll take any help I can get once we pick up a trail. Just let me know if you need anything from me... that goes for all of you."
Then he turns to the Dark Elf with a concerned look on his face and says in a low voice, "Thalza, could I have a word with you before we set out?"
If Thalza steps aside with him, Borbin will say to her in private, "You sounded hesitant about scouting ahead, not that I blame you - I'm not offering to wonder off alone, myself - but uh... is there something we should know about out there? I don't know this forest or its inhabitants very well."
After/ if Thalza answers, he returns to the group and puts on a brave face.
Once the group sets out, Borbin will take out his cartographer's kit and aid Thalza if he can.
Boggy wetlands covered with waist-high water spread as far as the eye can see as you venture deeper into the mist-laden expanses of the Brokenveil Marsh. Morgid, your hobgoblin guide, knows the route you must follow, but that path leads through a hazardous morass and the territory of unknown monsters.
While you take a brief rest on a patch of relatively dry land, Morgid produces a scrap of bleached leather from his belt—a map of the marsh. His eyes narrow as if trying to pierce the fog ahead as he glances from the marsh to the map and back again.
“The marsh loves outlanders like you,” he murmurs. “Loves to gobble ’em up, bones and all. But worry you not, my friends. Morgid will lead the way. Maybe three days of swamp to sift through till we reach Fort Venture. And then it’s your time to shine.” The wild-eyed hobgoblin stuffs the map back into his belt and briskly wades into the bog once more, motioning for you to follow.
As you continue deeper into the marsh, you notice three long reptiles swimming towards you just under the water. The three crocodiles begin to rise out of the water. Lets roll initiative.
(With Borbin helping, Thalza you can reroll that survival check since he gives you advantage)
As Thalza surveys the surrounding swampland with Borbins aid, "There are all manner of beasts and unnatural monsters in the deep swamp."
Survival: 20 10 (so 20...I couldn't remember how to do advantage when typing in the roll command)
As the crocodiles rise from the waters, Thalza (draws her bow and readies an arrow for attack if they are a distance off yet, or draws her shortswords if they are much closer).
18 Initiative
Kazrac shouts, "CONTACT!!!" as he notices the crocodiles rising from the water. (Kazrac will arm his shield and readies a Fire Bolt spell or draws his longsword, that bursts with a green flames slightly above the blade [Green-Flame Blade], depending on the distance.)
Initiative : 13
(I am having trouble figuring out the [ ] [/ ] tool-tips)
Borbin grimaces as Morgid describes how hostile this marsh is. With a sigh he wades back into stagnant green water that comes up to his neck in some parts. When Kazrac yells, Borbin quickly stuffs his map into a watertight pouch and unslings his shortbow. He looks around for a boulder or a tree to hide behind.
initiative:9
((AlterEgo5, at the top right of the chat box there's a dice button that's pretty intuitive so you don't need to type out the commands, if you'd prefer))
Initiative: 3
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAI am usually on my phone. And the dice roller button doesnt come up on my phone unfortunately. I am fine with the coding, I just havent had time to go back to the main forum threads and look up the tricks.
Croc init 1
Thalza (18), Kazrac (13), Borbin (9), Croc1 (9), Croc2 (9), Corc3 (9), Wolfgang (3)
(How far away are the crocs?)