Coliseum of Conquest - The Echoes of Glory (Chapter 2.2)
Recruiting players! The arenas need contestants.
(These first posts will be updated regularly with new details.)
--------------------
Above you the skeleton of the once great Coliseum rests in ruins. Few can witness your battle in person, but you know scrying spells show your plight. At the University staff and students alike watch your progress. Some judge your performance, some may cheer you on, others prepare to face you themselves. But here and now, this battle is yours to fight.
--------------------
Create a level three character with the standard array or 27-point buy stats. Please avoid Unearthed Arcana as well as Homebrewed Spells, Races, and Classes. In the interest of balance many such features will not be allowed. Leveling should be set to 'Experience Points' instead of 'Milestone' as well. You may begin with your class and profession standard equipment as well as any armor and weapons you wish from the players handbook chapter 5. None of this equipment can be sold here for gold. You may also select one uncommon magic item not on the list below.
You will be competing against other players. Some fights will be team fights, others, one-on-one. I'll change the arena around and adjust the battles based on player feed back, balance, and interest. If you go in one-on-one in one match you may be paired with your former enemy in another.
This list will expand as character levels increase.
Ultimately champions will be granted prizes and will also find wealth and power. You have your own reasons for coming here.
House PVP rulings:
By sharing character sheets publicly you should be able to moderate yourselves a fair amount. Also the battle can be policed by the most terrifying judge there is... Everyone. This may make my work here run more smoothly.
--------------------
If you are in agreement on the outcome of stated actions feel free to continue without waiting for my reply. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then.
--------------------
The characters will know of the event about 12 hours (game time) before the match is to begin, the characters will be able to complete a long and short rest before the match. However, there is no indication of how long they will be waiting once they arrive. No spell effects with less than an hour duration will be active when the battle begins. Characters will recieve a short countdown of only a few seconds when the battle begins before the gates open. They will have only one round to prepare.
--------------------
Spells of level-2 or higher which control allied creatures or which create summon or animate any creature (such as Conjure Elemental) shall not be used in the arena. Class features which summon or control creatures (Such as Ranger's Companion) may be used. The first level spell Find Familiar will also be permitted. Spells that do not create creatures (Such as Flaming Sphere) will be permitted as well.
--------------------
Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead.
--------------------
If you are stealthing or acting in a manner you do not wish your opponent to be aware of, PM the Game Master or place your actions in a spoiler. If you act so your opponent will be aware of your action, or must save against it, post the action publicly so they may do so at their earliest convenience.
--------------------
When intending to use effective cover your opponent will need to be able to see the center of your space from the center of theirs to have visibility (line of sight) with 3/4 cover if you do not attack and approach from behind cover. Otherwise any visibility (from any part of your square to any part of their square) will give line of sight with applicable cover.
--------------------
If you use a skill as an action, such as Hide, on one turn the effects will carry over to the end of the next turn. (Unless a feature specifies otherwise)
If you Hide and wish to remain hidden beyond the end of your next turn you will need to roll the ability check again, though you won't need to use another action.
--------------------
If a character is unaware of your action it will need to beat their passive skill. For instances Stealth will go against the opponent's passive Perception or Investigation, unless you were fighting and moved out of sight to Hide. Then it would be contested
--------------------
If you wish to use a skill to effect an opponent (i.e. Intimidation) it will be permitted, however, the effect will not be as great as with a spell of 1st level or higher, and will have inconsistent effects on success. The character targetted by a skill will contest with one of two skills as with grappling/shoving (Athletics, Acrobatics) so if you attempt to intimidate it will be contested by the others Intimidation or Insight. Roll 1d10 and find the effect of your skill on the table below.
If you use a skill as an action (or where its use is granted by a feature) as in the use of the Hide action, you will suffer no penalty for failure. However if you attempt a skill AND an action but fail, the penalty will grant the advantage to your opponent.
--------------------
Random Skill Effects Table:
The Winner gains Advantage on one attack roll before the end of their next turn.
The Loser suffers Disadvantage on their next attack before the end of this character's next turn.
The Winner's total movement is increased by 10 feet for their next turn
The Loser's total movement is decreased by 10 feet on their next turn
The Loser is unable to React until the end of this character's next turn
Situational (DM's choice, not restricted to the options above.)
House PVP Rulings(Cont.):
Tossing items to other players vs passing. *If item is already in a players hand(ie. from previous round(s) interactions), they may as a free interact pass it to another creature within 5ft. *If an item is not, it takes a free interact to pull it out and an Action to pass it along. *If an item is being tossed instead of passed(ie. passed between characters 5ft of each other), then in addition to the rules above, the receiver will need to expend their reaction. *In the event an item is tossed and there is an enemy combatant within 5ft of the receiver, the enemy combatant may attempt to intercept at the cost their own reaction. At which point, it becomes a contest. If contested, both players may roll Raw Strength or Dexterity(player's choice) check. Whichever one is highest successfully acquires the item. The original intended receiver may choose instead not to contest, retaining their reaction in such an event. In which case, the item will automatically go to the enemy combatant that expended their reaction. *For the sake of my sanity, in the event there are multiple enemy combatants within 5ft of the receiver, only 1 may expend their reaction to try and intercept. *In all cases, the receiver needs to already have a hand free. No exception.. for the moment. *In a pitched battle it is not always easy to see an item being tossed with the intention of helping the receiver. So for the time being, the initiator must reveal themselves if hidden as part of making the toss. Please use a bit of logic when 'tossing' an item, as some are not very "aerodynamic", and thus may not go as far desired. Check back with the current DM for limitations.
Alts:
#1: Players may have only ONE Alt PC at this time.. #2: To be eligible to have an alt, a player must already have a character that is 5th level or above as result of previous participation in matches/events. #3: NOTHING is shareable/transferable between Alts with the intent to use within a match. #4: If both of a single players PCs are on the same level bracket when that bracket is called for, only ONE can participate in the match, and cannot be changed once signed up. #5: All Alt PC start off at level 3, and follow normal creation rules.
This post has potentially manipulated dice roll results.
The next match will feature any interested level-8 competitors. The match will begin in the next 48 hours. Or sooner, if all level contestants gather before then.
As the sun rises over the horizon in Sel'eman, Arena Shapers and Constructs are already hard at work putting together the nexus for battle.
To win: 1... King of the Hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 1... Fornoon(Neutral) - The birds are singing. The Bees are humming. And the crowd's are yet hungry for some more combat! No penalties.
The Map: 7.... Nexus - A precarious ring with walls for cover around the center and a 15 foot drop into pits on every side, threatening anyone who comes too near. Ladders near the entrances to the battlefield can be used to escape if any characters do fall in.
Special DM Note to save Construction Time:
NPC Stand-in(if necessary)... Keeping the 5 from last.
(A space with pits or walls on three sides is in the pit.)
To enter please roll initiative, choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Will be using a general group PM for ease of communication, and keep thread clear.)
Contestants:
Team(1):
Team(2):
Koplony(K): HP (50/50)+THP(?/?) - Affected by MI, Conc. and Affected by GS(10 Rds)
Nock(N): HP (74/74)+THP(?/?) - Ready to move, Affected by Bardic Inspiration(d8).
Olly(O): HP (59/59)+THP(?/?) - Conc. and Affected by GS(10 Rds), Bardic Inspiration(3/4)
Eldin(E): HP (52/52)+THP(?/?) - Conc. and affected by Bless, Hidden(21).
Dorkas(D): HP (65/65)+THP(?/?) - Affected by Mirror Image(3/3 remaining|20 Rds), Sorcery Points(3/3), Battle Maneuvers(4/4)
Koplony casts Mage Armor hours ago and then used Arcane Recovery to get the spell slot back. As his prepared round just before the fight starts he casts Greater Invisibility and takes a position at C1.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
As the contestants enter the arena, Marmaduke over it again flies to an already excited crowd, and then announces with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for another exciting match, for without further adieu, allow me to introduce your competitors!"
"He may be no bard, but there's one song his blade sings guaranteed to draw a crowd! Give it up for Baral the Bombastic!" A lithe eladrin clad in simple but sturdy blue clothes takes his place at the gates, bearing a rapier in one hand, a gnarly whip at the hip, and a hawk (presumably)fluttering about(?).
"Through much trial and effort, our spellblade and master tactician remains yet hungry for victory! My friends give it up... Dorkas Frostwalker!" Her declaration is accompanied by half-elven man adorned in chainmail and naturally grown silver scales. Accompany him are 3 other copies, ready to give their lives for the cause!
"First we have a devilish man of many talents and titles, an former contender yet climbing ever higher in this new age. Give it up for Eldin the Enigma!" The bug-faced male tiefling finalizes preparations.
"Let's give a warm welcome for our future time lord of this universe at least!Koplony, Master of Time!" As the blue-skinned wizard steps forth, wrapped in arcane power, and soon invisible to the naked eye.
"Knock, Knock, open up for real steel! For its none other than, Nock Markonus!" A male half-elf bearing the noble veneer and toned physique of two powerful bloodlines enters bearing a greatsword, heavy armor, and a blood coursing with both dark and divine power.
"Prancing her way from the bottom to the top to deliver those fat bleats! Lets stomp the yard for Olly the Free!" A white furred female satyr dressed simply by anyone's recollection enters ready to inspire an ally before disappearing as well to the visible eye.
"With that! Let the final match of the day...BEGIN!!!
Team(1): Eldinwill fight with... 2Koplony, and 2Baral!
Team(2):Dorkasmeanwhile shall fight alongside Nock and Olly!
(E,K, B vs , O, N, D )
Team(1)(Eldin, Koplony, and Baralwill go first!)
Team(1) is up!
Arena 11: Nexus(Round 1)
A B C D E F G H I J K L M N O P 16 .^O. . . . . . . . . . . . . . =..%==%..===============================..%==%.. 15 = . . ÷ _ _ _ = _?D_ _ ÷ . . = =..=........____________=____________........=.. 14 . . . . _ _ _ = _ _ _ . . . . =÷÷_...........___=.....€.....=___..........._÷÷ 13 _ . !. !. !. = . . . = . . . . _ =______...........=.....=.....=...........______ 12 _ _ !. !. !. . . = . . . . . _ _ =_________.....=======..=..=======....._________ 11 _ _ !_ !. != , , = , , = . _ _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 10 _ _ . . = , , , , , = . . _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 09 _ _ . . . , , = N, , . . . _ _ =========€..=======,,===¥===,,=======..€======== 08 _ _ . . . , , = , , . . . _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 07 _ _ . . = , , , , , = . . _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 06 _ _ _ . = , , = , , = . _ _ _ =_________.....=======..=..=======....._________ 05 _ _ . . . . . = . . . . . _ _ =______...........=.....=.....=...........______ 04 _ . . B. . = . . . = . . . . _ =÷÷_...........___=.....€.....=___..........._÷÷ 03 . . . . _ _ _ = _ _ _ . . . . =..=........____________=____________........=.. 02 = . . ÷ _ _ _ = _ _ _ ÷ . . = =..%==%..===============================..%==%.. 01 . . !. . . . . . . . . . . !. . A B C D E F G H I J K L M N O P
I am new to this game I said that the M I look at the other team members hello I whisper I look around for an axe they find it I find an axe and I pick up the act and give it to the team members
A lithe eladrin with a wide smile enters the Coliseum once more, looking at the faces of old friends and foes alike. Timmy the hawk flutters around his head, and he readies himself for another difficult battle.
Prep:
Before Battle: Mage Armor +Short Rest. Stored in the Ring of Spell Storing- 1 Counterspell, 1 Shield, 1 Absorb Elements.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony's turn consists mainly of invisible movement.
(Will PM the DM on final location.)
(EoT)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
With the gates open and Nock charging out in the field, Team 1 acts...
Eldin blesses his party before disappearing from view.
Baral puts his magically enhanced speed to work advancing into the arena, before then conjuring a flaming ball of death and commanding it to roll onward onto the field of battle.
Koplony... acts in secret with not even a whisper to be heard to mark his progress.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Olly climbs a nearby wall and plays note on a pan flute so piercing and loud, Baral and anyone near him would feel it deep in their jellies!
Movement: Climb the wall at B-16.
Action: Cast Here Comes the Boom at 3rd level, targeting air space just above Baral. 16 Thunder damage, or half as much on a successful Con Save[DC 15] to Baral and anyone else within the 10ft Radius.
Coliseum of Conquest - The Echoes of Glory (Chapter 2.2)
Recruiting players! The arenas need contestants.
(These first posts will be updated regularly with new details.)
--------------------
Above you the skeleton of the once great Coliseum rests in ruins. Few can witness your battle in person, but you know scrying spells show your plight. At the University staff and students alike watch your progress. Some judge your performance, some may cheer you on, others prepare to face you themselves. But here and now, this battle is yours to fight.
--------------------
Create a level three character with the standard array or 27-point buy stats. Please avoid Unearthed Arcana as well as Homebrewed Spells, Races, and Classes. In the interest of balance many such features will not be allowed. Leveling should be set to 'Experience Points' instead of 'Milestone' as well. You may begin with your class and profession standard equipment as well as any armor and weapons you wish from the players handbook chapter 5. None of this equipment can be sold here for gold. You may also select one uncommon magic item not on the list below.
(Important S/N: When your character is complete, post a link to your character sheet on the following thread, along with a short description(https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/12007-the-glory-of-the-coliseum-always-recruiting?page=455). Matches are officially announced on the same thread of the link, and via a PM which you will be linked to following the completed creation process.)
You will be competing against other players. Some fights will be team fights, others, one-on-one. I'll change the arena around and adjust the battles based on player feed back, balance, and interest. If you go in one-on-one in one match you may be paired with your former enemy in another.
Banned magic items:
Staff of the Python, Bag of Tricks, Elemental Gem, Stone of Controlling Earth Elementals, Censer of Controlling Air Elementals, Bowl of Commanding Water Elementals, Brazier of Commanding Fire Elementals, Instant Fortress, Devastation Orb, Master's Amulet, Cube of Force
This list will expand as character levels increase.
Ultimately champions will be granted prizes and will also find wealth and power. You have your own reasons for coming here.
House PVP rulings:
By sharing character sheets publicly you should be able to moderate yourselves a fair amount. Also the battle can be policed by the most terrifying judge there is... Everyone. This may make my work here run more smoothly.
--------------------
If you are in agreement on the outcome of stated actions feel free to continue without waiting for my reply. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then.
--------------------
The characters will know of the event about 12 hours (game time) before the match is to begin, the characters will be able to complete a long and short rest before the match. However, there is no indication of how long they will be waiting once they arrive. No spell effects with less than an hour duration will be active when the battle begins. Characters will recieve a short countdown of only a few seconds when the battle begins before the gates open. They will have only one round to prepare.
--------------------
Spells of level-2 or higher which control allied creatures or which create summon or animate any creature (such as Conjure Elemental) shall not be used in the arena. Class features which summon or control creatures (Such as Ranger's Companion) may be used. The first level spell Find Familiar will also be permitted. Spells that do not create creatures (Such as Flaming Sphere) will be permitted as well.
--------------------
Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead.
--------------------
If you are stealthing or acting in a manner you do not wish your opponent to be aware of, PM the Game Master or place your actions in a spoiler. If you act so your opponent will be aware of your action, or must save against it, post the action publicly so they may do so at their earliest convenience.
--------------------
When intending to use effective cover your opponent will need to be able to see the center of your space from the center of theirs to have visibility (line of sight) with 3/4 cover if you do not attack and approach from behind cover. Otherwise any visibility (from any part of your square to any part of their square) will give line of sight with applicable cover.
--------------------
If you use a skill as an action, such as Hide, on one turn the effects will carry over to the end of the next turn. (Unless a feature specifies otherwise)
If you Hide and wish to remain hidden beyond the end of your next turn you will need to roll the ability check again, though you won't need to use another action.
--------------------
If a character is unaware of your action it will need to beat their passive skill. For instances Stealth will go against the opponent's passive Perception or Investigation, unless you were fighting and moved out of sight to Hide. Then it would be contested
--------------------
If you wish to use a skill to effect an opponent (i.e. Intimidation) it will be permitted, however, the effect will not be as great as with a spell of 1st level or higher, and will have inconsistent effects on success. The character targetted by a skill will contest with one of two skills as with grappling/shoving (Athletics, Acrobatics) so if you attempt to intimidate it will be contested by the others Intimidation or Insight. Roll 1d10 and find the effect of your skill on the table below.
If you use a skill as an action (or where its use is granted by a feature) as in the use of the Hide action, you will suffer no penalty for failure. However if you attempt a skill AND an action but fail, the penalty will grant the advantage to your opponent.
--------------------
Random Skill Effects Table:
House PVP Rulings(Cont.):
Tossing items to other players vs passing.
*If item is already in a players hand(ie. from previous round(s) interactions), they may as a free interact pass it to another creature within 5ft.
*If an item is not, it takes a free interact to pull it out and an Action to pass it along.
*If an item is being tossed instead of passed(ie. passed between characters 5ft of each other), then in addition to the rules above, the receiver will need to expend their reaction.
*In the event an item is tossed and there is an enemy combatant within 5ft of the receiver, the enemy combatant may attempt to intercept at the cost their own reaction. At which point, it becomes a contest. If contested, both players may roll Raw Strength or Dexterity(player's choice) check. Whichever one is highest successfully acquires the item. The original intended receiver may choose instead not to contest, retaining their reaction in such an event. In which case, the item will automatically go to the enemy combatant that expended their reaction.
*For the sake of my sanity, in the event there are multiple enemy combatants within 5ft of the receiver, only 1 may expend their reaction to try and intercept.
*In all cases, the receiver needs to already have a hand free. No exception.. for the moment.
*In a pitched battle it is not always easy to see an item being tossed with the intention of helping the receiver. So for the time being, the initiator must reveal themselves if hidden as part of making the toss.
Please use a bit of logic when 'tossing' an item, as some are not very "aerodynamic", and thus may not go as far desired. Check back with the current DM for limitations.
Alts:
#1: Players may have only ONE Alt PC at this time..
#2: To be eligible to have an alt, a player must already have a character that is 5th level or above as result of previous participation in matches/events.
#3: NOTHING is shareable/transferable between Alts with the intent to use within a match.
#4: If both of a single players PCs are on the same level bracket when that bracket is called for, only ONE can participate in the match, and cannot be changed once signed up.
#5: All Alt PC start off at level 3, and follow normal creation rules.
Other rules to come as necessary...
When you realize you're doing too much: Signature.
The next match will feature any interested level-8 competitors. The match will begin in the next 48 hours. Or sooner, if all level contestants gather before then.
As the sun rises over the horizon in Sel'eman, Arena Shapers and Constructs are already hard at work putting together the nexus for battle.
To win: 1... King of the Hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 1... Fornoon(Neutral) - The birds are singing. The Bees are humming. And the crowd's are yet hungry for some more combat! No penalties.
The Map:
7.... Nexus - A precarious ring with walls for cover around the center and a 15 foot drop into pits on every side, threatening anyone who comes too near. Ladders near the entrances to the battlefield can be used to escape if any characters do fall in.Special DM Note to save Construction Time:
NPC Stand-in(if necessary)... Keeping the 5 from last.
Imagery:
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===€===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants
(A space with pits or walls on three sides is in the pit.)
To enter please roll initiative, choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Will be using a general group PM for ease of communication, and keep thread clear.)
Contestants:
Team(1):
Team(2):
Koplony(K): HP (50/50)+THP(?/?) - Affected by MI, Conc. and Affected by GS(10 Rds)
Nock(N): HP (74/74)+THP(?/?) - Ready to move, Affected by Bardic Inspiration(d8).
Olly(O): HP (59/59)+THP(?/?) - Conc. and Affected by GS(10 Rds), Bardic Inspiration(3/4)
Eldin(E): HP (52/52)+THP(?/?) - Conc. and affected by Bless, Hidden(21).
Dorkas(D): HP (65/65)+THP(?/?) - Affected by Mirror Image(3/3 remaining|20 Rds), Sorcery Points(3/3), Battle Maneuvers(4/4)
Baral(B): HP (51/51)+THP(?/?) - Prep Pending..
When you realize you're doing too much: Signature.
Koplony's Initiative: 16
Koplony casts Mage Armor hours ago and then used Arcane Recovery to get the spell slot back. As his prepared round just before the fight starts he casts Greater Invisibility and takes a position at C1.
Initiative: 23
Starting Location: N1
Prep: TBA
Initiative: 4
Starting at N1, prep TBA.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly enters the arena with a pep in her step and a song played on some pan flutes to inspire her ally before disappearing in a flash of sparks.
Initiative: 13.
Starting Position: D-1.
(Waiting to see who I'm allied with before tossing someone a Bardic Inspiration.)
Prep Actions:
Bonus Action: Give an ally Bardic Inspiration[d8].
Action: Cast Slip out the Back on self.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Dorkas initiative 15
prep: dorkas will cast mirror image and use 1 source point for an extended spell
Initiative: 22
Starting at F-1
Prep: TBA
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
As the contestants enter the arena, Marmaduke over it again flies to an already excited crowd, and then announces with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for another exciting match, for without further adieu, allow me to introduce your competitors!"
"He may be no bard, but there's one song his blade sings guaranteed to draw a crowd! Give it up for Baral the Bombastic!" A lithe eladrin clad in simple but sturdy blue clothes takes his place at the gates, bearing a rapier in one hand, a gnarly whip at the hip, and a hawk (presumably)fluttering about(?).
"Through much trial and effort, our spellblade and master tactician remains yet hungry for victory! My friends give it up... Dorkas Frostwalker!" Her declaration is accompanied by half-elven man adorned in chainmail and naturally grown silver scales. Accompany him are 3 other copies, ready to give their lives for the cause!
"First we have a devilish man of many talents and titles, an former contender yet climbing ever higher in this new age. Give it up for Eldin the Enigma!" The bug-faced male tiefling finalizes preparations.
"Let's give a warm welcome for our future time lord of this universe at least! Koplony, Master of Time!" As the blue-skinned wizard steps forth, wrapped in arcane power, and soon invisible to the naked eye.
"Knock, Knock, open up for real steel! For its none other than, Nock Markonus!" A male half-elf bearing the noble veneer and toned physique of two powerful bloodlines enters bearing a greatsword, heavy armor, and a blood coursing with both dark and divine power.
"Prancing her way from the bottom to the top to deliver those fat bleats! Lets stomp the yard for Olly the Free!" A white furred female satyr dressed simply by anyone's recollection enters ready to inspire an ally before disappearing as well to the visible eye.
"With that! Let the final match of the day...BEGIN!!!
Team(1): Eldin will fight with... 2 Koplony, and 2
Baral!Team(2): Dorkas meanwhile shall fight alongside Nock and Olly!
(E, K, B vs , O, N, D )
Team(1)(Eldin, Koplony, and Baral will go first!)
Team(1) is up!
Arena 11: Nexus(Round 1)
A B C D E F G H I J K L M N O P
16 .^O. . . . . . . . . . . . . .
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15 = . . ÷ _ _ _ = _?D_ _ ÷ . . =
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14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . !. !. !. = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ !. !. !. . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ !_ !. != , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = N, , . . . _ _
=========€..=======,,===¥===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . B. . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . !. . . . . . . . . . . !. .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants
(A space with pits or walls on three sides is in the pit.)
Contestants:
Team(1):
Eldin(E): HP (52/52)+THP(?/?) - Conc. and affected by Bless, Hidden(24).
Baral(B): HP (51/51)+THP(?/?) - Affected by Mage Armor, Affected by Bless, Bladesong(2/3-Active(10 Rds), Mirror Image(3/3 remaining(10 Rds))
Timmy(h): HP (1/1)+THP(?/?) -
Koplony(K): HP (50/50)+THP(?/?) - Affected by Mage Armor, Conc. and Affected by GS(10 Rds), Affected by Bless.
Team(2):
Nock(N): HP (74/74)+THP(?/?) - Affected by Bardic Inspiration(d8), Ready to Move
Olly(O): HP (59/59)+THP(?/?) - Conc. and Affected by GS(10 Rds), Bardic Inspiration(3/4)
Dorkas(D): HP (65/65)+THP(?/?) - Affected by Mirror Image(3/3 remaining|20 Rds), Sorcery Points(2/3), Battle Maneuvers(4/4)
When you realize you're doing too much: Signature.
Eldin stealthily finishes up Prep:
BA: Stealthy: 24
Eldin unequip's his shield and draws a bow.
Eldin's turn: He casts Bless on Himself, Baral and Koplony
BA Stealth once again: 19
Move to: 4K
Hi I’m new can I join
I am new to this game I said that the M I look at the other team members hello I whisper I look around for an axe they find it I find an axe and I pick up the act and give it to the team members
A lithe eladrin with a wide smile enters the Coliseum once more, looking at the faces of old friends and foes alike. Timmy the hawk flutters around his head, and he readies himself for another difficult battle.
Prep:
Turn:
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
(Read the instructions in the first post. This is a level 8 match, you start at level 3.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As prep, Nock will ready movement to M11 (if possible).
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony's turn consists mainly of invisible movement.
(Will PM the DM on final location.)
(EoT)
With the gates open and Nock charging out in the field, Team 1 acts...
Eldin blesses his party before disappearing from view.
Baral puts his magically enhanced speed to work advancing into the arena, before then conjuring a flaming ball of death and commanding it to roll onward onto the field of battle.
Koplony ... acts in secret with not even a whisper to be heard to mark his progress.
It is Team(2)'s Turn! Map Updated Here.
Arena 11: Nexus(Round 1-Cont.)
Contestants:
Team(1):
Eldin(E): HP (52/52)+THP(?/?) - Conc. and affected by Bless, Hidden(19).
Baral(B): HP (51/51)+THP(?/?) - Affected by Mage Armor, Affected by Bless, Bladesong(2/3-Active(10 Rds), Mirror Image(3/3 remaining(10 Rds))
Timmy(h): HP (1/1)+THP(?/?) -
Koplony(K): HP (50/50)+THP(?/?) - Affected by Mage Armor, Conc. and Affected by GS(10 Rds), Affected by Bless.
Team(2):
Nock(N): HP (74/74)+THP(?/?) - Affected by Bardic Inspiration(d8), Ready to Move
Olly(O): HP (59/59)+THP(?/?) - Conc. and Affected by GS(10 Rds), Bardic Inspiration(3/4)
Dorkas(D): HP (65/65)+THP(?/?) - Affected by Mirror Image(3/3 remaining|20 Rds), Sorcery Points(2/3), Battle Maneuvers(4/4)
When you realize you're doing too much: Signature.
Nock will move to H9 and cast moonbeam on Baral, popping back behind the wall afterwards.
DC 14 con save for halving 9 radiant
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dorkas will move to the wall at j15
Olly climbs a nearby wall and plays note on a pan flute so piercing and loud, Baral and anyone near him would feel it deep in their jellies!
Movement: Climb the wall at B-16.
Action: Cast Here Comes the Boom at 3rd level, targeting air space just above Baral.
16 Thunder damage, or half as much on a successful Con Save[DC 15] to Baral and anyone else within the 10ft Radius.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey