Nock, after having charged out a ways from the gate, continues onwards closer to the flag. Along the way, he summons from on high the deadly rays of the moon down upon Baral.
Dorkas hangs back for now and shuffles along to the east a ways.
Olly shuffles her way off to the west and up a wall. From her new vantage point, a thunderous, bone shaking crack of sound is unleashed above Baral, catching him in the edge of the blast.
(@Baral: Make 2 Con Saves. One DC 14 for 1/2 of 9 radiant damage if not moved out of the beam prior to the start of your turn, and one DC 15 for 1/2 of 17 thunder damage.)
Team(1) is up again!
Arena 11: Nexus(Round 2)
A B C D E F G H I J K L M N O P 16 . . !. . . . . . . . . . . . . =..%==%..===============================..%==%.. 15 = !. !. !÷ _ _ _ = __ _ ÷ . . = =..=........____________=____________........=.. 14 . !. !. !. _ _ _ = _ _ _ . . . . =÷÷_...........___=.....€.....=___..........._÷÷ 13 _ . . . . = . . . = . . D. . _ =______...........=.....=.....=...........______ 12 _ _ . . .O. . = . . . . . _ _ =_________.....=======..=..=======....._________ 11 _ _ _ . = , E, = , , = . _ _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 10 _ _ . . = , , , , , = . . _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 09 _ _ . . . , , = , , . . . _ _ =========€..=======,,===¥===,,=======..€======== 08 _ _ . . . , , = , , . . . _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 07 _ _ . . = , , ,!N, , = . . _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 06 _ _ _ . = , , *=*B, , = . _ _ _ =_________.....=======..=..=======....._________ 05 _ _ . . . . . *= *. . . . . _ _ =______...........=.....=.....=...........______ 04 _ . . . . = . . . = . . . . _ =÷÷_...........___=.....€.....=___..........._÷÷ 03 . . . . _ _ _ = _ _ _ . . . . =..=........____________=____________........=.. 02 = . . ÷ _ _ _ = _ _ _ ÷ . . = =..%==%..===============================..%==%.. 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
However I will post his action here. He attacks Nock.
Attack: 27 Damage: Unable to parse dice roll. bludgeoning damage.
Attack: 24 Damage: 1 bludgeoning damage.
Attack: 27 Damage: 1 bludgeoning damage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Koplony will use Chronal Shift to reroll his 3rd attack: 21
And if all 3 attacks hit then Nock needs to make a DC 15 CON save. On a failure, Nock's speed is halved, he has disadvantage on Dexterity saving throws, and he can't use reactions for 1 minute. Moreover, on each of his turns, he can take either an action or a bonus action, but not both. At the end of each of his turns, he can repeat the saving throw, ending the effect on himself on a success.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Eldin moves through the shadows, running all the way up to 11G and getting on top of the wall. He then throws a dagger at Olly before jumping back down from the wall at 11G to take cover.
Dagger throw: 22 + 2 Dmg: 5 BA: Was used to Dash to get to 11G in the first place.
This post has potentially manipulated dice roll results.
Con Moonbeam: 17
Con Shatter: 23
Concentration: 26, 15
As Baral is struck by the Shatter, he quickly summons a protective ward around him (Absorb Elements), negating some of the damage.
He takes 4 damage from Moonbeam, 4 from Shatter for a total of 8 damage. He loses concentration on Flaming Sphere. Gritting his teeth, he begins his counterattack.
Movement: To I5, jumping over wall with extra 5 feet movement, then to I6 after spell.
Action: Cast Flaming Sphere at I9 using a level 3 spell slot
BA: Slam Flaming Sphere into Nock. DEX Save 15 or 10 fire damage
((Don't forget! You have +1d4 or the concentration check and also on all saving throws. Maybe it'll turn the 8 into a 10 and let you keep focus on flaming sphere.))
Koplonyadvances somewhat in secret. Though the speaking of a spell would expose his at least last known position, Nock feels the sting of whipping tentacles all about him, courtesy of the Blue Magician, still in attack position!
Eldinslips through the field in secret, only to eventually reveal himself flinging a surprise dagger at an unsuspecting Olly. It's then back down the wall again for a measure of cov
Baralendures the moonbeam and thunderous blast well. Timmy is not so lucky, and is destroyed in the chaos. Nevertheless, he maneuvers to the east bolstered by his bladesong, and conjures a new flaming sphere closer to Nock, only to immediately ram it into the paladin.
(@Baral: Unfortunately, last on record, you had said that Timmy had stayed up with the character. Meaning, it would be caught up in the moonbeam and destroyed at the top of his turn, if not the shatter. Additionally, you would not be able to conjure Flaming Sphere in an already occupied space. I have set temporarily at 10-i. If you would prefer it appear elsewhere and ram at Nock from another angle, do let me know.)
(@Olly: Need a Conc. Save(DC 10) for Greater Invisibility).
(@Nock: Need a Dex Save(DC 14) for 1/2 of 10 fire damage, and a Conc. Save(DC 10) for Moonbeam.)
This post has potentially manipulated dice roll results.
Concentration for Greater Invisibility: 13.
"Ow! You bad word that I cannot say in this family friendly show! I'll show you what for!"
Olly then hops off the wall and prances her a way a bit into closer to the flag, before blowing another sharp tune to burst some ear drums and bones past a bend. Then it is closer that she goes, feeling proud of herself for what she did.
"Dorkas! Get your butt in the game too! Nock can't hold them on forever!"
Movement: Hippity Hop over to E-12.
Action: Cast Here Comes The Boom at 3rd level at [G/H-12/11]. Inflicting 10 Thunder Damage on a failed Con Save[DC 15]. Half as much on a success.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Nock will then attempt to leap over the wall (athletics: 17) and close into melee with Baral. He’ll move his orbital death beam over Baral’s head once more (assuming his turn hasn’t changed).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly drops down and prances her way further into the field. But, not without shattering more ear drums along the way, much to Eldin's misfortune. The tiefling however endured the blast like a champ.
Nock redirects the orbital death beam back on baral, and ignoring the gap between walls nearby, scrambles over one for style as he gets up into Baral's grill.
Dorkas rushes finally into the battle field, casting a spell from one of many rings in hopes of entrapping his foes in its magic. But, he can only get so far, so opts to take up a defensive posture upon realizing no beads remain upon his necklace. (Only able to make it to 13M)
This post has potentially manipulated dice roll results.
Eldin says to Dorkas, "Owe you a battle? Yeah no, I'm not taking you on alone. I have a healer to take down."
Suddenly everything gets quiet like Eldin was no longer behind the wall. After a few seconds of complete silence, Eldin pops out from behind his wall next to Olly to surprise attack her.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
And if all 3 attacks hit then Nock needs to make a DC 15 CON save. On a failure, Nock's speed is halved, he has disadvantage on Dexterity saving throws, and he can't use reactions for 1 minute. Moreover, on each of his turns, he can take either an action or a bonus action, but not both. At the end of each of his turns, he can repeat the saving throw, ending the effect on himself on a success.
Koplony will move away, and the rest of his movement will be in a DM.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Nock, after having charged out a ways from the gate, continues onwards closer to the flag. Along the way, he summons from on high the deadly rays of the moon down upon Baral.
Dorkas hangs back for now and shuffles along to the east a ways.
Olly shuffles her way off to the west and up a wall. From her new vantage point, a thunderous, bone shaking crack of sound is unleashed above Baral, catching him in the edge of the blast.
(@Baral: Make 2 Con Saves. One DC 14 for 1/2 of 9 radiant damage if not moved out of the beam prior to the start of your turn, and one DC 15 for 1/2 of 17 thunder damage.)
Team(1) is up again!
Arena 11: Nexus(Round 2)
A B C D E F G H I J K L M N O P
16 . . !. . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = !. !. !÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . !. !. !. _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . D. . _
=______...........=.....=.....=...........______
12 _ _ . . . O. . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , E, = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===¥===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , ,!N, , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , *=*B, , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . *= *. . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants, '*' Moon beam Hazard, '!' Flaming Sphere
(A space with pits or walls on three sides is in the pit.)
Contestants:
Team(1):
Eldin(E): HP (52/52)+THP(?/?) - Conc. and affected by Bless, Hidden(19).
Baral(B): HP (50/58)+THP(?/?) - Affected by Mage Armor, Affected by Bless, Bladesong(2/3-Active(9 Rds), Mirror Image(3/3 remaining(9 Rds))
Timmy(h): HP (1/1)+THP(?/?) -
Koplony(K): HP (50/50)+THP(?/?) - Affected by Mage Armor, Conc. and Affected by GS(9 Rds), Affected by Bless.
Team(2):
Nock(N): HP (74/74)+THP(?/?) - Affected by Bardic Inspiration(d8), Ready to Move
Olly(O): HP (59/59)+THP(?/?) - Conc. and Affected by GS(9 Rds), Bardic Inspiration(3/4)
Dorkas(D): HP (65/65)+THP(?/?) - Affected by Mirror Image(3/3 remaining|19 Rds), Sorcery Points(2/3), Battle Maneuvers(4/4)
When you realize you're doing too much: Signature.
Koplony will move and cast a spell in DM.
However I will post his action here. He attacks Nock.
Attack: 27 Damage: Unable to parse dice roll. bludgeoning damage.
Attack: 24 Damage: 1 bludgeoning damage.
Attack: 27 Damage: 1 bludgeoning damage.
Because of bless each attack has a d4 to hit.
Attack 1: 4
Attack 2: 1
Attack 3: 2
Koplony will use Chronal Shift to reroll his 3rd attack: 21
And if all 3 attacks hit then Nock needs to make a DC 15 CON save. On a failure, Nock's speed is halved, he has disadvantage on Dexterity saving throws, and he can't use reactions for 1 minute. Moreover, on each of his turns, he can take either an action or a bonus action, but not both. At the end of each of his turns, he can repeat the saving throw, ending the effect on himself on a success.
(EoT)
Only the first two hit, concentration: 10, 17
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eldin moves through the shadows, running all the way up to 11G and getting on top of the wall. He then throws a dagger at Olly before jumping back down from the wall at 11G to take cover.
Dagger throw: 22 + 2 Dmg: 5
BA: Was used to Dash to get to 11G in the first place.
Con Moonbeam: 17
Con Shatter: 23
Concentration: 26, 15
As Baral is struck by the Shatter, he quickly summons a protective ward around him (Absorb Elements), negating some of the damage.
He takes 4 damage from Moonbeam, 4 from Shatter for a total of 8 damage. He loses concentration on Flaming Sphere. Gritting his teeth, he begins his counterattack.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
((Don't forget! You have +1d4 or the concentration check and also on all saving throws. Maybe it'll turn the 8 into a 10 and let you keep focus on flaming sphere.))
Koplony advances somewhat in secret. Though the speaking of a spell would expose his at least last known position, Nock feels the sting of whipping tentacles all about him, courtesy of the Blue Magician, still in attack position!
Eldin slips through the field in secret, only to eventually reveal himself flinging a surprise dagger at an unsuspecting Olly. It's then back down the wall again for a measure of cov
Baral endures the moonbeam and thunderous blast well. Timmy is not so lucky, and is destroyed in the chaos. Nevertheless, he maneuvers to the east bolstered by his bladesong, and conjures a new flaming sphere closer to Nock, only to immediately ram it into the paladin.
(@Baral: Unfortunately, last on record, you had said that Timmy had stayed up with the character. Meaning, it would be caught up in the moonbeam and destroyed at the top of his turn, if not the shatter. Additionally, you would not be able to conjure Flaming Sphere in an already occupied space. I have set temporarily at 10-i. If you would prefer it appear elsewhere and ram at Nock from another angle, do let me know.)
(@Olly: Need a Conc. Save(DC 10) for Greater Invisibility).
(@Nock: Need a Dex Save(DC 14) for 1/2 of 10 fire damage, and a Conc. Save(DC 10) for Moonbeam.)It is Team(2)'s Turn! Map Updated Here.
Arena 11: Nexus(Round 2-Cont.)
Contestants:
Team(1):
Eldin(E): HP (52/52)+THP(?/?) - Conc. and affected by Bless.
Baral(B): HP (50/58)+THP(?/?) - Affected by Mage Armor, Affected by Bless, Bladesong(2/3-Active(8 Rds), Mirror Image(3/3 remaining(9 Rds))
Timmy(h): HP (1/1)+THP(?/?) -Koplony(K): HP (50/50)+THP(?/?) - Affected by Mage Armor, Conc. and Affected by GS(9 Rds), Affected by Bless.
Team(2):
Nock(N): HP (66/74)+THP(?/?) - Affected by Bardic Inspiration(d8), Conc. on [Tooltip Not Found](9 Rds)
Olly(O): HP (52/59)+THP(?/?) - Conc. and Affected by GS(9 Rds), Bardic Inspiration(3/4)
Dorkas(D): HP (65/65)+THP(?/?) - Affected by Mirror Image(3/3 remaining|19 Rds), Sorcery Points(2/3), Battle Maneuvers(4/4)
When you realize you're doing too much: Signature.
Concentration for Greater Invisibility: 13.
"Ow! You bad word that I cannot say in this family friendly show! I'll show you what for!"
Olly then hops off the wall and prances her a way a bit into closer to the flag, before blowing another sharp tune to burst some ear drums and bones past a bend. Then it is closer that she goes, feeling proud of herself for what she did.
"Dorkas! Get your butt in the game too! Nock can't hold them on forever!"
Movement: Hippity Hop over to E-12.
Action: Cast Here Comes The Boom at 3rd level at [G/H-12/11].
Inflicting 10 Thunder Damage on a failed Con Save[DC 15]. Half as much on a success.
Movement: Hoppity Hip over to F-12.
(Hoping to catch at least Eldin in the blast.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Dex save: 5
So 2 fire damage total.
Concentration: 9
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock will then attempt to leap over the wall (athletics: 17) and close into melee with Baral. He’ll move his orbital death beam over Baral’s head once more (assuming his turn hasn’t changed).
Moonbeam: 11 radiant
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Con Save: 11 + 2
Concentration: 18 + 4
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Eldin Shatter CON save: 19 + 2
Concentration: 5 + 1
Taking 6 Damage and... BLESS IS STILL UP!
“Eh give a man some time”
move to j13
“heads up nock” and will cast a fire ball from his necklace at kop
dex 15 save or take 40 fire damage
Then tells olly “go eldin owns me some combat” “Are we not going to hide now eldin for old time sake”
bouns action will use one charge for my ring to cast ensnare strike on my longsword
(Where are you casting it? Koplony currently isn't visible, and I'd appreciate not getting fireballed by my teammate.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly drops down and prances her way further into the field. But, not without shattering more ear drums along the way, much to Eldin's misfortune. The tiefling however endured the blast like a champ.
Nock redirects the orbital death beam back on baral, and ignoring the gap between walls nearby, scrambles over one for style as he gets up into Baral's grill.
Dorkas rushes finally into the battle field, casting a spell from one of many rings in hopes of entrapping his foes in its magic. But, he can only get so far, so opts to take up a defensive posture upon realizing no beads remain upon his necklace. (Only able to make it to 13M)
It is Team(1)'s Turn! Map Updated Here.
Arena 11: Nexus(Round 3)
Contestants:
Team(1):
Eldin(E): HP (46/52)+THP(?/?) - Conc. and affected by Bless(8 Rds)
Baral(B): HP (50/58)+THP(?/?) - Affected by Mage Armor, Affected by Bless, Bladesong(2/3-Active(8 Rds), Mirror Image(3/3 remaining(8 Rds))
Timmy(h): HP (1/1)+THP(?/?) -Koplony(K): HP (50/50)+THP(?/?) - Affected by Mage Armor, Conc. and Affected by GS(8 Rds), Affected by Bless.
Team(2):
Nock(N): HP (66/74)+THP(?/?) - Affected by Bardic Inspiration(d8), Conc. on Moonbeam(8 Rds)
Olly(O): HP (52/59)+THP(?/?) - Conc. and Affected by GS(8 Rds), Bardic Inspiration(3/4)
Dorkas(D): HP (65/65)+THP(?/?) - Affected by Mirror Image(3/3 remaining|18 Rds), Sorcery Points(2/3), Battle Maneuvers(4/4), Conc. on Ensnaring Strike, Dodging.
When you realize you're doing too much: Signature.
Eldin says to Dorkas, "Owe you a battle? Yeah no, I'm not taking you on alone. I have a healer to take down."
Suddenly everything gets quiet like Eldin was no longer behind the wall. After a few seconds of complete silence, Eldin pops out from behind his wall next to Olly to surprise attack her.
BA: Stealth: 12
Move to: Next to Olly at G12
Rapier: 8 (If Olly beats my stealth, Dis: 11) + Bless: 4 Dmg: 5
Koplony will move to K7 and attack Nock with his tentacle rod.
Attack: 23 Damage: 4
Attack: 28 Damage: 5
Attack: 25 Damage: 2
All 3 attacks are still affected by Bless?
Attack 1: 2
Attack 2: 1
Attack 3: 4
And if all 3 attacks hit then Nock needs to make a DC 15 CON save. On a failure, Nock's speed is halved, he has disadvantage on Dexterity saving throws, and he can't use reactions for 1 minute. Moreover, on each of his turns, he can take either an action or a bonus action, but not both. At the end of each of his turns, he can repeat the saving throw, ending the effect on himself on a success.
Koplony will move away, and the rest of his movement will be in a DM.