The submerged air elemental's grip on the paladin loosens as the effervescence inhabiting the animated armor is quelled to utter stillness. The breast plate and flail slowly descend toward the lake bottom.
<Air Elemental 2 is dead>
<I'm not drawing the changes to the keep until I have to. The second floor wall is only about three feet divided at the highest point, down to zero at the bottom. If anyone is on the third floor (Walks?) There is a 3ft gap in thst floor.>
Water elemental 2 rushes to take up the fight as the air Elemental's remains fade from view. H we and the other Water elemental stab at Angus with their trident.
WE1 18 for 8 piercing plus 10 cold damage
16 for 8 piercing plus 5 cold damage
14 for 7 piercing plus 4 cold damage
WE2 10 for 10 piercing plus 10 cold damage 2 for 7 piercing plus 10 cold damage 15 for 12 piercing plus 2 cold damage.
If an attack hits, speed is reduced by 10ft until the end of the elemental's next turn. 2 elementals, max speed reduction would be 20 if they both land a hit.
<Damage x Calner from the flail should be 1d8+4. My rolls are 1d4. Since they're all ones, we could just double it and add 4 or I could reroll them. Or just leave it. I'm fine with any kf the above, just track it on your sheet however you want>
This post has potentially manipulated dice roll results.
Eaglyth resists the damage dealt by the mote of fire and assumes that Tyreus could be hiding somewhere near the stairway. She attempts to peck and claw the unseen target.
Eaglyth resists the damage dealt by the mote of fire and assumes that Tyreus could be hiding somewhere near the stairway. She attempts to peck and claw the unseen target.
Action: Multiattack x Tyreus
Beak Attack: 7 Damage: 5
Talons' Attack: 11 Damage: 15
(Attack rolls are rolled with disadvantage)
If both of the attacks miss, Eaglyth will move inside the northern room to trigger attack of opportunity.
Eaglyth resists the damage dealt by the mote of fire and assumes that Tyreus could be hiding somewhere near the stairway. She attempts to peck and claw the unseen target.
Action: Multiattack x Tyreus
Beak Attack: 7 Damage: 5
Talons' Attack: 11 Damage: 15
(Attack rolls are rolled with disadvantage)
She doesn't feel anything.
Given the state of the tower and her high degree of mobility, is she headed up the stairs to the third floor or around the outside to the 2nd floor room with Tabaqui?
Walks heals Calner, thee earth elemental growls as Tabaqui's arrow lodges between two plates of stone forming the creature's body. The small arrow seems to do more damage than Hamish's massive axe. The elemental is barely able to stand.
This post has potentially manipulated dice roll results.
Tauzan will continue to try to strike down the air elemental (This time using 1 Ki for Flury of Blows to take 2 Unarmed Attacks as bonus action.) (Unarmed Attack: 16 Damage: 11) (Khopesh Attack: 17 Damage: 10) (Unarmed Bonus Attack: 24 Damage: 10) (Unarmed Bonus Attack: 18 Damage: 7)
Agile Parry: +2 bonus to AC until the start of your next turn (AC to 22)
Tauzen's barrage of successful strikes flatten the floating breastplate wreathed the elental energy within. The winds of elemental chaos cannot ashore to the material plane as the animated mass of air is expelled from its armor. The elemental haunts the material plane, no more.
The walls of the keep coming tinue to peel apart, the gap now easily wide enough for a medium size creature to pass through the space between the halves of the second floor walls. The iron lions along the arched walkways begin to pour into the rooms of the third floor, while some are left standing at the edge of the walkway, where once a floor connected it to its counterpart. These aim down at the interloper below. The banner of Blades envoys,.meanwhile attempt to push the intruders from the keep. Literally.
Given the state of the tower and her high degree of mobility, is she headed up the stairs to the third floor or around the outside to the 2nd floor room with Tabaqui?
If both of the attacks miss, Eaglyth will move inside the northern room to trigger attack of opportunity.
(Initially, I envisioned the movement as the Giant Eagle (she's large) going berserk and attacking her unseen target on the stairway, then flying towards the northern part of keep where Calner and Tauzan were fighting. It would've placed her amongst the group of armed personnel. Anyway, the current position is fine.)
<FTR, calner and Tauzen are in the West part, North on the map being to the right.>
These are formally grapple checks, with successes leading to movement to the windows followed by any remaining attempts to shove.
2x Calner:
718
16 [roll]1d20+4[/roll
2x Tauzen:
1612
12 [roll]1d20+4[/roll
2x Walks:
1724
918
<just roll 4 contests against grapple and on 1 failure you're moved to the wall and grappled. On 2 failures, you're out the window. The water level is still rising>
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The submerged air elemental's grip on the paladin loosens as the effervescence inhabiting the animated armor is quelled to utter stillness. The breast plate and flail slowly descend toward the lake bottom.
<Air Elemental 2 is dead>
<I'm not drawing the changes to the keep until I have to. The second floor wall is only about three feet divided at the highest point, down to zero at the bottom. If anyone is on the third floor (Walks?) There is a 3ft gap in thst floor.>
Water elemental 2 rushes to take up the fight as the air Elemental's remains fade from view. H we and the other Water elemental stab at Angus with their trident.
WE1 18 for 8 piercing plus 10 cold damage
16 for 8 piercing plus 5 cold damage
14 for 7 piercing plus 4 cold damage
WE2 10 for 10 piercing plus 10 cold damage 2 for 7 piercing plus 10 cold damage 15 for 12 piercing plus 2 cold damage.
If an attack hits, speed is reduced by 10ft until the end of the elemental's next turn. 2 elementals, max speed reduction would be 20 if they both land a hit.
Forgot to add the to hit bonuses. 😞 sorry. It's a +7, so the real values are: WE1 24, 23, 21 and WE2: 17, 9, 22.
Freezing strike recharge: WE1: 3 WE2: 1
The remaining air Elemental attacks Calner again 15 for 1 bludgeoning, 14 for 1 bludgeoning, 11 for 4 bludgeoning.
The earth Elemental tries to stop Hamish by dragging him underwater. 16, 19.
The giant resists with every fiber of sinuous muscle he has 24, 8
<Damage x Calner from the flail should be 1d8+4. My rolls are 1d4. Since they're all ones, we could just double it and add 4 or I could reroll them. Or just leave it. I'm fine with any kf the above, just track it on your sheet however you want>
Hamish (axe) x earth elemental 11 for 19 slashing, 12 for 8 slashing.
PCs are up.
Tabaqui launches another volley at the Earth Elemental, calling out: "Hamish! Angus, the paladin, is in trouble!"
Attack: 20 Damage: 11 magical piercing + 18 sneak attack
Eaglyth resists the damage dealt by the mote of fire and assumes that Tyreus could be hiding somewhere near the stairway. She attempts to peck and claw the unseen target.
Action: Multiattack x Tyreus
Beak Attack: 12 Damage: 9
Talons' Attack: 12 Damage: 8
(Attack rolls are rolled with disadvantage)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
If both of the attacks miss, Eaglyth will move inside the northern room to trigger attack of opportunity.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Walks will move towards Calner and invoke the power of the divine healing him for 50 hp.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
She doesn't feel anything.
Given the state of the tower and her high degree of mobility, is she headed up the stairs to the third floor or around the outside to the 2nd floor room with Tabaqui?
Walks heals Calner, thee earth elemental growls as Tabaqui's arrow lodges between two plates of stone forming the creature's body. The small arrow seems to do more damage than Hamish's massive axe. The elemental is barely able to stand.
<Tauzen and Calner are up.>
Additional: Calner is no longer stunned
Tauzen is up...then the humans
Tauzan will continue to try to strike down the air elemental (This time using 1 Ki for Flury of Blows to take 2 Unarmed Attacks as bonus action.)
(Unarmed Attack: 16 Damage: 11)
(Khopesh Attack: 17 Damage: 10)
(Unarmed Bonus Attack: 24 Damage: 10)
(Unarmed Bonus Attack: 18 Damage: 7)
Agile Parry: +2 bonus to AC until the start of your next turn (AC to 22)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Tauzen's barrage of successful strikes flatten the floating breastplate wreathed the elental energy within. The winds of elemental chaos cannot ashore to the material plane as the animated mass of air is expelled from its armor. The elemental haunts the material plane, no more.
The walls of the keep coming tinue to peel apart, the gap now easily wide enough for a medium size creature to pass through the space between the halves of the second floor walls. The iron lions along the arched walkways begin to pour into the rooms of the third floor, while some are left standing at the edge of the walkway, where once a floor connected it to its counterpart. These aim down at the interloper below. The banner of Blades envoys,.meanwhile attempt to push the intruders from the keep. Literally.
(Initially, I envisioned the movement as the Giant Eagle (she's large) going berserk and attacking her unseen target on the stairway, then flying towards the northern part of keep where Calner and Tauzan were fighting. It would've placed her amongst the group of armed personnel. Anyway, the current position is fine.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<FTR, calner and Tauzen are in the West part, North on the map being to the right.>
These are formally grapple checks, with successes leading to movement to the windows followed by any remaining attempts to shove.
2x Calner:
7 18
16 [roll]1d20+4[/roll
2x Tauzen:
16 12
12 [roll]1d20+4[/roll
2x Walks:
17 24
9 18
<just roll 4 contests against grapple and on 1 failure you're moved to the wall and grappled. On 2 failures, you're out the window. The water level is still rising>